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What I'd Like to See! New Content....

kneddknedd Posts: 8 Arc User
Okay, so here's what I'd like to see for new content:

Lair type 5-Man's using the existing structures of the game. Take the 'Citizen' missions that already exist (you know, the 'I just saw a bunch of robots enter a warehouse!' missions); add in a supervillain at the end and then make the missions drop as random clues from mobs around the city. Fighting the Purple Gang? Well you just found a clue that Kevin Poe is rummaging through a warehouse with his gang to find... something. Get a team together and go fight him. Different mobs drop different mission clues based on their affiliation. Psi drops stuff for fighting Psimon and Medusa; Viper agents drop clues for fighting Viperia or Viper X. The clues could lead you to almost any zone and should be level appropriate. The missions should be differentiated from Alerts by their rewards and difficulty level as well as the locales and variety of opponents. There are a lot of unused supervillains out there who only show up in a single location in the game. Let's get them back out there and in circulation! Leech is a good example, and so is Talisman....

There has to be a relatively easy way to get more variety of things to do in the game. I can't think of a better way than to use what you already have. Just my two cents.
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Comments

  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited May 2014
    The 'Relatively Easy Way' also requires resources. Both the fleshy one and the color green.
    Same as the 'It Can't Be That Hard' and 'Other Games Did It Before' ways.

    And we allready had the 'Get The Clues and Run To The Warehouse' mission chains. Then they moved to the new stuff. But it appears that making new stuff in a computer video game is "easier" than digging up old stuff and try to fiddle with it.

    I think i spend whole dollar on that.
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  • mrhinkypunkmrhinkypunk Posts: 1,569 Arc User
    edited May 2014
    If we are to get content expect to see it in a "campaign" settup as they have on STO and NW. If you don't know what they are it is like a new zone with all new stuff every mission there is a daily one but it isn't the same missions each day, there are a couple of variations. Then there is a main lair made for one person but made hard enough so people may want to do it with two or so that is a weekly mission. Basically by doing these once a day you get tokens which will build up to something. On neverwinter each campaign was made to take roughly 30-35 days to complete at the very least.
  • riveroceanriverocean Posts: 1,690 Arc User
    edited May 2014
    Even the simplest and easiest ideas cost money. I do agree with the OP however, there's tons of content that's hardly used just sitting around. I mean look at the rampages.. hardly anyone ever did Sky Command or Lemuria Invasion before they were turned into rampages.

    So yes the OP is right in that those old citizens missions could easily be turned into something else. But as we know all of that requires money and man hours, something PWE seems to be carefully rationing at this time.

    That doesn't mean the community doesn't provide some good ideas. Here's hoping one of those good suggestions makes it into reality.
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  • blademaster5121blademaster5121 Posts: 956 Arc User
    edited May 2014
    gradii wrote: »
    And needing a team to fight kevin poe and a few purple gang mooks makes any kind of sense?:rolleyes::rolleyes::rolleyes:

    Did you know in the lore Kevin Poe is kinda powerful as far as villains in Westside go? He's the son of Sebastian Poe, founder of Mind Inc. and PSI, not to mention he should be difficult for early level heroes.
  • xydaxydaxydaxyda Posts: 817 Arc User
    edited May 2014
    gradii wrote: »
    And needing a team to fight kevin poe and a few purple gang mooks makes any kind of sense?:rolleyes::rolleyes::rolleyes:

    He is a super powered villain and his thugs have access to high tech weaponry.

    Anyway...regardless of villain in the example I think this is a pretty good idea...

    If they made more Help a Citizen missions along these lines I would be quite pleased.
  • biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    edited May 2014
    gradii wrote: »
    And needing a team to fight kevin poe and a few purple gang mooks makes any kind of sense?:rolleyes::rolleyes::rolleyes:

    In comic books, villains always get more powerful or find a way to get the upper hand on the heroes that have defeated them before. And you might be thinking of this in too simple of terms. It doesn't have to be five heroes standing and punching one guy who's also standing and punching. I can think of a dozen scenarios where you'd need five heroes to defeat Kevin Poe. Especially after making a deal with the Devil...
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  • jadetorajadetora Posts: 116 Arc User
    edited May 2014
    Especially after making a deal with the Devil...

    Which is probably what you'd need to do to see any actual new content that wasn't just stuff already in-game opened to the players or one-off/repeatable alerts that take less than fifteen minutes to complete actually added to this game.
  • xydaxydaxydaxyda Posts: 817 Arc User
    edited May 2014
    Oh well than it is a good thing Kevin Poe already did...


    during the opening cutscene in the meseum during the mission you get just after you create your first nemesis.
  • biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    edited May 2014
    xydaxyda wrote: »
    Oh well than it is a good thing Kevin Poe already did...


    during the opening cutscene in the meseum during the mission you get just after you create your first nemesis.

