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FC.31.20131024.10 PTS Update

lordgarlordgar Posts: 267 Arc User
edited December 2013 in PTS - The Archive
This build is scheduled to hit PTS at 3:20pm, 11/27/2013

You can find release notes for previous unreleased PTS patches by using the link(s) below:

FC.31.20131024.8


Release Notes:

Preview:

  • The Debugger Store has been updated with Cosmic Keys and a new Winter Wonderland Lockbox. The Lockbox contents are directly available in the store for testing.

  • The Debugger Store has been updated with reward items from the March of the Mecha Soldiers.

  • Added Fire Aura and Electric Aura packs to the Debugger's Aura Preview store. Fire Aura: Head was not ready in time for this PTS update.


Auras:

  • You may now slot duplicate copies of the same aura and each one will work. (This does not apply to Legacy Auras, which are Unique.)

  • Auras no longer have an initial hue that the color picker cannot reproduce. The Default color option should now work correctly.

  • Removed sounds from Krackle Aura, Runes Aura, and Runes Aura: Torso.

  • Legacy Aura: Ice Form now has extra visual effects when you crit. Those effects have been removed from Ice Form's Cold Snap on-crit buff.

  • Legacy Aura: Defiance is now available. The visuals for Defiance have been removed.

  • Added lower ranked alternates for Legacy Auras where the lower ranks of the original power had different FX. The Legacy Aura store now lets you swap the standard Legacy Aura for a lower rank version, and lets you swap back.

    • Id Mastery is actually the rank 1 FX for Ego Form, so the Legacy Aura store lets you swap between Legacy Aura: Ego Form and Legacy Aura: Id Mastery.

    • Congress of Selves was also the rank 1 FX for Ego form, and has been removed from the Legacy Aura store as redundant.

    • Legacy Aura: Radiant Protection may be swapped with an alternate that does not have the Runic Glow advantage rings.


Queues:

  • Fixed issues surrounding the March of the Mecha Soldiers queue and updated the reward at the end.


Known Issues:

  • Some UI elements, such as Icons are not final.

  • The UI for the Legacy Aura rank change tab is not wrapping correctly.

  • Some NPCs may be missing their passive auras.

  • Auras do not display correctly for enlarged characters.

  • Aura icons become inactive unless the main inventory is open




Please format any bugs you find in the following format:
Bug
Where it happens
What happens



Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go elsewhere.

In particular, do not report bugs from the live game in this thread, unless they are impacted by changes in the PTS build.
Post edited by lordgar on
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Comments

  • starboardnacellestarboardnacelle Posts: 66 Arc User
    edited November 2013
    I think a large portion of the community would appreciate a formal response to the pricing of Legacy Auras in the Questionite store. This is a pressing issue for many players that may make or break Cryptic's income from this system.
  • theravenforcetheravenforce Posts: 7,140 Arc User
    edited November 2013
    Nice :smile:

    Are the dev team aware of the following issues?

    Here

    I am sorry for going off topic with that, but alongside some other changes which were made, we'd appreciate knowing if this was intended or not (and if it was some things need to be addressed and why.)

    This change is in effect on LIVE and PTS.
  • radioscienceradioscience Posts: 80 Arc User
    edited November 2013
    Are the dev team aware of the following issues?

    I can't give you a proper response yet. We are still investigating what happened.
  • edited November 2013
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  • bwdaresbwdares Posts: 1,517 Arc User
    edited November 2013
    I can't give you a proper response yet. We are still investigating what happened.

    So that would you you ARE aware :D!

    and yeah, something as simple as "the 200,000 questionite per character is just a place holder" would be great to hear.
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  • radioscienceradioscience Posts: 80 Arc User
    edited November 2013
    gradii wrote: »
    investigating what happened? was it not intended for the prices to be that high in the first place but someone messed up? :confused:

    That isn't what I was replying to.
  • edited November 2013
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  • theravenforcetheravenforce Posts: 7,140 Arc User
    edited November 2013
    I can't give you a proper response yet. We are still investigating what happened.

