Did anyone actually mind being self-rooted by BB? LOL
Why does the launcher keep pressing 'Play' for me?
@BB: No not really, I thought it was cool to be able to carry out that combo, without moving much...it seemed more real, and besides..if my target died before combo was complete, I could just turn around and finish it on the other person. Oh well...
[QUOTE=xaogarrent;2594691
What would actually make MORE sense, would be no internal cooldown, benefit from resistance, a more subtle buff to their base numbers,but no stacking. At least, from the same caster. In other words, the bubbles exists parallel with each other, so when you take a hit it gets subtracted from both bubble buffs at the same time, preventing two 5K bubbles from becoming a 10K bubble.[/QUOTE]
I'll say again, bubbles should have a bionic shielding like debuff, maybe last 5 seconds for each bubble, then resistances helping shields is a fair trade.
I'll say again, bubbles should have a bionic shielding like debuff, maybe last 5 seconds for each bubble, then resistances helping shields is a fair trade.
The problem we're dealing with here is people buffing them so drastically that even one shield starts to become half way decent, and then proceeding to DOUBLE that by lobbing another one on top of it. The problem with shields (and also the only thing that makes them viable at all, at the moment) is and always has been stacking. A Bionic like debuff will greatly alter the feel and flow of the powers themselves, and doesn't directly (although it does indirectly) address the issue at hand. It's also a clumsy mechanic that's NEVER been well handled by the UI, and should be avoided if at all possible.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
It's also a clumsy mechanic that's NEVER been well handled by the UI, and should be avoided if at all possible.
Yeah, I can't stand that the power tray gives me no indication if I can use Bionic Shielding or not. It can't be that difficult to have the icon display a ticker like every other frickin power with a cooldown. But that's what happens when the mechanic is 'you're debuffed from having bionic shielding'. :rolleyes:
Yeah, I can't stand that the power tray gives me no indication if I can use Bionic Shielding or not. It can't be that difficult to have the icon display a ticker like every other frickin power with a cooldown. But that's what happens when the mechanic is 'you're debuffed from having bionic shielding'. :rolleyes:
If I'm not mistaken I believe that Bionic Shield was changed from having a cooldown to the current state of the power to allow ease of use for allies, instead of waiting for the cooldown to apply the power to them.
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
I don't like the bionic shielding debuff idea for bubbles.
Why not just make MR and PF mutually exclusive?
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
BUG: Something in combat is causing forms to deactivate, so far only tested IDF and Form of the Master
Happened during the fight with Zombie Herc, I think it might be the stuns...doing testing now ^^
EDIT: After fighting Goblin, my FoTM seemed to deactivate after "too much dodging" coupled with his holds and zombie attacks, I am still sadly unaware where exactly the cause lies, but my Form is in A7 so far out of normal button tapping, so I maintain it is a bug.
I agree with Xao..
If you use both bubbles, they should share the same damage against them concurrently. No free 10K of Hit Points
I also agree with Blademaster..
that they should put a small internal cooldown on how often a character can be AFFECTED by a bubble (not how often they can cast one). This is how it works with bionic shielding.
- -
Bubbles will not go away with these changes, but they also wont be a complete replacer for actual defenses anymore.
I'd agree that just bubbling up for around 10K extra HP for 28 seconds in total is damn OP, but I'd hate to see a massive nerf which kills the only two shields (bar PFF) in game.
Perhaps for Protection Field and Mindful Reinforcement there could be bionic shielding style effects, which would be a short amount of time dependant on the shield.
Protection Field: Kinetic Distruption - You have surrounded your ally in a powerful shell of energy, which has distrupted the space around them causing volatile energies to surround them, preventing any further shielding for a short time.
Mindful Reinforcement: Psionic Surge - After focusing that much psychic energy to defend your ally, the residual psychic energy creates a surge of energy which makes it hard to focus stopping you from shielding your allies for a short time.
