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Maintenance, January 24 [Complete]

trailturtletrailturtle Posts: 5,496 Perfect World Employee
edited February 2013 in Super News Network
We're going to be having maintenance tomorrow (Thursday) for a number of elements. Most of them will be backend and shouldn't impact you, aside from the length of the maintenance.

This patch is going to introduce three new in-game things, though. Make sure to hop on CO as soon as maintenance is complete, because this is the start of our Lemurian Invasion mega-event!

*Start investigating the invasion with a one-time mission from Julie Morgan, in Renaissance Center.

*Continue investigating with a daily mission, available from the UNTIL agent standing next to her.

*We're adding the new Widow grav bike to the Drifter exchange.

(Stay tuned for a full blog post previewing these new additions.)


Maintenance will begin at 6 AM PST and will run until around 11 AM PST. To avoid any possible complications with maintenance, the missions will begin starting at noon PST.
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  • gerberatetragerberatetra Posts: 821 Arc User
    edited January 2013
    Any idea how much the Widow will cost?

    [ie I don't want to assume the PTS price will stay]


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  • hyperstrikecohhyperstrikecoh Posts: 472 Arc User
    edited January 2013
    So.

    Instead of putting it in the STORE...where people can give Cryptic/PWE REAL MONEY for it, it's going into the Drifter Store, that can ONLY be gotten by unlocking lockboxes and hoping for the best...

    IDFP.jpg
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited January 2013
    Because they don't want our money, it's been quite clear for few years now...
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  • chuckwolfchuckwolf Posts: 274 Arc User
    edited January 2013
    flyingfinn wrote: »
    Because they don't want our money, it's been quite clear for few years now...

    Actually they do. Whether players get keys through spending in game resources, or use questionite to convert to zen. Somebody still either had to buy the keys or buy the zen to sell to those players, and they make a dollar on every key sold.
    @Powerblast in game
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited January 2013
    And that was not what i meant.
    If you really want to know, i or any other people haven't spend single dollar to the 5 keys i can use open Boxes every month. And you can get free Zen out of Peanut Labs queries. So there's plenty of somebodies who don't spend a single dollar for this, so "they" don't make a dollar every key sold.
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  • fentonatorfentonator Posts: 48 Arc User
    edited January 2013
    The still get value for it, however -- whether that value is money or PR or something else (I don't know the terms of their contract with PeanutLabs, but no giveaway by a corporation is purely for charity).

    But then, there are some of us who simply flat-out refuse to play the lockbox game. I own a vehicle for amusement sake. One from the Z-store. If I ever get one from the D-store it will be strictly and solely because I have purchased everything else I could want from the D-store first, after earning the salvage in-game.

    If it works for Cryptic/PWE, well, great, that means my LTS isn't going down the drain. I'm fine with that. I'm even perfectly fine with grab bags as long as they aren't the only way to get certain items -- they make great contest prizes, for example.

    But I didn't gamble when I went to Vegas, and I'm sure as heck not going to gamble on a game that could easily be rigged without anyone (even *within* Cryptic/PWE) knowing about it, and which doesn't have any published odds on the payouts.
  • twg042370twg042370 Posts: 592 Arc User
    edited January 2013
    fentonator wrote: »
    But I didn't gamble when I went to Vegas...

    Its better to spend your money on the hookers and blow.


    From what I've heard.

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  • xcaligaxxcaligax Posts: 1,096 Arc User
    edited January 2013
    Any idea how much the Widow will cost?

    [ie I don't want to assume the PTS price will stay]

    Assume so. 200 Drifter salvage for the top tier vehicles is standard.
  • theravenforcetheravenforce Posts: 7,136 Arc User
    edited January 2013
    xcaligax wrote: »
    Assume so. 200 Drifter salvage for the top tier vehicles is standard.

