This mission is just the start of the FATAL ERR0R story arc, which will play out over the next month or two. There will be another instance, tracking the hacker to the depths of a supervillain?s hideout, plus a climactic Alert in virtual reality for five-man teams. Both of these will come with a new item release that supports the VR theme ? an addition to the cash shop, something new in the Questionite store, etc.]
If that underlined is a costume- I stay true to my word: $300.00 a month in zen to CO.
Ahem, did I just spot a Bug Spider Blox within the screenshots?
(Link to the BGM that plays in the place that enemy is found in)
That certainly looks like a spider made of blocks, yes.
I'm almost certain it's just reuse of animations and skeletons from other games, but I do appreciate the inclusion of more non-humanoid enemies. The huuuuuuge dominance of bipedal weirdo enemies that are constantly cracking their knuckles all over the place was an issue I've had with both CoX and this game.
That certainly looks like a spider made of blocks, yes.
I'm almost certain it's just reuse of animations and skeletons from other games, but I do appreciate the inclusion of more non-humanoid enemies. The huuuuuuge dominance of bipedal weirdo enemies that are constantly cracking their knuckles all over the place was an issue I've had with both CoX and this game.
I also think it's an issue with Neverwinter, which has to date lacked some of D&D's more fantastical creatures. I know Foundry authors would love a wider assortment of creatures for wilderness encounters.
That certainly looks like a spider made of blocks, yes.
I'm almost certain it's just reuse of animations and skeletons from other games, but I do appreciate the inclusion of more non-humanoid enemies. The huuuuuuge dominance of bipedal weirdo enemies that are constantly cracking their knuckles all over the place was an issue I've had with both CoX and this game.
It's worth noting that that particular enemy isn't the final visual. The dev team went back and made it more menacing after I took that screen. The final version should be up in the playtest today.
Erm... I fail at this: What time is this in Eastern Standard US time? I should actually be able to make this playtest! (oddly I don't have work this evening)
Erm... I fail at this: What time is this in Eastern Standard US time? I should actually be able to make this playtest! (oddly I don't have work this evening)
I hope you guys dont make this "fun looking" story arc like sky command alert (a fail) And before sending it to live make sure you fix the bugs because WE ALREADY HAVE ENOUGH BUGS TO DEAL WITH ON THE LIVE THANKS TO YOU GUYS.
I just hope it give a higher chance to get the Socrates Become, I already spent enough to open up to 200 and all I got was a pair of boots and nothing else....no more boxes EVER!!
[SIGPIC][/SIGPIC] Always move forward, even if it's one step at a time..
Hmm. I've poked LordGar about this, but in the meantime, you may be able to get in by having someone else share the mission. Thanks for catching this, folks.
Ok, i tought the corruption processes would be seen... corrupting the others? I had the impression the virtual space would be seen as a more conturbated one, with processes fighting each other and the corruptors spreading the... well, corruption. I was thrilled to fight a virtual blood moon.
Suggestions?
I tought there would be a corruption debuff to the characters digital form, limiting the heal, the damage and the speed of the chars, as they took damage from the enemy programs.
I think the healthy socrates processes would be "infected" and turned against the players and other processes, like bloodmoon script of undead spreading.
If you have enough corruption stacks, you will become a corruptor yourself.
meh...
I want foundry stuff for champions.
Ironclad typing in all caps, Sapphire typing in txt spk, and Defender typing in walls of text were all nice little touches I think.
The voice acting for Dr. Silverback is solid. I'd dare say it's good. Especially when compared to most of the work in the rest of CO.
The unskippable cutscenes are preciously short.
No convoluted gimmicks on the last boss. Some may not like that it's straightforward, but I prefer this to the alternatives I've seen insofar.
For things I didn't like...Well, it's really just one glaring thing insofar. I'm not sure who it is, but it seems that the person behind the level design in most of CO and STO's instances is still at it. By that, I mean the conspicuously long, barren hallways that have absolutely no reason for being so long or so prevalent. Just stick with a shorter instance, seriously.
Though, it's lampshaded here by populating it with some fluff and the occasional hidden enemy to stall you from just blowing through it on a travel power.
I wonder if some of the information I noticed when going back through the truncated lore thread in the PnP section of the forums would indicate who the actual final boss of this event could be...after reading an entry there I'm having to change my hypothesis as to which technological villain could be the culprit....I no longer think its Mechanon...After reading about a certain corporation's involvement with a certain super villain I have a feeling I now know which previously unseen in the game....if my hypothesis is correct it's... :eek:... let go of me I wasn't going to tell them...seriously TT you can give me back my keyboard now...:biggrin:
I didn't even get the Q, after beating the boss it popped me out so all i got was a small amount of money at the end.
You have to return to a SOCRATES terminal after exiting the mission instance to complete the mission and collect your Q.
Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
You have to return to a SOCRATES terminal after exiting the mission instance to complete the mission and collect your Q.
And there was no sign of costume pieces as advertised on the Massively site?
"The cyberspace excursion will take place in a group instance ideal for two to three players, and players of any level can get in on the action thanks to enemy level scaling. Players who successfully stand in defense of SOCRATES will be rewarded in meatspace with snazzy new virtual-reality-themed costume pieces."
And there was no sign of costume pieces as advertised on the Massively site?
