EDIT: I think I can edit this without kicking it up to the top, so here's the end build.
The goal is to make a regen tanker who is themed to do all its offense with telepathic attacks.
The issue: 20 so far, and worried that my DPS isn't going to be enough to chew through things fast enough to keep aggro. Some of those villains go down annoyingly slowly so far.
Need some input on how I can boost the hurtiness a bit without compromising on the ability to have everything in the room trying to get back at me
unsuccessfully while I yell stuff like "you shall not pass!" and stand on bridges while every enemy for miles around tries to beat on me and ignores everything else. I'm sick of hearing my SGmates saying things like "gee, if only we had a tank we might be able to handle this.."
No, I am not interested in ego blades. I did an ego blader once and they were cool, but the ego blade tank doctrine is the mirror opposite of this, and plus it doesn't really fit the character. No, I don't want to telekinetically fling people everywhere. No, the idea of spamming Conviction every few seconds when my Presence is meh, I have an ocean of hp, and
I already am regenerating like a fiend seems pretty silly; it seems like it would cut into my ability to beat on things and make it mad at me. No, I am not trying to obsessively lock things down - if i'm beating on it and the beating just happens to do some CC on the side, that's great. No, I do not want to heal my teammates; the same as CC applies. No, I don't care about dueling. Dueling is boring, so I don't care about leet pvp trick x.
The draft build:
PowerHouse
http://powerhouse.nullware.com/
Link to this build:
http://powerhouse.nullware.com/powerhouse.html?v=7&n=Scarecrowe&d=1345bNRWMPT6370F000F10XF40JP503F50BF3037G0037043F03F203QJ00PB009N009D002MwW0tak2LvS
Name: Scarecrowe
Archetype: Freeform
Super Stats:
Level 6: Constitution (Primary)
Level 10: Intelligence (Secondary)
Level 15: Ego (Secondary)
Talents:
Level 1: The Scourge
Level 6: Ascetic
Level 9: Academics
Level 12: Wordly
Level 15: Healthy Mind
Level 18: Quick Recovery
Level 21: Negotiator
Powers:
Level 1: Psi Lash
Level 1: Ego Blast (Rank 2, Crippling Challenge)
Level 6: Ego Sprites (Rank 2, Rank 3, Challenging Strikes)
Level 8: Regeneration (Rank 2, Rank 3)
Level 11: Mental Leech (Rank 2, Rank 3, Challenging Strikes)
Level 14: Shadow of Doubt (Rank 2, Rank 3)
Level 17: Molecular Self-Assembly
Level 20: Force Shield (Force Sheathe)
Level 23: Inertial Dampening Field (Rank 2, Rank 3)
Level 26: Mind Break (Rank 2, Rank 3)
Level 29: Rebirth
Level 32: Resurgence
Level 35: Unbreakable
Level 38: Concentration
Travel Powers:
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Teleportation
Specializations:
Constitution: Tough (3/3)
Constitution: Resilient (2/2)
Constitution: Deflection (3/3)
Constitution: Armored (2/2)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Defensive Expertise (3/3)
Sentry: Fortified Gear (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Fortify (2/2)
Sentry: Reinforce (2/2)
Mastery: Protector Mastery (1/1)
Comments
So far, Lvl.30, tanking is good, but dps is somewhat low. Since you do not care about debuffing I suggest swapping Ego blast with Mind Break.
Oh and Powerhouse is wrong, Shadow of Doubt has CChallenge not CStrikes.
PowerHouse (Link to this build)
Name: Mind Sculptor
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Marksman
Level 6: Acrobat
Level 9: Coordinated
Level 12: Healthy Mind
Level 15: Field Ops Training
Level 18: Survival Training
Level 21: Covert Ops Training
Powers:
Level 1: Psi Lash
Level 1: Ego Blast (Rank 2, Rank 3)
Level 6: Telepathic Reverberation
Level 8: Lightning Reflexes (Rank 2, Rank 3)
Level 11: Mental Leech (Rank 2, Rank 3, Challenging Strikes)
Level 14: Concentration
Level 17: Shadow of Doubt (Rank 2, Rank 3, Challenging Strikes)
Level 20: Mental Storm (Rank 2, Rank 3, Challenging Strikes)
Level 23: Bountiful Chi Resurgence (Resurgent Reiki)
Level 26: Ebon Ruin (Rank 2, Paranormal Paranoia)
Level 29: Force Shield (Force Sheathe)
Level 32: Masterful Dodge
Level 35: Ego Surge (Rank 2, Nimble Mind)
Level 38: Lock N Load
Travel Powers:
Level 6: Heroic Flight (Rank 2, Rank 3)
Level 35: Aethyric Incantation
Specializations:
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Locus (1/2)
Guardian: Ruthless (2/2)
Guardian: Tenacious (1/2)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Initiative (1/2)
Vindicator: The Rush of Battle (1/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (1/3)
Mastery: Intelligence Mastery (1/1)
My Characters
Name: Scarecrowe
Archetype: Freeform
Super Stats:
Level 6: Ego (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Scourge
Level 6: Ascetic
Level 9: Academics
Level 12: Wordly
Level 15: Healthy Mind
Level 18: Quick Recovery
Level 21: Negotiator
Powers:
Level 1: Psi Lash
Level 1: Ego Blast (Mind Opener, Crippling Challenge)
Level 6: Mental Leech (Rank 2, Rank 3, Challenging Strikes)
Level 8: Regeneration (Rank 2, Rank 3)
Level 11: Shadow of Doubt (Rank 2, Rank 3)
Level 14: Telepathic Reverberation
Level 17: Mental Storm (Rank 2, Rank 3, Challenging Strikes)
Level 20: Force Shield (Rank 2, Force Sheathe)
Level 23: Concentration
Level 26: Telekinetic Eruption (Enhanced Form)
Level 29: Ego Surge (Nimble Mind)
Level 32: Rebirth
Level 35: Unbreakable (Rank 2)
Level 38: Masterful Dodge
Travel Powers:
Level 6: Athletics (Rank 2, Rank 3, Versatility)
Level 35: Teleportation
Specializations:
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Defensive Expertise (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Protector Mastery (1/1)
Some notes:
You had both Concentration and Inertial Dampening Field, which cannot be used in conjucntion. If you want both for certain situations, replace Rebirth with IDF. IDF does not need to be ranked.
