I have to do the new zone now with 28 chars and then gear them all up.
Why? You could instead, I dunno, just level the ones you feel like doing? Then maybe roll another alt since that's what you enjoy? When a game provides new content it doesn't mean you are required to do that content on all characters. For example I hate raiding, a lot of games constantly add new raids to their games, I never do them. It's simple. I play the game the way I enjoy playing it.
RPG means Role Playing Game, not 'Leveling Game' for a reason.
Sure, except nearly every video game genre in existence has you playing a role in a game. RPGs predate PC gaming by many decades, and they originally involved players literally acting out their roles. Once PC gaming came around you had early text based RPGs which tried to capture the feel of tabletop RPGs and the like. Then PC gaming advanced and new genres sprung forth from the RPG base, like adventure games and simulation games, where in both of which you often play a role but instead of gaining levels and advancing essentially through statistics you instead use your own skill and knowledge. Today CRPG might stand for computer role-playing game, but that's not what it means anymore because that is far to vague and encompasses far too many sub genres. No, CRPG today means you kill things or do quests and gain experience which levels your characters, it is the definition of advancement through the game which is the only separator between it and action/adventure/simulation games.
Not necessarily, and definitely not in Champions. Perhaps that sort of design is included in some skill based RPG's, but it is not a universal design.
They quoted TSW, that is exactly how it works in TSW. You kill things to increase an exp bar and when it fills up you gain points to place in skills and abilities. Though exp is a part of all skill based games, even if it's not called exp. For example in some skill based games you increase your skills be using them, but if you look under the hood what is actually happening is your skill gains exp when you use it and when it levels up you gain a point in that skill. Again, you are gaining exp and leveling up, just with your skills instead of your character level. You can't really compare tabletop RPGs (or LARPs) to CRPGs though because with the former it is often actually about acting out the roles, where as I mentioned above with PC gaming that's not what defines the genre anymore.
The minute someone says they don't want a new zone with level cap increase because they would have to level up all their characters, is the minute they deserve to be slapped in the face.
Why? You could instead, I dunno, just level the ones you feel like doing? Then maybe roll another alt since that's what you enjoy? When a game provides new content it doesn't mean you are required to do that content on all characters. For example I hate raiding, a lot of games constantly add new raids to their games, I never do them. It's simple. I play the game the way I enjoy playing it.
But when i roll a new alt, i will again have to do the same Westside, Canada, Desert,Canada,
MI, Lemuria, Canada, MI, VB thing than with all other characters.
It would simply be nicer to have more alternate level paths instead. Personally i would really
prefer another Zone like Canada, where you have content for a very wide range of levels
The minute someone says they don't want a new zone with level cap increase because they would have to level up all their characters, is the minute they deserve to be slapped in the face.
What about those who thought/think that a level cap increase means rendering existing content obsolete for endgame play and is likely to result in less to do at level cap ?
Adding 5-10 levels (the numbers mentioned in the UNTIL report) would mean the loss of Therakiel's Temple, Nemesis Confrontation, Andrithal, and Mandragalore as endgame content.
Technically we would be losing the Gravitar Rampage as well.
The last new zone added one endgame lair.
We could potentially be trading four endgame lairs for one.
I would much rather see the options for things to do at level cap increased, through new level 40 lairs, instances, and the like, rather than reduced.
Was it way back In jan they mentioned a level new cap in an UNTIL or SOTG , with recent pictures of a Chinese type area and the Kraken it might be sooner than we think.
That was also before Tacofangs left us. And considering he's basically lead environment artist...
But when i roll a new alt, i will again have to do the same Westside, Canada, Desert,Canada,
MI, Lemuria, Canada, MI, VB thing than with all other characters.
It would simply be nicer to have more alternate level paths instead. Personally i would really
prefer another Zone like Canada, where you have content for a very wide range of levels
They have recently redone nearly all early Westside and Canada missions, for like the second or third time. Including some brand new "dungeons" along the way. So it's not like that aspect of the game is being ignored. More content in any area is always nice, and everyone always has a favorite type of content they want the devs to focus on, but you can't always get your way, they are going to add different kinds of content occasionally.
They have recently redone nearly all early Westside and Canada missions, for like the second or third time. Including some brand new "dungeons" along the way. So it's not like that aspect of the game is being ignored. More content in any area is always nice, and everyone always has a favorite type of content they want the devs to focus on, but you can't always get your way, they are going to add different kinds of content occasionally.
