test content
What is the Arc Client?
Install Arc
Options

This game doesn't have enough...

spinnytopspinnytop Posts: 16,450 Arc User
edited January 2014 in Champions Online Discussion
Escort quests.

Super heroes protect people... we don't get to do that much here. You know that one mission in the Vibora Bay Apocalypse where you escort that group of people? That sort of thing, though maybe a bit longer and with a bit more enemies involved. The Harmon escort is one of my faves personally. It would actually be really cool if there could be some UNITY missions that involve this sort of thing.


Missions where we run up to small groups of NPCs and bash their faces in are neat and all, but some variety might be nice, and I've always been a fan of escort missions.
Post edited by spinnytop on
«1

Comments

  • Options
    flechusflechus Posts: 113 Arc User
    edited January 2014
    We need more Underwater timed escort missions, i Heard people love those
    *****************************************************

    I support "Sell Z-store items individually" & Japan Zone
  • Options
    flyingfinnflyingfinn Posts: 8,408 Arc User
    edited January 2014
    We got over a dozen some sort of escort quests.
    -The police officer near prison.
    -The wizard dude in a top hat.
    -The James Harmon and the gang.
    -The lawyer guy.
    -The architectithinkhewas.
    -The Sasquatch chick.
    -The people near Harmon Building.
    -The Ninja chick#1
    -The Other Ninja chick.
    -Witchcraft in the Desert.
    -Lara Croftian chick in Nemesis Mission.
    -The group of people in VB Apocalypse.
    -The Old Mage dude.
    -The Demon Key.
    -Juryrig at the sewer.
    -The bear in Monster Island.
    -The submarines in the Lemuria.
    -The repair drone in Lemuria.
    -The ghost dog in Lemuria.
    -The floating brain bowl in Canada
    -Pilot dude in Canada Crisis.
    -Foxbat dude in Destroyer's Factory. (is that an escort or rescue mission? Never be able to do it...)
    ...what else?
    moustache.gif
    CHAMPIONS ONLINE:Join Date: Apr 2008
    And playing by myself since Aug 2009
    Godtier: Lifetime Subscriber
    tumblr_n7qtltG3Dv1rv1ckao1_500.gif
    Get the Forums Enhancement Extension!
  • Options
    jennymachxjennymachx Posts: 3,000 Arc User
    edited January 2014
    flechus wrote: »
    We need more Underwater timed escort missions, i Heard people love those

    tumblr_lvps7vMoy61qdna0x.jpg
  • Options
    avianosavianos Posts: 6,028 Arc User
    edited January 2014
    Yeah because Escort Missions are TOTALLY DA BOMB in Videogames!
    Escort_Mission_Unmark_9561.PNG

    Let me tell you how wonderfuly Foxbat rescue mission inside Dr.Destroyers' Factory has been working the past 2 years... oh wait it doesn't
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • Options
    spinnytopspinnytop Posts: 16,450 Arc User
    edited January 2014
    flyingfinn wrote: »
    We got over a dozen some sort of escort quests.
    -The police officer near prison.
    -The wizard dude in a top hat.
    -The James Harmon and the gang.
    -The lawyer guy.
    -The architectithinkhewas.
    -The Sasquatch chick.
    -The people near Harmon Building.
    -The Ninja chick#1
    -The Other Ninja chick.
    -Witchcraft in the Desert.
    -Lara Croftian chick in Nemesis Mission.
    -The group of people in VB Apocalypse.
    -The Old Wizard dude.
    -The Demon Key.
    -Juryrig at the sewer.
    -The bear in Monster Island.
    -The submarines in the Lemuria.
    -The repair drone in Lemuria.
    -The ghost dog in Lemuria.
    -The floating brain bowl in Canada.
    ...what else?
    moustache.gif

    That list is just long enough to fly so low under "enough" that it just crashed into the devil's sub basement.
    avianos wrote: »
    Yeah because Escort Missions are TOTALLY DA BOMB in Videogames!
    Escort_Mission_Unmark_9561.PNG

    Let me tell you how wonderfuly Foxbat rescue mission inside Dr.Destroyers' Factory has been working the past 2 years... oh wait it doesn't

    I don't buy the "Don't do anything, Cryptic will just mess it up" line of thinking. Never have, never will.

    And yes, Escort missions are done poorly in some games, but not all games, and when they're done well they're very satisfying for someone who likes portraying heroic characters. :)
  • Options
    jennymachxjennymachx Posts: 3,000 Arc User
    edited January 2014
    The only escort missions (certain ones) I ever enjoyed playing were the ones in space combat sims where I had a wing of fighters escorting a freighter that was more than capable of defending itself.