    This, which is why I saved up :p
  • theravenforcetheravenforce Posts: 7,136 Arc User
    edited January 2013
    Am I right in thinking that NONE of the missions for the event will be granting Drifter's Salvage? If so then...wow...Widow might just be the most sought after bike, with perhaps, Hawk/Raptor being in second/third place lol
  • bioshrikebioshrike Posts: 5,491 Arc User
    edited January 2013
    Devs,
    I really appreciate all the hard work you put into these vehicles, but I do not plan on ever buying any because I want to play *my* character. I take pride in my characters' builds, and having them taken away through use of a vehicle is counter to what I want out of CO.

    Here's my suggestion: Use the assets you've already created for the vehicles, and create a range of super tricked-out hoverboards and jetpacks. Just go crazy with the various ways you could cobble vehicle parts together into something you could stick on a character's back or that they could stand on to ride. The hoverboards could be sold as regular TP skins, and the backpacks could be "jetpack costume set #2", (they'd have to interact w/ the jetpack TP of course).

    Heck you could even take the various cannons and weapons from the vehicles and hook them up as regular character powers - have the gun barrel appear on the character's arm or shoulder when they fire...
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  • cybersoldier1981cybersoldier1981 Posts: 2,501 Arc User
    edited January 2013
    bioshrike wrote: »
    Devs,
    I really appreciate all the hard work you put into these vehicles, but I do not plan on ever buying any because I want to play *my* character. I take pride in my characters' builds, and having them taken away through use of a vehicle is counter to what I want out of CO.

    I"m not sure if this game revolves around you and your character builds and concepts. Also, try as hard as I can- I can't seem to find the part of CO that forces you to own a vehicle. Maybe I missed something.
  • slowecsl4pweslowecsl4pwe Posts: 221 Arc User
    edited January 2013
    Here's my suggestion: Use the assets you've already created for the vehicles, and create a range of super tricked-out hoverboards and jetpacks. Just go crazy with the various ways you could cobble vehicle parts together into something you could stick on a character's back or that they could stand on to ride. The hoverboards could be sold as regular TP skins, and the backpacks could be "jetpack costume set #2", (they'd have to interact w/ the jetpack TP of course).

    Heck you could even take the various cannons and weapons from the vehicles and hook them up as regular character powers - have the gun barrel appear on the character's arm or shoulder when they fire...

    Before they go crazy churning out any new travel powers, they should look at issues with the current ones. I have already submitted bug reports multiple times on the Ninja Leaf travel power.

    Has anyone else used this one and run into the problem of it working properly? On the first initiation of it, it works fine just like teleportation, but subsequent uses when flying result in a constant downward fall even if you are traveling straight up in the air until finally you are at ground level?
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  • kenpojujitsu3kenpojujitsu3 Posts: 1,320 Arc User
    edited January 2013
    I"m not sure if this game revolves around you and your character builds and concepts. Also, try as hard as I can- I can't seem to find the part of CO that forces you to own a vehicle. Maybe I missed something.

    Not a big deal since it's easy to do but you missed the first word in bioshrike's post...
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  • herodad1herodad1 Posts: 270 Arc User
    edited January 2013
    alittle harsh there Cybersoldier...dont you think? yeah....nothing revolves around any one person in Champions .... he was just saying his mind. an idea alot of people feel. everyone appreciates the lengths they go through to give us new things for the game but... i'd rather see them steer back to the characters more too. :wink: when ideas are given but no one feels like their ideas and suggestions arent being heard...there goes the interest and that mighty dollar.AS far as comment relpies.... lets all keep things positive in life. worlds overflowing with negative. :smile:
  • kenpojujitsu3kenpojujitsu3 Posts: 1,320 Arc User
    edited January 2013
    So.

    Instead of putting it in the STORE...where people can give Cryptic/PWE REAL MONEY for it, it's going into the Drifter Store, that can ONLY be gotten by unlocking lockboxes and hoping for the best...

    I'm with you. I haven't spent any money here in quite some time for no other reason than I can't just spend money for the stuff I'd like to use like I used to be able to. I have to spend money for the "chance" to get the extras I want and I'm just not that kind of buyer.
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited January 2013
    Many, many CO players buy and use keys. Enough keys are used that they have become the high-end currency for silver players.

