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Vehicles are not content, when do we get real content?

lohr01lohr01 Posts: 143 Arc User
edited November 2012 in Champions Online Discussion
Alerts are nice, but we haven't gotten any in a while and they don't replace actual hardcore content.

People have been doing to the same areas and doing the same missions for close to three years.

When are we getting new missions (not a revamped tutorial or westside intro) that delve into new stories. When are we getting new areas, factions and villains to fight. When are we getting new story arcs. The Champions IP is full and rich of ideas and things to use, when will you use it? What about more lairs and higher level content?

What do we as consumers and players need to do to get you to spend time on content?

When will you find a consistent delivery method (Adventure Packs -> Comic Series -> Alerts)?

Inquiring minds really want to know.
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Comments

  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited November 2012
    Well, we are getting Reloaded, so maybe theres something new in the chambers. Or we are just getting ready for, the Revolutions.
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  • cptvanorcptvanor Posts: 274 Arc User
    edited November 2012
    lohr01 wrote: »
    Inquiring minds really want to know.

    I agree. While the vehicles are nice, they're not by any means new content really. They are IMO seeming more and more to have been a huge waste of resources that could of been used to make a whole new zone, or at least a few new AP's.

    People will only travel the same path so many times before they quit playing completely. Being able to take a hovertank though that path doesn't mean it's a new path.
  • tenebrisnoxtenebrisnox Posts: 43 Arc User
    edited November 2012
    I took a break from Champions for about 4 months because the lack of content was finally getting into me, I had some fun with other games and recently returned because of the nostalgia factor hanging over my head. And there's pretty much no new content whatsoever besides a couple of costumes sets and the Vehicle system which, IMO, may seem good conceptually but is ultimately a waste for a game that only needs content. Not gimmicks, not gambles, just content. Cryptic seems to be devoting 90% of theirs resources into Neverwinter (which is only slightly acceptable given the whole launch phenomenon and the likewise development) but not if it comes at the expense of their other games. Hell, even STO is doing better than us in terms of content (not much difference in lockboxes and all the money-making ideas at PWE). Sorry if this does sound like raging, but I just love the IP and the game as a whole and it's a pain to see Cryptic neglect it.
  • pion01pion01 Posts: 758 Arc User
    edited November 2012
    I don't think we are.

    Any new introductions of factions, villains and story are likely to be new 2 minute alerts or events like Nighthawk, with the rare 15 minute gravitar or carrier defense.

    Nighthawk's back everybody!!!!!!

    aaaaaaaaaand the end.

    Oh No!! GRAVITAR!!!!!

    done, and done.

    Infinitely replayable, much easier than zones or missions.

    I honestly don't think our Dev team has the resources to produce actual content. They haven't for a long while.

    Edit to add: but they are busting their asses to provide what they are providing. It's two dudes working hard making it look like 20 dudes dicking around.
  • cptvanorcptvanor Posts: 274 Arc User
    edited November 2012
    pion01 wrote: »
    I honestly don't think our Dev team has the resources to produce actual content.

    Then quite frankly CO is doomed, and will be shut down in 6 months. I quite simply can not see this game going for another 6 months and being able to turn a profit if they don't add in something other then alerts or events.

    Vehicle alerts/events won't cut it.
    Nighthawk type events won't cut it either.

    How hard the two guys are busting their backsides quite simply doesn't matter. Unless PWE starts shifting some resources towards CO content, like they have produced in STO, this game will quite simply die.
  • seismecaseismeca Posts: 47 Arc User
    edited November 2012
    cptvanor wrote: »
    Then quite frankly CO is doomed, and will be shut down in 6 months. I quite simply can not see this game going for another 6 months and being able to turn a profit if they don't add in something other then alerts or events.


    I doubt it. CO will probably be alive for a very long time. On life support mind you, but alive. No matter how low its player population, or narrow its profits, it will sadly survive.
  • therealtaltherealtal Posts: 4 Arc User
    edited November 2012
    I'm wondering if the foundry will actually ever make its way into CO.
    I mean, STO already has it, Neverwinter will have it definitely,
    so why not CO? That would at least give us something to do,
    and it's definitely worth all the hard work that goes into it, much more than
    all these mini-events, some of which just disappear forever after they're done.
    And eating the same meal again and again isn't more fun if you suddenly use a spoon instead of a fork.
    So yeah, new content please, instead of new gimmicks.
    In the end I see vehicles as just another become-device, and I'd rather play my own character instead.
  • heavynosferatuheavynosferatu Posts: 88 Arc User
    edited November 2012
    seismeca wrote: »
    I doubt it. CO will probably be alive for a very long time. On life support mind you, but alive. No matter how low its player population, or narrow its profits, it will sadly survive.