Both debuffs would last for different amounts of time, Protection Field's debuff would last for 9 seconds and Mindful Reinforcement's Debuff would last for 5 seconds.
As stated previously, PF and MR do not benefit from resistances nor dodge. I've not tested since the IDF/PFF changes, but bubbles used to (and may still) benefit from IDF so long as the bubble timer is over 3 seconds remaining.
Numbers from current Bloodmoon test PTS version from my support character Kali in Support role:
Rank 3 Conviction with 8 Compassion stacks: 4256 (tooltip)
Rank 3 MR with 8 Compassion stacks: 6913 (tooltip)
Which makes MR look absolutely amazing in comparison to Conviction since MR has no cooldown of any sort. However since Conviction is an actual heal resists and dodge should be taken into account.
41.2% dodge and 58.7% avoidance (primary defense + base dodge/avoid): ~24.2% mitigation on average
90.7 defense: 21% resistance meaning 1 / (1+0.21) = ~82.6% damage taken or ~17.4% actual mitigation from resistance
Total mitigation: 24.2% + 17.4% = ~41.6% average mitigation or ~58.4% damage taken
Effective hp from Conviction: 4256 / 0.584 = ~7287.67 ... And that's with Aura of Ebon Destruction as a passive. The effective hp from Conviction (and other actual heals) increases greatly with more mitigation. It's also worth noting Conviction costs less energy than MR. Energy may be easy to come by, but it's not negligible.
Knowing that, I would rather see the MR and Prot. Field no longer stack from the same source than see some sort of cooldown or worse, and internal cooldown per target, applied. As the damage in CO from mobs continues to rise I've found it more and more necessary to keep MR up on my low CON, low defense character. Kali can go down very quickly in the Gravitar fight unless MR is up. Unless the intent is that all squishy (low mitigation) characters stat heavily into CON to avoid 1-shots from mob spammy attacks, an internal cooldown or regular cooldown is a bad idea.
Another reason I dislike internal cooldowns more than regular cooldowns is that internal cooldowns are not affected by cooldown redux. It lowers the value of cooldown redux and reduces the viability of builds stacking cooldown redux.
All that said, I'm not unbiased as my proposed change wouldn't affect my current build for Kali in any way... may actually be a buff if the devs decide to bump the shield values if they can no longer stack.
Oh, while I'm dreaming I'd like MR and Prot Field to apply compassion stacks. Currently it's possible to lose compassion stacks due to overzealous use of bubbles.
[10:54] [System] You have been silenced. You may chat again in 24 hours, 1 minutes, and 36 seconds.
Uhm....WTF? Does this mean that I'm one ignore or something away from this happening on Live?!? I wasn't even talking to anybody who wasn't on a private channel.
Update: Piece of garbage System! I got chatbanned on PTS and I still am On LIVE. Again, I hadn't spoken a single word to anybody in this game who wasn't a friend in one of the private channels all morning. FIX IT. :mad:
All that said, I'm not unbiased as my proposed change wouldn't affect my current build for Kali in any way... may actually be a buff if the devs decide to bump the shield values if they can no longer stack.
You're allowed to be a bit biased in this case because you're actually forgetting a few other strengths conviction has over the bubble shields, at least as an aid self power.
In other words, Conviction's case is even better, when you consider that, in addition to benefiting from all forms of mitigation:
-Conviction can also crit. In this age of crit dominance, this is a huge deal.
-And has an activation time of 0. If you've got fast fingers, Conviction has little to no time tax attached to it.
It should also be considered that powers like PF and MR sit on the line between aid ally and aid self powers, and are better compared against something like Bionic, which as I pointed out earlier the numbers look even worse compared against Bionic than they do against Conviction.
...Ssssooo, yeah. People b hatin'.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
[10:54] [System] You have been silenced. You may chat again in 24 hours, 1 minutes, and 36 seconds.