    I hate the gamble-boxes, and I especially hate gamble-for-gamble (legacy items). But the average CO players isn't like most of us here on the forum.
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  • menotrpamenotrpa Posts: 165 Arc User
    edited January 2013
    drifter salvage so
    lock boxes again?.....
    hello to dissapointment


  • thompkinsthompkins Posts: 36 Arc User
    edited January 2013
    menotrpa wrote: »
    drifter salvage so
    lock boxes again?.....
    hello to dissapointment

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  • shadoprismshadoprism Posts: 1 Arc User
    edited January 2013
    I am one of the transfers from CoH. I have seen many different ways of games to make money over the years to. The Gamble Boxes are not a new one, but one proven to work. I have used them myself from time to time. And I to ***** about them in game (My biggest one is you can't Sell or Trade the darn things even though you can get literally Hundreds of drops on a single character alone.)
    Being able to SELL or Trade those boxes, in game, to an NPC store would be wonderful. Even if you had to get X number of boxes before hand to do so (Contribute them to Charity would even work if you got something Useful in return. Unlike those stupid stars that don't DO anything.)
    As for Drifter Salvage, it cost an average of $1 real money to get 2 DS. So 200 DS is roughly $100. Think about that.
  • wesleytansgwesleytansg Posts: 863 Arc User
    edited January 2013
    Well, lockboxes seem to be bringing the money for them I guess for them to continue this route. There are people who are spending to buy zens to buy keys. Those who do not wish to pay can still grind questionites to trade for zens to buy the keys. You do not like the gamble? Has it occured that even doing a costume grind, it is a gamble? You may or may not get a drop. The company needs to be profitable to keep operating (hopefully they can expand their operations to be able to churn out more stuff).

    Grind questionites trade for zen to buy keys to open a box. Just 2 more steps involved in between. Grind Gs to buy keys from others who sell those keys.

    I know, I know, that in order to trade for zen, someone has to be spending. Well so let those who want to spend, spend. I choose to spend about maybe $10 to $50 USD a month on average as a form of support to the game, to pay the bills, the labour and the servers. Someone has got to be paying.

    I understand it is not about being unwilling to pay. But rather the things you are willing to pay for. Vehicles, not your thing? Legion gear and devices, not your thing? You want content? Well, unfortunately, to the company, you may not make up the biggest slice of the pie. Furthermore, those boxes and shinies may be the fastest way to bring in the $$$ for them, at least for the time being with the limited resources and manpower they have.

    Furthermore this is a F2P game. Players can still play the game without spending. The "content" is still available to you. Alerts, APs, CS, lairs, normal missions, majority of costumes and powers are available FOC. No one is forcing a vehicle down your throat. Continue to be the superhero you want to be, but without the ride.

    Having said all that, I too wish for more "content" as in new maps, missions, zones, lairs, APs, CS etc but really what price should they be made available to warrant their development given our playerbase? I will also want to ask what is the purpose of new content if not to provide more opportunities for players to want to spend more $$$.

    How about a pure vehicle-only map? They can sell you the map and adventures inside for a premium and on top of that you need to get the vehicles in order to play it. Once inside, they will give you some costume pieces (perhaps for your vehicles).

    Or a legion map where players need to have legion gear to even be able to survive? Truly, this forum and game can either spiral down or spiral up and personally I prefer the latter. There are people, who no matter what comes up, will always be complaining.
  • dustman27dustman27 Posts: 0 Arc User
    edited January 2013
    ah yes.....c-store additions, the only interesting thing in the entire article...and they end up as a sidenote..
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited January 2013
    Since there are none. For today patch.
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  • masquremanmasqureman Posts: 14 Arc User
    edited January 2013
    dustman27 wrote: »
    ah yes.....c-store additions, the only interesting thing in the entire article...and they end up as a sidenote..