    I seem to recall some friends of mine saying the same thing about Cox.

    As for the foundry. I believe the dev's said at one time that the base code had to be changed or refactored to accommodate the foundry. I also seem to remember them saying that after Neverwinter they would look into doing that...or maybe it was STO. It's been a while so I might be off by a wee bit.
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  • bluedarkybluedarky Posts: 1,232 Arc User
    edited November 2012
    I seem to recall some friends of mine saying the same thing about Cox.

    As for the foundry. I believe the dev's said at one time that the base code had to be changed or refactored to accommodate the foundry. I also seem to remember them saying that after Neverwinter they would look into doing that...or maybe it was STO. It's been a while so I might be off by a wee bit.

    Last word was that they could put the Foundry in tomorrow and it would work, it just wouldn't work well because they still need to catalogue all the doors, clickies, maps and NPCs for it as well as set up a new interface and stuff like that.

    Right now unfortunately, with the exception of the two working on STO, all the foundry development team are gearing up for Neverwinter's release. Earliest we'll see the Foundry is 2 - 6 months following Neverwinter.

    Also people are saying that WoW is on life support (oh noes, Blizz are only reporting 10 million players now)
  • jonsillsjonsills Posts: 6,318 Arc User
    edited November 2012
    flyingfinn wrote: »
    Well, we are getting Reloaded, so maybe theres something new in the chambers. Or we are just getting ready for, the Revolutions.
    Well, that would bring us the Architect... :wink:
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  • towershield#4714 towershield Posts: 1,208 Arc User
    edited November 2012
    jonsills wrote: »
    Well, that would bring us the Architect... :wink:

    This is the (lost count) time we've had this thread, and we have become exceedingly efficient at it.
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  • ahazapeemaahazapeema Posts: 3 Arc User
    edited November 2012
    I seem to recall some friends of mine saying the same thing about Cox.

    And CoX has had an incredibly long life as well, so now you just portrait yourself as a troll.

    Unless PWE pulls a NCSofter and pulls the plug on Cryptic then CO isn't going anywhere. 6 months? Don't make me laugh. People has cried doom for this game every month. I grow weary of this bull.

    This game has plenty of content and replayability. I too have had breaks, but no more than a month or two before I have returned and have had months of fun all over again.l
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited November 2012
    Yea. Were fine. This game has plenty of content for 3 years it's been on. The replayability keeps it ticking next 3 years. Cryptic just need to bring more Z-store stuff to keep natives happy.
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  • vikaernesvikaernes Posts: 137 Arc User
    edited November 2012
    inb4 more wagon circlers jack the thread and tell everyone to shut up, enjoy what little we have and go roll an alt or run more alerts.

    And: I completely agree with the general consensus of this thread, and have for a long time. To quote another person in this thread that summed up everything quite well:
    eating the same meal again and again isn't more fun if you suddenly use a spoon instead of a fork.

    To take that metaphor even further regarding the Foundry, if you're not going to serve us a new meal anytime soon, at least let us cook for ourselves :P
  • iamruneiamrune Posts: 965 Arc User
    edited November 2012
    pion01 wrote: »
    It's two dudes working hard making it look like 20 dudes dicking around.

    Just gotta say, I love this quote. Not sure how accurate it really is, but this is how it feels.
  • cptvanorcptvanor Posts: 274 Arc User
    edited November 2012
    flyingfinn wrote: »
    The replayability keeps it ticking next 3 years.

    What replayability? I enjoy alts as much as most people here do, but I can only do westside so many times before I give up on the game completely.

    Alerts are not a suitable alternative to a path from 1-20.
  • spyralpegacyonspyralpegacyon Posts: 383 Arc User
    edited November 2012
    bluedarky wrote: »
    Last word was that they could put the Foundry in tomorrow and it would work, it just wouldn't work well because they still need to catalogue all the doors, clickies, maps and NPCs for it as well as set up a new interface and stuff like that.

    Right now unfortunately, with the exception of the two working on STO, all the foundry development team are gearing up for Neverwinter's release. Earliest we'll see the Foundry is 2 - 6 months following Neverwinter.