    Thank you for your response, it's good to know you are aware and investigating, makes me feel all warm and fuzzy inside. :wink:

    Loving the content of the boxes btw from what I have heard, cannot wait to test tomorrow :smile:
  • crypticbuxomcrypticbuxom Posts: 4,621 Arc User
    edited November 2013
    Bug: (?) Auras not visible while on vehicles.

    Not sure if this is intended.

    Fiery Form can no longer be white and Shadow Form is no longer truly black. I am disappointed in this. Especially for my toons that use Shadow Form specifically for the heavy black effects.
  • bwdaresbwdares Posts: 1,517 Arc User
    edited November 2013
    That isn't what I was replying to.

    Can anyone even awknowledge anything about the crazy pricing issue? That has been a major issue since last week for many people. I don't care if it is something like "we are still thinking on what we will do" you people (the devs) ignoring it is getting insulting. Now if there has been a reply about it that I missed somewhere I will gladly apologize, but right now I am greatly offended.
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  • aiqaaiqa Posts: 2,620 Arc User
    edited November 2013
    All not additions seem to be working correctly, I particularly like the lightning aura (the full body one), but I still need lightning eyes! :wink:

    The exploding presents are a nice new weapon concept. I hope something like that gets added that has a little more a serious look to it.
  • aiqaaiqa Posts: 2,620 Arc User
    edited November 2013
    bwdares wrote: »
    Can anyone even awknowledge anything about the crazy pricing issue? That has been a major issue since last week for many people. I don't care if it is something like "we are still thinking on what we will do" you people (the devs) ignoring it is getting insulting. Now if there has been a reply about it that I missed somewhere I will gladly apologize, but right now I am greatly offended.

    I think there were so many posts about it, that is was completely impossible for anyone to miss. If the pricing stays the same now, then that is just what cryptic decided about it.
  • radioscienceradioscience Posts: 80 Arc User
    edited November 2013
    Fiery Form can no longer be white and Shadow Form is no longer truly black. I am disappointed in this. Especially for my toons that use Shadow Form specifically for the heavy black effects.

    Try the first blue in the seventh row. That's what the defaults for both of those were set to in the previous build. We had to change the default to the top corner red to make the default button work correctly.

    (The hue-shifting system cannot make white or black. Blues are usually the closest approximation.)
  • aiqaaiqa Posts: 2,620 Arc User
    edited November 2013
    The offense bonus from justice gear is now 147. I remember it being 100 at first.
  • somebobsomebob Posts: 980 Arc User
    edited November 2013
    *keeps throwing wallet at the monitor*

    Why won't you take my money!

    Suggestion: Can Auras be adjusted by /commands? Failing that, can we get a generic 'All Auras On/Off' button on the Aura UI? I absolutely -love- the look I have now (and will be spending all kinds of money to get it), but it's not fitting unless I'm flying around everywhere.
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  • monaahirumonaahiru Posts: 3,073 Arc User
    edited November 2013
    Yes Harquebus that's what I was waiting for!!!
  • bellatorrexbellatorrex Posts: 169 Arc User
    edited November 2013
    It, the blunderbuss, and the widnup key will be dropped in the custom alert just so you guys know... wish I could get those steampunk mustaches I missed -.-.
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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited November 2013
    Now that Finkle Foundry has new rewards.
    What happens the old ones?
    Remove the BoP maybe? Because i'm more than happy to give my extra BOUND pieces away who ever needs 'em.
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  • bellatorrexbellatorrex Posts: 169 Arc User
    edited November 2013
    Yes Finn give me the mustaches so I may make epic mustachio'd heroes!
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  • xcaligaxxcaligax Posts: 1,096 Arc User
    edited November 2013
    bwdares wrote: »
    Can anyone even awknowledge anything about the crazy pricing issue? That has been a major issue since last week for many people. I don't care if it is something like "we are still thinking on what we will do" you people (the devs) ignoring it is getting insulting. Now if there has been a reply about it that I missed somewhere I will gladly apologize, but right now I am greatly offended.