    The start of an in game event isn't interesting? I thought people wanted content (Lemurian Invasion) and all people do is complain about lockboxes, completely ignoring the actual addition of new content when it's there.
  • dustman27dustman27 Posts: 0 Arc User
    edited January 2013
    masqureman wrote: »
    The start of an in game event isn't interesting? I thought people wanted content (Lemurian Invasion) and all people do is complain about lockboxes, completely ignoring the actual addition of new content when it's there.

    no, its not interesting because pitting us against the same recycled mobs we have been fighting for years isnt new or interesting.

    lockboxes keep the game alive because they make most likely more money than the c-store at this point. so im cool with that. and yes the thread has pretty much only been a rant about boxes till now..
  • masquremanmasqureman Posts: 14 Arc User
    edited January 2013
    dustman27 wrote: »
    no, its not interesting because pitting us against the same recycled mobs we have been fighting for years isnt new or interesting.

    lockboxes keep the game alive because they make most likely more money than the c-store at this point. so im cool with that. and yes the thread has pretty much only been a rant about boxes till now..

    You haven't even seen the content yet. Yeah, it'll be against Lemurians. Do people stop seeing gangster movies because they've already seen the Godfather? No more superheroes, I already saw X-Men why do I need to see the Avengers or Watchmen?

    Reusing the same enemy doesn't make it recycled, it promotes continuity and development. Hopefully no one is making a group to be used in one place and never picked up again, we used to see that in comic books all the time but it was replaced by...wait for it....character development!
  • enixonbbenixonbb Posts: 126 Arc User
    edited January 2013
    dustman27 wrote: »
    ah yes.....c-store additions, the only interesting thing in the entire article...and they end up as a sidenote..

    huh? C-store Additions?
    I've looked through this a thread a couple times and can't find anything about the C-Store,
    maybe I'm just blind but where's the sidenote? :confused:



    also for the record I think what dustman meant was that the first part of the event will be the standard whack X mobs around MC and grab some drop from them for the daily like with the Rockers/ARGENT Q Hunters/Hi-Pan's Mooks/Cyberlord Minions/Invading Destroid etc. All things considered that's been pretty standard issue for these events, though I'm still looking forward to the later more unique parts that are supposed to come later. :smile:

    oh never mind I see what you mean about the C-store I didn't see the article at first
  • bwdaresbwdares Posts: 1,517 Arc User
    edited January 2013
    @wesleytansg, it is nice that you think that any money actually comes back to this game and doesn't go to NWO.

    More Lockboxes and the Lemurian Event leads to another ALert...

    2014 will be as big of a fail as 2013.




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  • kenpojujitsu3kenpojujitsu3 Posts: 1,320 Arc User
    edited January 2013
    masqureman wrote: »
    Do people stop seeing gangster movies because they've already seen the Godfather?

    Well...I did. Godfather, Scarface, I'm done. I've seen pieces of others but to me they never measured up so I stuck with those.
    No more superheroes, I already saw X-Men why do I need to see the Avengers or Watchmen?

    Poor example. The X-men are not the Avengers who are not the Watchmen. They each have their own set of core societal and philosophical issues, their own cast of heroes and their own cast of villains. Lemurians, however, are lemurians. Not saying I agree with what you were going against but your example here does more harm to your point than good.
    Reusing the same enemy doesn't make it recycled

    Emphasis mine.
    it promotes continuity and development.

    The former, perhaps. The latter, that's not necessary development. It can be, but you're presenting it as though it's a given.
    Hopefully no one is making a group to be used in one place and never picked up again, we used to see that in comic books all the time but it was replaced by...wait for it....character development!

    True to extent (see: the early Punisher comics ran into this issue with the villains), however character development is usually just that character development. The lemurians aren't a character, they're a people. Using an example: We don't really read comics on the atlanteans, we read comics on Namor and Aquaman. So what lemurian character are they going to develop? That's something I'd be interested in knowing about now that I think about it.
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  • dustman27dustman27 Posts: 0 Arc User
    edited January 2013
    enixonbb wrote: »
    huh? C-store Additions?
    I've looked through this a thread a couple times and can't find anything about the C-Store,
    maybe I'm just blind but where's the sidenote? :confused:

    confused this with the "Preview - Grav Bike, Double XP, and Lemurian Invasion" thread...you see its easy to confuse them since theres nothing of interest in the news..
    masqureman wrote: »
    You haven't even seen the content yet. Yeah, it'll be against Lemurians. Do people stop seeing gangster movies because they've already seen the Godfather? No more superheroes, I already saw X-Men why do I need to see the Avengers or Watchmen?