    Oh ho, that's very encouraging to hear. The best shot in the arm the game can get is getting the Foundry.
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  • pion01pion01 Posts: 758 Arc User
    edited November 2012
    cptvanor wrote: »
    Then quite frankly CO is doomed, and will be shut down in 6 months. I quite simply can not see this game going for another 6 months and being able to turn a profit if they don't add in something other then alerts or events.

    Vehicle alerts/events won't cut it.
    Nighthawk type events won't cut it either.

    How hard the two guys are busting their backsides quite simply doesn't matter. Unless PWE starts shifting some resources towards CO content, like they have produced in STO, this game will quite simply die.

    I disagree. If that was the case we'd have been shut down long ago. The thing is I think we've maintained a certain equilibrium where just enough people are buying crap from the C-store (Keys anyone? I just bought 5 Hawkwings on Friday, myself) to continue adding to the game at a steady, but limited pace.
    therealtal wrote: »
    I'm wondering if the foundry will actually ever make its way into CO.
    I mean, STO already has it, Neverwinter will have it definitely,
    so why not CO? That would at least give us something to do,
    and it's definitely worth all the hard work that goes into it, much more than
    all these mini-events, some of which just disappear forever after they're done.
    And eating the same meal again and again isn't more fun if you suddenly use a spoon instead of a fork.
    So yeah, new content please, instead of new gimmicks.
    In the end I see vehicles as just another become-device, and I'd rather play my own character instead.

    I doubt it will. Our code is too outdated, and the gap increases consistently. A year ago we needed a solid year devoted to the Foundry to be able to port it, a year from now the code base will have continued to mature, including the Foundry and any updates/variables from NW. Even assuming the gap didn't grow, and could be cut in half by magic or more people, that would still require a team didcated to what is essentially a side project far down the list of priorities for 6 months. I have no basis for all of this besides vague recollection and less than rudimentary understanding, but since we're struggling for stuff as it is, it's not looking good.

    Actually, at this point, given the spec system, mod system, vehicle system, alert system, and a bunch of other crap I can't think of right now, we may have a better chance of getting something if ManCrush and Co. just created a Foundry from scratch.

    But then half the people would be pissed about the numbers being rubbish, too many parts being sold in the Z-store, and it would somehow be further unfair for PvP, and the other half would deem their Gold/LT Subs worthless because now Cryptic isn't even creating content, but making players do it themselves.

    And I would buy 5 more Hawkwings.
  • serendipitynowserendipitynow Posts: 554 Arc User
    edited November 2012
    Yea. Were fine. This game has plenty of content for 3 years it's been on. The replayability keeps it ticking next 3 years. Cryptic just need to bring more Z-store stuff to keep natives happy.

    You have to ve kidding right? This game launched with very little content and has had hardly any added in 3 years.

    Every other mmo ive played (and ive been playing for 11 years) has LAUNCHED with more content than this game still has now, and they all had regular updates/new content.

    Take Cox as an example, launched with more content, had regular new free content and by time it was 3 years old launched an expansion that DOUBLED the content.

    EQ as another example (ok different times larger player base but still) Expansions 2-3 times a year each with more content than this game has in total! That games still going as far as i know, i left after 8 years regular play still having not maxed 1 chr (the only 1 i played) or seeing all content!
    Compare that to here, i can max a chr in 3 days without trying and you could play all content in a month.
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited November 2012
    One time i try to be a little positive, people take me seriously.
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  • bluedarkybluedarky Posts: 1,232 Arc User
    edited November 2012
    pion01 wrote: »
    I doubt it will. Our code is too outdated, and the gap increases consistently. A year ago we needed a solid year devoted to the Foundry to be able to port it, a year from now the code base will have continued to mature, including the Foundry and any updates/variables from NW. Even assuming the gap didn't grow, and could be cut in half by magic or more people, that would still require a team didcated to what is essentially a side project far down the list of priorities for 6 months. I have no basis for all of this besides vague recollection and less than rudimentary understanding, but since we're struggling for stuff as it is, it's not looking good.

    We were updated to the latest branch code with On Alert IIRC so we're running off the same code base as STO.

    Now put it down to memory but I don't recall any dev giving a timeframe for the Foundry of a year of just working on it to get it ingame, currently the only thing the Foundry in CO would need over STO is a fully functional costume designer.
  • towershield#4714 towershield Posts: 1,208 Arc User
    edited November 2012
    cptvanor wrote: »
    What replayability? I enjoy alts as much as most people here do, but I can only do westside so many times before I give up on the game completely.

