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My State of the Game, October 2013

canadascottcanadascott Posts: 1,257 Arc User
edited November 2013 in Champions Online Discussion
Last year at about this time, I posted my thoughts on the state of Champions Online. Almost immediately thereafter, the game was pretty much dropped like a hot potato and with the exception of the Leviathan alert, it was dead as a stone until Neverwinter went beta. Since then, with Crush and Splosions working on power sets in their spare time and Cryptic North producing Forum Malvanum, Fatal Err0r, and bugfixes aplenty, we've had a minor renaissance. So how optimistic should we be?

My answer: be happy with wjat we're getting, but make no mistake, while much of what is being done is necessary and good, it's not going to excite players who aren't part of the player base.

Looking over the history of this game, two things are evident:

1 Vibora Bay was our last major expansion. Don't expect anything that requires a huge money and time investment ever again. Don't expect anything that requires a major revisiting of code.

There will be no Foundry. There will be no new zones. There will be no major nemesis expansion. There will be no end game revision. There will be no new Comic Series or Adventure Packs. There will be no customizable SG bases. There may be Hideout expansions, but that's extremely unlikely. There will be no Lair review. There will be no minizones, like Vibora Bay prelude. There will be no villain side. Millennium City will remain the way it is. There will be no Champions Online 2.

Yes, I'm in the depressed resignation stage of MMO grieving.

Cryptic simply does not believe this title is worth the risk of an even modest investment, and they may not be wrong. The code for this game is a mess and has been for a very long time. That this title could have (and should be) more profitable had some things been done differently -- well, life's too short to deal with might have beens.

It's time to let those go and focus on the possibles, which are small, but can still produce a good, enjoyable title.

2. This game is not going away any time soon. We've heard DOOM! since launch. Aiion, Going Rogue, DCUO, Cataclysm... was there ever a game that was allegedly doomed more times than this one? (Maybe WoW. :)) The only thing that's proven more wrong than sunny optimism is DOOM!

If I was a betting man, I'd say we'll make our fifth anniversary. Whether we go completely into maintenance mode is another matter, but my slightly educated guess is that we'll have the same level of development that were seeing at the moment for at least the next six months and (barring a major collapse at Crytpic) through to the next anniversary.

Why am I encouraged? Aside from reading between the lines on dev rumblings, believe it or not, it's the inclusion of a wing and tail slider. Here's a feature that no one asked for, which everyone likes, that was initiated by someone at Cryptic North. That sort of initiative is the sign of a production team that's having fun and not just going through the motions ? someone in Seattle is passionate enough about this game to enjoy tweaking the derails and experimenting with possibilities, and that's wonderful to see.

But the game population and the dev investment is simply too low for me to do more than offer an occasional surprised smile.

That said, things can be done to improve the game, and since I am, as always, an opinionated ex-game designer, here are my suggestions:

Handling the Lowbies
With Smashes gone, players who like to alt and those who were addicted to alerts are getting the shakes. Here's a couple of solutions for the no alert Lowbie blues.

1. The Training Room
This is simply an area designed specifically for low levels to group and get XP together. This toom, identical to the Battle instance in the powerhouse, where you can run a combat simulation against VIPER, Argent, DEMON, or one of the Westside gangs. The fiction behind this is that Defender wants to help prep you for the field.

Players in two brackets (5-8, enemies set to L8) and (9-12, enemies set to L12) can queue for a team of 3 (we'll save teams of five for Alerts and the open world) and fight level appropriate foes. Completing a training ground sequence will yield a 15% experience bonus (as per a Grab alert), and a (500 x Level) XP award.

After each successful training mission, there's a 20 minute cooldown before the queue becomes available. Yes, I want to force you into the open world and actually play some main game content, or at least socialize a bit if you don't feel like running Westside. Yes, I am evil, a jerk, and all those other names you use in Zone chat. Why do you ask?

2. Canada/The Desert
You know how we keep going back and forth on Canada and the Desert as leveling paths'? It's time to change them yet again.

Let' revert the two crises to L6-8, and the early game content to 9-14 (in Canada, all the missions as far as Redsnake in Canada and Talisman in the Desert. Three leveling options for alts beats one any day. Yes, there'll be a content gap at 15-18. Let alerts and door missions fill those.

Events
Last year, I came down really heavily on Events. I'm a little less snarky now, but I'm not especially convinced that they do much to raise game population, at least over the long term.

I don't mind big events, and certainly having 6-8 big ones (at the moment, we have: Anniversary, Bloodmoon, Clarence, Lemuria, Nighthawk, April Fool's, and Independence Day) that can be rotated once per year keeps things from getting too stale. But I'd suggest that once you finish 1-2 more major ones, that you move on to smaller events.

Once every month, have Nemesis Day, where hourly someone's nemesis (tuned for five L40 players) randomly appears every twenty minutes in a random location in Millennium City, and drops a box of Questionite when beaten. If it's your nemesis, you get a bonus!

Hold the Great VIPER Hunt, also once per month, where random VIPER mobs appear hourly throughout the city. These VIPERs have a chance to drop Questionite boxes, but one VIPER agent has a 10000 Q reward: find him and collect it! When he's eliminated, the hordes vanish.

Have Lair Day, once per week on Saturdays. Each weekend, a new lair cycles into a queue; completing them on the same day awards Questionite, either 1000 (Awakening), 2000 (Teleios, VIPER, Moreau, or Necrull), 4000 (Andrith, Mandragalore, NemCon), or 6000 (Therakiel), doubled if played on the Elite setting.

Hold Adventure Day, once per week on Sundays Each weekend, a new adventure pack or comic series rotates into the queue, awarding 4000 Questionite (doubled on the Elite setting) if completed that day.

Hold Monster Killer Horror Tuesdays. Once each week, giant versions of some of the game's uglier critters appear hourly in remote locations in Canada, the Desert, and Monster Island, dropping Monster sidekicks and the occasional Become Monster and monster costume piece.

Consider also a few other special holiday events:

Hold Mardi Gras in Vibora, where all Vibora missions grant double their normal XP awards, and completing a special version of one of the missions (perhaps the Crimson Lounge mission) gives you bonus Drifter salvage and a perk and a Caliburn temporary backup.

Hold Canada Day on July 1. Run Necrull's lair on that day for a temporary Justiciar backup, and a small chance at a permanent one.

Hold Detroit Remembrance Day on July 23, the anniversary of the Battle of Detroit. On this day, XP, Recognition, and resource rewards for all Destroids are doubled, and you can take a special "Day to Remember" mission to reread the plaques in the Park, complete the Destroid Factory lair, and attend a memorial service in the park (a cutscene with Defender and Biselle saying a few words remembering the tragedy) for five Drifter salvage and a perk.

Alerts
Some further tweaks and additions need to be made to alerts.

We need at least one more Rampage and Burst type.

Replace the generic Nemesii in Dockside Nemesis with established characters. There are plenty of in-game villains that could be used here, and quite a few PnP villains who are visually more interesting.