    Reusing the same enemy doesn't make it recycled, it promotes continuity and development. Hopefully no one is making a group to be used in one place and never picked up again, we used to see that in comic books all the time but it was replaced by...wait for it....character development!

    ive seen parts of the new mission....until i came a across an endless cutscene loop..
    and no, people wont stop watchin movies because those tell a coherent storyline of interest... but fighting the same mobs over and over..is like watchin keyboardcat.gif loopin a hundred times.
  • crypticbuxomcrypticbuxom Posts: 4,620 Arc User
    edited January 2013
    masqureman wrote: »
    You haven't even seen the content yet.

    Yes we have. Talk to the reporter next to Defender. Beat up a mob next to the Until building. Go back to the reporter and then talk to the officer next to her. Beat up the SAME mob next to the Until building and return to the officer.

    This is content that can be done in 5 minutes of dev time. Yet we had to wait two weeks for it.

    As for the Black Widow Grav Bike being added, it was supposed to be out with the other vehicles but they messed up and had to spend dev time to restore the Drifter Store to its proper functions. This took up time from working on the free robes costume piece so we won't be getting that.
  • masquremanmasqureman Posts: 14 Arc User
    edited January 2013
    Well...I did. Godfather, Scarface, I'm done. I've seen pieces of others but to me they never measured up so I stuck with those.



    Poor example. The X-men are not the Avengers who are not the Watchmen. They each have their own set of core societal and philosophical issues, their own cast of heroes and their own cast of villains. Lemurians, however, are lemurians. Not saying I agree with what you were going against but your example here does more harm to your point than good.



    Emphasis mine.



    The former, perhaps. The latter, that's not necessary development. It can be, but you're presenting it as though it's a given.



    True to extent (see: the early Punisher comics ran into this issue with the villains), however character development is usually just that character development. The lemurians aren't a character, they're a people. Using an example: We don't really read comics on the atlanteans, we read comics on Namor and Aquaman. So what lemurian character are they going to develop? That's something I'd be interested in knowing about now that I think about it.

    Yes, and you wouldn't be thinking about it if they weren't doing an event for it. It should be kind of implied that if they're going to call it an event, something's going to come out of it. A conflict definitely, probably a few major characters as well. My point with the movies was that just because you've seen the Godfather, even if you agree most things won't exceed those expectations on a gangster movie, not giving any others the chance completely negates any possibility that your expectations will be exceeded. It's a defense mechanism against change and new spins on the same subject, ie, originality.

    Namor and Aquaman give their respective peoples character. Namor is intense, aggressive, he has a very pro-conquering agenda. Aquaman is reserved, a father figure amongst younger Atlanteans. Here we have Marvel and DC's take on the Atlantean trope but these two characters tell you all you need to know about their groups and how different they are. They serve as a personification of their group, but we see that to avoid saying everyone is like them new characters of the race are introduced (Namora, Aqualad, Mera).

    My point is that it should be given a chance. I read people complain in the game about any new content and how lockboxes are being shoved down their throat, then I come here expecting people to at least acknowledge the patch notes and not one person has mentioned it in two pages.
    Yes we have. Talk to the reporter next to Defender. Beat up a mob next to the Until building. Go back to the reporter and then talk to the officer next to her. Beat up the SAME mob next to the Until building and return to the officer.

    This is content that can be done in 5 minutes of dev time. Yet we had to wait two weeks for it.

    As for the Black Widow Grav Bike being added, it was supposed to be out with the other vehicles but they messed up and had to spend dev time to restore the Drifter Store to its proper functions. This took up time from working on the free robes costume piece so we won't be getting that.