    I doubt the pricing will change. Don't be surprised if it goes live. The game does need too generate revenue. Even if some think it is expensive, there are still people that will spend money for it. The developers are more worried about how well the auras work with the system and the game. If you're worried about pricing and money being developed for the game, you should talk to the perfect world department about it, not the Cryptic Studios part.
  • crypticbuxomcrypticbuxom Posts: 4,621 Arc User
    edited November 2013
    Attention everyone. The questionite pricing for the Legacy auras are not going to be discussed with the players ever. If the prices are going to change we won't know until it goes live. There is no debating it. Stop trying to debate price changes. PWE and Cryptic do not negotiate price changes with anyone except from within the company or with majority share holders.

    If they did, do you think Rank Up Catalysts would still be where they have been since added?


    Is the harquebus being readded as a 5k perk too?
  • tidalwave082tidalwave082 Posts: 0 Arc User
    edited November 2013
    This, I'm not interesting in getting stuck with a bunch of stuff I could share if only you didn't make them BoP, like those 8 Harbinger AF's I got from that alert way back when. And no I don't just wanna throw them away, what a waste.
    flyingfinn wrote: »
    Now that Finkle Foundry has new rewards.
    What happens the old ones?
    Remove the BoP maybe? Because i'm more than happy to give my extra BOUND pieces away who ever needs 'em.
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  • tidalwave082tidalwave082 Posts: 0 Arc User
    edited November 2013
    Well then good luck to them in making money off it, especially if we're vocal in our own SG's and gaming groups. And for those who think it's ok for them to try and make money, it is. BUT not this way, it's price gouging and underhanded taking away content and selling it back to us at inflated prices. It'd be one thing if all the 200,000 Q aura's were new perhaps, but this is simply another Cryptic blunder that's questionably moral. Hell, the silliest part to me is a lot of businesses start out with lower prices to entice you and draw you in before ramping them up, not shoot straight for the top price, and no the free token doesn't count since before this change I already had access to any aura I wanted by virtue of changing to any passive, which I paid for, anytime I wanted with Global rather than a real cash value currency. I don't know about others, but at these prices I'm not interested in bothering with it, therefore I won't be needing to buy the slots, so I won't be paying into this system. If this is about making as much money as possible, this can't be the desired effect and I'm sure I'm not alone. I can't imagine they spent all this time and effort just so some people would participate, rather than most if not all and at these prices, and per character bound limitations, I can't imagine this is going to make bank for them, there's really no incentive.

    Attention everyone. The questionite pricing for the Legacy auras are not going to be discussed with the players ever. If the prices are going to change we won't know until it goes live. There is no debating it. Stop trying to debate price changes. PWE and Cryptic do not negotiate price changes with anyone except from within the company or with majority share holders.

    If they did, do you think Rank Up Catalysts would still be where they have been since added?


    Is the harquebus being readded as a 5k perk too?
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited November 2013
    And forgot to add:
    So it's x-mas forever now? Or is the christmas one gonna be the one we allready had? With Steampunk pieces and Broken Robot Parts?
    This a 'Require 5-man to play' alert?
    Because: putting season/holiday event/mission into Alerts isn't making new things people to play with. Sorry, but that's the way it is.
    But i guess the new players need to be catered with also.
    (anyone wanna try the enter the old Finkles with the 'Broken Robot Part and Team Teleport trick'?)
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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited November 2013
    Santa Suit Costume Set per character? Not Account?
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  • xcaligaxxcaligax Posts: 1,096 Arc User
    edited November 2013
    Bug: Dashing Winter Sleigh Vehicle & Special Delivery Mark 1.

    Bug Nature: The attack has a 100% knock rate and does not apply knock resistant stacks. The attack only costs 5 energy activation with a 7 energy maintain per second for 6 seconds, with a 1 second cooldown between full maintains.

    Bug Nature: Dashing Winter Sleigh's energy regeneration is above the energy consumption of Special Delivery Mark 1, making the attack basically infinite too spam.

    Bug Nature: Activating boost on Dashing Winter Sleigh shakes the whole environment, not just for the player, but for other players in the vicinity.

    Possible Solution: Adjust knock % on Special Delivery Mark 1, or disable it's knock ability. Increase cooldown OR Energy consumption of Special Delivery Mark 1.