Ego Sprites is pretty mediocre compared to the new dots, would not use. I added in Mental Storm as its damage output is very high.
Ego blast's Mind Opener advantage is crazy for damage output. However, you need to use Telepathic Reverberation for it to function, which is decent enough.
I may have overdone the challenging strike application, but you should have control over mobs.
Wouldn't bother with Mind Break, you'll want to keep the debuffs from the telepathy dots active.
Some of your specs weren't doing anything for your build, moved them around.
Hopefully this can work out for you. Against mobs you'll want to maintain your aoes, against bosses pick and choose what debuff dots you want (Mental Storm is a must) and spam the heck out of ego blast.
- Please be aware that Telepathic Reverberation does NOT work with Shadow of Doubt, Mental Storm or Mental Leech. (This is a long standing bug)
- Shadow of Doubt is currently bugged as the reduction of damage strength per stack has been unintentionally reduced.
As Kaiserin has already pointed out, Mind Break is only really for purging the debuffs, something which you may not want to do with this build. (You don't use Congress of Selves either so the DoTs will serve more as debuffs than anything else)
Ego Blast will be your primary way of gaining energy via TP Reverberation.
Extra healing can be obtained by stacking Mental Leech's Dependency on targets and being in melee range of them if you need it.
Mental Storm's Stress Debuff x 4 (4 is the cap) = -24% Resistance to Ego Damage to target, this will bump up your Ego Blast MO damage.
I'd suggest starting the fight with Mental Storm full charge (for mobs and bosses) followed by regular taps of SoD and ML and further MS stacks. Proc Disorient on your target (if a boss or tougher mob) and spam Ego Blast to your hearts content.
If you wanted to make Malaise and Mental Weakness have a longer duration (no real advantage to this since they are refreshable anyway >_>") you could go for Manipulator as your form.
For Manipulator you -could- go for INT primary super statted with EGO/CON OR keep Kaiserin's set up (which I believe gives you more defense and basically power) and push INT up a little when you are modding gear as that is what Manipulator scales off.
My Characters on PRIMUS
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I am @RavenForce in game
__________________________
PowerHouse (Link to this build)
Name: Scarecrowe 2
Archetype: Freeform
Super Stats:
Level 6: Ego (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Radiant
Level 6: Ascetic
Level 9: Academics
Level 12: Shrug It Off
Level 15: Healthy Mind
Level 18: Diplomatic
Level 21: Showmanship
Powers:
Level 1: Psi Lash
Level 1: Mental Leech (Rank 2, Rank 3, Challenging Strikes)
Level 6: Shadow of Doubt (Rank 2, Rank 3)
Level 8: Force Shield (Force Sheathe)
Level 11: Regeneration (Rank 2, Rank 3)
Level 14: Telepathic Reverberation
Level 17: Ego Blast (Mind Opener, Crippling Challenge)
Level 20: Mental Storm (Rank 2, Rank 3, Challenging Strikes)
Level 23: Inertial Dampening Field (Rank 2, Rank 3)
Level 26: Rebirth
Level 29: Telekinetic Eruption (Rank 2, Enhanced Form)
Level 32: Resurgence
Level 35: Unbreakable
Level 38: Ego Surge (Nimble Mind)
Travel Powers:
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Teleportation
Specializations:
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Defensive Expertise (3/3)
Sentry: Fortified Gear (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Fortify (2/2)
Sentry: Reinforce (2/2)
Mastery: Protector Mastery (1/1)
And Nimble Mind of Ego surge is super useful.
Otherwise looks good.
Forgot you were still leveling. I'd definitely drop IDF until you're higher level. IDF does not restore energy, where Concentration will act as a second energy unlock. You could also drop Int for End or Rec until you hit endgame and can solve your energy issues with purple gear.
I've been leveling a similar build (pure offensive though, Quarry is my passive) and he's been fine on energy so far. Although I am using Heirloom gear.