    If that's the case, why bother making new content right, even admittedly introduction content? It's so minuscule, maybe they have the right idea just churning out vehicles. Doesn't seem to please people either way. I like this game and I want it to do well, I want to see new content for it. And I don't think the devs are right either to take this long to at least make some dev notes and talk to their players, but I'm willing to give it a chance and some positive reinforcement. All the cynicism and doom shouters in the game and in these forums though, I've gotta say it's not a big leap to see why they wouldn't want to bother us with the little details when they can't even lead into an event without criticism of how long it's taking. A little "good job" or "I'm excited" or "keep it coming" doesn't hurt anyone.
  • itsbrou#5396 itsbrou Posts: 1,778 Arc User
    edited January 2013
    The iteration of the vault encounter we saw has a progenitor like MV at the end. (/camdist and demorecord lets you see)

    Oh, and a drill hole.

    Yes, that's really it.
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  • crypticbuxomcrypticbuxom Posts: 4,620 Arc User
    edited January 2013
    masqureman wrote: »
    If that's the case, why bother making new content right, even admittedly introduction content? It's so minuscule, maybe they have the right idea just churning out vehicles. Doesn't seem to please people either way. I like this game and I want it to do well, I want to see new content for it. And I don't think the devs are right either to take this long to at least make some dev notes and talk to their players, but I'm willing to give it a chance and some positive reinforcement. All the cynicism and doom shouters in the game and in these forums though, I've gotta say it's not a big leap to see why they wouldn't want to bother us with the little details when they can't even lead into an event without criticism of how long it's taking. A little "good job" or "I'm excited" or "keep it coming" doesn't hurt anyone.

    Credit will be given where its earned.

    Something that takes 5 minutes to do in game deserves at most a mediocre "alright" comment. I'll openly support them with praise when they show results that really shine light on the hard work they put into it. What we are getting today isn't hard work. Its added junk done on a whim. "How little can we get away with?"
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited January 2013
    I
    f that's the case, why bother making new content right, even admittedly introduction content? It's so minuscule, maybe they have the right idea just churning out vehicles. Doesn't seem to please people either way. I like this game and I want it to do well, I want to see new content for it. And I don't think the devs are right either to take this long to at least make some dev notes and talk to their players, but I'm willing to give it a chance and some positive reinforcement. All the cynicism and doom shouters in the game and in these forums though, I've gotta say it's not a big leap to see why they wouldn't want to bother us with the little details when they can't even lead into an event without criticism of how long it's taking. A little "good job" or "I'm excited" or "keep it coming" doesn't hurt anyone.

    You must be quite new to this game, right?
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  • bwdaresbwdares Posts: 1,517 Arc User
    edited January 2013
    masqureman wrote: »
    My point is that it should be given All the cynicism and doom shouters in the game and in these forums though, I've gotta say it's not a big leap to see why they wouldn't want to bother us with the little details when they can't even lead into an event without criticism of how long it's taking. A little "good job" or "I'm excited" or "keep it coming" doesn't hurt anyone.


    The criticism comes from the lack of information and the lack of listening. CO doesn't take in account our voice, they have proven that, and for several who have been angry and still given them the benifit of the doubt end up looking/feeling like idiots when we get this crap. (I speak for myself and several of my friends for that)

    For me personally it is a very doubled edged sword. It is so frustrating to see the crasp they throw out, but I DO want to thanks them for the work they are doing, but if they keep turing out basic crap with Alerts attached, which I hate. It becomes hard to say thanks.

    Not to mention there have been hundreds of Awesome ideas in the suggestion area from other players that fall on deaf ears, which makes things all the more frustrating.
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  • masquremanmasqureman Posts: 14 Arc User
    edited January 2013
    flyingfinn wrote: »
    I

    You must be quite new to this game, right?

    Yup, I've been here a week and the amount of negativity I've witnessed here and in the game borders on inconceivable. If you really feel there's no hope here, stop playing. Not just stop paying, stop giving them your attention and time. That's the only real way to do anything, not hopping in on zone chat to tell everyone who's playing that they should not be playing.