    Exactly. :biggrin:

    It's the whole reason he has Darkness powers now, isn't it?
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  • selpheaselphea Posts: 1,229 Arc User
    edited May 2014
    gradii wrote: »
    Stop right there. who says an early level hero is neccesarily a weak one conceptwise?

    all the more reason to ditch levels entirely and make everything scale. then we can get some threats which make some sense.

    Over half my characters can laugh at poe conceptwise, regardless of what you mentioned, and I'd imagine the same for many other players.

    Don't say that! The Sentinels will get you :x! Then you'd need to travel through time to do a convoluted retcon
  • biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    edited May 2014
    gradii wrote: »
    thats the thing though. it makes a difference if its just poe (who'd be defeated by over half my characters in 2 seconds flat easily if he doesn't have any nasty tricks.)
    or Demonic Monster Evil Mega Super Poe.

    But the point is, it's still Poe. You're reusing assets that are already there.
    gradii wrote: »
    Over half my characters can laugh at poe conceptwise, regardless of what you mentioned, and I'd imagine the same for many other players.

    And who's to say that Poe can't unlock new powers in his mind that would allow him to defeat you in two seconds flat, unless you had the help of some of your friends? It all depends on the writing of the scenario. You could come up with any scenario to reuse any villain at all, no matter how weak or powerful they were before, regardless of what level you fought them as, or how weak or powerful they were before, canonically.
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  • selpheaselphea Posts: 1,229 Arc User
    edited May 2014
    They already did a powerup story with Hi-Pan, and Burst alerts in general. It'd get a little contrived if they start doing it with all the lower tier villains :x

    Like what's next? Edmund Cully gets exposed to cosmic radiation and becomes a Rampage villain?
  • biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    edited May 2014
    gradii wrote: »
    First off, My main is Practially Immune to any kind of psychic mind control (magic excluded). the attacker would flat out die before anything else could be done.

    That's all fine and good, within the context of any RP sessions you might partake in. For the rest of the game, you succumb to anything the writers/developers throw at you, because your character is not part of the canon. He could become the most powerful telepath in the universe, and within canon, that may not be as powerful as your character, but it doesn't matter. He'll still mind control you or whatever, because that's what he can just do.
    secondly, thats just it. the scenario must fit. if it doesn't like is the case so far with most of the game, its just stupid.

    if poe suddenly gained uber powers, and there was a plausible explanation for it in the story thats one thing.

    but just saying here's little old poe, now go get a TEAM to beat him is completely another.

    Exactly my point, and I'll go back to what I said earlier, in comics, villains are always finding new ways to become more powerful or gain the upper hand.

    Also, I'm curious as to how you deal with alerts. It's a bunch of villains who you normally fight alone (Poe included) but strong enough to require five people to complete. Hell, in the case of Black Fang, he's gotten weaker. How would this be any different? Or does this fall in your category of "doesn't make sense, so it's stupid?"
    selphea wrote: »
    They already did a powerup story with Hi-Pan, and Burst alerts in general. It'd get a little contrived if they start doing it with all the lower tier villains :x

    Like what's next? Edmund Cully gets exposed to cosmic radiation and becomes a Rampage villain?

    The original post is simply about reusing assets that are already created. The guy's not just talking about making new content all based around how great and powerful Poe is. It's just an example.

    For instance, what about new content that revolves around Qwyjibo? He's already a cosmic and doesn't need to be beefed up. Viper X could get new experimental armor or some junk, fits perfectly within scope.
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  • crypticbuxomcrypticbuxom Posts: 4,629 Arc User
    edited May 2014
    Exactly. :biggrin:

    It's the whole reason he has Darkness powers now, isn't it?

    Good god! I never made the correlation before!
  • rianfrostrianfrost Posts: 578 Arc User
    edited May 2014
    i'd like to see something else done with the really amazing looking art they made for th hi-pan dragon alert. it seems wasteful to have that beautiful looking background and only use it for one alert, make 2-3 instanced missions with that too, im not talking a lot of unique stuff, make it a multi-objective mission with an existing floor-plan , throw in some characters that aren't used a lot like redsnake or black mask. and we get to take out all kinds of birds with an economical number of stones, use existing assets, move some story, promote existing characters and actually get some new missions in game. And it needs to be a perm mission, none of this event stupidity. put a lockbox in it for all i care.
  • kojirohellfirekojirohellfire Posts: 2,075 Arc User
    edited May 2014
    selphea wrote: »
    Like what's next? Edmund Cully gets exposed to cosmic radiation and becomes a Rampage villain?