    Alerts are not a suitable alternative to a path from 1-20.

    You missed his sarcasm it seems.
    You have to ve kidding right? This game launched with very little content and has had hardly any added in 3 years.

    Every other mmo ive played (and ive been playing for 11 years) has LAUNCHED with more content than this game still has now, and they all had regular updates/new content.

    Take Cox as an example, launched with more content, had regular new free content and by time it was 3 years old launched an expansion that DOUBLED the content.

    EQ as another example (ok different times larger player base but still) Expansions 2-3 times a year each with more content than this game has in total! That games still going as far as i know, i left after 8 years regular play still having not maxed 1 chr (the only 1 i played) or seeing all content!
    Compare that to here, i can max a chr in 3 days without trying and you could play all content in a month.

    As did you.
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  • jonsillsjonsills Posts: 6,318 Arc User
    edited November 2012
    flyingfinn wrote: »
    One time i try to be a little positive, people take me seriously.
    And then I try to make a geeky joke in reply, and people take me seriously...

    (Okay, dissecting the joke, since so many missed it: The Matrix: Revolution featured a pivotal character, one not even hinted at in previous iterations, called the Architect. Finn was making a Matrix joke about Reloaded/Revolution, I tied it in with a geeky gag about the Architect/Foundry, and y'all thought we were being serious...) :rolleyes:
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  • balldrdashballdrdash Posts: 9 Arc User
    edited November 2012
    bluedarky wrote: »
    Now put it down to memory but I don't recall any dev giving a timeframe for the Foundry of a year of just working on it to get it ingame, currently the only thing the Foundry in CO would need over STO is a fully functional costume designer.


    My memory is likely fairly murky about this, so if someone has an actual quote, then that would be awesome, but iirc, Robobo had given this number at several points last year when asked about it, though I believe he intended that more as a vague estimate. I should also point out that on other occasions, I am moderately certain he had also posted guestimates along the lines of six months and likely others I don't even sorta remember.

    Take it with a grain of salt and call this merely a rumor, though, as I do not have hard data to check right now, and I'm far too lazy at the moment to search it myself.
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  • nephtnepht Posts: 6,883 Arc User
    edited November 2012
    Content is more stuff , these vehicles are more stuff so by definition they be content.

    Would people rather we didnt have more stuff?

    The game doesnt make as much as STO so doesnt warrant the same level of content.
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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited November 2012
    I sure want more stuff, but the absent of content, i don't really find any use for the stuff.
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  • crosschancrosschan Posts: 920 Arc User
    edited November 2012
    bluedarky wrote: »
    We were updated to the latest branch code with On Alert IIRC so we're running off the same code base as STO.

    Now put it down to memory but I don't recall any dev giving a timeframe for the Foundry of a year of just working on it to get it ingame, currently the only thing the Foundry in CO would need over STO is a fully functional costume designer.

    Although there is no forum quote to link for this nor would I be able to find it in the mess that is the "New Forums" if it did exist...I was in a conversation with a dev in Ren Center(name left out to keep them out of trouble) and they said they did some ballparking on the Foundry and came up with this...

    1. It would take 6-8 weeks of nothing but Foundry work to get it into CO.
    2. Due to point 1, the profit margin isn't there....so it's not even remotely a priority for the higher ups.
    3. They do not want to touch the Foundry in CO or STO until the NWNO Foundry is up and running because it's a new version(think Foundry 2.0). Putting in Foundry 1 and then releasing Foundry 2 would be twice the work/hassle.
    4. Conclusion: Maybe in 2014....maybe.

    Now since I cannot back up my post in the least and have chosen to omit names you have 2 options. Believe me or don't believe me. I, personally, wish that since they have no intention of the CO Foundry in the future that they would just come straight out and say,"NO," so we could have a good cry, accept, and move onto the next whatever....like they did with Zero Point Advantages. :biggrin:
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  • xgcoxgco Posts: 95 Arc User
    edited November 2012
    Maybe it is a question of miscommunication and not being clear;

    Dear Cryptic, by asking for "content" what we are really asking for is;
    • New Zone(s)
    • New Powerset(s)
    • New Story Arches
    • New Missions
    • New Mission Types
    • New Rewards
    • New Gameplay