Revisit the rewards for UNTIL Sky Carrier. A small chance to drop the latest lockbox vehicle would be nice, and scale up the Defense and Utility mods above L1. Use the same criteria that you use in Burst alerts.

Lairs
It's been indicated that the code for Lairs is a mess and that any significant change might wreck the lairs. Fine. Even so, look at revisiting some of the boss fights, sub-bosses, and rewards and see if you can boost them without wrecking the lair.

PVP
PVP needs to be rejuvenated. The community of dirty rat bastard PVPers can only do so much. :) Allow Acclaim to be traded for Questionite, and add some new items to the Acclaim store. Give Zombie Apocalypse a daily mission for Q. I'm sure our PVP community has their own ideas.

Make this a legitimate part of the game, not a sideshow.

Cosmics
Please reduce the spawn timers to something like 75 +1d50 minutes and upscale the rewards.

Vehicles
My main objection to vehicles in Champions Online is not that they're genre inappropriate (there are plenty of yehicles in comics) or that they overshadow our heroes (with the exception of some weapons that are ideal for farming, they don't), but that early releases didn't look like vehicles in the genre (more appropriate to an SF game) and that vehicle releases came at the expense of new costumes, emotes, etc. With the promise of new C-store costume sets and vehicles that look like they could have been designed by Kirby, my objections are largely muted. We'll never get decent ground vehicles, alas, but feel free to add some closer approximations to the mix.

Lockboxes
My only comment. I'm glad they're making money for Cryptic, but I'm sorry they've displaced C-store releases. Beyond that, I'll let others complain. They're far more passionate about the evils of these depraved containers of sin and vlle darkness than I am.

Nemesis
No, I can't let this go. Sorry.

I know what's been said, but please, please! reconsider adding Earth, Wind, and Heavy Weapon power sets to nemesii. Please also consider adding 8-10 more minions to the minion editor.

If you won't add new Archetypes or make varying start/end missions for the three existing types, please consider adding a SG Nemesis that a SG Leader can unlock weekly to battle the team. Let them generate a team nemesis, designate one of six hideouts (Crimelord hideout, Mad scientist hideout, Magician hideout, Martial arts villain hideout, Cosmic villain hideout, and Sewer villain hideout). Each of these is a medium sized hideout (feel free to liberally recycle pieces to make them easy to construct) with some tough minion groups leading to a nasty end battle with the SG nemesis.

There are unique rewards for the mission, and (if feasible) bonuses for beating the SG record completion time.

Social Instances/Hideouts
I don't think we need more social instances, though more sets for GMs to run RP events is always welcome. [Note once again to the anti-RP "no one's ever there" crowd; the point of these sets is to have an environment available to a GM when he wants to run a scenario, especially when they're running for more than four players. It's NOT to have an instance that is robustly populated 24/7.]

That said, there is one Social Instance that was taken away that I want to see return, and that's the Fighting Dojo in Westside. That was a staple of a lot of SG groups martial arts RP, as well as a decent costume contest venue. Ideally, it would be great to get back all three of the lost instances, but the Dojo was the most frequently used in RP in a long way.

If we can't get a Tim Horton's for the Canada zone, it would be nice to have the interior of Steelhead from Whiteout available as a social instance. Minus all the blood, of course.

Hideouts are probably not very cost effective to produce, however please consider adding that tropical beach getaway that Robobo was fond of. Just clip a bit of Monster Island with a nice beach area and a dock. Even if there's little to no customization, and you activate your bank and tailor by clicking on a hut, it would still be nice to have a small environment to serve as a summer vacation spot. Similarly, you could also clip one of the Vibora Bay graveyards and use it for some of our occult oriented players. People may complain that they wouldn't be worth 500 zen, but the Penthouse was highly underpriced.

Cosmetics
The costuming community, despite some sneers about this game being "a paper doll" game, has always been important to Champions Online.

Keep supporting them with new C-store sets. Sets for new hairstyles, uniforms, and new civilian clothes styles would be especially welcome. Revisit the old hairstyles, please.

Consider adding emblem size and position sliders.

Keep the emote packs coming. Give us the full range of NPC emotes.

I'm really looking forward to auras. I do hope there is an option to turn off our current Passive auras.

City of Heroes Fans
The "refugees" from CoX have largely been a positive and more needs to be done to keep this part of the player base happy.

Obviously, SG bases and the Foundry are the two things that they'd love most in this game. Unfortunately, as I said earlier, I don't believe we'll ever see them. But there are things we can do to help CoXers recreate their favorite characters more closely. Identify power sets (hint: elemental melee, sonic, and staves), costume pieces, emotes, and environments that were popular in that game, and create similar ones for Champions Online. I suspect these will have appeal beyond the refugee community.

Storytelling and Lore Development
One thing that I believe could stand to be beefed up is how we tell the stories. I;m thinking of how we present lore, not necessarily adding content; I'd like to add lore cutscenes when appropriate to set up the story, particular to throw the spotlight on groups, villains, and locations.

I can hear the screams right now. Not that I care what you think, but I'm talking about cutscenes that are player prompted (not automatic) don''t interrupt combat, and which may be exited at any time with the ESC key, and hopefully well acted. Does that make you feel any better? :)

I think there are probably at least a dozen places in game which could benefit from a cutscene presentation of lore. Here are a few:

1. VIPER ? who are these guys? A brief history, spotlight on some of the nastier agent types, their villains and vehicles. You can talk with someone in UNTIL HQ, Steelhead, and Greenskin to get the briefing.

2. ARGENT -- similar deal.

3. Foxbat. Available from Julie Morgan at the start of the Foxbat chain. This one should be fun.

4. Club Caprice. Talk to a bouncer to get a brief history of the club, what it's all about, code of personal conduct.

5. The Battle of Detroit. We really should have a cinematic flashback of the battle. The dramatic possibilities are such that it's a real waste that we don't have one. Why don't we have one?

6. The Gadroon. These guys nearly conquered the world until Destroyer showed up on our side. There is a great story to be told here.

7. UNITY. The first time you enter UNITY HQ, tell us about the team and the organization.

8. The Star*Guard/Star*Guardians. You may never get to develop these boys, but it wouldn't hurt to give us an advance peek, available from Socrates or in UNITY.

Also, Mechanon. Give him a debut soon, and make it a big one.

Community Involvement
I'll reiterate what I've said elsewhere. Our community is small, but there's some enormously talented people here. Where you can, give them access to tools that let them participate.

Commuication
It's good to see dev communication on the upswing. Every modern MMO needs a communicative and accessible dev community. Looking forward to the blogs.

In Conclusion
Like many other MMOs, Champions Online is rather moribund. I think we're stuck in a cycle where the game needs something big to rejuvenate it, and we're not likely to get it. Enjoy what you've got folks, not what we might have gotten. And truthfully, even with our current dev resources, we can still have nice new things on a regular basis.

However, the Thing that Sucks the Most...
Two other things have made this game poorer over the last year: the deaths of Angel of Caine and H2Orat, joining Andy Matthews (who's remembered in Matthews Park and who was also stolen from us by cancer at far too young an age) in the great Champions game in the sky.

