test content
What is the Arc Client?
Install Arc
Options

Help me make a build for Flyboy!

the1egend1ivesthe1egend1ives Posts: 25 Arc User
edited October 2014 in Builds and Roles
I've got a very specific theme in mind with my character. Flyboy is a WWII fighter pilot that got abducted by aliens and is just now returning to Earth after decades in stasis. I want him to have all kinds of cool toys and gadgets with him when he comes back. The more outer-spacey the powers look, the better. Of course I'm not only going for form, but function as well.

Theme is very important here, and while I'll forego powers that fit the concept very well in order to make a better character, I doubt I'll consider powers that make zero sense for my toon to have. For instance, he won't be wearing armor so I can't imagine why a mingun would rise out of his shoulder.

I don't know which role I'm going to be playing, so I'm totally down for whatever you think is necessary.

This is a very rough build. I mostly just chose powers that I tested in the powerhouse and thought looked cool. I apologize for my laziness.


PowerHouse (Link to this build)

Name:

Archetype: Freeform

Super Stats:
Level 6: Intelligence (Primary)
Level 10: Endurance (Secondary)
Level 15: Recovery (Secondary)

Talents:
Level 1: The Inventor
Level 6: Negotiator
Level 9: Investigator
Level 12: Paramilitary Training
Level 15: Command Training
Level 18: Field Ops Training
Level 21:

Powers:
Level 1: Sonic Blaster
Level 1: Pulse Beam Rifle
Level 6: Molecular Self-Assembly
Level 8: Bionic Shielding
Level 11: Sonic Boom Generator
Level 14: Containment Field
Level 17: Sonic Device
Level 20: Personal Force Field
Level 23:
Level 26:
Level 29:
Level 32:
Level 35:
Level 38:

Travel Powers:
Level 6: Jet Pack
Level 35:

Specializations:
Post edited by the1egend1ives on

Comments

  • Options
    superalfgornsuperalfgorn Posts: 558 Arc User
    edited June 2014
    I can suggest 2 ideas:

    -PETMASTER: a petmaster/support toon played in Support role. The gadgets are still there and you can have the three tech pets (I skipped the hylarious Attack Toys!). The passive of choice is AoED to pump the damage of the pets, the Form power is Compassion for synergy between PRE as a PSS and the awesome Sentinel Aura. The final spec is Commander Mastery for more Pet dmg, or you can go Sentinel Mastery for more heals. The second shield, Mindful Reinforcement, could be a res (resurrection serum) or a heal (bionic shielding).


    -AGGRESSIVE: a sort of survivable DPS that uses PFF as indicated in your OP. The SS and specs and Form are all geared towards DMG through crits. The build seems pretty self explanatory.


    Hope this helps!


    PETMASTER
    PowerHouse (Link to this build)

    Name: Support

    Archetype: Freeform

    Super Stats:
    Level 6: Presence (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Intelligence (Secondary)

    Talents:
    Level 1: The Void
    Level 6: Survival Training
    Level 9: Field Ops Training
    Level 12: Command Training
    Level 15: Sniper Training
    Level 18: Jack of All Trades
    Level 21: Shooter

    Powers:
    Level 1: Sonic Blaster
    Level 1: Experimental Blaster (Rank 2, Rank 3, Death Ray)
    Level 6: Molecular Self-Assembly
    Level 8: Aura of Ebon Destruction (Rank 2, Rank 3)
    Level 11: Munitions Bots (Rank 2, Rank 3)
    Level 14: Protection Field (Rank 2, Rank 3)
    Level 17: Support Drones (Rank 2, Rank 3)
    Level 20: Compassion
    Level 23: Ritual of Arcane Summoning (Rank 2, Unbound Ritual)
    Level 26: Bolas
    Level 29: Sonic Boom Generator (Rank 2, Rank 3)
    Level 32: Force Shield (Force Sheathe)
    Level 35: Mindful Reinforcement (Rank 2, Rank 3)
    Level 38: Field Surge

    Travel Powers:
    Level 6: Jet Pack (Rank 2, Rank 3)
    Level 35:

    Specializations:
    Presence: Selfless Ally (2/2)
    Presence: Grandeur (3/3)
    Presence: Moment of Glory (3/3)
    Presence: Vulnerability (2/2)
    Sentinel: Torment (2/2)
    Sentinel: Caregiver (3/3)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Wither (2/2)
    Commander: Evasive Action (2/2)
    Commander: Rapid Response (1/2)
    Commander: Create An Opening (2/2)
    Commander: Durable (2/3)
    Commander: Savage (3/3)
    Mastery: Commander Mastery (1/1)



    AGGRESSIVE
    PowerHouse (Link to this build)

    Name: Support

    Archetype: Freeform

    Super Stats:
    Level 6: Ego (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Intelligence (Secondary)