    "I have become one with the SPARKLE FORCE!! MUAHAHAHAHAHAHA!!"
  • lestylolestylo Posts: 375 Arc User
    edited May 2014
    rianfrost wrote: »
    i'd like to see something else done with the really amazing looking art they made for th hi-pan dragon alert. it seems wasteful to have that beautiful looking background and only use it for one alert, make 2-3 instanced missions with that too, im not talking a lot of unique stuff, make it a multi-objective mission with an existing floor-plan , throw in some characters that aren't used a lot like redsnake or black mask. and we get to take out all kinds of birds with an economical number of stones, use existing assets, move some story, promote existing characters and actually get some new missions in game. And it needs to be a perm mission, none of this event stupidity. put a lockbox in it for all i care.


    This. Every time I do an alert I keep thinking how cool it would be to use that setting for something else. The same with many other alerts and things like the comic series and so forth. I feel like an extension of already existing concepts would do the game well.
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  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited May 2014
    gradii wrote: »
    Over half my characters can laugh at poe conceptwise, regardless of what you mentioned, and I'd imagine the same for many other players.

    Now, players going Mary Sue isn't an excuse for avoiding Poe or any other villains on his power level.

    Superstrong characters also have no place in the Westside checking warehouses, you know? :tongue:

    Also, if developers were taking all player concepts seriously, we'd have Albert Zerstoiten as a henchman leve mob. Or something like that. :biggrin:
  • kojirohellfirekojirohellfire Posts: 2,075 Arc User
    edited May 2014
    MST3K Mantra, guys. Video games have always worked like this where the boss is always the hardest and strongest when he could simply be an unremarkable guy in a suit in the source material.
  • drmechanodrmechano Posts: 46 Arc User
    edited May 2014
    Meanwhile several of my characters, conceptwise, would get their asses kicked pretty hard by Regular Poe. Some of them are 'henchmen' or 'bumbling sidekick' level of super power. The reason they succeed is purely through game mechanics.
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  • biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    edited May 2014
    gradii wrote: »
    and thats never gonna happen because my character cannot be mind controlled through telepathic means end of story.

    Sorry, but you just have to allow the NPCs to do what they want. If there were a mind control power, your character would be vulnerable to it. And no matter how powerful you say your characters are, Cryptic can deem their characters even more powerful, and mind-control you til the cows come home. I mean, how exactly would you deny an NPC their ability to do so?
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  • jonsillsjonsills Posts: 6,318 Arc User
    edited May 2014
    In Champions, there is no ability that makes one completely immune to psionics. In 3rd ed you could crank your ECV up to ludicrous levels, or have a force field or armor that was based on EGO, but even sapient machines can be opened by a sufficiently-powerful psi.

    You just declaring that you can't be controlled psionically is metagaming at best. There is no game mechanic for it. And this goes triple for CO.
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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  • nephtnepht Posts: 6,883 Arc User
    edited May 2014
    What I would like to see is an infinate use tazer gun with a 1 second cooldown .
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  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited May 2014
    gradii wrote: »
    and thats where I stop you in your tracks to remind you not everyone has to be spideman.

    Mary Sue only occurs when the character has no weaknesses.

    You are silly.

    If you have problems fighting Spider-Man level villains, then don't queue for them.
    You don't see the Silver Surfer hunting Doc Octopus, right?

    Plenty of other players would queue anyway.
  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    edited May 2014
    gradii wrote: »
    and thats never gonna happen because my character cannot be mind controlled through telepathic means end of story.

    You haz no mind!!??
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  • chaelkchaelk Posts: 7,732 Arc User
    edited May 2014
    Immunity - mind control, personal immunity- mind control.(just incase of miss targeting)
    Major EDCV, (ego defensive combat value)
    theres another one , which also makes it hard to actually target the person because they don't have a clear pattern.
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  • jonsillsjonsills Posts: 6,318 Arc User
    edited May 2014
    nepht wrote: »
    What I would like to see is an infinate use tazer gun with a 1 second cooldown .
    Well, yes, but what do you want to see in CO, not real life?
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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  • crypticbuxomcrypticbuxom Posts: 4,629 Arc User
    edited May 2014
    I'd like all our weapon unlocks brought back into the game. That was content you earned by casually playing.
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  • jonsillsjonsills Posts: 6,318 Arc User
    edited May 2014
    gradii wrote: »
    its actually not even that, it works differently, theres a link to her PRIMUS in my sig you know.
    That's nice. Very interesting. Creative, even.