    Even then, they're still my least favorite thing in video games. I'm more in favor of missions focused on rescuing NPCs out of sticky situations and then have them run to safety.

    I also dislike the way the escort NPCs are programmed in this game. They tend to independently walk ahead of you instead of behind you like they should seeing how we're supposed to be their body shields. Seeing how we have a /follow command in this game, I'm pretty sure it was possible to have NPCs use it on players.
  • Options
    kallethenkallethen Posts: 1,576 Arc User
    edited January 2014
    jennymachx wrote: »
    I also dislike the way the escort NPCs are programmed in this game. They tend to independently walk ahead of you instead of behind you like they should seeing how we're supposed to be their body shields. Seeing how we have a /follow command in this game, I'm pretty sure it was possible to have NPCs use it on players.

    Best example of how NPC stupidity: When you rescue that prosecutor in West Side, and as you are escorting him out he's waving to all the Maniac gang members around the place.
    100% of the world is crazy, 95% are in denial.

    Get the Forums Enhancement Extension!
  • Options
    nephtnepht Posts: 6,883 Arc User
    edited January 2014
    Its that time of the month again...

    86550cab23b50c5d25ceee882c8e2ebd1381706296.jpeg
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • Options
    avianosavianos Posts: 6,028 Arc User
    edited January 2014
    kallethen wrote: »
    Best example of how NPC stupidity: When you rescue that prosecutor in West Side, and as you are escorting him out he's waving to all the Maniac gang members around the place.

    And another WTF moment is during the Escort Mission during the Canada Crisis, where you find the Pilot of the Plane and you have to Escort him back to the Steelhead (Optional Mission, it can be missed)

    Sometimes you guide him with safety to Steelhead and then MISSION FAILED no reason, he is ALIVE but the Mission Failed! :confused:

    Also Foxbat in the Dr.Destroyer's Factory will stop following you in the last room before the Boss fight!
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • Options
    artmanpweartmanpwe Posts: 177 Arc User
    edited January 2014
    Ah, gotta love the ones where your escort is stuck waiting on a 'mob' to be killed, except that 'mob' is actually a car, light pole, bench or other world item that you tagged with splash from an AoE and now you have to destroy the whole zone to set 'em free (or reset the quest).

    Had that happen recently while escorting a mage in VB Apocalypse.
    ...Since 2009.
    ArtManZupSig7_zps27j4ilyb.jpg
  • Options
    jonsillsjonsills Posts: 6,317 Arc User
    edited January 2014
    spinnytop wrote: »
    I don't buy the "Don't do anything, Cryptic will just mess it up" line of thinking. Never have, never will.
    It's not that Cryptic would mess it up - it's that the AI would mess it up. Happens in lots of games.

    "Okay, NPC, I need you to stay still and be quiet until I give the all-clear. All right?"

    "Sure, no problem. HEY, LOOK WHAT I FOUND HERE! BOY, I SURE HOPE NONE OF THOSE GUYS OVER THERE SEE ME JUMPING UP AND DOWN!!"

    My favorite in CO was escorting the female Sasquatch through MC. Bad enough most runs, when she'd charge straight into the mobs like she was the freaking superhero. But once, I made the mistake of trying to run the mission during Bloodmoon. Her path runs right across one of the zombie spawn points. She never stood a chance. And she could not deviate from the path, nor from the tendency to throw herself into the thresher.

    The problem is that game AI is not in the least "intelligent". It's part of the problem that people who want the game to be more challenging encounter - NPCs have to follow scripted paths, with few if any choices.
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
    Get the Forums Enhancement Extension!
  • Options
    meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited January 2014
    We don't need more escort quests. They are annoying enough.

    About the only game when I've enjoyed escort missions was Sturmovik, because it has AI robust enough for escorted bombers to be smarter than some players.

    In mmos, or crpgs in general? No, thanks.

