http://worldsojourner.wordpress.com/2013/02/13/champions-online-exploit-opening-calculator-beta/
So I got tired of calculating Exploit Opening vs. Sixth Sense manually and risking a ton of errors with all the brackets involved.
The three ranks of Follow Through and a no-brainer, but the last 2 Tier 2 points aren't as obvious, so this calculator tells you where to put them.
If anyone runs a Primary Ego character and has parsed these two specs before, help me check if the numbers are correct.
It was done in Flash because Wordpress.com doesn't support Javascript
Comments
Exploit Opening seems to always come out on top not matter what combination I put in.
My 40s: Munitions, Electricity, TK Blades, Gadgeteering DPS
Other toons: Fire, Heavy Weapons Tank, Dual Blades, Fightning Claws, AoRP Support, Bestial Supernatural, Archery,
TK Ranged, Infernal Tank, Ice DPS, Laser Sword, Heavy Weapons DPS
My build directory (work in progress)
Guide list
Freeform Builds
In loving memory of AngelofCaine.
Just messing around with it plugging in all kinds of numbers, and Sixth Sense would pull ahead if it gave 6.5+ crit chance (fluctuates based on the other input values, but never below 6.5). Which would require over 500 total Secondary Super stat values at 2/3, or ~340 total SSS value at 3/3. (See here, from MechaTeddy's sticky thread) I plugged in all kinds of numbers into the calculator in the other slots too, just to see and it was consistant.
Now, I'm not sure how that relates compared to parses (since I don't really care enough about min/maxing to use one). But the difference of ~3% give or take seems to be negligible enough that it doesn't really matter which one you chose. Numbers wise EO is better, but just barely. Not worth a RetCon over imo.
My 40s: Munitions, Electricity, TK Blades, Gadgeteering DPS
Other toons: Fire, Heavy Weapons Tank, Dual Blades, Fightning Claws, AoRP Support, Bestial Supernatural, Archery,
TK Ranged, Infernal Tank, Ice DPS, Laser Sword, Heavy Weapons DPS
Just as a guideline for everyone, EO peaks at a 7.5% crit chance boost when your total crit chance averages to 50%. As your crit chance goes up or down from 50% the boost from EO decreases. At 40/60 you get 7.2%, at 25/75 you get 5.6%, etc.
For most builds EO will win by about 2%. The exception being SSS Con (big) and Ego Surge with nimble mind on a short cooldown. This can be enough to tip the numbers.
Keep in mind that EO does not help crit heals but it's definitely an under-appreciated spec.
If it's the latter, and you're playing a freeform, you're getting less than a 10% bonus to damage from that 30% bonus at level 40.
Time to test with sniper rifle! :J
Okay tested it out:
I have 114.4% severity, not using a passive or any damage boosts, this is just from ranged stance and stats/specs. So at rank 2, my bonus from EO should be 34.32% damage increase on a non-crit.
Sniper rifle base, no crit, no EO up: [16:26] [Combat (Self)] Your Sniper Rifle deals 2919 (3211) Piercing Damage to Test Dummy.
Sniper rifle base, crit: [16:29] [Combat (Self)] Your Sniper Rifle deals 6261 (6887) Piercing Damage to Test Dummy.
Sniper Rifle base, no crit, EO up: [16:31] [Combat (Self)] Your Sniper Rifle deals 3795 (4175) Piercing Damage to Test Dummy.
34.32% of 3211 is 1102 so I should be getting 4313 with EO active.
In predictable cryptic math fashion, the numbers come out wrong in practice! YAY!
Update: It's the strike of the badly worded tooltips again! The spec says : "Whenever you Critically Strike a foe, your next non-Critical Strike deals additional damage equal to 30% of your Critical Severity."
In reality it means "Whenever you Critically Strike a foe, your next non-Critical Strike deals additional damage equal to 30% Critical Severity."
Your actual critical severity score has absolutely nothing to do with the calculation of the spec.
So hey, if you have less than 100% severity, this is the spec for you. If you have greater than 100% severity, this spec will actually do less than advertised and depending on your Crit Chance would lower your DPS overall if sixth sense is pushing you far above the soft cap on Crit chance (greater than 40%).
Snark never dies.
My build directory (work in progress)
Guide list
Freeform Builds
In loving memory of AngelofCaine.
:eek:
My Ego builds always hovered very close to 100% severity, no wonder I never noticed that!
Sounds like I'll have to do another field for crit severity. After posting, I had half a mind to throw attack damage, defense penetration and target defense fields too. Then it'd work for comparing all spec trees
Updated. It's now a damage calculator. I took out the second column, but comparison should still be easy enough.
Link is in the first post.
Todo: Add a "Clear" button
Does Exploit Opening affect heals?
Edit: found the answer above.
It does best at 50% crit including conditional bonuses. Too little and it doesn't proc enough. Too often and the successive crits waste Exploit Openings. Whether its best is better than Sixth Sense depends on build.
The Active Offense also throws it off. The usual case is that during the AO's downtime, Exploit Opening could be better, but when the AO is up and sends your crit to 85%, you crit too often to get any non-crits in.
Great information! Thank you for sharing and spending 50g to test it myself, it seems to be a slight bonus (@ 127% severity on Alyssa).
I should also point out it depends on your superstats choices and what active offense you are using with what advantages (i.e.: Ego Surge + Nimble Mind with high CON --versus-- Aggressor and Enrage stacks)
I'm sorry if I offended you in that other topic SanguineViper.
Consolidate the currencies! (Please!)
Does your Champion have a theme song? (share it!)
Got a funny in-game screenshot? (share it!)
Please fix the Overdrive energy unlock! (Should help promote thematic build diversity!)