    This is a pretty serious imbalance bug for this attack. I encourage others too test with it as well.
  • crypticbuxomcrypticbuxom Posts: 4,621 Arc User
    edited November 2013
    flyingfinn wrote: »
    anyone wanna try the enter the old Finkles with the 'Broken Robot Part and Team Teleport trick'?

    The item is inert now and no longer grants the mission. The ! mark is gone for good on Live already.
  • toooldforthistoooldforthis Posts: 117 Arc User
    edited November 2013
    For those interested, distribution of the new Winter lockbox:

    n=240, average of 2.77 drifter salvage per box

    22 santa suit costume set
    1 become workshop elf (sniperesque)
    240 booster boxes (craft/xp/favor/resource)
    112 mod cases (25 IV or 15 V)
    36 rare mod cases (10 VI, 5 VII)
    *new* 38 vehicle mod cases (10 V, 5 VI)
    28 mercenary armor packs
    11 legion armor packs
    12 drifter salvage crates
    *new* 16 crates of questionite (25-50k, not ore)
    1 dasher winter sleigh
    3 special edition action figure: toy soldier


    I'll have more on the dasher sleigh later, but a few observations:

    Base config is 3/2/2, 9445 health/150 energy
    Ice beam 124 cold, 100' 3 ft cylinder, 5 max targets, and kind of a neat beam effect
    First weapon is Micro Muni 2
    Second is Special Delivery 1, 1068 fire damage every second on a max 6 second maintain, .67 activation, .99 second recharge, 5 energy initial, 7 per 1 second

    Special Delivery 1 is an interesting and odd weapon (besides the visual effect of dropping gifts) as it:

    1. Has no range limitation (I dropped from well above 120')

    2. Has no targeting, but seems to be in a fairly small circle directly below the vehicle - (maybe 20'?), where you have the additional problem of manually lining up targets below

    3. Isn't particularly overpowered on the damage front, but isn't awful either. The small amount of targets available plus the targeting and required maintain are a major offset; I'd rank it at roughly the same level as a singularity bomb, which is useful but not a main weapon.

    I wasn't able to duplicate the knock effect or the screen shaking, but I'll try later.

    As far as the other 'bug', it's not really a bug. The one issue with the device that I'd agree on is that the DPES is somewhat iffy, as the 7 energy maintain on a 1k base DPS per second pushes it into Grav Pulse DPES territory. (By the way, for those screaming about the Incin Mk II, it is actually pretty well balanced from a DPES standpoint - can do a lot of damage to a large amount of trash mobs, but it will also wipe out your energy bar very quickly if you don't have appropriate mods.)

    I'll double check when I have some time on why the sled is regenerating quicker than the weapon burns energy. My suspicion is that it's not the sled or the weapon but actually vehicle mechanics; if you're dropping from above combat range, the vehicle may be thinking you're not in combat. As such, it'll likely regenerate at 4 energy per half second despite dropping bombs, and that's a problem.
  • edited November 2013
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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited November 2013
    He still drops his Bag and the AF.
    Anyone actually got in the Finkle Foundry? It's lvl 30, isn't it?
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited November 2013
    No more bushy mustache?!

    I never got that one last year.

    :(
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  • avianosavianos Posts: 6,178 Arc User
    edited November 2013
    flyingfinn wrote: »
    Santa Suit Costume Set per character? Not Account?
    moustache.gif

    Per Character Unlock?

    This is a Bug which is gonna be Fixed, Right Guys? :confused:

    RIGHT? :mad:
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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited November 2013
    Yea. Pieces not available to newly created alts.
    Or old ones.
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  • somebobsomebob Posts: 980 Arc User
    edited November 2013
    BUG: Santa Suit Costume Set is a per-character unlock. Or PTS is bugged somehow with it.

    The Dino Suit costume set (which we got out of the Tako II Lockbox) was per account, so it seems like a bug.
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  • cyronecyrone Posts: 1,028 Arc User
    edited November 2013
    Here's hoping this year's holiday time is better for the game than last year's.
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited November 2013
    Last year it only lasted six days, I believe. Having the event run for the month is already and improvement.
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  • amarillonmcamarillonmc Posts: 189 Arc User
    edited November 2013
    The item is inert now and no longer grants the mission. The ! mark is gone for good on Live already.