    Looks like troll topic, imho.
  • Options
    chaelkchaelk Posts: 7,732 Arc User
    edited January 2014
    Persecuting the prosecutor
    can you escort me to safety?
    sure. I'll clear the way.
    wipes out mobs ahead.
    waits..... waits
    "will you hurry up. I thought you wanted to get out of there."
    "but it's such a nice day for a stroll"

    aces and eights
    mob runs
    attacks any possible enemies it sees, even when across the road.
    then continues running

    the sasquatch

    as stated before, runs straight through piles of mobs and attacks them.

    more escort missions- not un less I get a rope to tie them up, so they can't attack anything
    and a stick to prod them with, when they insist on walking very slowly.

    or a weapon to 'subdue' them with if they don't cooperate
    Stuffing up Freeform builds since Mid 2011
    4e1f62c7-8ea7-4996-8f22-bae41fea063b_zpsu7p3urv1.jpg

    Get the Forums Enhancement Extension!
  • Options
    lafury001200lafury001200 Posts: 567 Arc User
    edited January 2014
    spinnytop wrote: »
    Escort quests.

    Super heroes protect people... we don't get to do that much here. You know that one mission in the Vibora Bay Apocalypse where you escort that group of people? That sort of thing, though maybe a bit longer and with a bit more enemies involved. The Harmon escort is one of my faves personally. It would actually be really cool if there could be some UNITY missions that involve this sort of thing.


    Missions where we run up to small groups of NPCs and bash their faces in are neat and all, but some variety might be nice, and I've always been a fan of escort missions.

    No.

    Just no, no one likes escort missions. I don't believe you like them. They are awful.

    I get that you're pitching in keeping the forums looking busy, but escort missions?! I know we've had our disagreements. Truth be told I enjoy alot of your writing but escort missions?! ESCORT MISSIONS?! Nope. Not believable.

    NO.
  • Options
    mrhinkypunkmrhinkypunk Posts: 1,569 Arc User
    edited January 2014
  • Options
    flyingfinnflyingfinn Posts: 8,408 Arc User
    edited January 2014
    Too-Tired-To-Computer-Reaction-Gif.gif

    Even the mouse hanged itself...
    moustache.gif
    CHAMPIONS ONLINE:Join Date: Apr 2008
    And playing by myself since Aug 2009
    Godtier: Lifetime Subscriber
    tumblr_n7qtltG3Dv1rv1ckao1_500.gif
    Get the Forums Enhancement Extension!
  • Options
    decorumfriendsdecorumfriends Posts: 2,802 Arc User
    edited January 2014
    lafury001200 shouldn't be absolutist:

    No.

    Just no, no one likes escort missions. I don't believe you like them. They are awful.

    I like 'em. :redface:

    From the look of that list, though, there's plenty so I don't think there's a need for more. Plus I don't think I've ever done any of these mentioned that are screwed up, yet.
    'Dec out

    QDSxNpT.png
  • Options
    vitalityprimevitalityprime Posts: 478 Arc User
    edited January 2014
    It's funny because by the time I do the second escort mission in Westside I'm thinking "this game has too many escort quests" haha.

    As for protecting people...one of my favorite missions will always be that open mission in Westside...where you have to lift the debris off the civilians to save them and put out the fires. (granted, putting out the fires with fire extinguishers was kind of cheesy...but the overall mission was good)

    We could definitely use more open missions like that where you are actually saving people.
    _________
    VARIANT



    "Nearly all men can withstand adversity, but if you want to test a man's character, give him power."

    -Abraham Lincoln-
  • Options
    spinnytopspinnytop Posts: 16,450 Arc User
    edited January 2014
    So I'm seeing a lot of "Cryptic's bad game is bad and cant handle new things" and "I don't like escorts so nobody should like them".


    But I still like escort missions, so I'm gonna stick with my recommendation that there should be more of them in the game due to the fact that they fit in very well with the super hero genre :)
  • Options
    twg042370twg042370 Posts: 592 Arc User
    edited January 2014
    In Neverwinter Online, the escort missions are only bearable because the NPC you're escorting seems to have infinite HP or flat out invulnerability.

    On one hand, that means you can only fail if you die which doesn't happen once you figure out how to play the game... Or the frequent lag gets you. On the other hand, you won't fail because that stupid effing cop has to go attack every single Cobra Lord in Westside.
    _________________
    Wait? Whaaaa..?
  • Options
    spinnytopspinnytop Posts: 16,450 Arc User
    edited January 2014
    twg042370 wrote: »
    ...On the other hand, you won't fail because that stupid effing cop has to go attack every single Cobra Lord in Westside.

    I guess I'm weird, because that actually makes the mission more fun for me. If he went and hid behind a mailbox all sensible like and let me take care of things... then what makes the mission different from any other time I'm ezmoding NPCs to death?


    It is the actual act of trying to keep the NPC alive that I enjoy.. and that requires them to actually be in some sort of danger.