    I'm all up for a petition for content, for a call to action, for anything that actually does something meaningful. All this whining does not, put a concentrated effort forward if you really believe this game isn't going to step up like it should.
    bwdares wrote: »
    The criticism comes from the lack of information and the lack of listening. CO doesn't take in account our voice, they have proven that, and for several who have been angry and still given them the benifit of the doubt end up looking/feeling like idiots when we get this crap. (I speak for myself and several of my friends for that)

    For me personally it is a very doubled edged sword. It is so frustrating to see the crasp they throw out, but I DO want to thanks them for the work they are doing, but if they keep turing out basic crap with Alerts attached, which I hate. It becomes hard to say thanks.

    Not to mention there have been hundreds of Awesome ideas in the suggestion area from other players that fall on deaf ears, which makes things all the more frustrating.

    I understand that and I see similar things happen in suggestion forums on other games, even ones that respond to their community quite often. I do thinks it's stupid that Cryptic isn't really talking to the community more directly, especially after CoX. In the interview on the news page, it seems like they understand how big this is and the amount of people who are going to come here. That's so much business, so much potential for gain. All they have to do is do something with it, I agree that it doesn't make sense. But I'm not going to excuse one form of nonsense for another, and people who play this game to complain about it are only wasting their own time and adding to ignore lists everywhere.
  • jadetorajadetora Posts: 116 Arc User
    edited January 2013
    masqureman wrote: »
    Yup, I've been here a week and the amount of negativity I've witnessed here and in the game borders on inconceivable. If you really feel there's no hope here, stop playing. Not just stop paying, stop giving them your attention and time. That's the only real way to do anything, not hopping in on zone chat to tell everyone who's playing that they should not be playing.

    I'm all up for a petition for content, for a call to action, for anything that actually does something meaningful. All this whining does not, put a concentrated effort forward if you really believe this game isn't going to step up like it should.

    +Infinite internets to you.

    /agree

    Whining solves nothing. :cool:

    PS: We've been here since beta.
  • crypticbuxomcrypticbuxom Posts: 4,620 Arc User
    edited January 2013
    masqureman wrote: »
    Yup, I've been here a week and the amount of negativity I've witnessed here and in the game borders on inconceivable. If you really feel there's no hope here, stop playing. Not just stop paying, stop giving them your attention and time. That's the only real way to do anything, not hopping in on zone chat to tell everyone who's playing that they should not be playing.

    I'm all up for a petition for content, for a call to action, for anything that actually does something meaningful. All this whining does not, put a concentrated effort forward if you really believe this game isn't going to step up like it should.

    This is an MMO. It should be held to the standards of one. One that adds worthy permanent content regularly. We aren't getting it. And when we do get something it doesn't even hold up to a sneeze.
    jadetora wrote: »
    Whining solves nothing.

    Supporting and providing input produces just as much here on CO.
  • bwdaresbwdares Posts: 1,517 Arc User
    edited January 2013
    masqureman wrote: »
    Yup, I've been here a week and the amount of negativity I've witnessed here and in the game borders on inconceivable. If you really feel there's no hope here, stop playing. Not just stop paying, stop giving them your attention and time. That's the only real way to do anything, not hopping in on zone chat to tell everyone who's playing that they should not be playing.

    I'm all up for a petition for content, for a call to action, for anything that actually does something meaningful. All this whining does not, put a concentrated effort forward if you really believe this game isn't going to step up like it should.

    Niether does saying nothing. We speak out because we care. I have other things to do in game such as RP, but I would like more real content to play and use in said RP. Temp Alerts, does nothing for either one.

    Your new, we are not. Sorry you joined at a point of high frustration for many.

    We have been calling for contant for almost 3 years.
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  • masquremanmasqureman Posts: 14 Arc User
    edited January 2013
    This is an MMO. It should be held to the standards of one. One that adds worthy permanent content regularly. We aren't getting it. And when we do get something it doesn't even hold up to a sneeze.



