Yeah, now it's a random chance for each box - which of course means that you can go for twenty, thirty minutes and never see a zombie, depending on how the RNG Gods feel about you. Still, it's an improvement over the situation at the point I started this thread, when I went for literally three days of that mission without a single undead skull to my name.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
(I also see that apparently it's not a priority for CO/PW to fix broken missions...)
I went through this mission *at least* six months ago with a character that used a shotgun. Every crate was a flowing plethora of zombie goodness.
Now, today, I'm playing a toon that uses a sword. Also using Night Warrior. Been at it for 30 minutes... three zombies. I've tried every attack in my inventory both with Sneak on and off. Same results.
I'm dropping this mission and heading to Canada. I'm not going through this again.
Champions Online seriously needs some kind of (limited) auto-mission-complete like another game of this genre had when it was still around...
EDIT: Ok I lied. I didn't drop the mission and go to Canada. I did go to the trainer and un-spec my toon far enough to get Shotgun Blast, which worked like a charm, just like last time (as long as Sneak was OFF). I think I'll re-name my character to "Ninja with a Shotgun." :-P
Your sword would have worked, too. The problem, I think, is that the trigger for the zombie spawn works similarly to the trigger for Nemesis Minion spawns - if your Sneak is on, they don't see you, and promptly despawn.
However, the mission has been fixed - it's just that it no longer spawns zombies out of every crate; instead, the zombie spawn is a random chance now. And if the RNG doesn't like you, that can mean some waiting for the next zombie...
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
I was playing this mission over the weekend and had the same problem. I was playing a Brick and using clobber, beatdown and thunder clap. I got a couple of boxes to span enemies but after an hour of culling dogz and destroying suspicious crates I gave up. It sounds though like some powers work and some don't. I was expecting it would be random, but it didn't take nearly this long when I ran the mission with my toon using Radiant powers.
Didn't work on my Mind AT,but worked perfectly on my Grimoire.That's all I can say.You know,when I played as Mind AT,I killed Dogz first and THEN attacked these crates...It didn't work...After that,on my Grimoire AT,first I destroyed zombie crate and then attacked Dogz,who wanted to kill me because destroying those crates is some kind of interrupting them.Maybe that is the point...Wait-no?Oh dear
What has seems to have worked the last few times it to be sure you break the box with a Power and not an Energy builder. While not sneaking, Shadow Form blows it for you too.
Energy builder, AOE attacks, DOT attacks, don't get zombies. you need a plain attack to break the boxes. look back for a previous post by me, it has the attacks listed.
I used my lightning EB no zombies. SIngle target two zombies from one crate, then no zombies for a half hour. Just logged out, which is unfortunate beause Vibora Bay is my favourite "feel" zone so far and the arc was very fun.
______________________________________________
See me ingame under the following secret identities:
Amelie Layclaire - Lightning and Wind (40) Solution Five - Gadgets and Subterfuge (40) Dodgeball Kara - Support and Ebon Ruin (40) Relentless Pursuit - Fire and Force (35) Rear Window - Homage - Icy Disposition (20) Teaming with @shottymario and hoping to meet you all ingame.
I think this is a power specific problem as today I ran this mission with absolutely no problems, but last three times I ran this I had different power sets and no zombies spawning. For the record force geyser works.
In my most recent run-through, I found that using the same attacks, I seemed to get zombies more often if I got closer to the crates first. Shooting from a longer distance usually meant no zombies, but up close and personal sonic blasting got me some undead.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
In my most recent run-through, I found that using the same attacks, I seemed to get zombies more often if I got closer to the crates first. Shooting from a longer distance usually meant no zombies, but up close and personal sonic blasting got me some undead.
100% correct. I've never had an issue completing this, you really gotta be right on top of the crate for it to work though.
It helps not to completely overkill the crates, too.
In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
At this point, I think it's better to have us Interact with the crate. Give it a chance to knock down the player as zombies come out, applying NTTG for lulz.
At this point, I think it's better to have us Interact with the crate. Give it a chance to knock down the player as zombies come out, applying NTTG for lulz.
I could live with that (if you'll pardon the expression).
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
My Behemoth, D.A.R.Y.L. has been around to every last "suspicious crate" 5 times, and not a single zombie. I'm right up next to them, using both "Clobber" and "Defensive Combo" to break the crates open, but not a single zombie. Another theory shot down.
As of the last major patch, this mission seems to be…
*gasps of disbelief*
FIXED!
I took a 2GM toon through the mission, tapped my 2GM to break the boxes, and EVERY box dropped between two and four zombies. Previously, this had taken several minutes to complete. This time, it took no more than three, including travel time and dealing with the wandering monsters that react to the boxes being broken.
Comments
Wait? Whaaaa..?
- David Brin, "Those Eyes"
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Yay for Devour Essence. I may have a new "well, I can't seem to finish this, I'll retcon my last power" strategy.
Corroborating report: 2nd Char with Devour Essence - extremely easy to get zombies. Finished in less than 5 minutes.
(I also see that apparently it's not a priority for CO/PW to fix broken missions...)
I went through this mission *at least* six months ago with a character that used a shotgun. Every crate was a flowing plethora of zombie goodness.
Now, today, I'm playing a toon that uses a sword. Also using Night Warrior. Been at it for 30 minutes... three zombies. I've tried every attack in my inventory both with Sneak on and off. Same results.
I'm dropping this mission and heading to Canada. I'm not going through this again.
Champions Online seriously needs some kind of (limited) auto-mission-complete like another game of this genre had when it was still around...
EDIT: Ok I lied. I didn't drop the mission and go to Canada. I did go to the trainer and un-spec my toon far enough to get Shotgun Blast, which worked like a charm, just like last time (as long as Sneak was OFF). I think I'll re-name my character to "Ninja with a Shotgun." :-P
However, the mission has been fixed - it's just that it no longer spawns zombies out of every crate; instead, the zombie spawn is a random chance now. And if the RNG doesn't like you, that can mean some waiting for the next zombie...
- David Brin, "Those Eyes"
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New effects for old powers
More EXP for Adventure Packs please.
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See me ingame under the following secret identities:
Amelie Layclaire - Lightning and Wind (40)
Solution Five - Gadgets and Subterfuge (40)
Dodgeball Kara - Support and Ebon Ruin (40)
Relentless Pursuit - Fire and Force (35)
Rear Window - Homage - Icy Disposition (20)
Teaming with @shottymario and hoping to meet you all ingame.
EDIT: read through the replies. I didn't have such problems on my savage.
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- David Brin, "Those Eyes"
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100% correct. I've never had an issue completing this, you really gotta be right on top of the crate for it to work though.
It helps not to completely overkill the crates, too.
RIP Caine
And I will always be @DZPlayer122.
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- David Brin, "Those Eyes"
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*gasps of disbelief*
FIXED!
I took a 2GM toon through the mission, tapped my 2GM to break the boxes, and EVERY box dropped between two and four zombies. Previously, this had taken several minutes to complete. This time, it took no more than three, including travel time and dealing with the wandering monsters that react to the boxes being broken.