    Also, that cop npc's behavior fits that particular escort mission 100%. It would be weird if he said "Hey come patrol my route with me" then hid like a baby the whole time.
  • Options
    vitalityprimevitalityprime Posts: 478 Arc User
    edited January 2014
    spinnytop wrote: »
    I guess I'm weird, because that actually makes the mission more fun for me. If he went and hid behind a mailbox all sensible like and let me take care of things... then what makes the mission different from any other time I'm ezmoding NPCs to death?


    It is the actual act of trying to keep the NPC alive that I enjoy.. and that requires them to actually be in some sort of danger.


    Also, that cop npc's behavior fits that particular escort mission 100%. It would be weird if he said "Hey come patrol my route with me" then hid like a baby the whole time.


    While I definitely will not argue with your love for escort missions...I will say that they are not really that "superheroic"...or at least...not logical.

    Why would a superhero walk with a civilian knowingly into dangerous territory?

    Clearing a path...and then coming back to tell them it's safe makes sense...but walking straight up to enemies with a civilian lacks any logic on the heroes part.
    _________
    VARIANT



    "Nearly all men can withstand adversity, but if you want to test a man's character, give him power."

    -Abraham Lincoln-
  • Options
    spinnytopspinnytop Posts: 16,450 Arc User
    edited January 2014
    While I definitely will not argue with your love for escort missions...I will say that they are not really that "superheroic"...or at least...not logical.

    Why would a superhero walk with a civilian knowingly into dangerous territory?

    Clearing a path...and then coming back to tell them it's safe makes sense...but walking straight up to enemies with a civilian lacks any logic on the heroes part.

    What if the civilian is already in dangerous territories and the bad guys are closing in on them, and youre there to escort them out? This would pretty much be the case (as it already is with the escort missions in game), since like you said it doesn't make any sense for the super hero to take the civilian from safe territory into dangerous... it makes so little sense that I wonder why you thought they would make that be the plot of the escort mission at all ever o.o



    Also, you really gonna tell super cop mcgee that he's too much of a wuss to do his job and that he needs to stay behind? After all... he's not a civilian, he's a cop uwu
  • Options
    jonsillsjonsills Posts: 6,317 Arc User
    edited January 2014
    "Help, Superman! I'm trapped behind enemy lines! Come save me!"

    "Of course, civilian human #2754. Here, I'll face down the evil aliens with my superior powers and - what the **** are you doing? You already know your bullets won't hurt them! Get behind me, you idiot!!"

    "I'm helping! I'm helping!"

    Basically, spinny, you're the only person who likes escort missions. So you want the devs to use their precious time to create missions you will enjoy, but everyone else will hate passionately.
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
    Get the Forums Enhancement Extension!
  • Options
    spinnytopspinnytop Posts: 16,450 Arc User
    edited January 2014
    jonsills wrote: »
    Basically, spinny, you're the only person who likes escort missions. So you want the devs to use their precious time to create missions you will enjoy, but everyone else will hate passionately.

    Because if Jonsills doesn't like something, that means nobody likes it, right jonny? :rolleyes:

    You have really lost it lately. Read my sig, breath in the irony.
  • Options
    jonsillsjonsills Posts: 6,317 Arc User
    edited January 2014
    Spinny. Dig it. You're the only person who likes it. And that's not just in CO - check the press on gaming in general. The new Bioshock game is seen as a breath of fresh air specifically because Elizabeth isn't doing her best to screw you over while you're escorting her. Most escort missions come across as being precisely like "Persecuting the Prosecutor", or the one with the Sasquatch, where the person you're escorting is doing their level best to get killed by the bad guys.

    Incidentally, tell me which superhero storylines are all about escorting. Supes used to stash Jimmy and Lois somewhere relatively safe while fighting the bad guys, then rescue them from whatever danger they found while he was busy - he never tried to walk Lois through a series of Intergang ambushes. The X-Men would deploy themselves in at least squad strength just to get Hope from one place to another during the last Phoenix storyline - and she had powers of her own! I can't think offhand of any heroes who had to escort a single civilian through a dangerous area like that, and if there were any, I doubt strongly they would involve someone calling for a superhero's help, then carrying on as if they thought they could have just walked out on their own.
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
    Get the Forums Enhancement Extension!
  • Options
    artmanpweartmanpwe Posts: 177 Arc User
    edited January 2014
    jonsills wrote: »
    ...Incidentally, tell me which superhero storylines are all about escorting. Supes used to stash Jimmy and Lois somewhere relatively safe while fighting the bad guys, then rescue them from whatever danger they found while he was busy - he never tried to walk Lois through a series of Intergang ambushes. The X-Men would deploy themselves in at least squad strength just to get Hope from one place to another during the last Phoenix storyline - and she had powers of her own! I can't think offhand of any heroes who had to escort a single civilian through a dangerous area like that, and if there were any, I doubt strongly they would involve someone calling for a superhero's help, then carrying on as if they thought they could have just walked out on their own.