Real life always trumps the game. If you can folks, give to cancer research and hospices as generously as you can. Be a hero.
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Post edited by canadascott on
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Comments

  • guardiannexusguardiannexus Posts: 142 Arc User
    edited October 2013
    Gonna quote this here. Hopfully get some eyes on it that are more constructive. It is kinda on topic, as i wish they would work on these things.
    How to make CO more profitable.

    To start, I would like to warn all that this will be a long post. I have a lot of things to cover and I hope that I can cover them in a way that is concise as well as informative. To do this I will first bullet point the concepts, define and explain the problem as I see it, and then present the solution and reasons for said solution. Some thing may not be feasible but they are all doable.
    Quality of life improvements
    Tool tip rewrite for effect icons
    Sort function for inventory
    Rewrite of all NPC bios in the game
    Review all costume pieces in sections to prepare for new Z-store items and glowapplication.
    Crafting redefining and expansion.
    Gear break down to mods
    Mod stack fusion system.
    Expansion of Lairs to "Phase 2"
    Soft introduction of Foundry elements and addition of new mission system
    Supergroup Bases

    Nemesis System expansion
    Supergroup Cosmic enemies creation
    Expanded Nemesis personalty system.
    Limited henchmen Costume customization.
    Nemesis group allegiance system.



    Quality of Life Improvements

    Problem:
    The game has always had small issues that created large problems with a player connecting to the world of Champions. From understanding the significant of enemies to understanding and investing in the world. These suggestions are to aid the vet and the novice to engage in the world better and have ease at doing things.

    Solutions:
    Tool tip rewrite for effect icons
    All buff/debuff icons rewritten to explain the effect when hovering over: the amount of damage that you take/debuff percentage and duration
    Inventory Sort function
    I went into this in another thread, and others have as well. With so many bags, it is hard to find things. A "sort by" function for gear device and mission items that works through out all bags will be a welcome addition to the game.
    Rewrite of all NPC bios in the game
    Introductions to individuals allow for the character of a society to be understood. In that way understanding who you are aiding or fighting against. City of did this well in establishing the connections of npcs to the world they inhabit and a player introduction to the attacks they have. To that effect, villains, and supervillans, and the groups they are afflicted with must have an origin established to invest. One that is accessible without having to claw it from the game with perks.
    Review all costume pieces
    A systematic review of all materials and the effect of glow on each color. This will be explained in the z-store section for new materials to purchase for costume parts. The first one would be a star system material.

    Crafting redefining and Expansion.

    Problem:
    Crafting is now vestigial and while it has been streamlined and allows for greater gains in character power the effective gains and usage of the mechanics that aided use of the system: Crafting nodes and Crafting tables.
    Gear break down to mods
    Allow breakdown of unused gear into mods at crafting tables and allow skill up on breaking gear down again
    Mod stack fusion system.
    Fusion stacks of 25 that have the current percentages of failure to lose items.
    Optional: the higher rank mods needs higher stacks to fuse to start with or not allow mass fusions of rank 8 and above to 10.

    Expansion of Lairs to "Phase 2"

    Problem:
    Bases are an extension to the identity of a hero. That is where they formulate and where they go to recuperate. At present the lair system is fluff that does nothing but be a bank and a place to hang.


    Solutions

    Phase 2
    "Phase 2" is a soft introduction to the foundry system that via an instance builder on a small scale. Phase 1 lairs, the ones we currently have, are used as tile sets that allow for customization of the bases. New tile sets for customization will be gained by Z-store purchases and ingame by way of a new mission system from the Mission computer in the base. This type of lair will be the foundation of supergroup bases.
    New mission system
    Mid and End game system. MPCD, PRIMUS, UNTIL, UNITY, and STARGUARD faction missions allow for the gaining of new base items mods gear, resources and questionite. Game play will be repeatable as well as link to a second expansion of the Foundry system by way of Crime Computer missions from the base.

    Nemesis System expansion

    Problem:
    As Thundrax, and other have mentioned, The Nemesis system is woefully underutilized. Bugs and other poor characterization of a villains that are created by players don't work really well.

    Solutions:
    Supergroup Cosmic enemies creation
    Allow all super groups to create a defining evil to battle as a team. Gives a new unique identity to Supergroups and can be used as a Nemisis Rampage alert with unique areas of battle and expanded cosmic powersets.

    Expanded Nemesis personalty system.
    Borrowing this from Thundrax's Thread on the system More fine control of building an identity through action. More options introduced to crafted a more complete nemesis an their functions in the word so that not every body wants the same death ray.

    Limited henchmen Costume customization
    Customization of henchmen and expand to include become devices as henchmen types for paying and lifetime sub members. Allow them to be purchasable for silver players in the Z-store.

    Nemesis group allegiance system
    Part of the Supergroup Cosmic system. Some villains get along with one another some don't. Allow for a system to infight or align themselves in a shadow cabal of your supergroup. As individuals, the Nemeses will be able to align with existing villain groups for all new "clue missions."


    So in closing, I have established new items in the Z-store (Tile sets, henchmen, materials and Phase 2 bases) Higher quality of life for players of all types, incentive to have a sub, and expanded on things to have more ripples and more endgame options. This to note that I may have not been fully explicit about: Phase one bases still work with the Missions. Free players can access a phase 2 base but cannot edit them at all. Mission computes in phase one bases all work like phase 2 bases.

    Forgot this the first time but allow gold members and Lifetime subs open 5-10 chest per day for free.
  • jonsillsjonsills Posts: 6,318 Arc User
    edited October 2013
    If we can't get a Tim Horton's for the Canada zone...
    A Tim Horton's in Canada would be really great. It can serve as a social setting, and possibly a thematic place to buy health stims (Timbits and coffee). And who knows - maybe Tim Horton's would pay for the advertising! (Hey, a man can dream...)

    Of course, then I'd want to see a Dunkin' Donuts in MC, and maybe a Starbucks in Greenskin Base or VB...
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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  • xmyuikixxmyuikix Posts: 83 Arc User
    edited October 2013
    jonsills wrote: »

    Of course, then I'd want to see a Dunkin' Donuts in MC, and maybe a Starbucks in Greenskin Base or VB...

    And maybe a Starbucks...

    Maybe a Starbucks...

    Starbucks...

    :frown: Starbucks is a hive of scum and villainy. Forged in the darkest, deepest pits of Mount Doom and commanded by Darklord Sauron.
  • magicjtvmagicjtv Posts: 3 Arc User
    edited October 2013
    There will be no Foundry. There will be no new zones. There will be no major nemesis expansion. There will be no end game revision. There will be no new Comic Series or Adventure Packs. There will be no customizable SG bases. There may be Hideout expansions, but that's extremely unlikely. There will be no Lair review. There will be no minizones, like Vibora Bay prelude. There will be no villain side. Millennium City will remain the way it is. There will be no Champions Online 2.