They have redone ONE mission in Canada .. that was the last Mission before into the Storm
and that was making a nice short quest into a looong dungeon. Much like they did with
Westside .. and all Content since VB.
Else they only have set Canada from Level 6 to Level 15, so that we MUST play now
Westside or we can go leech in Alerts with level 6 .. yeah .. all great changes.
And that is in no way more content .. only if you say it is more content when you have now
to kill 50 mobs for a quest where before you only had to kill 1 mob. They have NOT added
content, they have only replaced already existing.
I guess you haven't seen how PWE runs its other games. (And if the Season 7 content in STO doesn't force you to get either the fleet(grind) or z-store(buy) ships I'll eat my hat.)
Like I said, no news is currently good news. And maybe they'll put in the time and resources for another ten levels worth of game and do nothing but continue rely on subscriptions and impulse buys to cover the costs.
I would still advise against holding your breath for any level cap increase that doesn't come with Asian MMO style changes.
I've seen, so far I still don't see your point other than you think you should get max for free or something. Actually the whole fleet thing in STO looks good and I hope to get involved with it. So your point is rather moot, but then again, I actually like being challenged and having something to work for instead of feeling I am entitled to things on a silver platter from minute one it's talked about. You know, reasons to keep playing since these games aren't sandbox worlds and I just can't create my own things to entertain me.
And I am a firm believer that MMOs should be about groups of people, not single soloist doing what should be a group effort. Sorry, but if I wanted a single player game, I would go play a single player game for things like that.
They have redone ONE mission in Canada .. that was the last Mission before into the Storm
Ya I was thinking of the Desert and somehow typed Canada. Still there are more than a few changes to Canada that took place as well but they are more scattered.
Replacing old content with new content is still adding new content.
They have recently redone nearly all early Westside and Canada missions, for like the second or third time. Including some brand new "dungeons" along the way. So it's not like that aspect of the game is being ignored. More content in any area is always nice, and everyone always has a favorite type of content they want the devs to focus on, but you can't always get your way, they are going to add different kinds of content occasionally.
People have been asking for more end game for some time. I've been here less than a year, and I'm one of those people. Then take into account all the lifers and people who started as far back as beta.....
Chunks of Vibora Bay and most of Lemuria go unused because those missions are at the level cap and the effort to do them isn't worth the rewards. If they started giving out mods/ recognition/ Q/ whatever, there would be a lot more to do at "end game"
Yeah, I was back in beta, I've been asking for more and harder content for years, especially at endgame. Give me something to do aside from rolling another alt. I guess q-grinding dailies counts, at least I have reason to log onto my 40 now. It's just a shame alerts nerf people at cap. I wanna know who's brilliant idea that was.
Troll cryptic hears a request for endgame content, and then lowers people at endgame 10 levels as a response. It's almost insulting.
In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
Replacing old content with new content is still adding new content.
Only in the most technical interpretation of the word. But for all practical purposes what they've actually done is reshuffle and slightly modify (mostly cosmetically, not even the the actual content of the missions in the mayority of the cases by far) pre-existing content. They've barely added any real new content, and in the (very) rare instances that they have it has only been a new mission here, an extra there--in a whole sea of sameness that remains mostly the same mission chains we've always had to do since launch.
That's hardly any real "new" content in the sense that Beldin was talking about, which was actual alternate leveling paths or content. Adding a single mission in a whole chain of old missions (and sometimes eliminating old missions in the process) that has barely changed since launch is not adding alternate leveling content. Its merely superficial changes to areas of the game that mostly remain the same.
Only in the most technical interpretation of the word. But for all practical purposes what they've actually done is reshuffle and slightly modify (mostly cosmetically, not even the the actual content of the missions in the mayority of the cases by far) pre-existing content. They've barely added any real new content, and in the (very) rare instances that they have it has only been a new mission here, an extra there--in a whole sea of sameness that remains mostly the same mission chains we've always had to do since launch.
That's hardly any real "new" content in the sense that Beldin was talking about, which was actual alternate leveling paths or content. Adding a single mission in a whole chain of old missions (and sometimes eliminating old missions in the process) that has barely changed since launch is not adding alternate leveling content. Its merely superficial changes to areas of the game that mostly remain the same.