Uhm....WTF? Does this mean that I'm one ignore or something away from this happening on Live?!? I wasn't even talking to anybody who wasn't on a private channel.
Update: Piece of garbage System! I got chatbanned on PTS and I still am On LIVE. Again, I hadn't spoken a single word to anybody in this game who wasn't a friend in one of the private channels all morning. FIX IT. :mad:
Working as designed. And since it has been around forever (and has been complained about just as long), it's plainly obvious that Cryptic has absolutely no intention on removing the power that players have to mute other players.
Yes, it's a piece of trash system. Total piece of trash. But the devs don't care. Or they're not allowed to remove it for some stupid reason. *shrugs*
[10:54] [System] You have been silenced. You may chat again in 24 hours, 1 minutes, and 36 seconds.
Uhm....WTF? Does this mean that I'm one ignore or something away from this happening on Live?!? I wasn't even talking to anybody who wasn't on a private channel.
Update: Piece of garbage System! I got chatbanned on PTS and I still am On LIVE. Again, I hadn't spoken a single word to anybody in this game who wasn't a friend in one of the private channels all morning. FIX IT. :mad:
I got chat banned when I wasn't even in the game, just on Pidgin, while on forumites, when I had been away from the computer for hours. It can happen any time, anywhere. And like bob said, working as designed.
It sucks dude, I don't even think you could file a ticket for this since the system is working as intended, but I'd try anyway (from the website, not in-game), since I've had very rapid responses with CS tickets lately.
Where: Hyper ball (Anywhere), Aftershock (Series 4, Ellie's Nightmare), and Vibora (Queen City, Mission Delivery of the Dead) (( All bugs present on Live so safely assuming they are also present on the PTS))
Bug Description:
Bug 1: Hyper ball disables any block animation so it makes it difficult to tell if your character is blocking or not.
Bug 2: Aftershock: During Ellie's Nightmare in the long hallway after the first room, Ellie does not go into stealth properly after moving resulting in her getting caught. May also be bugged like that elsewhere in the nightmare, but unable to check due to event aborting upon failure.
Bug 3: Delivery of the Dead: Destroying the crates does not cause zombies to spawn resulting in the mission being not being able to be completed.
You're allowed to be a bit biased in this case because you're actually forgetting a few other strengths conviction has over the bubble shields, at least as an aid self power.
In other words, Conviction's case is even better, when you consider that, in addition to benefiting from all forms of mitigation:
-Conviction can also crit. In this age of crit dominance, this is a huge deal.
-And has an activation time of 0. If you've got fast fingers, Conviction has little to no time tax attached to it.
It should also be considered that powers like PF and MR sit on the line between aid ally and aid self powers, and are better compared against something like Bionic, which as I pointed out earlier the numbers look even worse compared against Bionic than they do against Conviction.
...Ssssooo, yeah. People b hatin'.
you do realize he's saying conviction is better right?
Rank 3 Conviction with 8 Compassion stacks: 4256 (tooltip)
Rank 3 MR with 8 Compassion stacks: 6913 (tooltip)
Which makes MR look absolutely amazing in comparison to Conviction since MR has no cooldown of any sort. However since Conviction is an actual heal resists and dodge should be taken into account.
and
Effective hp from Conviction: 4256 / 0.584 = ~7287.67 ... And that's with Aura of Ebon Destruction as a passive.
6913... vs 7287 speaks for itself don't you think?
you do realize he's saying conviction is better right?
and
6913... vs 7287 speaks for itself don't you think?
Do note one power has a CD the other doesn't, conversely its been talked about placing shields under Dodge AND resistances, if Kali can give us the theoretical hps if it did, I think we'd have a more complete view.
EDIT: To add, Kali also mentions that MR has no cooldown while Conviction does. So its compareably closer than you imply.
Which makes MR look absolutely amazing in comparison to Conviction since MR has no cooldown of any sort. However since Conviction is an actual heal resists and dodge should be taken into account.