    Heh, yeah, normal civilian character in an X-Mag? I'd call shenanigans. Screenshot or it didn't happen, lol.

    Come to think of it, the last normal(s) I can recall being saved in an X-Mag was a passenger train Rogue stopped before it reached a crater made by the Juggernaut. That was in the late 80's! (I doubt that would count as an escort anyhoo... An Alert, maybe.)
    ...Since 2009.
    ArtManZupSig7_zps27j4ilyb.jpg
  • Options
    spinnytopspinnytop Posts: 16,450 Arc User
    edited January 2014
    jonsills wrote: »
    Spinny. Dig it. You're the only person who likes it.

    The fact that you think this is true shows that you've basically decided to use your opinions as a blindfold and ear plugs. Were you always this convinced that you speak for everyone? Cause it seems new to me...
    jonsills wrote: »
    The new Bioshock game is seen as a breath of fresh air specifically because Elizabeth isn't doing her best to screw you over while you're escorting her. Most escort missions come across as being precisely like "Persecuting the Prosecutor", or the one with the Sasquatch, where the person you're escorting is doing their level best to get killed by the bad guys.

    And I'm sure whatever you read that convinced you of this this was very well written and properly worded opinion. But that's all it was. There are people who enjoy escort missions jonny... after all, remember, not everyone gets entertained in the same way you do :wink:
    jonsills wrote: »
    Incidentally, tell me which superhero storylines are all about escorting.

    Why? Is the fact that there aren't entire superhero storylines devoted to one escort mission supposed to in some way prove that protecting people isn't heroic? :/ srsly? that entire notion just sounds silly to me.
    jonsills wrote: »
    Supes used to stash Jimmy and Lois somewhere relatively safe while fighting the bad guys, then rescue them from whatever danger they found while he was busy - he never tried to walk Lois through a series of Intergang ambushes. The X-Men would deploy themselves in at least squad strength just to get Hope from one place to another during the last Phoenix storyline - and she had powers of her own! I can't think offhand of any heroes who had to escort a single civilian through a dangerous area like that, and if there were any, I doubt strongly they would involve someone calling for a superhero's help, then carrying on as if they thought they could have just walked out on their own.

    Yeah but this is a video game, not a comic book. Like I said before, if the NPC is constantly way over there not even involved in the fight, then how does that make the gamplay any more interesting than your usual "go here, kill X" missions?

    Hell, show me a comic book where the heroes spend literally the entire story line just running up to groups of bad guys and pounding them into the ground and getting paid for it without ever having any personal stake in the situation whatsoever... because that's what CO is.

    This place needs an injection of some sort of heroism... some sort of "this matters" and less "I'm doing this cause I'm getting paid".
  • Options
    vitalityprimevitalityprime Posts: 478 Arc User
    edited January 2014
    spinnytop wrote: »
    This place needs an injection of some sort of heroism... some sort of "this matters" and less "I'm doing this cause I'm getting paid".

    It's all how you view it.

    Vitality is not doing anything in the CO universe because he is getting paid...he is doing it because he thinks it's the right thing to do.
    _________
    VARIANT



    "Nearly all men can withstand adversity, but if you want to test a man's character, give him power."

    -Abraham Lincoln-
  • Options
    spinnytopspinnytop Posts: 16,450 Arc User
    edited January 2014
    It's all how you view it.

    Vitality is not doing anything in the CO universe because he is getting paid...he is doing it because he thinks it's the right thing to do.

    You ever wish there was more content that feels that way right out of the box, rather than needing to be "viewed" that way?
  • Options
    meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited January 2014
    I can see only the one person in this thread supporting more escort missions.

    :rolleyes:
  • Options
    spinnytopspinnytop Posts: 16,450 Arc User
    edited January 2014
    I can see only the one person in this thread supporting more escort missions.

    :rolleyes:

    Well, now you did it. Now you have to go and figure out some way to make everyone who plays this game ( or potentially any game that can potentially have escort missions ) come and post here, otherwise you you look like you think the small number of people posting here in some way represent an entire population of people.