You know, I like statements like these, because most often than not people will point at Blizzard or some other game,t hat has done the exact same thing, but call it new content *laughs*
Chunks of Vibora Bay and most of Lemuria go unused because those missions are at the level cap and the effort to do them isn't worth the rewards. If they started giving out mods/ recognition/ Q/ whatever, there would be a lot more to do at "end game"
This so needs to happen. A simple change like this would make the game so much more fun.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
You know, I like statements like these, because most often than not people will point at Blizzard or some other game,t hat has done the exact same thing, but call it new content *laughs*
Except I never made such statements about Blizzard or any other company, don't remember anyone else making them here, and if faced with such a situation, I would still not call it "new content" regardless of the game or company it came from. And WoW at least has actual alternate leveling content (or at least seemed to have it last time I tried it years ago) regardless of whether they did stuff like retouching existing content and call it "new" or not. CO barely has any.
Chunks of Vibora Bay and most of Lemuria go unused because those missions are at the level cap and the effort to do them isn't worth the rewards. If they started giving out mods/ recognition/ Q/ whatever, there would be a lot more to do at "end game"
This so needs to happen. A simple change like this would make the game so much more fun.
Except I never made such statements about Blizzard or any other company, don't remember anyone else making them here, and if faced with such a situation, I would still not call it "new content" regardless of the game or company it came from. And WoW at least has actual alternate leveling content (or at least seemed to have it last time I tried it years ago) regardless of whether they did stuff like retouching existing content and call it "new" or not. CO barely has any.
You've missed a good chunk of this thread then if you believe that no one else has pointed to another MMO and said just that.
You've missed a good chunk of this thread then if you believe that no one else has pointed to another MMO and said just that.
I probably did, but skimming through the thread only noteworthy references I noticed about other MMOs was someone claiming that SWG, CoH, and WoW were less buggy at launch than CO. Though, I still may have missed it and I admit I didn't read everything indepth.
So question is were is this post where someone talked about another game's content specifically, and did they actually praise the company for retouching old missions then condemned Cryptic for doing the same with CO?
I probably did, but skimming through the thread only noteworthy references I noticed about other MMOs was someone claiming that SWG, CoH, and WoW were less buggy at launch than CO. Though, I still may have missed it and I admit I didn't read everything indepth.
So question is were is this post where someone talked about another game's content specifically, and did they actually praise the company for retouching old missions then condemned Cryptic for doing the same with CO?
Don't feel bad about skimming the thread. There is not even one single post in the entire thread that comments on alternate leveling paths in other MMOs, prior to her own comment in reply to your post, as claimed by Championshewolf.
Well I had said out of the MMOs I had experienced, none of them (SWG, CoH, Wow) had been nearly as buggy, whereas I can find bugs that still persist since the day I started in October here.
When you can't fix bugs that persist for that long, it seems illogical to me to have faith in a level cap increase improving things.
With the release of Whiteout, I was looking forward to new content, and instead we got Alerts and the "death" of Pvp. All that ended up changing for me was the grind/farm. Instead of countless TT Elite and Freon, its q dailys and gravs and warlord alerts.
I'm not saying that all the changes are bad, as I've enjoyed my FF slots and q bought cp. But while grav/warlord/red winter and rad rumbles were different enough to feel like "fresh" experiences, the rest feel like re-hashed existing content.
I'd be happy to get a new high level zone, but even just fixing rewards in VB to make questing worthwhile would go a long way (as has been mentioned before).
It be really really nice to get a new lair or comic series.
That's the rumor, yes. I'm not holding my breath or anything, but it would be cool...
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
i said it ones and am saying it again, a level cap increase is only a sign of bad designing.
games that can keep the players interesting even at max level is a good game, when players whine about more levels it just means the designer didn't do it's job right.
i know, more negativity, but you can't just expect this to be a good excuse.
my favorite game is capped at a level for about 7 years and never is there even one reason why the level should be increased, why can't cryptic do the same?
i said it ones and am saying it again, a level cap increase is only a sign of bad designing.
games that can keep the players interesting even at max level is a good game, when players whine about more levels it just means the designer didn't do it's job right.
i know, more negativity, but you can't just expect this to be a good excuse.
my favorite game is capped at a level for about 7 years and never is there even one reason why the level should be increased, why can't cryptic do the same?
Since a lvl cap is a bad sign,hopefully the new zone is for level 37 thru 40.Seeing as its supposed to be a semi gritty zone though,I am hoping it will be about as big as MC and cater to maybe level 25-40 if possible.
i wanted to avoid using the game's name because ppl who never played the game can't see the beauty of the game, but since you asked, it's guild wars.:cool:
i wanted to avoid using the game's name because ppl who never played the game can't see the beauty of the game, but since you asked, it's guild wars.:cool:
It's no secret that your favorite game is Guild Wars... you bring it up in just about all of your posts, man.