    Talents:
    Level 1: The Disciple
    Level 6: Sniper Training
    Level 9: Command Training
    Level 12: Field Ops Training
    Level 15: Coordinated
    Level 18: Academics
    Level 21: Shooter

    Powers:
    Level 1: Sonic Blaster
    Level 1: Experimental Blaster (Rank 2, Rank 3)
    Level 6: Molecular Self-Assembly
    Level 8: Personal Force Field (Rank 2, Rank 3)
    Level 11: Support Drones (Rank 2, Rank 3)
    Level 14: Concentration
    Level 17: Force Shield (Force Sheathe)
    Level 20: Protection Field (Rank 2, Rank 3)
    Level 23: Sonic Boom Generator (Rank 2, Rank 3)
    Level 26: Sonic Device
    Level 29: Field Surge (Rank 2, Power Swell)
    Level 32: Orbital Cannon (Rank 2, Rank 3)
    Level 35: Implosion Engine (Rank 2, Rank 3)
    Level 38: Ego Surge

    Travel Powers:
    Level 6: Jet Pack (Rank 2, Rank 3)
    Level 35:

    Specializations:
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (3/3)
    Ego: Exploit Opening (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Make It Count (3/3)
    Guardian: Find the Mark (1/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Initiative (2/2)
    Vindicator: The Rush of Battle (3/3)
    Mastery: Guardian Mastery (1/1)
    ______________________________________________________________
    My Characters

  • Options
    the1egend1ivesthe1egend1ives Posts: 25 Arc User
    edited June 2014
    Thanks! I really like the aggressive build a lot. I knew someone was going to suggest pets. My main issue with this though is the munition bots. For me, they aren't sci-fi enough. Oh sure, when they're robots they're all sleek and shiny. But it seems that their main use is as a mobile turrent, and turrents are not sleek and shiny. So I think I'm going to go with the aggressive build.

    I see that you swapped out the pulse beam rifle for experimental blaster. Can I ask why? I feel like the animation for experimental blaster has lazy graphics. The way my toon drops the gun and then lifts it back up look awkward to say the least. It also doesn't seem to do much damage and feels very clunky when I use it.

    Are the support drones primarily going to be healers or attackers?
  • Options
    superalfgornsuperalfgorn Posts: 558 Arc User
    edited June 2014
    The experimental blaster was chosen since it is a blast that synergizes with Guardian Mastery. Of course you can swap them and pick another mastery!

    And Support Drones are thought for some group support, since their damage aspect is secondary to their healing power. But I personally love them for their versatility so you can have healing and damage in a single power!
    ______________________________________________________________
    My Characters

  • Options
    ajanusajanus Posts: 501 Arc User
    edited June 2014
    My main issue with this though is the munition bots. For me, they aren't sci-fi enough. Oh sure, when they're robots they're all sleek and shiny. But it seems that their main use is as a mobile turrent, and turrents are not sleek and shiny.

    Isn't that like saying Optimus Prime isn't sci-fi enough since he turns into just a plain ol' truck?

    I like the Aggressive build too, but I would take Pulse Beam Rifle over Experimental Blaster, pretty much ANY passive over PFF, and instead of Support Drones...yep, Munitions Bots :biggrin:


    Remember: Half the people you know are below average...

    Do not correct a fool, for he will hate you for it. Correct a wise man, for he will appreciate you for it.

    Don't be like the Qularr. They would not last one round in the Interstellar Galactic Arena...

    Handle @brayv
  • Options
    rykus83rykus83 Posts: 337 Arc User
    edited October 2014
    hey just found this thread I like the aggressive build of superalfgorn but was wondering if I switched out PFF for regen I should get rid of field surge for resurgence right?
  • Options
    flowcytoflowcyto Posts: 12,760 Arc User
    edited October 2014
    rykus83 wrote: »
    hey just found this thread I like the aggressive build of superalfgorn but was wondering if I switched out PFF for regen I should get rid of field surge for resurgence right?

    Yeah, take a diff AD if ur using Regen. Field Surge is only a standout AD w/ PFF- its not very good otherwise.

    What I would prob do w/ that build is drop Orbital Cannon for unranked MD, and Field Surge for Resurgence. And def get the 1-pt Death ray adv on Exp Blaster- it helps make taps of it good dps, and def get Nimble Mind on Ego Surge. If theme permits, can also trade Implosion Engine for Strafing Run, or for Energy Wave w/ Reverse Polarity (to clump mobs for Sonic Boom Generator more often).

    Also, ya prob want Con as an SS if ya drop PFF for Regen. Can use either a EGO/Int/Con or INT/Con/Dex or DEX/Int/Con SS setup to good effect (focus on Int and Con the most, in all cases).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
Sign In or Register to comment.