    It took you 4 years to figure this out?
  • secksegaisecksegai Posts: 1,354 Arc User
    edited October 2013
    magicjtv wrote: »
    It took you 4 years to figure this out?

    I held out for 2 or 3.


    But from what I perused, I think the Op and I are basically on the same page. And I'm sure we're not alone.


    Unlike another poster offering a similar topic, this post remains honestly without getting overly derogatory. Of course, I can't blame anyone for feeling harshly towards CO, so much potential down the drain.
  • canadascottcanadascott Posts: 1,257 Arc User
    edited October 2013
    magicjtv wrote: »
    It took you 4 years to figure this out?

    Given that there were no Adventure Packs and Comic Series four years ago, it took awhile for the data to fully come in. :)
    /CanadaBanner4.jpg
  • magicjtvmagicjtv Posts: 3 Arc User
    edited October 2013
    How about they just open source the game. Let Cryptic dictate what new features go in and let the player base develop it.
  • nextnametakennextnametaken Posts: 2,212 Arc User
    edited October 2013
    magicjtv wrote: »
    How about they just open source the game. Let Cryptic dictate what new features go in and let the player base develop it.

    That would dilute their IP and open their other games to hacking.

    Also open source doesn't work without popularity there's thousands of projects to prove that. Like my Demolisher program for Champions Online and other Cryptic games' demo files, its open source, its in a stupid easy programming language with free IDE. Ain't nobody even usin' it.
  • kemmicalskemmicals Posts: 853 Arc User
    edited October 2013
    I actually agree with this. It's nice to see somebody who's being realistic without going into bashing territory. Great stuff, Scotty!
  • kenpojujitsu3kenpojujitsu3 Posts: 1,320 Arc User
    edited October 2013
    Cool post, particularly the part about Loren (Caine). More to say but this isn't the place nor is the timing great.
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  • crypticbuxomcrypticbuxom Posts: 4,621 Arc User
    edited October 2013
    There is a lot of hate from cut scenes, but I like squashing the idea that cut scenes have no place in this game. What about Ripper getting carpet bombed? Therakiel's speech? Dr and Shadow Destroyer's boasting? A lot of cut scenes can set up the mood and settings or wrap things up nicely.

    Optional ones along the lines of the tutorial vids in the Powerhouse but about things that happen in the world would make the game more fleshed out and feel immersive. Its just about due that we get some flashbacks of important events that brought things to the way they are in the present. Snippets of what's happening in the world.

    There needs to be more fluff in the game other than just power updates and fixes. More heart.
  • lafury001200lafury001200 Posts: 567 Arc User
    edited October 2013
    There is a lot of hate from cut scenes, but I like squashing the idea that cut scenes have no place in this game. What about Ripper getting carpet bombed? Therakiel's speech? Dr and Shadow Destroyer's boasting? A lot of cut scenes can set up the mood and settings or wrap things up nicely.

    Optional ones along the lines of the tutorial vids in the Powerhouse but about things that happen in the world would make the game more fleshed out and feel immersive. Its just about due that we get some flashbacks of important events that brought things to the way they are in the present. Snippets of what's happening in the world.

    There needs to be more fluff in the game other than just power updates and fixes. More heart.

    http://www.youtube.com/watch?v=NHBYXtqmerY

    No giving up.
  • cptmillenniumcptmillennium Posts: 451 Arc User
    edited October 2013
    Well said Scott. Seems like a pretty astute assessment to me.

    I've stopped waiting for new content and focus instead on what CO will always do well: letting me create exactly what's in my imagination. This is why most of my suggestions focus on making powers or sets work better or giving more thematic choices.

    It's still fun for me to come up with an idea, flesh it out with a costume and build, and take it out for a spin.
    __________________________________________________
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  • edited October 2013
    This content has been removed.
  • canadascottcanadascott Posts: 1,257 Arc User
    edited October 2013
    gradii wrote: »
    I disagree with the OP. there will be at least half the things he says there won't be. and I'm confident I'll eventually be proven right. :cool:

    I will be very, very happy to be proven wrong. :) Alas, I don't think I will.
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  • kenpojujitsu3kenpojujitsu3 Posts: 1,320 Arc User
    edited October 2013
    gradii wrote: »
    I disagree with the OP. there will be at least half the things he says there won't be. and I'm confident I'll eventually be proven right. :cool:

    Confident based on what?
    ________________________________________________
    My Amazon author page
    How to build a freeform character...the Kenpo way
    Demon Keypo's Building Guide
    Freeform Builds Directory (Last updated: 04/23/2016)
    Serving since September, 2009 / 65 Characters, 63 Level 40's
  • nextnametakennextnametaken Posts: 2,212 Arc User
    edited October 2013
    gradii wrote: »
    I disagree with the OP. there will be at least half the things he says there won't be. and I'm confident I'll eventually be proven right. :cool:

    Lol and you thought Mitt Romney would be president.
  • edited October 2013
    This content has been removed.
  • gavinrunebladegavinruneblade Posts: 3,781 Arc User
    edited October 2013
    There is a lot of hate from cut scenes, but I like squashing the idea that cut scenes have no place in this game. What about Ripper getting carpet bombed? Therakiel's speech? Dr and Shadow Destroyer's boasting? A lot of cut scenes can set up the mood and settings or wrap things up nicely.

    Optional ones along the lines of the tutorial vids in the Powerhouse but about things that happen in the world would make the game more fleshed out and feel immersive. Its just about due that we get some flashbacks of important events that brought things to the way they are in the present. Snippets of what's happening in the world.

    There needs to be more fluff in the game other than just power updates and fixes. More heart.

    I agree completely. I particularly like how the cutscenes from some of the comic series blend animation, comic-book-style art, and voice overs. I'd love a few more of those. Harbinger/Lemuria had them and Sky Command.

    But I also feel every cutscene in the game needs to be able to esc-key out after you've seen it once.
    There will be no Foundry. There will be no new zones. There will be no major nemesis expansion. There will be no end game revision. There will be no new Comic Series or Adventure Packs. There will be no customizable SG bases. There may be Hideout expansions, but that's extremely unlikely. There will be no Lair review. There will be no minizones, like Vibora Bay prelude. There will be no villain side. Millennium City will remain the way it is. There will be no Champions Online 2.

    Yes, I'm in the depressed resignation stage of MMO grieving.

    See, I really don't understand the no foundry thing. I'll assume that the game is either .net or java under the hood. I do IT staffing for a living. In most of the country, external .net developers can bill 85/hr. Java or LAMP is more expensive, runs about 100/hr. High-end UI/Graphics are more but I don't *think* the foundry uses much of that since it's mostly recycling objects, not developing new ones. In-house salary rates are about half that, less for lower-level people.

    Unless I'm mistaken, I remember a dev blog from STO saying that implementing the foundry took 200 hours of development. It's amazing to me they can't scrap together between $7,000 and $20,000 to do it for Champions. Even if we assume it's harder here and will take double the effort... I mean... hell that's almost low enough to go on a credit card.

    Maybe the STO dev was only talking about part of it, maybe it's way more difficult than that, maybe I totally misremembered the post, but really, this is the one thing I find the most confusing.