One of Anet's stated reason for ceasing development of GW1, and beginning development of GW2, was a desire to raise the level cap.
As to why can't Cryptic do the same ? You mean developing no new content, beyond a couple of mission chains added to existing maps, for almost 5 years now (Eye of the North Was released in August of 2007) ?
I am a huge fan of GW1 (it is my favorite game too) and am eagerly looking forward to GW2, but asking why other companies cannot freeze development of their game is silly. This is particularly the case when part of the complaint is about a 5-10 level cap increase in CO, while GW is getting ready to introduce the equivalent of a 60 level cap increase.
Now I know that GW2 is a new game, but when that level cap was part of the reason for stopping full scale development of GW1, and GW is being used as an example of how things should be done, the point holds up IMO.
Again, people were asking for a level cap increase in GW1. ANet is giving it to them with GW2. Its ridiculous to give Anet a free pass on the level cap increase topic, while saying that the developers of another game are doing something wrong by doing the same (to a lesser degree).
One of Anet's stated reason for ceasing development of GW1, and beginning development of GW2, was a desire to raise the level cap.
As to why can't Cryptic do the same ? You mean developing no new content, beyond a couple of mission chains added to existing maps, for almost 5 years now (Eye of the North Was released in August of 2007) ?
I am a huge fan of GW1 (it is my favorite game too) and am eagerly looking forward to GW2, but asking why other companies cannot freeze development of their game is silly. This is particularly the case when part of the complaint is about a 5-10 level cap increase in CO, while GW is getting ready to introduce the equivalent of a 60 level cap increase.
Now I know that GW2 is a new game, but when that level cap was part of the reason for stopping full scale development of GW1, and GW is being used as an example of how things should be done, the point holds up IMO.
Again, people were asking for a level cap increase in GW1. ANet is giving it to them with GW2. Its ridiculous to give Anet a free pass on the level cap increase topic, while saying that the developers of another game are doing something wrong by doing the same (to a lesser degree).
Your point is all supposition and conjecture and has yet to actually prove any real point. GW1 wasn't so much an MMO to begin with, as it was a NWN style game with online features and social areas. That was about it. ANet was talking about a GW2 as far back as the first expansion to GW1, so that is not any big news, and considering that ANet 180'd and stopped calling GW1 an MMO before the first expansion pretty much put a life expectancy on how long they would actually continue updates for the game until they work on the new shiny.
Your point is all supposition and conjecture and has yet to actually prove any real point. GW1 wasn't so much an MMO to begin with, as it was a NWN style game with online features and social areas. That was about it. ANet was talking about a GW2 as far back as the first expansion to GW1, so that is not any big news, and considering that ANet 180'd and stopped calling GW1 an MMO before the first expansion pretty much put a life expectancy on how long they would actually continue updates for the game until they work on the new shiny.
1) I didn't claim GW1 was an MMO.
2) Neither did Anet. At any time.
3) ANet didn't start speaking of GW2 until after the Nightfall expansion, not Factions.
4) No conjecture or supposition on my part at all. I was an active member of more than one GW1 community, and a reader of several others. Players were asking for a level cap raise (among other things). Anet has stated that a desire to fulfill that request was part of the reason for shelving GW1 in favor of a new game.
5) My only point was that it is silly for Sorudo to complain about a level cap raise in CO while supporting it in another.
Since a lvl cap is a bad sign,hopefully the new zone is for level 37 thru 40.Seeing as its supposed to be a semi gritty zone though,I am hoping it will be about as big as MC and cater to maybe level 25-40 if possible.
Lvl 37-40 .. really ? There are normally so much quests in that level area in VB and Lemuria
that i haven't done when im 40 .. while i mostly have done every single quest in Canada.
So i would rather have something like Canada that has quests from 15 - 36
Lvl 37-40 .. really ? There are normally so much quests in that level area in VB and Lemuria
that i haven't done when im 40 .. while i mostly have done every single quest in Canada.
So i would rather have something like Canada that has quests from 15 - 36
I would love to see an entire zone utilizing scary monster technology (and with rewards scaled to your level)
Something that anyone can access at any level.
I can dream can't I ?
"...I dreamed a dream in time gone by...
...When hope was high...
...And dreams were made and used and wasted..."
