(My character has no powers except for martial arts and weapons training (non-military). I'll list his equipment though!
1 maglite flashlight
1 9mm Browning HP
2 spare clips of ammo
1 length of rope and attached hook *thirty feet*
4 energy bars
1 hunting knife, seven inch blade
Objections?)
Martial arts weapons training grants you the Improved Unarmed Combat feat (Allows you to deal normal damage if you wish without penalty with unarmed attacks).
Going with the d20 modern 9mm Browning; by DM fiat I'll say it's the 3s variant. 2d6 piercing, 30 foot range increments, 13 round box clip.
I regard the dwarf skeleton, eying it and looking for what might have caused the dwarf's death, though I suspect another trap. I advance cautiously again.
*roll* 14 plus the circumstance bonus, 16. I attempt to move forward another twenty feet.
Alright, on a 16, your Heal check isn't really necessary- judging by the huge rent in his tabbard and the torn open links in his mail near the ground, it looks as though he bled out from a massive torso wound, and given that there's not much left but bones, it occurs to you that much of the dust in here is probably desiccated dwarf. If he was trying to get to the door he's leaning up against, good for him. If he was trying to get through the door, well, his efforts weren't quite successful.
Alright, on a 16, your Heal check isn't really necessary- judging by the huge rent in his tabbard and the torn open links in his mail near the ground, it looks as though he bled out from a massive torso wound, and given that there's not much left but bones, it occurs to you that much of the dust in here is probably desiccated dwarf. If he was trying to get to the door he's leaning up against, good for him. If he was trying to get through the door, well, his efforts weren't quite successful.
((Thank you))
I wince slightly, guessing that something pretty nasty had slashed at the dwarf judging from the damage to his armor and tabard, but time and decay have denied me the chance to verify this. Oh well, nothing for it, but the door catches my curiosity and I advance the remaining distance towards it. I examine the door for its opening mechanism and any kind of traps. I'm no expert in setting or finding traps, but I have some experience in them.
I wince slightly, guessing that something pretty nasty had slashed at the dwarf judging from the damage to his armor and tabard, but time and decay have denied me the chance to verify this. Oh well, nothing for it, but the door catches my curiosity and I advance the remaining distance towards it. I examine the door for its opening mechanism and any kind of traps. I'm no expert in setting or finding traps, but I have some experience in them.
*rolls for checking for traps* 10
The doorknob is old, and slightly off from ninety degrees relative to the door itself. A discoloration in the doorknob catches your eyes, but after a moment of closer perusal you realize it's just the age of the thing. You're no expert at trap finding and dismantling, though. It'd be great if Eaingsoup were here, as it appears to be his thing, but he's still paralyzed back at the entrance to the hallway, staring at the corpse of a clone in abject shock. He might need a doctor but he doesn't appear to be any sort of useful until he moves again.
Edit: You don't believe the door to be trapped. You can't find anything to indicate it.
The doorknob is old, and slightly off from ninety degrees relative to the door itself. A discoloration in the doorknob catches your eyes, but after a moment of closer perusal you realize it's just the age of the thing. You're no expert at trap finding and dismantling, though. It'd be great if Eaingsoup were here, as it appears to be his thing, but he's still paralyzed back at the entrance to the hallway, staring at the corpse of a clone in abject shock. He might need a doctor but he doesn't appear to be any sort of useful until he moves again.
I still eye the old door with great distrust and paranoia, knowing just because I can't find an obvious trap it isn't there. Cursing Eaing for his inability to deal with being 1/3 dead, I instead decide to step just right of the door at an angle and raise my flashlight at it. Then, I left and throw my booted foot at the door in a hard front kick, confident in my strength to deal with the aged thing. I'm trying to stand just out of the door's opening so I avoid any traps aimed at someone who'd be opening the door directly in front of them.
I still eye the old door with great distrust and paranoia, knowing just because I can't find an obvious trap it isn't there. Cursing Eaing for his inability to deal with being 1/3 dead, I instead decide to step just right of the door at an angle and raise my flashlight at it. Then, I left and throw my booted foot at the door in a hard front kick, confident in my strength to deal with the aged thing. I'm trying to stand just out of the door's opening so I avoid any traps aimed at someone who'd be opening the door directly in front of them.