"The cyberspace excursion will take place in a group instance ideal for two to three players, and players of any level can get in on the action thanks to enemy level scaling. Players who successfully stand in defense of SOCRATES will be rewarded in meatspace with snazzy new virtual-reality-themed costume pieces."
Cause that's what I read.
The cash and costume bits are awarded at the end of the final cutscene. (Thankfully, they don't drop from the boss, because the cutscene starts before you can loot him.) You only have to visit SOCRATES for the Q and the mission log.
Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
The cash and costume bits are awarded at the end of the final cutscene. (Thankfully, they don't drop from the boss, because the cutscene starts before you can loot him.) You only have to visit SOCRATES for the Q and the mission log.
These pieces have already been released through the recent lockbox. Would they really give folks the opportunity to get these pieces by just doing the mission? If so, I foresee that a lot of folks who already dished out lots of zen and Q for these parts will be, quite rightly, miffed.
If we were really meant to be testing this mission, it would be available more than once a day, regardless of how it's going to be released on Live. That would actually give us the opportunity to figure out what's a bug and what's actually meant to be there, before we report what we think might be an issue.
But that's all academic really, isn't it? Because we're not actually meant to be testing anything. The "test" part is just figurative.
"I would be curious of your circles because I know I've never heard of you." - championshewolf
Comments
If that underlined is a costume- I stay true to my word: $300.00 a month in zen to CO.
Costume pack man, gotta keep the words consistent, or we'll get another $15 dollar vibrating helmet vehicle bundle. <_<
Deliciously nutritious!
(Link to the BGM that plays in the place that enemy is found in)
[SIGPIC][/SIGPIC]
...the ultimate Contrast Moe (or not).
That certainly looks like a spider made of blocks, yes.
I'm almost certain it's just reuse of animations and skeletons from other games, but I do appreciate the inclusion of more non-humanoid enemies. The huuuuuuge dominance of bipedal weirdo enemies that are constantly cracking their knuckles all over the place was an issue I've had with both CoX and this game.
I also think it's an issue with Neverwinter, which has to date lacked some of D&D's more fantastical creatures. I know Foundry authors would love a wider assortment of creatures for wilderness encounters.
Still, looking forward to testing this.
That could make a cool villain trap. Drown in my swimming pool of death jello, hero!
It's worth noting that that particular enemy isn't the final visual. The dev team went back and made it more menacing after I took that screen. The final version should be up in the playtest today.
"All systems are in the green" He's had a voice before.
Consolidate the currencies! (Please!)
Does your Champion have a theme song? (share it!)
Got a funny in-game screenshot? (share it!)
Please fix the Overdrive energy unlock! (Should help promote thematic build diversity!)
I'm Eastern time too. Just add 3 hours.
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
Huh, didn't know that... erps.
I would guess that it's a daily mission, just like the first few missions in the previous events. You should be able to do it again tomorrow.
@flamingbunnyman in game. Formerly @Roderick in City of Heroes.
Fatal Err0r
Couldn't have named it better.
FATAL ERR0R: Telepathy.
Lmao.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Well, who knew? TT is an ERPer :eek:
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
Suggestions?
I tought there would be a corruption debuff to the characters digital form, limiting the heal, the damage and the speed of the chars, as they took damage from the enemy programs.
I think the healthy socrates processes would be "infected" and turned against the players and other processes, like bloodmoon script of undead spreading.
If you have enough corruption stacks, you will become a corruptor yourself.
meh...
I want foundry stuff for champions.
Best damn marketing trick ever.
Just goes unnoticed because of the damn negavite playerbase.
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
Warning: Spoilers Ahead if you even care.
Things I liked:
For things I didn't like...Well, it's really just one glaring thing insofar. I'm not sure who it is, but it seems that the person behind the level design in most of CO and STO's instances is still at it. By that, I mean the conspicuously long, barren hallways that have absolutely no reason for being so long or so prevalent. Just stick with a shorter instance, seriously.
Though, it's lampshaded here by populating it with some fluff and the occasional hidden enemy to stall you from just blowing through it on a travel power.
I didn't even get the Q, after beating the boss it popped me out so all i got was a small amount of money at the end.
You have to return to a SOCRATES terminal after exiting the mission instance to complete the mission and collect your Q.
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
And there was no sign of costume pieces as advertised on the Massively site?
"The cyberspace excursion will take place in a group instance ideal for two to three players, and players of any level can get in on the action thanks to enemy level scaling. Players who successfully stand in defense of SOCRATES will be rewarded in meatspace with snazzy new virtual-reality-themed costume pieces."
Cause that's what I read.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
The cash and costume bits are awarded at the end of the final cutscene. (Thankfully, they don't drop from the boss, because the cutscene starts before you can loot him.) You only have to visit SOCRATES for the Q and the mission log.
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
Thanks for that response
Any idea what these costume pieces are exactly?
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
Page 12.
And
http://co-forum.perfectworld.com/showpost.php?p=3388021&postcount=30
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
These pieces have already been released through the recent lockbox. Would they really give folks the opportunity to get these pieces by just doing the mission? If so, I foresee that a lot of folks who already dished out lots of zen and Q for these parts will be, quite rightly, miffed.
Thanks for that link.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
But that's all academic really, isn't it? Because we're not actually meant to be testing anything. The "test" part is just figurative.