    So little effort for such huge payoff.
  • amarillonmcamarillonmc Posts: 189 Arc User
    edited October 2013
    See, I really don't understand the no foundry thing. I'll assume that the game is either .net or java under the hood.

    As far as I could guess, this game couldn't be Java. I call C++.


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  • eatmoreseatmores Posts: 23 Arc User
    edited October 2013
    I'll assume that the game is either .net or java under the hood.
    Haha. That's a good one. Oh wait, you're serious.
    I do IT staffing for a living.
    That explains it. :tongue:
    I remember a dev blog from STO saying that implementing the foundry took 200 hours of development.
    I do actual development for a living. With development, testing, QA, etc, you're going to need a lot more than 200 man hours.
    I agree that a foundry would be fantastic but we need to be realistic.
  • magicjtvmagicjtv Posts: 3 Arc User
    edited October 2013
    Unless I'm mistaken, I remember a dev blog from STO saying that implementing the foundry took 200 hours of development. It's amazing to me they can't scrap together between $7,000 and $20,000 to do it for Champions. Even if we assume it's harder here and will take double the effort... I mean... hell that's almost low enough to go on a credit card.

    Generally speaking, that's not how business works. Businesses want to maximize their return on investment (ROI). If a business has choice between spending $X on projects A or B and believes that project A will have a ROI of $Y and project B will have a ROI of $2Y, project B gets the investment.

    And since most attempts to get money by investing in CO have produced lukewarm results at best, I'll hazard a guess that CO isn't going to receive a lot of investments going forward.
  • jonsillsjonsills Posts: 6,318 Arc User
    edited October 2013
    As far as I could guess, this game couldn't be Java. I call C++.
    You're sure it's not COBOL? Or maybe BASIC? :wink:
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  • crypticbuxomcrypticbuxom Posts: 4,621 Arc User
    edited October 2013
    Unless I'm mistaken, I remember a dev blog from STO saying that implementing the foundry took 200 hours of development.

    I think you may have mistaken the 200 hours of development with 200 missions of quality gameplay made by players using the Foundry. Regardless, the invested time put into developing the Foundry was a lot less effort than if they made those 200 missions themselves.

    If CO wants all that content to spring up, they ought to make the Foundry. But anything put into CO now is solely put in to push sales. Foundry missions don't makes sales for some reason? I don't know. It seems that having new, regularly added content for players to play in the game is what pushes sales the most. Cryptic doesn't think that applies to CO, yet does for NWO and STO.
  • crosschancrosschan Posts: 920 Arc User
    edited October 2013
    Ontop of what Buxom said there is also the pretty much "easy-mode" PR on something like this. Using phrases like, "Because the fans demanded it, we gave it to them!" or "Foundry Spotlights" or "Foundry Missions of The Month Podcats" or "Foundry Daily Questionite Missions from Socrates" or......Ok, I'm not really that inventive this time. I'm just taking notes from how they're handling it over in NW to be perfectly honest.

    Also, The Foundry brings things for the authors too like a Questiontie Tipping System, Reviews, Unlocks, Perks/Titles, and so on which can be earned as an incentive to make things beyond the basics of "It would just be cool to make stuff."

    The thing is that once things like this are added to CO then it actually becomes easier to market/advertise the game. Well, I guess if you want to be 100% honest doing nothing is easier than this but doing this has a more positive ending than doing nothing about it. :wink:
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  • savagegreywolfsavagegreywolf Posts: 12 Arc User
    edited October 2013
    There's three things I really want to see out of CO and sadly I doubt we'll see any of them.

    The Foundry, a new Zone, and a level cap raise.

    The Foundry is my most wanted of these and sadly apparently the most unattainable. It's been said about five zillion times that the Foundry would fix every problem people have with CO (wanting more zones, wanting more customization, wanting more content, wanting more things to do, wanting a different tone, etc) so I won't harp on that. If I saw Cryptic making moves to make the Foundry in CO they'd have me as a customer for life, hands down.

    A new Zone: We've been teased a few times about having a city Zone geared more towards street-level style heroes like Batman or Spiderman and while I'd love that honestly I'd just love to see ANY kind of major expansion to the game, even if it was pay to access. No, ESPECIALLY if it was pay to access, as that would give the devs incentive to work on it. Do you hear me devs? I -want- to pay you for new expansions!

    Level cap would be nice to see alongside a new Zone though honestly even if we just got a level raise and we had to grind our way up to 50 or something via already existing content that would at least be SOMETHING TO DO. I haven't been logging into CO much because there is nothing to do but play content I've played a hundred times already on characters who are already level 40 and have impressively modded purples in every slot.

    I cancelled my sub around the start of the month and am now coasting on a few game card codes. When they run out, I'm unlikely to re-up in any way unless I see something new and interesting out of CO. Being a Silver is better than paying for nothing. I really -hate- the idea of dropping my sub, too. I really loved this game. I still do in some ways, but it's a love that I've been all too aware for far too long is not reciprocated. So I've decided upon an exit strategy. I really want to see improvement, but I'm starting to think maybe I should just accept the not-that-graceful glide towards maintenance mode.
  • crypticbuxomcrypticbuxom Posts: 4,621 Arc User
    edited October 2013
    crosschan wrote: »
    Also, The Foundry brings things for the authors too like a Questiontie Tipping System, Reviews, Unlocks, Perks/Titles, and so on which can be earned as an incentive to make things beyond the basics of "It would just be cool to make stuff."

    Not to mention authors promoting and players doing playthroughs of those missions and posting them in places like Youtube for more free advertising.
  • crosschancrosschan Posts: 920 Arc User
    edited October 2013
    I would just like to dip in here for a momment and cast a yes vote for an Alternate Advancement System(Kinda like what NW has with the Feywild Boons but not exactly) and a no vote for a LvL Cap Increase because it's a downward spiral into accomplishing nothing other than people complaining after a few days that they hit it and have to regear again....and then wanting another one...and another one....and another...you get the idea. :wink:
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  • secksegaisecksegai Posts: 1,354 Arc User
    edited October 2013
    crosschan wrote: »
    I would just like to dip in here for a momment and cast a yes vote for an Alternate Advancement System(Kinda like what NW has with the Feywild Boons but not exactly) and a no vote for a LvL Cap Increase because it's a downward spiral into accomplishing nothing other than people complaining after a few days that they hit it and have to regear again....and then wanting another one...and another one....and another...you get the idea. :wink:

    I haven't seen a new zone in over 2 years. I saw new zones in other MMOs within 6 months or less. I saw multiple expansions within 2 year periods, just not here.

    Going back to RoI, there's just not enough here to justify heavy investment, which is why we are seeing the minor fixes that took years versus the big changes we were promised. I remember Grav being touted the first of the Rampage alerts.... yet it's still the only one. I remember Comic series being promised to in effect act as action packs. I don't think whiteout will actually ever see a continuation.