Don't feel bad about skimming the thread. There is not even one single post in the entire thread that comments on alternate leveling paths in other MMOs, prior to her own comment in reply to your post, as claimed by Championshewolf.
Yeah, I figured as much, but was giving her the benefit of the doubt...
I would love to see an entire zone utilizing scary monster technology (and with rewards scaled to your level)
Something that anyone can access at any level.
I can dream can't I ?
"...I dreamed a dream in time gone by...
...When hope was high...
...And dreams were made and used and wasted..."
Yeah, Ive seen people complain that the scary monster tech doesn't scale level/power correctly but gating content behind levels is one of the drawbacks of level specific zones. Much better if I can just visit them whenever rather than wait for a specific level and miss out on it if the character I wanted to play there has already out leveled it.
If the cap was raised,what could we do with it unless a new zone is added.not to add but it would take some work to do for the Devs,considering alot of people will probably be mad that they didnt get new powers to go along with the new lvl.I'd rather like more advantage points but still a new power for every AT and FF would take a bit.
I know this is an old thread but I want a level cap increase or something because being lvl 40 is boring nothing to do expect dalies then log off for the day im tired of it i want new content!!!
But where will you go with the level cap raise? What will you do?
1) Everyone complains the existing content is "too easy" since On Alert and the reitemization of gear.
2) There are chunks of Millenium City that are currently out of bounds and inaccessible. This is where your toon stops and the color fades.
Solution: Raise the level cap to 45. Create a couple of new factions ranging in lvl from 41 - 43 and 43 - 45. Open up the out of bounds areas in MC and populate them with the new factions. In lieu of missions, just have the new factions randomly drop Q, salvage, xp, recog and resources.
Tada... new, perhaps more challenging content. A level cap increase and minimal dev time used. You can revamp them to drop higher level items when you get around to doing the items for the lvl 50 Moon zone somewhere down the road.
I won't mind them up the lvl Cap to 50 like in Coh, I mean it might fix a couple Issue with there Arctypes and grant us some better powers. I won't mind getting new gear lvling up again, it give us more too do and still find this game lacking Content Compare too Coh.
personally instead of a level cap raise I'd like to see them add replay value to the game by adding a "past life" type of system where you can at level 40 go through a series of quest that resets your character back to level 1 but gives you an extra power choice to start out with each time so you can earn extra powers that you can pick when your creating your character each time limited to actual combat powers not travel powers. This gives you something to work for by letting you play to 40 multiple times with the same character earning more and more powers and becoming the hero you want to be. Limited to your current power choices of course meaning AP's and silver players can only pick out of the same power tree you choose the character to be and unlimited if your a freeform. once you get 10 extra powers the rerolling would stop giving you powers and instead give you a reincarnation pack that would consist of rare power ups and random costume pieces from the cash shop with the chance at a free form slot.
adding the replay value which would delay the need for end game content for a while.
personally instead of a level cap raise I'd like to see them add replay value to the game by adding a "past life" type of system where you can at level 40 go through a series of quest that resets your character back to level 1 but gives you an extra power choice to start out with each time so you can earn extra powers that you can pick when your creating your character each time limited to actual combat powers not travel powers. This gives you something to work for by letting you play to 40 multiple times with the same character earning more and more powers and becoming the hero you want to be. Limited to your current power choices of course meaning AP's and silver players can only pick out of the same power tree you choose the character to be and unlimited if your a freeform. once you get 10 extra powers the rerolling would stop giving you powers and instead give you a reincarnation pack that would consist of rare power ups and random costume pieces from the cash shop with the chance at a free form slot.
Since levelling 1-40 is so fast in no time youd get those 10 extra powers which is the same as +30 levels (you get a power every 3 levels) WAY overpowered !
The game doesnt need a level increase, characters at 40 have enough powers and dont need more, just more content (ie a new zone or 3!)
1) Everyone complains the existing content is "too easy" since On Alert and the reitemization of gear.
2) There are chunks of Millenium City that are currently out of bounds and inaccessible. This is where your toon stops and the color fades.
Solution: Raise the level cap to 45. Create a couple of new factions ranging in lvl from 41 - 43 and 43 - 45. Open up the out of bounds areas in MC and populate them with the new factions. In lieu of missions, just have the new factions randomly drop Q, salvage, xp, recog and resources.