    I recall I still have the <mission> as of last week.

    I have tried to solo that mission for one entire year and failed, I'll check today on live to see if the mission would disappear or else.


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  • theravenforcetheravenforce Posts: 7,140 Arc User
    edited November 2013
    Regarding the Alert:

    Ran smoothly, we have some new dialogue at the start so yay!

    No complaints at all.

    Managed to snag a [Harquebus] from the alert loot table.

    Scoring system seems to work well and functions.

    Regarding the Event:

    Since it has been moved to a Custom Alert...does this mean that the open world Clarence will not be roaming around?

    I haven't been able to locate Clarence yet...
  • radioscienceradioscience Posts: 80 Arc User
    edited November 2013
    somebob wrote: »
    BUG: Santa Suit Costume Set is a per-character unlock.

    Yes, that is a bug. Thanks (everyone) for catching it.
  • radioscienceradioscience Posts: 80 Arc User
    edited November 2013
    No more bushy mustache?!

    A couple of quick notes about the Finkle Foundry:

    1. We didn't remove any of the previous drops.

    2. Costume pieces that dropped as BoP last year now drop as BoE.

    3. Clarence will still rampage. I'm not sure if we have that active on PTS or not.
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited November 2013
    So the last years BoP are still BoP?
    Or BoE?
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  • benevonbenevon Posts: 388 Arc User
    edited November 2013
    I noticed there is no Fire Aura: Head available. Not sure if this was intended to avoid certain motorcycle riding clones, or was simply overlooked.


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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited November 2013
    Fire Aura: Head was not ready in time for this PTS update.
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  • theravenforcetheravenforce Posts: 7,140 Arc User
    edited November 2013
    benevon wrote: »
    I noticed there is no Fire Aura: Head available. Not sure if this was intended to avoid certain motorcycle riding clones, or was simply overlooked.

    It does say in OP that it was not ready in time for the patch, it will likely be added soon or will make it to LIVE.
  • blumoon8blumoon8 Posts: 430 Arc User
    edited November 2013
    Bugs:
    When auras are placed into slots directly, they cannot be removed.

    When in "In Combat" Slots Fire skin and electric hands blink out immediately after battle instead of fading away.


    Second bug happens beyond just fire skin and electric hands but I'm unable to see exactly which ones due to limited time. May come back later and edit note.

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  • theravenforcetheravenforce Posts: 7,140 Arc User
    edited November 2013
    A couple of quick notes about the Finkle Foundry:

    1. We didn't remove any of the previous drops.

    Yup, I saw BUSHY moustache on PTS alongside mah Harquebus drop from the loot column.
    3. Clarence will still rampage. I'm not sure if we have that active on PTS or not.

    I don't think Clarence is active on PTS, I didn't hear any call outs on screen nor see any gigantic teddy bear.

    Has it been made known that auras seem to be causing lag for some players? This could be an issue for in combat auras especially, by lagging out players with extra VFX or something.
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited November 2013
    blumoon8 wrote: »
    Bugs:
    When auras are placed into slots directly, they cannot be removed.

    You still need to have Main Bag open to be able to move Auras from/on the slots.
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  • benevonbenevon Posts: 388 Arc User
    edited November 2013
    It does say in OP that it was not ready in time for the patch, it will likely be added soon or will make it to LIVE.

    Well that's what I get for only glancing over the patch notes rather than reading them entirely :rolleyes:


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  • soulforgersoulforger Posts: 1,649 Arc User
    edited November 2013
    flyingfinn wrote: »
    You still need to have Main Bag open to be able to move Auras from/on the slots.

    Actually I managed to move auras by right clicking them without the main bag open, just have to have the aura storage bag open.
  • blumoon8blumoon8 Posts: 430 Arc User
    edited November 2013
    flyingfinn wrote: »
    You still need to have Main Bag open to be able to move Auras from/on the slots.

    I can confirm that this worked for me.
    soulforger wrote: »
    Actually I managed to move auras by right clicking them without the main bag open, just have to have the aura storage bag open.

    This, however, did not. I had the storage bag open before to take off the auras and switch out but they wouldn't budge. :(

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