    Supporting and providing input produces just as much.

    Yeah, support, who needs it. Input? Pssh.
  • smoochansmoochan Posts: 2,564 Arc User
    edited January 2013
    So.

    Instead of putting it in the STORE...where people can give Cryptic/PWE REAL MONEY for it, it's going into the Drifter Store, that can ONLY be gotten by unlocking lockboxes and hoping for the best...

    IDFP.jpg

    You ever notice how Questionite starts with the letter Q?

    DAMMIT Q! Dx

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  • masquremanmasqureman Posts: 14 Arc User
    edited January 2013
    bwdares wrote: »
    Niether does saying nothing. We speak out because we care. I have other things to do in game such as RP, but I would like more real content to play and use in said RP. Temp Alerts, does nothing for either one.

    Your new, we are not. Sorry you joined at a point of high frustration for many.

    We have been calling for contant for almost 3 years.

    Has there been any days of action, where the vast majority of dissapointed players decide not to log in? A couple of days, a week? That would send a message. 3 years is a long time to to be calling.
  • jonsillsjonsills Posts: 6,318 Arc User
    edited January 2013
    Yes we have. Talk to the reporter next to Defender. Beat up a mob next to the Until building. Go back to the reporter and then talk to the officer next to her. Beat up the SAME mob next to the Until building and return to the officer.

    This is content that can be done in 5 minutes of dev time.
    Interesting. How much experience, exactly, do you have in programming using the Cryptic engine? I presume it's extensive enough for you to know how long it takes to insert assets into the game without breaking things that seem completely unconnected (like the Nighthawk patch, or the level 40 bug in the Destroid "event", or the coyotes near Greenskin, or...).
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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  • matixzonmatixzon Posts: 120 Arc User
    edited January 2013
    So... Has the maintenance ended already?
    @mawexzon

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  • flamingbunnymanflamingbunnyman Posts: 2,035 Arc User
    edited January 2013
    matixzon wrote: »
    So... Has the maintenance ended already?

    Yes it has.
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  • masquremanmasqureman Posts: 14 Arc User
    edited January 2013
    matixzon wrote: »
    So... Has the maintenance ended already?

    Green bubble says yes.
  • crypticbuxomcrypticbuxom Posts: 4,620 Arc User
    edited January 2013
    jonsills wrote: »
    Interesting. How much experience, exactly, do you have in programming using the Cryptic engine? I presume it's extensive enough for you to know how long it takes to insert assets into the game without breaking things that seem completely unconnected (like the Nighthawk patch, or the level 40 bug in the Destroid "event", or the coyotes near Greenskin, or...).

    Replicating previous placed mobs and changing their type, the contact that gives you the mission and the area indicator is as simple as cut, paste and changing the x-y-z coordinates on the map with the content in their dialogue boxes.

    Are you suggesting that the program is so bad that its a painstaking process to do something as simple as changing dialogue and mob spawn placement? If so than I guess it would take two weeks to create 5 minutes of content. Maybe the devs should use the Foundry themselves.
  • kenpojujitsu3kenpojujitsu3 Posts: 1,320 Arc User
    edited January 2013
    masqureman wrote: »
    Yup, I've been here a week...

    Hate to be that guy, but this explains your outlook and optimism. Many of the names here I recognize from September 2009. We've been here long enough to see how these things have gone for years and what has been presented isn't exactly the kind of stuff to make several of us feel any differently.

    But good on you for feeling so positive about the possibility of improvements to the game. At this point, everything is new to you if you've been here a week while the vast majority of the playable content is, no exaggeration, years old for many of us.
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  • serendipitynowserendipitynow Posts: 554 Arc User
    edited January 2013
    As echoed above. The last permenent story content (what the word content actually refers to) was in november 2011, 14 months ago.

    For an mmo that long without an update to content is an eternity.

    This game had very little content when it launched, and has had 1 zone (itself was 3 years ago - no zones since) and 5 linked adventure series (the last of which as noted above was 14 months ago, whiteout).
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