test content
What is the Arc Client?
Install Arc

New Active Defense: Resist

rugrothrumborrugrothrumbor Posts: 534 Arc User
edited January 2013 in Suggestions Box
Resist
Requirements: Tier 2
Framework: Might
Power Class: Active Defense
Method: Click
Duration: 15 sec
Recharge: 1 min 30 sec
Effects:
-360% resistance to all damage
-Immunity to all damage penetration effects (they will not cut through the 360% resistance to all damage)
-Increases cooldown time of other Active Defenses up by 30 sec

Resist (Rank 2): 400% resistance to all damage

Resist (Rank 3): 440% resistance to all damage
Post edited by rugrothrumbor on

Comments

  • falchoinfalchoin Posts: 383 Arc User
    edited January 2013
    Considering Masterful Dodge only increases avoidance by 87% at rank 1 (before Cryptic Math) you might want to rethink your numbers. 360%-440% is excessive.

    On the whole though I like the idea of a resistance based active defense.
    [SIGPIC][/SIGPIC]
  • smoochansmoochan Posts: 2,564 Arc User
    edited January 2013
    Let's see here...

    If my Defiance gives me 18% per stack... 108%

    Let's say I get another 80% from Defense... so 188% total, which diminishes to about 65%.

    Activate resist!

    Rank 1: 85% mitigation
    Rank 2: 86% mitigation
    Rank 3: 87% mitigation.

    So about 20% more mitigation for a tank that already has a lot of defense.


    So let's say I'm a squishy...and I have like 30% defense, which diminishes to 23%

    Activate resist!

    Rank 1: 80% mitigation
    Rank 2: 82% mitigation
    Rank 3: 83% mitigation

    So it basically functions the same whether you're squishy or tanky, and has the expected result of removing a heaping amount of the incoming damage, without completely making you invincible. In the end, it's about as effective as Masterful Dodge.


    The defense penetration immunity seems to be mostly pvp-motivated, since I don't recall any pvp mobs that penetrate defenses other than Brick Busters. This wouldn't really be a good thing though, as a major problem for pvp is already too much surviveability, so that part of the power might have to be scrapped.

    Otherwise, this seems like it would make a nice addition to the Brick framework, so us beefcakes don't have to learn martial arts, or wear flimsy power armor anymore.

    Champions Online: Be the hero you wish you could be in a better game.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited January 2013
    So, let me get this straight; You want to walk around as if you have block active all the time so you don't have to think, at all, about what to do next?
    Champions Online player since September of 2008, forumite since February of 2008.
    Silverspar on PRIMUS
    Get the Forums Enhancement Extension!
  • titotito333999titotito333999 Posts: 196 Arc User
    edited January 2013
    So another Masterful Dodge level active defense? No thanks, this game is already cake... By adding another AD as good as Masterful Dodge no free form player will ever die again.
    _______________________________________________

    [SIGPIC][/SIGPIC]
    This was awesome while it lasted
    _______________________________________________
  • rugrothrumborrugrothrumbor Posts: 534 Arc User
    edited January 2013
    It's to give Might a feel that it is a tanking power set and to introduce that Dampening Field power I've seen on those planes but now for players. Currently UA MA and Power Armor are truly the tanking power sets.
  • smoochansmoochan Posts: 2,564 Arc User
    edited January 2013
    So, let me get this straight; You want to walk around as if you have block active all the time so you don't have to think, at all, about what to do next?

    That's kind of how it feels now anyway... have I mentioned that I tank gravitard in dps role (because it's too boring in tank or hybrid role) ?
    So another Masterful Dodge level active defense? No thanks, this game is already cake... By adding another AD as good as Masterful Dodge no free form player will ever die again.

    Freeforms die now? ...what sort of player would die on purpose?

    Champions Online: Be the hero you wish you could be in a better game.
  • rugrothrumborrugrothrumbor Posts: 534 Arc User
    edited January 2013
    So another Masterful Dodge level active defense? No thanks, this game is already cake... By adding another AD as good as Masterful Dodge no free form player will ever die again.

    It's not like Masterful Dodge by the fact that Resurgent Reiki from BCR does not work in tandem with Resist. On another note this could be a good active defense for people that haven't boosted their defenses as much as their dodge/avoidance or regeneration.

    The damage resistance maybe a bit high as I was taking the values from the planes (which you were able to spam constantly on the other hand).
  • bluhmanbluhman Posts: 2,410 Arc User
    edited January 2013
    Yeah, 360-440% is way too high. To put this into perspective, rank 3 Energy Shield (strongest block in the game, probably barring Ebon Void with Advantage?) gives you 380% resistance. A rank 3 block versus a rank 1 active defense nearly matched in mitigation? I don't know about that. I like the sound of somewhere in the 150-200% range.
    How to block a user with μblock:
    forum.arcgames.com##.Comment:has(.CommentHeader:has-text(username))
    
  • alodylisalodylis Posts: 322 Arc User
    edited January 2013
    His % is to high but the power is needed. Im sick of seeing MD always we need to see some changes with active defences we need something else good. Of course others will be harder to kill but this power cant have 100% res to pentration dmg most 50% of it negeated is possible. With 150% damage resistence rank 1 rank 3 200%.

    As for MD we need powers to -avo on people to reduce survial.
Sign In or Register to comment.