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Is there any reason to take assault rifle over two gun mojo?

tombmaster123tombmaster123 Posts: 50 Arc User
edited November 2013 in Power Discussion
Is there any reason? I would much prefer assault rifle over two gun mojo because the assault rifle sticks to my theme much more (mobster), but assault rifle's damage doesn't reach two gun mojo's damage until the end of the maintain. Two gun mojo, on the other hand, deals more damage right off the bat and deals damage faster plus it adds concentration. Basically the only thing assault rifle has going for it is the theme. Is there a reason to take it over two gun mojo?
Post edited by tombmaster123 on

Comments

  • edited November 2013
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  • fudgemonstafudgemonsta Posts: 1,591 Arc User
    edited November 2013
    Concentration only procs on a full maintain and doesn't add any stacks above one. If you already have Concentration form, then it's meh.

    They both tick every .5 seconds, speed of damage is the same. However, TGM has the base defense penetration, combined with a higher base damage output.

    Both are useful. But for pure min/max? TGM beats it.
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  • helbjornhelbjorn Posts: 678 Arc User
    edited November 2013
    The range of AR makes it a superior boss-killer, IMHO. Works great in Gravitar where you can take up position in the empty fountain, out of range of most of her AoE attacks (not cascades) and immune to her vortex attack where she pulls everyone to her. Against Mega Destroids, you can stay just out of range of their devastating AoE bubbles.

    You have to have your energy return set up not to need to use your energy builder for this stategy to work, however. Overdrive with REC or Killer Instinct with EGO both work well in that regard.
  • flamingbunnymanflamingbunnyman Posts: 2,035 Arc User
    edited November 2013
    Both are useful. But for pure min/max? TGM beats it.

    This is accurate. I have an Assault Rifle user, and a Two-Gun user. Two-Gun does more damage.

    However, unless you are building to squeeze every last point of damage possible out of the build, Assault Rifle is still quite good. If AR matches your theme better, you won't suffer for its use.
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  • secksegaisecksegai Posts: 1,354 Arc User
    edited November 2013
    Is there any reason? I would much prefer assault rifle over two gun mojo because the assault rifle sticks to my theme much more (mobster), but assault rifle's damage doesn't reach two gun mojo's damage until the end of the maintain. Two gun mojo, on the other hand, deals more damage right off the bat and deals damage faster plus it adds concentration. Basically the only thing assault rifle has going for it is the theme. Is there a reason to take it over two gun mojo?

    Theme and range, as it stands right now tgm will outperform otherwise.

    With assault rifle you can smokenade warlord and attack from long range immune to retaliation, not so much with tgm.

    Both would stack concentration.
  • beldinbeldin Posts: 1,708 Arc User
    edited November 2013
    I also prefer the range .. however i always took Pulse Beam Rifle instead of Assault.
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited November 2013
    Step 1: Stop trying to play purely for the best numbers.

    Step 2: Realize that this game doesn't require you to optimize.


    You can actually do those steps in any order you like, the end result will still be that you'll realize that the reason you use Assault Rifle is because you want your character to use an Assault Rifle.
  • bluhmanbluhman Posts: 2,410 Arc User
    edited November 2013
    Prior to TGM being buffed, it was easily the best single-target attack in Munitions. It's still not bad at all, considering.

    Best way to use it is either Rank 3 and tap repeatedly, or R2 + Adv and maintain. The latter works better for Concentration, while the former will work if you got decent energy and/or keep far distance from your target.

    Its long range means that it mixes very well with other long-range munitions attacks. Namely Sniper Rifle, Smoke Grenade, and Gatling Gun.
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  • avianosavianos Posts: 6,194 Arc User
    edited November 2013
    Longer Range Distance
    Maintance
    Toggles Concetration Faster
    Cool Animation
    Not everyone want Two Gun Mojo on theirs Builds & Theme >_>

    Ok at this point 2MG became really freaking Overrated!

    You shouldn't look down on the Other Powers! That's really Unfair
    beldin wrote: »
    I also prefer the range .. however i always took Pulse Beam Rifle instead of Assault.

    I like using Pulse Beam Rifle too :D
    Fits with my character's theme
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • gaarafrednorrispgaarafrednorrisp Posts: 504 Arc User
    edited November 2013
    spinnytop wrote: »
    Step 1: Stop trying to play purely for the best numbers.

    Step 2: Realize that this game doesn't require you to optimize.


    You can actually do those steps in any order you like, the end result will still be that you'll realize that the reason you use Assault Rifle is because you want your character to use an Assault Rifle.

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  • tombmaster123tombmaster123 Posts: 50 Arc User
    edited November 2013
    These are all great responses! I was thinking that a good strategy might be to incorporate both into my build. Assault rifle for long range and two gun mojo for short range. Anyways, I will probably just replace two gun mojo with assault rifle, considering the feedback.
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