Tada... new, perhaps more challenging content. A level cap increase and minimal dev time used. You can revamp them to drop higher level items when you get around to doing the items for the lvl 50 Moon zone somewhere down the road.
for even less dev time and all of the same benefit:
open up the out of bounds areas and populate them with level 37-45 enemies. Do everything you said but don't raise the level cap. Same effect, same benefit, less dev time and no drawbacks.
There is no reason to raise the cap. Everything the cap raise might do can be done without it.
Comments
Why? You could instead, I dunno, just level the ones you feel like doing? Then maybe roll another alt since that's what you enjoy? When a game provides new content it doesn't mean you are required to do that content on all characters. For example I hate raiding, a lot of games constantly add new raids to their games, I never do them. It's simple. I play the game the way I enjoy playing it.
Sure, except nearly every video game genre in existence has you playing a role in a game. RPGs predate PC gaming by many decades, and they originally involved players literally acting out their roles. Once PC gaming came around you had early text based RPGs which tried to capture the feel of tabletop RPGs and the like. Then PC gaming advanced and new genres sprung forth from the RPG base, like adventure games and simulation games, where in both of which you often play a role but instead of gaining levels and advancing essentially through statistics you instead use your own skill and knowledge. Today CRPG might stand for computer role-playing game, but that's not what it means anymore because that is far to vague and encompasses far too many sub genres. No, CRPG today means you kill things or do quests and gain experience which levels your characters, it is the definition of advancement through the game which is the only separator between it and action/adventure/simulation games.
They quoted TSW, that is exactly how it works in TSW. You kill things to increase an exp bar and when it fills up you gain points to place in skills and abilities. Though exp is a part of all skill based games, even if it's not called exp. For example in some skill based games you increase your skills be using them, but if you look under the hood what is actually happening is your skill gains exp when you use it and when it levels up you gain a point in that skill. Again, you are gaining exp and leveling up, just with your skills instead of your character level. You can't really compare tabletop RPGs (or LARPs) to CRPGs though because with the former it is often actually about acting out the roles, where as I mentioned above with PC gaming that's not what defines the genre anymore.
But when i roll a new alt, i will again have to do the same Westside, Canada, Desert,Canada,
MI, Lemuria, Canada, MI, VB thing than with all other characters.
It would simply be nicer to have more alternate level paths instead. Personally i would really
prefer another Zone like Canada, where you have content for a very wide range of levels
What about those who thought/think that a level cap increase means rendering existing content obsolete for endgame play and is likely to result in less to do at level cap ?
Adding 5-10 levels (the numbers mentioned in the UNTIL report) would mean the loss of Therakiel's Temple, Nemesis Confrontation, Andrithal, and Mandragalore as endgame content.
Technically we would be losing the Gravitar Rampage as well.
The last new zone added one endgame lair.
We could potentially be trading four endgame lairs for one.
I would much rather see the options for things to do at level cap increased, through new level 40 lairs, instances, and the like, rather than reduced.
'Caine, miss you bud. Fly high.
That was also before Tacofangs left us. And considering he's basically lead environment artist...
Come back to us Tumerboy! We miss you!
↑ ↑ ↓ ↓ ← → ← → Ⓑ Ⓐ
Are they damn thats a downer I had high hopes for them
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
They have recently redone nearly all early Westside and Canada missions, for like the second or third time. Including some brand new "dungeons" along the way. So it's not like that aspect of the game is being ignored. More content in any area is always nice, and everyone always has a favorite type of content they want the devs to focus on, but you can't always get your way, they are going to add different kinds of content occasionally.
They have redone ONE mission in Canada .. that was the last Mission before into the Storm
and that was making a nice short quest into a looong dungeon. Much like they did with
Westside .. and all Content since VB.
Else they only have set Canada from Level 6 to Level 15, so that we MUST play now
Westside or we can go leech in Alerts with level 6 .. yeah .. all great changes.
And that is in no way more content .. only if you say it is more content when you have now
to kill 50 mobs for a quest where before you only had to kill 1 mob. They have NOT added
content, they have only replaced already existing.
I've seen, so far I still don't see your point other than you think you should get max for free or something. Actually the whole fleet thing in STO looks good and I hope to get involved with it. So your point is rather moot, but then again, I actually like being challenged and having something to work for instead of feeling I am entitled to things on a silver platter from minute one it's talked about. You know, reasons to keep playing since these games aren't sandbox worlds and I just can't create my own things to entertain me.
And I am a firm believer that MMOs should be about groups of people, not single soloist doing what should be a group effort. Sorry, but if I wanted a single player game, I would go play a single player game for things like that.