    A lot of us have seen so much potential in this game, but financially its too much of a gamble for them to invest that much into an aging game. This game never had the fanbase or resources of something like WoW. I doubt it even came close to SWG during its hey day. I almost regret the time I've invested here, but then I'm reminded of all the great people I've met along the way.

    At this point I expect the game to cruise along with minimal development until a decision alienates a large enough portion of the customer base that they leave in a mass exodus.
  • lafury001200lafury001200 Posts: 567 Arc User
    edited October 2013
    I think you may have mistaken the 200 hours of development with 200 missions of quality gameplay made by players using the Foundry. Regardless, the invested time put into developing the Foundry was a lot less effort than if they made those 200 missions themselves.

    If CO wants all that content to spring up, they ought to make the Foundry. But anything put into CO now is solely put in to push sales. Foundry missions don't makes sales for some reason? I don't know. It seems that having new, regularly added content for players to play in the game is what pushes sales the most. Cryptic doesn't think that applies to CO, yet does for NWO and STO.

    The stories (imo) in STO are better than average, enjoyed that alot. Maybe it's just me, but the missions and stories in NWO are so well written compared to other games it's not even funny. We need that here.
  • sprime87sprime87 Posts: 1 Arc User
    edited October 2013
    *Ghost of the past warning*

    This is a pretty grim account of Champions Online's current state.

    I'm not sure what makes me sadder, the state of the game right now or hearing about Angel of Caine...

    That's really too bad, because I've been hoping for the past year-and-a-half that it might convince me to give in another chance, sadly it seems ol' Tiga's days as a Superhero will remain on hold.

    I still remember my time in Champions Online quite fondly, even when the future didn't look so bright and I do hope others get that opportunity.

    Also canadascott, I still remember you and I do hope Thundrax will keep on fighting for our future.

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  • shadowzero66shadowzero66 Posts: 331 Arc User
    edited October 2013
    Hold Detroit Remembrance Day on July 23, the anniversary of the Battle of Detroit. On this day, XP, Recognition, and resource rewards for all Destroids are doubled, and you can take a special "Day to Remember" mission to reread the plaques in the Park, complete the Destroid Factory lair, and attend a memorial service in the park (a cutscene with Defender and Biselle saying a few words remembering the tragedy) for five Drifter salvage and a perk.

    This.

    For an event so central to the history of the game's setting, they could do more with it. Such an event seemed like an obvious shoe-in. Plus, it'd be amusing to see Biselle spout more cheesy political one-liners like "Never forget!" and such.

    The fact the Remembrance of Detroit mission exists in the first place was a nice touch. I think the various statues throughout MC were also meant to reflect that. But with On Alert dropping the flavor text on items and the lack of new content that deeply draws from the lore, it seems that Cryptic lost whomever they had that was really fluent in the game's lore a while ago. Radioscience seems to be knowledgeable, so there might still be some hope on that front.
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  • canadascottcanadascott Posts: 1,257 Arc User
    edited October 2013
    Just a word on costs.

    According to Gamasutra, the average salary of people working in the computer game industry in 2011 is about $80,000/year (1). Assuming this boils down to a 40 hour work week (which I hope is more realistic than it was when I was working back in the industry in the 90s), that's an average salary of about $40/hour.

    Now I'm willing to bet that Cryptic salaries are below average, based on some talks I had with the company about five years ago. However, these are just salaries, they don't cover benefits, they don't cover vacation, they don't cover equipment or utility expenses. The rule I was taught back in my producing days is that every employee's cost to the company is about double their salary. Let's be conservative and assume an average cost per employee of $50/hour (and that pretty much means salaries about 30% below industry average, so we're already on the frugal side). That's $2000/week per employee.

    Now, let's assign a team. We're designing a new zone. The team for a 3 month development cycle would probably look like this.

    1 producer (12 weeks): $24000
    2 level designer/writers/scripters (8 weeks): $32000
    2 environment artists (12 weeks): $48000
    2 animators/character designers (12 weeks): $48000
    2 programmers (12 weeks): $48,000
    1 concept/cut scene artist (8 weeks): $16000
    1 sound designer (4 weeks): $8000
    2 QA personnel (8 weeks): $16000 (assuming an entry level salary)
    1 miscellaneous person (marketing, share of sales, share of HR, GMs, 12 weeks): $24000

    Total: $278000

    Should this be taken as gospel? No. Please don't quote these in other threads as definitive data. The sound you're hearing is probably Lordgar and Robobo snickering at the numbers. I could fine tune the numbers further by taking the industry average per position, and there are many possible mitigating factors both positive and negative. But I've produced computer games, albeit in the distant past, and I know enough people currently in the industry that I'm pretty sure that my team numbers aren't wildly exaggerating the needed manpower.

    Even $150,000 is a lot of money, and lowballing your numbers is a good way to get egg on your face -- and go broke really fast.

    The lesson: computer game dev costs are scary. The question that Cryptic has to ask is: how much reward are they going to get when they invest over 200K in a project.

    (1) http://www.gamasutra.com/view/news/167355/
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  • gavinrunebladegavinruneblade Posts: 3,781 Arc User
    edited October 2013
    I think you may have mistaken the 200 hours of development with 200 missions of quality gameplay made by players using the Foundry. Regardless, the invested time put into developing the Foundry was a lot less effort than if they made those 200 missions themselves.
    Certainly could be. I have a notoriously bad memory. Really wish I'd bookmarked the blog post, or that they had search setup for the website.
    If CO wants all that content to spring up, they ought to make the Foundry. But anything put into CO now is solely put in to push sales. Foundry missions don't makes sales for some reason? I don't know. It seems that having new, regularly added content for players to play in the game is what pushes sales the most. Cryptic doesn't think that applies to CO, yet does for NWO and STO.

    The Foundry does make sales. At least the Cryptic COO Craig Zinkievich gave a very long speech saying that it indirectly leads to sales:
    http://www.gdcvault.com/play/1016471/user-generated.content-in-mmos

    Down near the end there's two sections "how do you monetize authors?" and "how do you monetize UGC players?" where he says that you don't monetize the foundry directly, and especially never make an author pay to make a story, but getting people to play means they get attached to the game and user-generated content gets more people playing and more people spending in the store.

    Also, I don't know about neverwinter, but in STO you get dilithium from it and via the exchange a portion of dilithium generated leads to zen sales.
  • beldinbeldin Posts: 1,708 Arc User
    edited October 2013
    crosschan wrote: »
    I would just like to dip in here for a momment and cast a yes vote for an Alternate Advancement System(Kinda like what NW has with the Feywild Boons but not exactly) and a no vote for a LvL Cap Increase because it's a downward spiral into accomplishing nothing other than people complaining after a few days that they hit it and have to regear again....and then wanting another one...and another one....and another...you get the idea. :wink:

    Yeah, a level cap increase in such an alt heavy game would just be horrible. I think i have around 40 lvl 40 characters .. now leveling them all up to 50 and then gearing them all up again ? No thanks.

    jonsills wrote: »
    You're sure it's not COBOL? Or maybe BASIC? :wink:

    Its FORTRAN .. i'm really sure of that :tongue:
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  • jonsillsjonsills Posts: 6,318 Arc User
    edited October 2013
    beldin wrote: »
    Its FORTRAN .. i'm really sure of that :tongue:
    Old-school FORTRAN? Not even FORTRAN-77? Wow...
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  • valoreahvaloreah Posts: 40 Arc User
    edited October 2013
    Why am I encouraged? Aside from reading between the lines on dev rumblings, believe it or not, it's the inclusion of a wing and tail slider. Here's a feature that no one asked for, which everyone likes, that was initiated by someone at Cryptic North. That sort of initiative is the sign of a production team that's having fun and not just going through the motions ? someone in Seattle is passionate enough about this game to enjoy tweaking the derails and experimenting with possibilities, and that's wonderful to see.