    But until there's a game mechanic for "has the Secrets of the Universe embedded in her brain", it doesn't count for game purposes.
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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  • kojirohellfirekojirohellfire Posts: 2,075 Arc User
    edited May 2014
    MST3k Mantra. It's just a game, I really should just relax.
  • moxiedangermoxiedanger Posts: 189 Arc User
    edited May 2014
    It's a hell of a lot easier--and less frustrating--to use your imagination to make your character/concept fit a given scenario, than to try to force a scenario to mold itself to your character/concept.
  • nephtnepht Posts: 6,883 Arc User
    edited May 2014
    You are silly.

    If you have problems fighting Spider-Man level villains, then don't queue for them.
    You don't see the Silver Surfer hunting Doc Octopus, right?

    Plenty of other players would queue anyway.

    1153785-cosmic_spider_man002.jpg

    No but you do see Spiderman punching Galactus the &%$£ out :P
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  • serpinecohserpinecoh Posts: 353 Arc User
    edited May 2014
    nepht wrote: »
    No but you do see Spiderman punching Galactus the &%$£ out :P

    I suddenly think back to the RPG rules discussion in an old issue of Dragon about wether Aunt May could (using her pool of karma earned by shopping and keeping appointments) take out Galactus... Back then I would have probably allowed it.
  • kojirohellfirekojirohellfire Posts: 2,075 Arc User
    edited May 2014
    serpinecoh wrote: »
    I suddenly think back to the RPG rules discussion in an old issue of Dragon about wether Aunt May could (using her pool of karma earned by shopping and keeping appointments) take out Galactus... Back then I would have probably allowed it.

    Forget Aunt May, just think of how OPed Squirrel Girl's stats would be and go weep softly in a corner.
  • nephtnepht Posts: 6,883 Arc User
    edited May 2014
    serpinecoh wrote: »
    I suddenly think back to the RPG rules discussion in an old issue of Dragon about wether Aunt May could (using her pool of karma earned by shopping and keeping appointments) take out Galactus... Back then I would have probably allowed it.

    Shes kicked the crap out of some Hydra agents, verbally humliated Wolverine and always knew Parker was Spiderman. Would not bet against her <_<
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  • chalupaoffurychalupaoffury Posts: 2,553 Arc User
    edited June 2014
    Champions online: The mmo where we beg for super group hideouts while at the same time whining any time anyone mentions forced teaming.

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  • serpinecohserpinecoh Posts: 353 Arc User
    edited June 2014
    The mmo where we beg for super group hideouts while at the same time whining any time anyone mentions forced teaming.

    Not sure how those two things are linked. I suppose if teaming was required to earn bases or base upgrades...

    I'd accept forced teaming for that.
  • chalupaoffurychalupaoffury Posts: 2,553 Arc User
    edited June 2014
    Simple: what's the point of even having supergroups if there's no reason to ever team for anything? The avengers don't exist just to go eat shwarma, after all.
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  • serpinecohserpinecoh Posts: 353 Arc User
    edited June 2014
    Simple: what's the point of even having supergroups if there's no reason to ever team for anything?
    Why do they even exist now since most content doesn't require them? Why are people in them at all? Most SGs seem to just amount to social clubs and those don't really require a cause to pursue as much as a place to hang out. Well really they don't require either: People just like a place to hang their hats I guess. :)
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited June 2014
    serpinecoh wrote: »
    Why do they even exist now since most content doesn't require them? Why are people in them at all? Most SGs seem to just amount to social clubs and those don't really require a cause to pursue as much as a place to hang out. Well really they don't require either: People just like a place to hang their hats I guess. :)

    Many people just create them for a cool title. However, I do believe they are still working on the SG HQ ideas, along with newer content. I can hope that it's more team oriented. They seem to be test bedding the idea after all, but not quite there yet.
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  • chalupaoffurychalupaoffury Posts: 2,553 Arc User
    edited June 2014
    I made mine for CC related shenanigans, and I'm in specifically one more for rp/because rune is awesome. But I don't feel like they serve any purpose that a channel doesn't fill.

    Spar, I wish I could agree with you, but our environment person is totally with STO now. I don't see em happening. Shame, since if they implemented em like STO has fleet bases, but with more reasonable stuff to get the extras? They'd move.
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