Heaving a decent kick at the door yields a satisfying crunch. The wood may have been pretty solid at one point, but now it's kind of brittle. A nice, vertical crack appears from about half way up the door and reaches all the way up to the frame. From the crack, a jagged splinter of wood juts out about eight inches. By your guess, another kick might just do it.
Heaving a decent kick at the door yields a satisfying crunch. The wood may have been pretty solid at one point, but now it's kind of brittle. A nice, vertical crack appears from about half way up the door and reaches all the way up to the frame. From the crack, a jagged splinter of wood juts out about eight inches. By your guess, another kick might just do it.
I steady my stance once more and, deciding one more kick better do the job, spin on one foot and launch out a side-kick at the door again, trying to time it so I can kick and then back away from the door since my doing this could get accidentally cause me to get in front of it.
I'm not one 3rd dead. not according to the GM's description of my duplication power.
Nope, you are quite correct, your max hit points right now are 9 for you, any clones you make reduce your max by 1, and they have 5 hit points when created. Your normal max is 10. I'm assuming you've reabsorbed your other clones at this point, otherwise your current max is 7.
Incidentally, Sfcody, I'm setting your max hit points at 8, given you are (nominally) a ranged combatant.
I steady my stance once more and, deciding one more kick better do the job, spin on one foot and launch out a side-kick at the door again, trying to time it so I can kick and then back away from the door since my doing this could get accidentally cause me to get in front of it.
With a good solid strike at a slightly better angle- the door was partially bowed inward, now, although you didn't quite realize it at the time- the upper half of the door crashes inwards, although not completely detached from the lower half of the door. The lower half is still hanging by a now thoroughly abused hinge that looks like its better days were somewhere around the time your grandparents were dating, but it holds on like a trooper. The reek of stale air wafts over you; fortitude save please. Your bonus is +3(2 base, 1 con).
With a good solid strike at a slightly better angle- the door was partially bowed inward, now, although you didn't quite realize it at the time- the upper half of the door crashes inwards, although not completely detached from the lower half of the door. The lower half is still hanging by a now thoroughly abused hinge that looks like its better days were somewhere around the time your grandparents were dating, but it holds on like a trooper. The reek of stale air wafts over you; fortitude save please. Your bonus is +3(2 base, 1 con).
*roll* 11+3=14
I start to nod in satisfaction, but pause as the odor hits me.
I start to nod in satisfaction, but pause as the odor hits me.
You manage to lock down your lungs and stumble back from the door before you inhale too much of the air; air like that can be horribly poisonous. The small amount that got in your lungs apparently does you no harm, however, and after a bit of fanning the air starts to freshen up- if you can call the transition from "cerberus's used pooper-scooper" to "the devil's moth-chewed (but relatively clean) underwear" freshening in any way. You think it's fairly safe to breathe, after a couple minutes.
I'm enjoying this, but I'm fighting an upper respiratory infection and am exhausted. I think I'll call it a night. Sorry I couldn't finish the crawl for you, sfcody.
I'm enjoying this, but I'm fighting an upper respiratory infection and am exhausted. I think I'll call it a night. Sorry I couldn't finish the crawl for you, sfcody.
It's cool, dude (or dudette). Go get some sleep. Sleep tight!
God damnit.. With all of these error's and all the sudden server crashes and all that I am really starting to consider finding a new place for roleplay. They really need to get their act's together. I am starting to think that the ones fixing the server and so on is a bunch of trained monkeys.
Three weekends in a row and I can't play the game. Someone explain how you run a game, expect people to pay for it, and then have it crash every weekend. Does not look good for Neverwinter. Spread the word. Reminds me of Star Wars Galaxies.
And once again, the server is down. I dont think i will extend my subscription after this month. Anyone have any suggestions on good, reliable games?
Kitty
And once again, the server is down. I dont think i will extend my subscription after this month. Anyone have any suggestions on good, reliable games?
Kitty
Guild Wars 2 has not, since I've been playing, had this problem.
DCUO isn't a good 'RP' game and it doesn't have a lot of customizing options, but at least they pay attention to it.
Secret World is OK.
Generally, anything that doesn't have 'Cryptic' written on it should be reliable.
Comments
Martial arts weapons training grants you the Improved Unarmed Combat feat (Allows you to deal normal damage if you wish without penalty with unarmed attacks).
Going with the d20 modern 9mm Browning; by DM fiat I'll say it's the 3s variant. 2d6 piercing, 30 foot range increments, 13 round box clip.