    Either that or they're using CO to develop something they want to use in another forthcoming title.
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  • eastgatewidoweastgatewidow Posts: 129 Arc User
    edited October 2013
    Great post Thundrax.

    I too sadly feel resigned to what I feel is the fact that Champions-Online is never going to be fulfilling the potential Jack Emmert teased five years ago.

    Historically Cryptic Studios (under all of its publishers and especially now under Perfect World) have barely scratched the potential in the intellectual property they bought outright from Hero Games and the game has no long-term development plan as far as I can see.
    This is (in my opinion) because PWE/Cryptic do not have CBS on their **** about this title. They own the IP outright so have just sat on their hands with major expansion since Revelations.
    Although I appreciate an effort was made with the aborted adventure-pack and comic-series initiatives - they have all been brushed under the carpet as time showed even that scheduling wasn't possible with the time and resources Champion-Online was being afforded (first under Atari and now under Perfect World Entertainment).

    The fact that I am far more excited about Star Citizen (which is still over two years off) - over this MMO which I invested $323.68 in back at closed beta, have spent a lot of money on via the C-store since, and additionally would also be prepared to spend $15 a month on if only PWE/Cryptic showed some kind of faith in the title - is a sad sad state of affairs.
    This will have and has had repercussions on my consideration of all further Cryptic titles, and as it has done with both STO and NeverWinter. I am just.not.interested.

    There is also the 'elephant in the room' of why is there so little respect for the player-base as was very evident by the fifty players asking the same question of 'where is this game going development-wise' back at the last Ask Cryptic - and Cryptic completely blanking us. Unbelievable.

    I have been gone from this game for over a year now, and every single bit of news released to the website fails to excite me.
    I have the game's official site bookmarked, I check regularly every couple of weeks it appears in-vain. I just don't see the evidence of PWE/Cryptic investing in this title and it saddens me. Such potential utterly squandered through sheer publisher and developer apathy.

    I wish all of you who are holding on for better days the very best of luck, I really really do, with every fibre of my being, but I'm down to my last one-percent of enthusiasm with Cryptic and this title as I have lost my patience with their lack of creativity, enthusiasm and development for the title.

    Good luck Champions!.
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  • dantheiceman1dantheiceman1 Posts: 121 Arc User
    edited October 2013
    Great post Thundrax.

    I too sadly feel resigned to what I feel is the fact that Champions-Online is never going to be fulfilling the potential Jack Emmert teased five years ago.

    Historically Cryptic Studios (under all of its publishers and especially now under Perfect World) have barely scratched the potential in the intellectual property they bought outright from Hero Games and the game has no long-term development plan as far as I can see.
    This is (in my opinion) because PWE/Cryptic do not have CBS on their **** about this title. They own the IP outright so have just sat on their hands with major expansion since Revelations.
    Although I appreciate an effort was made with the aborted adventure-pack and comic-series initiatives - they have all been brushed under the carpet as time showed even that scheduling wasn't possible with the time and resources Champion-Online was being afforded (first under Atari and now under Perfect World Entertainment).

    The fact that I am far more excited about Star Citizen (which is still over two years off) - over this MMO which I invested $323.68 in back at closed beta, have spent a lot of money on via the C-store since, and additionally would also be prepared to spend $15 a month on if only PWE/Cryptic showed some kind of faith in the title - is a sad sad state of affairs.
    This will have and has had repercussions on my consideration of all further Cryptic titles, and as it has done with both STO and NeverWinter. I am just.not.interested.

    There is also the 'elephant in the room' of why is there so little respect for the player-base as was very evident by the fifty players asking the same question of 'where is this game going development-wise' back at the last Ask Cryptic - and Cryptic completely blanking us. Unbelievable.

    I have been gone from this game for over a year now, and every single bit of news released to the website fails to excite me.
    I have the game's official site bookmarked, I check regularly every couple of weeks it appears in-vain. I just don't see the evidence of PWE/Cryptic investing in this title and it saddens me. Such potential utterly squandered through sheer publisher and developer apathy.

    I wish all of you who are holding on for better days the very best of luck, I really really do, with every fibre of my being, but I'm down to my last one-percent of enthusiasm with Cryptic and this title as I have lost my patience with their lack of creativity, enthusiasm and development for the title.

    Good luck Champions!.


    i feel the exact same way, i haven't played this game in over 6 months as well, and i check hoping there is something major in the works, but i also know that deep down its not going to happen, even with a so called new dev team.

    the new alert really annoys me the most considering that it well over a year late, and the person who created it probably isn't even playing anymore, and to me thats a really big slap to the face.

    IF city of titans even gets made i can guarantee you that that a lot of people will be leaving this game for that one.
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  • c3rvand0c3rvand0 Posts: 403 Arc User
    edited October 2013
    As many of you may have noticed, I rarely post anymore, but as always Scott's posts are always worth reading. It is sad that someone with his optimism and passion for the game has been reduced to this. I fully agree with him, but frankly I reached the same conclusion a long time ago and only hope kept me playing. I find it increasingly hard to even bother playing the game, as the best part is character creation. I wish they would just launch the costume creator as a standalone, as then I wouldn't have to face the stagnation of the actual game itself.
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  • ramthananaxramthananax Posts: 128 Arc User
    edited October 2013
    The thing that baffles me and makes me angry is this:

    You developed a game with a very specific genre- so specific, in fact, that there are only two other games in that genre. Sure, times have been tough, but you're hanging in there, and you've got players. Suddenly, your single biggest competitor shuts down. All of that game's players are now, after years of building a community, looking for a new home.

    So what do you do? If you're Cryptic/PWE, apparently, you basically ignore them. You've been given quite literally the biggest gift a company can get- your competitors customers.

    Look at that huge influx of players CO had when COX shut down. Those players had been playing COX for years. But now, how many are still playing CO?

    PWE should have welcomed the refugees with open arms. That was the time to invest in the game, to keep those players playing CO. To make them feel welcome. To give them a new home.

    But that's not what happened. We had, basically, a few posts welcoming the new players to CO. I think there might have been one in-game, minor event, and a brief sale. Honestly, it was so underwhelming that I can't remember what the heck PWE did.