    Good luck with that :|
  • Options
    meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited January 2014
    Is there any other purpose of this thread instead of you saying that black is white?

    Escort missions aren't very loved in gaming, because they are a bad idea unless said game is heavily based around AI (and few games, outside of heavily sandbox oriented ones, have AI to pull it right, with crpgs and mmos most often failing at it). WoW escort quests aren't really better than CO ones, for example.

    There is no point in adding anything for such small minority, when most players will skip those quests anyway.
  • Options
    biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    edited January 2014
    I get where you're coming from with the escorts. I do like directly helping out some civilians. Putting them in danger and putting you as their sole mean of protection in overwhelming odds, it's fun.

    The crap part is when they freakin' walk. You really wanna get outta here real quick? Well pick up the pace, sister.

    I do like escort missions, but I only like them when they're done well. Things I dislike about escort missions:

    • They take too long. I wouldn't mind a long escort mission if it was action-packed. Heroes in Champs recover very quickly after a battle. I don't need like 20 seconds between each encounter.
    • The civilians/whatever don't move fast enough. Run dammit! Let me pick you up! Something! Standing around waiting for your dumb butt to cross the street is not fun! Punching badguy faces is!
    • Failing the mission when the civilian gets too far ahead of you. I mean, really, if you can fail the mission when the citizen is a few steps away from their safe point just because you're not there? You did the job! (Not sure if this one applies to Champs or not.)
    • As a continuation of that last one, citizens that don't stop if I haven't followed them closely enough. I mean, seriously, I get that you have to get to the mall and meet with your boyfriend, but I'm busy saving your life over here, think you could wait a couple seconds for me, considering that you're so terrified of your situation that you need a superhero to supposedly escort you? Nah it's cool, you go on ahead, you'll be fine.
    I just did the cat lady escort mission last night, and it really takes longer than it should. It's already a short mission, but it feels so damn long because she takes her sweet ol' time getting from A to B.

    So, while I'm not against more missions and content being put into the game, I wish that they would at least consider making escort missions more smart and fun. I could really like them a lot more.
    biffsig.jpg
  • Options
    zahinderzahinder Posts: 2,382 Arc User
    edited January 2014
    Escort quests can be good in some games, but the technology is usually badly designed, so they are horrible.

    Cryptic's escort tech sucks, and they are clearly not going to fix it.


    So, I would focus on requesting devs improve AI and escort functionality. IF that happens, sure, more escort quests.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • Options
    spinnytopspinnytop Posts: 16,450 Arc User
    edited January 2014
    Is there any other purpose of this thread instead of you saying that black is white?

    Not really sure what black and white have to do with this. The purpose of the thread is pretty obvious to anyone who actually bothered to read it... I want more escort missions. There are people in here trying to make statements about "the majority of players like this or that", but I'm certainly not one of the people making those statements now am I? :)

    I get where you're coming from with the escorts. I do like directly helping out some civilians. Putting them in danger and putting you as their sole mean of protection in overwhelming odds, it's fun.

    The crap part is when they freakin' walk. You really wanna get outta here real quick? Well pick up the pace, sister.

    I do like escort missions, but I only like them when they're done well. Things I dislike about escort missions:

    Yes, things that are done well are better than things that are not done well. I agree with you there surprisingly o3o

    Some people in this thread seem to have convinced themselves that I'm asking for bad escort missions... which is just weird (outside the context of these forums).
    [*]They take too long. I wouldn't mind a long escort mission if it was action-packed. Heroes in Champs recover very quickly after a battle. I don't need like 20 seconds between each encounter.

    I agree.
    [*]The civilians/whatever don't move fast enough. Run dammit! Let me pick you up! Something! Standing around waiting for your dumb butt to cross the street is not fun! Punching badguy faces is!

    I agree.
    [*]Failing the mission when the civilian gets too far ahead of you. I mean, really, if you can fail the mission when the citizen is a few steps away from their safe point just because you're not there? You did the job! (Not sure if this one applies to Champs or not.)

    I agree!
    [*]As a continuation of that last one, citizens that don't stop if I haven't followed them closely enough. I mean, seriously, I get that you have to get to the mall and meet with your boyfriend, but I'm busy saving your life over here, think you could wait a couple seconds for me, considering that you're so terrified of your situation that you need a superhero to supposedly escort you? Nah it's cool, you go on ahead, you'll be fine.

    I kind of agree. Sometimes people do dumb things when they're scared. It would also be nice if some escorted npcs actually follow you instead of just making a bee line towards their destination.
    I just did the cat lady escort mission last night, and it really takes longer than it should. It's already a short mission, but it feels so damn long because she takes her sweet ol' time getting from A to B.