    What this also means is stop;
    • Removing items and adding them back in as gamble rewards
    • Adding something new and then forgetting to update it
    • Breaking the game
    • Recyling old events over and over and over......
    • Introducing things that ruin other aspects of the game IE) Alerts killed PVP and in some regards actually going out and exploring the mission arches and world

    If I forgot anything I appologize, it is early for me and I have an interview in a half hour. You know it is funny, my hard drive crashed and now I have to reinstall CO to play, but in this short time I've been away from the game I find myself questioning whether or not I want to get back into the Questionite grind and replaying the same missions I've been playing for the last 3 years.
  • rapierwhiprapierwhip Posts: 125 Arc User
    edited November 2012
    For most players, "content" means things to do, like missions to do, story arcs to follow, etc. Thing to do content with would be things like vehicles, new powersets, new travel powers, new costumes, etc. Now don't get me wrong, I like new powersets, travel powers, costumes and all that other junk as much as the next person, possibly more in some cases, but when you are simply taking the new stuff you got to go do the same missions you have been doing since launch all over again, it kinda loses some of its appeal.

    Yes, Westside has been revamped but that's the first hour or two of gameplay. One of the lower end areas in the desert has had some cosmetic work, but for the most part all the missions are still the same. (The final mission in the area changed with the revamp - woo) Canada has barely been touched since launch - and it really needs to be touched up. (Ok, I've always thought Canada was a little touched but that's a different subject altogether.) I rarely even look at the open missions any more since they are broken for months at a time with no comment from the devs about whether they will ever be fixed and even when they are reported as being fixed, they typically are not.

    From what I have been seeing, this game isn't even in "maintenance mode" since even in maintenance mode, bugs are typically fixed even if no new content is added. To be honest, I think a period of "maintenance mode" would be good for this game. Shelve the new stuff for a while and iron out the kinks in what is already in game. Every department would still have plenty to do since there are bugs in every conceivable aspect of this game, from UI to costumes, to environments, to missions and everything else.

    Then, after ironing out a large portion of the bugs return to work on new stuff but keep bugs as first priority at all times. I think your remaining player base (those you haven't chased away with the lockboxes) would probably thank you for it.

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  • nitryxnitryx Posts: 1 Arc User
    edited November 2012
    I do agree there needs to be some new content, hell make an expansion and sell it for the standard amount, people will buy it if it boasts new content, I don't mean these fancy bandaids either, I mean new cities and locales, which the Champions role playing system does not lack in the least, new missions and environments to go with said locales, obviously new people to work for and so forth. The game takes place on Earth, utilize it and hell Champions even goes beyond that, the limits are endless and if you have limited staff, take your time on it and forget about the bandaids, if you let people know you have something large and substaintial planned, those who are not just whiners will understand and appreciate taking that step towards making their gaming experience more enjoyable. Just think about how you'd feel will on the other side of the fence, I sure wish I knew what it felt like, but I'm not a very good programmer or I'd definitely offer to help out to make this game better.
  • spacecatlivesspacecatlives Posts: 23 Arc User
    edited November 2012
    xgco wrote: »
    Maybe it is a question of miscommunication and not being clear;

    Dear Cryptic, by asking for "content" what we are really asking for is;
    • New Zone(s)
    • New Powerset(s)
    • New Story Arches
    • New Missions
    • New Mission Types
    • New Rewards
    • New Gameplay

    .

    /signed. But, it does not look this will happen any time soon. And it has reached the point for me, as a gold subscriber since Beta, that I do not want to subscribe anymore or play-4-free, even though I love the game. I would love to make new Alts and perhaps drive vehicles, but I do not want to repeat the same missions yet, yet--did I say yet?--again. Westside one more time? SHUDDER. I was giving them until the end of the year. Well,almost here.
  • seismecaseismeca Posts: 47 Arc User
    edited November 2012
    xgco wrote: »
    Maybe it is a question of miscommunication and not being clear;

    Dear Cryptic, by asking for "content" what we are really asking for is;
    • New Zone(s)
    • New Powerset(s)
    • New Story Arches
    • New Missions
    • New Mission Types
    • New Rewards
    • New Gameplay

    Don't forget costume pieces.


    And when I mean costume pieces I don't mean transformation powers.
  • haleakalahaleakala Posts: 449 Arc User
    edited November 2012
    nepht wrote: »
    Content is more stuff , these vehicles are more stuff so by definition they be content.

    Would people rather we didnt have more stuff?