    It's not any surprise that CO is limping- PWE blew it.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2013
    c3rvand0 wrote: »
    I find it increasingly hard to even bother playing the game, as the best part is character creation. I wish they would just launch the costume creator as a standalone, as then I wouldn't have to face the stagnation of the actual game itself.

    You don't have to pay to use the costume creator... so just park a character next to the Tailor and log in when you want to use it?

    Some of the things people say around here are really baffling...

    Oh and I didn't even realize this was a negativity thread, here I thought the OP was all about hope and progress. Silly me ^_^
  • beldinbeldin Posts: 1,708 Arc User
    edited October 2013
    spinnytop wrote: »
    Oh and I didn't even realize this was a negativity thread, here I thought the OP was all about hope and progress. Silly me ^_^

    That even Scott has lost all hope is indeed a very bad sign.
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  • canadascottcanadascott Posts: 1,257 Arc User
    edited October 2013
    beldin wrote: »
    That even Scott has lost all hope is indeed a very bad sign.

    I'm not hopeful about the bigger things that we've wanted for the game for most of its history.

    However, I *am* hopeful that we can still receive a lot of good, little things that can keep the game enjoyable for the people that are still here: new costumes/emotes, new power sets and mini-sets, new events and small lairs, and bug fixes to shore up the code and keep the game operational over the long term, as well as giving it the polish it deserves. My optimism level on that is higher than it's been in quite awhile. Cryptic North seems pretty competent and dedicated so far.

    I'd love for something to happen to give us one more population surge, I don't think it's going to happen. But unless Cryptic collapses, or until a major publisher comes up with a new supers MMO -- and as much as I'd like to see them succeed, the deck's pretty heavily stacked against CoT -- I think CO will be stable at its current level for the duration of its run. I just wish it was more.

    And yes, Star Citizen looks sweet. Chris Roberts is a great guy and I hope he hits it out of the park. Wing Commander's one of my favorite games of all time, and I'm greatly looking forward to getting back behind a joystick again.
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  • beldinbeldin Posts: 1,708 Arc User
    edited October 2013
    Ok, maybe i should have said that you lost most of your hope.

    Its just that this part says so much :
    There will be no Foundry. There will be no new zones. There will be no major nemesis expansion. There will be no end game revision. There will be no new Comic Series or Adventure Packs. There will be no customizable SG bases. There may be Hideout expansions, but that's extremely unlikely. There will be no Lair review. There will be no minizones, like Vibora Bay prelude. There will be no villain side. Millennium City will remain the way it is. There will be no Champions Online 2.

    Yes, I'm in the depressed resignation stage of MMO grieving.
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  • kenpojujitsu3kenpojujitsu3 Posts: 1,320 Arc User
    edited October 2013
    c3rvand0 wrote: »
    As many of you may have noticed, I rarely post anymore, but as always Scott's posts are always worth reading. It is sad that someone with his optimism and passion for the game has been reduced to this. I fully agree with him, but frankly I reached the same conclusion a long time ago and only hope kept me playing. I find it increasingly hard to even bother playing the game, as the best part is character creation. I wish they would just launch the costume creator as a standalone, as then I wouldn't have to face the stagnation of the actual game itself.

    Cervando, you kinda lost me here. You can use an empty character slot to access all of the costume creator functions and content without ever loading into the actual game. Do you mean an "offline" creator?
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  • jerax1011jerax1011 Posts: 966 Arc User
    edited October 2013
    Cervando, you kinda lost me here. You can use an empty character slot to access all of the costume creator functions and content without ever loading into the actual game. Do you mean an "offline" creator?

    I think he means like what SPORE did for it's creator, it's a stand alone program for making looks and creatures. While that does sound kinda neat, I still like to community that I'm friends with and enjoy spending time with. So I'm the same boat as a lot of folks, the shine has worn off, and it's frustrating in how we've been treated, but the recent changes speak of a bit of renewed hope... a potential for the game again, just this time around we are jaded, so Cryptic (hopefully) will keep that in mind along the way.
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    @Aleatha1011 in CO | Keeper of the Cheesecake since Nov. 2011| Bunni BOT is on PRIMUS! | Come check out my deviantart page!
  • nextnametakennextnametaken Posts: 2,212 Arc User
    edited October 2013
    Offline Character editor is exactly what he means.
    He can get that for free from Saints Row III and IV.

    Or from Ubisoft in a Unity 3D powered web browser interface like I suggested CO should do probably more than a year ago. I guess that's "online" though and as hilariously limited as Neverwinter.


    Mixamo Fuze looks like a great outlet for that character creation impulse.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2013
    Time for some tough talk.

    You will not get what you want for christmas. You will not stick to your new years resolutions. Your parents will get divorced. Your best friend will sleep with your girlfriend. Your girlfriend will get pregnant with his kid. You will not marry your girlfriend. Your girlfriend will marry your best friend. You will not get invited to the wedding. You will get drunk at home alone and cry while eating an ice cream flavor you don't even like. Your dog will pee on your living room carpet. Your car will not start tomorrow morning. You will not get a promotion at work. You will lose your job. You will lose your house. Your car will fall off a cliff. Your cat is not your friend. Always be selling.


    I back all of this up with my soul crushing lack of hope for the future, which itself is based off of my lack of hope for the future.

    Sorry Jon, I tried... and failed miserably.
  • gavinrunebladegavinruneblade Posts: 3,781 Arc User
    edited October 2013

    Look at that huge influx of players CO had when COX shut down. Those players had been playing COX for years. But now, how many are still playing CO?

    PWE should have welcomed the refugees with open arms. That was the time to invest in the game, to keep those players playing CO. To make them feel welcome. To give them a new home.

    But that's not what happened. We had, basically, a few posts welcoming the new players to CO. I think there might have been one in-game, minor event, and a brief sale. Honestly, it was so underwhelming that I can't remember what the heck PWE did.

    It's not any surprise that CO is limping- PWE blew it.

    Actually, I felt quite welcomed by the community. Trail Turtle showed up in the CoX chat channel quite a bit to welcome us and help people out. There were quire a few people who knew the CO universe that were great about helping RPrs make or adapt character concepts.

    The people in the build forum were generally patient with all the CoX people being obsessed with "controls are so weak over here" and most of the people I directed to ask in the forums for help with a build got the help they needed.

    There was a double exp weekend right after CoX officially shut down, a couple welcome to CO events, etc.

    Generally, we refugees were the biggest problem. So much grief and angst about "cox was better" all the time. Sure cryptic could have done something more official but in general the CO community said "welcome how can we help you have fun?" and far too many CoX people said "thanks but this game sucks CoX was better" before they even gave it a real chance.

    Some of that was inevitable, CoX shutting down was a huge surprise and people weren't ready, and they weren't looking for a new game they were looking for a CoX clone. Which CO isn't. So, nothing could have made most of them happy.

    Still, I play with a group of friends from CoX here, and another group over in STO, and I touch base regularly with even more in the CoX chat channel. The Cape Radio has had vastly more success here in CO than over in Secret World where it dual broadcasts. No, it's not the hundreds of people who came over at first, but quite a lot of us found a home here.
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