    Yeah but she's actually an evil person in disguise who's trying to get you beat up, so naturally she's gonna be the worlds biggest PITA about the whole thing! Even if the the ultimate end of the plan is... just plain stupid... "Ha ha! Now that you have beaten up waves of my fellow gang members you've fallen into my trap... fighting me alone as I'm cornered in this alley!" .-.
    So, while I'm not against more missions and content being put into the game, I wish that they would at least consider making escort missions more smart and fun. I could really like them a lot more.

    Yes, I think a few times here and there now and then once in a blue moon I've mentioned that things could be done better in this game o3o so I agree, well made things are better than poorly made things, and that even applies to escort missions.


    Also more "Protect the thing that doesn't move" type missions, where you protect a big thing that doesn't move. Sort of a sub-catagory of escorts.
  • Options
    blkjackwilliamsblkjackwilliams Posts: 256 Arc User
    edited January 2014
    If you're suggesting that there should be more Escort missions, shouldn't this be in the suggestion section?
  • Options
    spinnytopspinnytop Posts: 16,450 Arc User
    edited January 2014
    If you're suggesting that there should be more Escort missions, shouldn't this be in the suggestion section?

    No, I'm not suggesting it.

    I'M DEMANDING IT! D:<
  • Options
    artmanpweartmanpwe Posts: 177 Arc User
    edited January 2014
    ...Escort missions aren't very loved in gaming, because they are a bad idea unless said game is heavily based around AI (and few games, outside of heavily sandbox oriented ones, have AI to pull it right, with crpgs and mmos most often failing at it). WoW escort quests aren't really better than CO ones, for example...

    Considering 1/2 of the content in their most recent expansion had escort elements and they lost a similar ratio in subs, then that might just be saying something : )
    ...Since 2009.
    ArtManZupSig7_zps27j4ilyb.jpg
  • Options
    spinnytopspinnytop Posts: 16,450 Arc User
    edited January 2014
    artmanpwe wrote: »
    Considering 1/2 of the content in their most recent expansion had escort elements and they lost a similar ratio in subs, then that might just be saying something : )

    It might be saying something about escort missions... or it might be saying something about WoW showing its age. The game stopped evolving around the Lich King expansion, so it's just more likely that old players got bored and new players didn't find the game impressive like the old players did back in the day when it first came out.

    I mean let's face it, that game has been getting carried by the sheer mass of it's player population for years already.
  • Options
    meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited January 2014
    spinnytop wrote: »
    There are people in here trying to make statements about "the majority of players like this or that", but I'm certainly not one of the people making those statements now am I? :).

    You are instead makig statements that more escort missions are needed.

    They are not.

    Problem solved.

    If you weren't ignoring anything other that was written in this topic, you would know it.
  • Options
    artmanpweartmanpwe Posts: 177 Arc User
    edited January 2014
    spinnytop wrote: »
    It might be saying something about escort missions... or it might be saying something about WoW showing its age. The game stopped evolving around the Lich King expansion, so it's just more likely that old players got bored and new players didn't find the game impressive like the old players did back in the day when it first came out.

    I mean let's face it, that game has been getting carried by the sheer mass of it's player population for years already.

    True, true...

    ...and the fact it became a Queue lobby for 3-man alerts...

    ...and the talent system was paired down to 6 talents out of 18 choices...

    I'm sure those didn't help either, but for me, it was when I finished an escort quest that comprised the entire zone (Steppes), that I thought: Man, I think I just got trolled by the devs.

    Edit: I had similar thoughts when playing earlier versions of Demonflame (the mechanics for which were improved in later versions, but still).
    ...Since 2009.
    ArtManZupSig7_zps27j4ilyb.jpg
  • Options
    spinnytopspinnytop Posts: 16,450 Arc User
    edited January 2014
    You are instead makig statements that more escort missions are needed.

    They are not.

    Problem solved.

    If you weren't ignoring anything other that was written in this topic, you would know it.

    I didn't ignore those other opinions. I read them. But what was I supposed to do then? Completely agree with them just because someone bothered to type them up?

    If that's the case, why aren't you agreeing with my opinions that I typed up and you read? u.u

    Or wait... are you saying that because a few people agreed with each other that that somehow comprises the "majority opinion" on the issue? echo chamber effect. signature.
  • Options
    zahinderzahinder Posts: 2,382 Arc User
    edited January 2014
    spinnytop wrote: »
    It might be saying something about escort missions... or it might be saying something about WoW showing its age. The game stopped evolving around the Lich King expansion, so it's just more likely that old players got bored and new players didn't find the game impressive like the old players did back in the day when it first came out.