Also, it's season 6, not 7.
Silverspar on PRIMUS
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Ya I was thinking of the Desert and somehow typed Canada. Still there are more than a few changes to Canada that took place as well but they are more scattered.
Replacing old content with new content is still adding new content.
People have been asking for more end game for some time. I've been here less than a year, and I'm one of those people. Then take into account all the lifers and people who started as far back as beta.....
Wait? Whaaaa..?
Troll cryptic hears a request for endgame content, and then lowers people at endgame 10 levels as a response. It's almost insulting.
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Only in the most technical interpretation of the word. But for all practical purposes what they've actually done is reshuffle and slightly modify (mostly cosmetically, not even the the actual content of the missions in the mayority of the cases by far) pre-existing content. They've barely added any real new content, and in the (very) rare instances that they have it has only been a new mission here, an extra there--in a whole sea of sameness that remains mostly the same mission chains we've always had to do since launch.
That's hardly any real "new" content in the sense that Beldin was talking about, which was actual alternate leveling paths or content. Adding a single mission in a whole chain of old missions (and sometimes eliminating old missions in the process) that has barely changed since launch is not adding alternate leveling content. Its merely superficial changes to areas of the game that mostly remain the same.
You know, I like statements like these, because most often than not people will point at Blizzard or some other game,t hat has done the exact same thing, but call it new content *laughs*
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This so needs to happen. A simple change like this would make the game so much more fun.
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Except I never made such statements about Blizzard or any other company, don't remember anyone else making them here, and if faced with such a situation, I would still not call it "new content" regardless of the game or company it came from. And WoW at least has actual alternate leveling content (or at least seemed to have it last time I tried it years ago) regardless of whether they did stuff like retouching existing content and call it "new" or not. CO barely has any.
EDIT: Also...
...This^
You've missed a good chunk of this thread then if you believe that no one else has pointed to another MMO and said just that.
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I probably did, but skimming through the thread only noteworthy references I noticed about other MMOs was someone claiming that SWG, CoH, and WoW were less buggy at launch than CO. Though, I still may have missed it and I admit I didn't read everything indepth.
So question is were is this post where someone talked about another game's content specifically, and did they actually praise the company for retouching old missions then condemned Cryptic for doing the same with CO?
Don't feel bad about skimming the thread. There is not even one single post in the entire thread that comments on alternate leveling paths in other MMOs, prior to her own comment in reply to your post, as claimed by Championshewolf.
'Caine, miss you bud. Fly high.
When you can't fix bugs that persist for that long, it seems illogical to me to have faith in a level cap increase improving things.
With the release of Whiteout, I was looking forward to new content, and instead we got Alerts and the "death" of Pvp. All that ended up changing for me was the grind/farm. Instead of countless TT Elite and Freon, its q dailys and gravs and warlord alerts.
I'm not saying that all the changes are bad, as I've enjoyed my FF slots and q bought cp. But while grav/warlord/red winter and rad rumbles were different enough to feel like "fresh" experiences, the rest feel like re-hashed existing content.
I'd be happy to get a new high level zone, but even just fixing rewards in VB to make questing worthwhile would go a long way (as has been mentioned before).
It be really really nice to get a new lair or comic series.
Do you mind pointing it out?
On topic: I personally won't care much about the new zone at the end of August.
We're getting a new zone this year?!?!
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has anyone heard what kind of zone it would be?
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Yes, a semi gritty city zone with three areas, at last report.
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games that can keep the players interesting even at max level is a good game, when players whine about more levels it just means the designer didn't do it's job right.
i know, more negativity, but you can't just expect this to be a good excuse.
my favorite game is capped at a level for about 7 years and never is there even one reason why the level should be increased, why can't cryptic do the same?
What is your favorite game ?
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i wanted to avoid using the game's name because ppl who never played the game can't see the beauty of the game, but since you asked, it's guild wars.:cool:
It's no secret that your favorite game is Guild Wars... you bring it up in just about all of your posts, man.
As to why can't Cryptic do the same ? You mean developing no new content, beyond a couple of mission chains added to existing maps, for almost 5 years now (Eye of the North Was released in August of 2007) ?
I am a huge fan of GW1 (it is my favorite game too) and am eagerly looking forward to GW2, but asking why other companies cannot freeze development of their game is silly. This is particularly the case when part of the complaint is about a 5-10 level cap increase in CO, while GW is getting ready to introduce the equivalent of a 60 level cap increase.