    The game doesnt make as much as STO so doesnt warrant the same level of content.

    As far as I'm concerned, vehicles were a good idea that was poorly implemented. So, yes, I'd rather they weren't in the game.

    Yes, CO has limited dev resources. Would I rather they were putting their time into mission and event content, as opposed to vehicles and lock boxes? Yes.

    Not that my likes and dislikes matter to anyone.
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  • ashensnowashensnow Posts: 2,048 Arc User
    edited November 2012
    nepht wrote: »
    Content is more stuff , these vehicles are more stuff so by definition they be content.

    Do you think that lockboxes and grab bags qualify as content then ?

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  • xgcoxgco Posts: 95 Arc User
    edited November 2012
    seismeca wrote: »
    Don't forget costume pieces.


    And when I mean costume pieces I don't mean transformation powers.

    Whoops and I love costume pieces too. I was trying to focus on playable stuff like missions and the like.
  • reinweibritterreinweibritter Posts: 45 Arc User
    edited November 2012
    lohr01 wrote: »
    What do we as consumers and players need to do to get you to spend time on content?

    Shut up for a while.

    Not you, that's my answer to the question.

    This whole vehicle sidetrack thing? That's the players' fault. Wouldn't shut up about their werewolves riding motorcycles.
    I seem to recall some friends of mine saying the same thing about Cox.

    And in any normal situation, those friends are absolutely right. There is no logical reason for the CoX shutdown. It was still making money.
  • falchoinfalchoin Posts: 383 Arc User
    edited November 2012
    Because "Reloaded" worked so well for the game APB we're going to have new and returning players alike flock to Champions Online. More players means more money for content right?

    /barelyheldstraightface
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  • pion01pion01 Posts: 758 Arc User
    edited November 2012
    crosschan wrote: »
    1. It would take 6-8 weeks of nothing but Foundry work to get it into CO.

    See, the time frame keeps getting shorter, and that makes me happy, because going a year without word is unrealistic, going 6 months like BlueDarky's high estimate is just hard, but 6-8 weeks is a cakewalk that almost everybody* would be totally ok with if it meant Foundry.

    We pretty much already go 6-8 weeks without something of depth or substance, nobody would even notice, and if anyone said "hey... we haven't heard anything about blah blah" they can just switch on Bloodmoon and call it a month. And that's even after a solid month of just not saying anything to anybody about anything.

    If the NW Foundry is the holdup, I'm ok with sitting tight, letting them do their thing, then about a month after NW comes out giving up 6-8 weeks of CO expectations.

    I'm actually a little hopeful now.

    .......damn you guys. It'll just sting that much more in the end...



    *on the forums.
  • serendipitynowserendipitynow Posts: 554 Arc User
    edited November 2012
    I dont know why people keep thinking well get all this dev love when neverwinter comes out, they use to say the exact thing before sto launch as well, but it never happened.
  • taintedmesstaintedmess Posts: 446 Arc User
    edited November 2012
    Well cant say I'm particularly looking forward to vehicles they may be technically content but really they add nothing to the over all game (oh goody I can now get to the same old missions faster)

    It could be that for 90% of my characters vehicles just aren't appropriate and for those that they would suit the bike is far more fitting than than the "inspired by" star wars tank. i think maybe its the fact that there just not very superheroy in looks they don't evoke the idea of my heroes very own custom batmobile like car, But rather something mass produced.
  • reinweibritterreinweibritter Posts: 45 Arc User
    edited November 2012
    I dont know why people keep thinking well get all this dev love when neverwinter comes out, they use to say the exact thing before sto launch as well, but it never happened.

    Uh, yeah it did.

    Did you forget that period of months where we got new stuff every single week?
  • towershield#4714 towershield Posts: 1,208 Arc User
    edited November 2012
    Uh, yeah it did.

    Did you forget that period of months where we got new stuff every single week?

    Until their next big project is unveiled and the cycle starts anew.
    ___________________________________________________________________________________________
  • pion01pion01 Posts: 758 Arc User
    edited November 2012
    I dont know why people keep thinking well get all this dev love when neverwinter comes out, they use to say the exact thing before sto launch as well, but it never happened.