Alright, on a 16, your Heal check isn't really necessary- judging by the huge rent in his tabbard and the torn open links in his mail near the ground, it looks as though he bled out from a massive torso wound, and given that there's not much left but bones, it occurs to you that much of the dust in here is probably desiccated dwarf. If he was trying to get to the door he's leaning up against, good for him. If he was trying to get through the door, well, his efforts weren't quite successful.
((Thank you))
I wince slightly, guessing that something pretty nasty had slashed at the dwarf judging from the damage to his armor and tabard, but time and decay have denied me the chance to verify this. Oh well, nothing for it, but the door catches my curiosity and I advance the remaining distance towards it. I examine the door for its opening mechanism and any kind of traps. I'm no expert in setting or finding traps, but I have some experience in them.
*rolls for checking for traps* 10
The doorknob is old, and slightly off from ninety degrees relative to the door itself. A discoloration in the doorknob catches your eyes, but after a moment of closer perusal you realize it's just the age of the thing. You're no expert at trap finding and dismantling, though. It'd be great if Eaingsoup were here, as it appears to be his thing, but he's still paralyzed back at the entrance to the hallway, staring at the corpse of a clone in abject shock. He might need a doctor but he doesn't appear to be any sort of useful until he moves again.
Edit: You don't believe the door to be trapped. You can't find anything to indicate it.
I still eye the old door with great distrust and paranoia, knowing just because I can't find an obvious trap it isn't there. Cursing Eaing for his inability to deal with being 1/3 dead, I instead decide to step just right of the door at an angle and raise my flashlight at it. Then, I left and throw my booted foot at the door in a hard front kick, confident in my strength to deal with the aged thing. I'm trying to stand just out of the door's opening so I avoid any traps aimed at someone who'd be opening the door directly in front of them.
Heaving a decent kick at the door yields a satisfying crunch. The wood may have been pretty solid at one point, but now it's kind of brittle. A nice, vertical crack appears from about half way up the door and reaches all the way up to the frame. From the crack, a jagged splinter of wood juts out about eight inches. By your guess, another kick might just do it.
I steady my stance once more and, deciding one more kick better do the job, spin on one foot and launch out a side-kick at the door again, trying to time it so I can kick and then back away from the door since my doing this could get accidentally cause me to get in front of it.
Nope, you are quite correct, your max hit points right now are 9 for you, any clones you make reduce your max by 1, and they have 5 hit points when created. Your normal max is 10. I'm assuming you've reabsorbed your other clones at this point, otherwise your current max is 7.
Incidentally, Sfcody, I'm setting your max hit points at 8, given you are (nominally) a ranged combatant.
With a good solid strike at a slightly better angle- the door was partially bowed inward, now, although you didn't quite realize it at the time- the upper half of the door crashes inwards, although not completely detached from the lower half of the door. The lower half is still hanging by a now thoroughly abused hinge that looks like its better days were somewhere around the time your grandparents were dating, but it holds on like a trooper. The reek of stale air wafts over you; fortitude save please. Your bonus is +3(2 base, 1 con).
*roll* 11+3=14
I start to nod in satisfaction, but pause as the odor hits me.
You manage to lock down your lungs and stumble back from the door before you inhale too much of the air; air like that can be horribly poisonous. The small amount that got in your lungs apparently does you no harm, however, and after a bit of fanning the air starts to freshen up- if you can call the transition from "cerberus's used pooper-scooper" to "the devil's moth-chewed (but relatively clean) underwear" freshening in any way. You think it's fairly safe to breathe, after a couple minutes.
It's cool, dude (or dudette). Go get some sleep. Sleep tight!
You too, bro.
look into the fact that the game is increasingly glitching out peoples USB ports, causing their
mouses to become unread. This is a common thing. Myself and many people experience it
quite a bit during any given session.
Not once?
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Agreed! Although considering how bugged CO is, maybe we'd be lucky if they left it off
you mean network engineers that don't live in an Ivory Tower, because right now that's what it seems like they have.
STO Open Beta member since 2010.
Seriously...
I just renewed my subscription for... Apparently nothing!?
Kitty
DCUO isn't a good 'RP' game and it doesn't have a lot of customizing options, but at least they pay attention to it.
Secret World is OK.
Generally, anything that doesn't have 'Cryptic' written on it should be reliable.
Think it might be down for a while, this time, though. Longest downtime all day.