Now I know that GW2 is a new game, but when that level cap was part of the reason for stopping full scale development of GW1, and GW is being used as an example of how things should be done, the point holds up IMO.
Again, people were asking for a level cap increase in GW1. ANet is giving it to them with GW2. Its ridiculous to give Anet a free pass on the level cap increase topic, while saying that the developers of another game are doing something wrong by doing the same (to a lesser degree).
'Caine, miss you bud. Fly high.
Your point is all supposition and conjecture and has yet to actually prove any real point. GW1 wasn't so much an MMO to begin with, as it was a NWN style game with online features and social areas. That was about it. ANet was talking about a GW2 as far back as the first expansion to GW1, so that is not any big news, and considering that ANet 180'd and stopped calling GW1 an MMO before the first expansion pretty much put a life expectancy on how long they would actually continue updates for the game until they work on the new shiny.
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1) I didn't claim GW1 was an MMO.
2) Neither did Anet. At any time.
3) ANet didn't start speaking of GW2 until after the Nightfall expansion, not Factions.
4) No conjecture or supposition on my part at all. I was an active member of more than one GW1 community, and a reader of several others. Players were asking for a level cap raise (among other things). Anet has stated that a desire to fulfill that request was part of the reason for shelving GW1 in favor of a new game.
5) My only point was that it is silly for Sorudo to complain about a level cap raise in CO while supporting it in another.
'Caine, miss you bud. Fly high.
Lvl 37-40 .. really ? There are normally so much quests in that level area in VB and Lemuria
that i haven't done when im 40 .. while i mostly have done every single quest in Canada.
So i would rather have something like Canada that has quests from 15 - 36
I would love to see an entire zone utilizing scary monster technology (and with rewards scaled to your level)
Something that anyone can access at any level.
I can dream can't I ?
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...When hope was high...
...And dreams were made and used and wasted..."
'Caine, miss you bud. Fly high.
If they do do a level cap increase though, it needs to come with an actual zone, not just more alerts.
If there had never been a COH there would never have been a CO. :cool:
Yeah, I figured as much, but was giving her the benefit of the doubt...
Wait... yougan is Sorudo? I must have missed that with the name changes. If thats the case WB then
Yeah, Ive seen people complain that the scary monster tech doesn't scale level/power correctly but gating content behind levels is one of the drawbacks of level specific zones. Much better if I can just visit them whenever rather than wait for a specific level and miss out on it if the character I wanted to play there has already out leveled it.
I have never done all the Lemuria or VB missions, because my toons outlevel them.
I made a concerted effort to complete the missions on Monster Island with a toon, but the toon was level 40 long before finishing the Andrithal Lair.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
But where will you go with the level cap raise? What will you do?
Hell, what were you doing just now grinding alerts?
true to that
factions and nightfall are chapters, the only expansion GW ever got is eye of the north.
again, what are ppl talking about, that asher whatever said something like that too, who is that?
Non-combat benefits:
*costume pieces
*additional power sfx choices
*area/zone access--maybe . . . the Moon?
*new alert types--maybe . . . PvP alerts?
*a free respect/retcon
*a free name change
Not every level raise has to be about becoming more powerful.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
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1) Everyone complains the existing content is "too easy" since On Alert and the reitemization of gear.
2) There are chunks of Millenium City that are currently out of bounds and inaccessible. This is where your toon stops and the color fades.
Solution: Raise the level cap to 45. Create a couple of new factions ranging in lvl from 41 - 43 and 43 - 45. Open up the out of bounds areas in MC and populate them with the new factions. In lieu of missions, just have the new factions randomly drop Q, salvage, xp, recog and resources.
Tada... new, perhaps more challenging content. A level cap increase and minimal dev time used. You can revamp them to drop higher level items when you get around to doing the items for the lvl 50 Moon zone somewhere down the road.
People are broken. - Lum the Mad
adding the replay value which would delay the need for end game content for a while.
Since levelling 1-40 is so fast in no time youd get those 10 extra powers which is the same as +30 levels (you get a power every 3 levels) WAY overpowered !
The game doesnt need a level increase, characters at 40 have enough powers and dont need more, just more content (ie a new zone or 3!)
for even less dev time and all of the same benefit:
open up the out of bounds areas and populate them with level 37-45 enemies. Do everything you said but don't raise the level cap. Same effect, same benefit, less dev time and no drawbacks.
There is no reason to raise the cap. Everything the cap raise might do can be done without it.