    Oh, no, I don't believe in Dev Love, I believe in the code being available.
  • lordhavelocklordhavelock Posts: 2,461 Arc User
    edited November 2012
    lohr01 wrote: »
    ...When are we getting new missions (not a revamped tutorial or westside intro) that delve into new stories. When are we getting new areas, factions and villains to fight. When are we getting new story arcs. The Champions IP is full and rich of ideas and things to use, when will you use it? What about more lairs and higher level content? ...Inquiring minds really want to know.
    xgco wrote: »
    ...Dear Cryptic, by asking for "content" what we are really asking for is;
    • New Zone(s)
    • New Powerset(s)
    • New Story Arches
    • New Missions
    • New Mission Types
    • New Rewards
    • New Gameplay
    ...
    /signed +1

    I haven't been here as long as some people, and I do enjoy making Alts, but I am getting tired of doing the same missions over and over again. Especially Westside and Alerts. It would be nice to have new/different missions. Especially another "starter" area/arc and a new End Game Zone (the Moon!). In fact, while I like the recent Westside revamp, I'm really disappointed that I can't level my new toons through the Desert and Canada anymore. Being forced to wait for those until L15 is lame.

    Anyway, yes. Please make more things to do. Things to "have" (like vehicles, power sets, costumes, etc.) are all well and nice. But if there's nothing to do with them, then I don't buy/particiapate with them.

    It's funny, that I've stopped playing STO for these very reasons. ...Two years replaying all the old stuff a dozen times and I got burned out. Now, since STO went F2P, it's all about repacking the same content over-and-over (STFs), new ships, new lockboxes, and/or coming out with very grindy systems, but not actually releasing many new missions or zones. (Note that a new zone comes out in the next week or 2, but it's grindfest city...)

    Ultimately I think Cryptic just isn't the kind of game manufacturer to want/be able to continually add story missions to either game. >sigh< It's a shame, really.

    :redface:
    jIBJh7X.jpg
    When XP earnings during a Double-XP Weekend still feel like I'm underperforming,
    there's something terribly wrong with the reward system...

    You can find/contact me in game as @PatricianVetinari. Original Join Date: Feb 2010.
  • bwdaresbwdares Posts: 1,517 Arc User
    edited November 2012
    I want the bikes more than the star wars tanks. I think they will be underwhelming as the norm.
    #Mechanon!(completed) #New Zones! #Foundry!
  • taintedmesstaintedmess Posts: 446 Arc User
    edited November 2012
    Worst of all they will probably loose interest in vehicles in the same way they lost interest in hideouts
  • rapierwhiprapierwhip Posts: 125 Arc User
    edited November 2012
    Worst of all they will probably loose interest in vehicles in the same way they lost interest in hideouts

    I know that I've already lost interest in vehicles. What i wouldn't give for actual CONTENT, you know, things to actually DO, instead of new things to do the same old stuff with.

    I actually enjoy alerts. They are something nice to do when I have five or ten minutes to kill and don't want to get into an actual story. But I want an actual story to get into. I don't think that it is too much to ask that if they aren't going to give us actual stories to get into that they allow us to make our own.

    So there it is, either spend your development time on new story driven content or spend your development time on getting us the tools to make new story driven content.

    The Forumite formerly known as Galeforce.

    If you want my money, there is a fairly simple way to get it since I am fairly free with how I spend it. First, produce something I consider to be worth buying. Second, offer it up for sale. Don't lock it behind a gambling scam. If I want something, I am perfectly happy to pay for it. But I will not purchase a CHANCE to get it, When I pay money, I have a perfectly logical right to expect to get what I want.
  • secksegaisecksegai Posts: 1,354 Arc User
    edited November 2012
    They may eventually realize that new "toys" are meaningless when the players have nothing to use them on. Why buy em if you're bored to tears and hardly log in. One alert isn't gonna hold long.
  • nephtnepht Posts: 6,883 Arc User
    edited November 2012
    ashensnow wrote: »
    Do you think that lockboxes and grab bags qualify as content then ?

    Yes its still content we may hate them but its still extra stuff. Content is actual things put into the game for good or for bad.

    We cant say CO hasnt been getting content it has just not the content we've been wanting.
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • fantasycharacterfantasycharacter Posts: 458 Arc User
    edited November 2012
    Worst of all they will probably loose interest in vehicles in the same way they lost interest in hideouts

    And Nemeses, and Comic Series, and Adventure Packs, and PvP, and Crafting, and Open Missions, and Perks, and Cosmic Hunting, and the power system (at least 50% of the powers are throw aways.)

    The amount of half-assed systems are starting to add up :rolleyes:

    I am still addicted to this game though.:redface:
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