    I mean let's face it, that game has been getting carried by the sheer mass of it's player population for years already.

    I actually just rejoined WoW after 5 years away, so WotLK, Cata, AND MoP are all new content to me.

    Looking at it all in fast forward... I would highly disagree that it stopped evolving around Lich King.

    They've worked on better models, better release of quests, various balance concerns, a recent nice PvE way to catch up on gear at level 90 (which is good for me, since I barely touch raids/dungeons), farms (which, despite the usual eyerolling, is actually interesting content with interesting flexible rewards and function, and so on.)

    Pandaria is a REALLY amazing zone to look at and engage with.


    Me, I'd say one reason WoW has done well is that Blizzard, unlike Cryptic, has committed to continuing to develop and improve their game over time. Is it always good? Heck no. Are all the decisions correct? noooo.

    But, they try way more than Cryptic ever has, and it shows.


    And let me be clear... I'd be FAR happier playing Champions than WoW, if Cryptic had put in the same work.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • Options
    draogndraogn Posts: 1,269 Arc User
    edited January 2014
    Only if I can be like a real super hero and pick the npc up and carry him to safety with out having to take a predetermined/scripted path. When Superman 'escorts' someone to safety he normally flies them away from the dangerous area, he rarely lets them lead him through a maze of bad guys.
  • Options
    meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited January 2014
    spinnytop wrote: »
    echo chamber effect. signature.

    You mean, your assumed chamber effect? What meaning it has?
  • Options
    blademaster5121blademaster5121 Posts: 956 Arc User
    edited January 2014
    You mean, your assumed chamber effect? What meaning it has?

    That would be An awesome mechanic.

    EDIT: Quoted the wrong person, move along.
  • Options
    spinnytopspinnytop Posts: 16,450 Arc User
    edited January 2014
    You mean, your assumed chamber effect? What meaning it has?

    The one where a couple of you echo each others opinions then convince yourselves that you've spoken for the majority... or in this case, everyone. I don't have to assume something that we can all watch happening before our eyes.
    draogn wrote: »
    Only if I can be like a real super hero and pick the npc up and carry him to safety with out having to take a predetermined/scripted path. When Superman 'escorts' someone to safety he normally flies them away from the dangerous area, he rarely lets them lead him through a maze of bad guys.

    As happy as that would make the lore, it would make for a very boring game mechanic... unless of course there were flying enemies who would then shoot at you, and because you're holding the escort, would end up hitting them as well :P
  • Options
    ajanusajanus Posts: 501 Arc User
    edited January 2014
    If by some miracle, you managed to gather up everyone that is currently playing any MMO, and you asked what was the most hated type of mission, I could guarantee it would be escorts.

    Furthermore, I would be willing to wager this is the first thread like this on ANY forum...ever.

    I hate them because the game sets the internal pace of the mission by the NPC you have to escort. The particular mission I have in mind right now is the one on Monster Island where you have to escort that Bear Manimal guy...that mission seems like it lasts FOREVER.


    Remember: Half the people you know are below average...

    Do not correct a fool, for he will hate you for it. Correct a wise man, for he will appreciate you for it.

    Don't be like the Qularr. They would not last one round in the Interstellar Galactic Arena...

    Handle @brayv
  • Options
    biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    edited January 2014
    spinnytop wrote: »
    As happy as that would make the lore, it would make for a very boring game mechanic :P

    Not really, it could actually make it quite hectic. Say you couldn't attack if you're carrying a citizen, like when you pick up an object. You've got a bunch of dudes attacking you, so you gotta set your citizen down to blast your foes, but then some pesky dudes come and start attacking or taking your citizen away, so you have to go beat them up too, and then pick up the citizen again, and OH NO THEY'RE WASTING YOUR TIME AND THERE'S ONLY 12 SECONDS LEFT ON THE CLOCK BEFORE THE CITIZEN EXPLODES LEVELING HALF THE CITY! YOU MAKE IT BACK TO THE LAB WITH ONLY SECONDS TO SPARE AND A SHRED OF LIFE LEFT OH MY GOD THAT WAS THE BEST MISSION IN THE WHOLE GAME!

    But then that wouldn't fit into everyone's powersets I'd imagine. :tongue:
    biffsig.jpg
Sign In or Register to comment.