What about MR's heal has you not count resists for it?
What about MR's heal has you not count resists for it?
I was just comparing the bubble from MR to Conviction.
The heal from MR is very nice, but rarely matters. Often when healing the bubble is a band-aid to cover the target before using actual heals. Eight seconds to wait for the heal from MR and not healing the target in the meantime can get said target killed. That and in boss fights MR rarely lasts the full 8 seconds anyway.
I was just comparing the bubble from MR to Conviction.
The heal from MR is very nice, but rarely matters. Often when healing the bubble is a band-aid to cover the target before using actual heals. Eight seconds to wait for the heal from MR and not healing the target in the meantime can get said target killed. That and in boss fights MR rarely lasts the full 8 seconds anyway.
Groovy, I'm looking at that power for a build and just wanted to make sure there was nothing wonky about it's mechanics.
you do realize he's saying conviction is better right?
Oh, I know, I was just pointing out that if he thought that he was being biased due to build, there's some stuff he hadn't even mentioned that made the comparison even MORE lopsided in Conviction's favor.
Do note one power has a CD the other doesn't, conversely its been talked about placing shields under Dodge AND resistances, if Kali can give us the theoretical hps if it did, I think we'd have a more complete view.
EDIT: To add, Kali also mentions that MR has no cooldown while Conviction does. So its compareably closer than you imply.
Theoretical flat HPS isn't enough. You also have to factor in that Conviction has no activation time and can crit. Energy cost is a factor too. These things get all wonky when you consider that Energy's impact varies from build to build, and Activation Time has a larger impact on your other powers while cooldowns tend to have a larger impact on the power they're on.
Just rolling with averages on the crit part is pretty serious: If we we're to assume, say, 25% crit and 75% severity with the numbers in Kali's post, averaged out to 19% (rounded up), you're already looking at boosting Conviction up to around 5065 points of healing per application.
Then there's, once again, bringing the fact bubble shields are better compared against Bionic Shielding than anything, and trying to compare them against Conviction is at least partial folly. This is largely where the activation time and aid ally part comes in. Mind you, I also think the internal cooldown on Bionic is retarded, but... Y'know.
Ultimately, what you'd probably discover is one of two things:
Conviction would still be a better choice when you're trying to heal yourself and have crit...
Or:
Conviction is actually pretty ****ty in the grand scheme of things, it just fills a niche few other things do. Which is something people who can see exactly why it's become so stupidly popular lately have known all along.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
Since we're comparing powers that have similarities but are still in different categories, here's a fun one: Go to the wiki. Take the highest and lowest numbers in Empathic Healing's range and average them out. Now multiply it by around 4.2 to make it reflect Conviction's energy cost.
Now, IIRC, CO's formula for energy scales linearly, meaning the result you get from this should serve to show that, energy wise, what you're REALLY paying for in Conviction, is its complete lack of an activation time, and maybe that crappy useless HP buff. Because, otherwise, there's nothing to explain why a heal that only effects self and has an 6 second base cooldown is so much weaker point for point.
For those too lazy to follow along with my craziness:
R3 Conviction - 803 HP
R3 Empathic Healing Averaged and multiplied by 4.2 - 1239
The truth is the builds we all use Conviction in, use it because it has 0 activation time and we have the energy to feed it.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
About 4 slot Legion gear...Why "Gloves" (Primary Offense) doesn't have +68 offense?
Breastplate (Primary Defense) and Helmet(Primary Utility) has same efficiency as 3 slot Heroic Gear... I think this is bug.
Comments
Why does the launcher keep pressing 'Play' for me?
@BB: No not really, I thought it was cool to be able to carry out that combo, without moving much...it seemed more real, and besides..if my target died before combo was complete, I could just turn around and finish it on the other person. Oh well...
@Launcher: It can read your mind.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
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__________________________
We will be pulling the current PTS build, and patching the upcoming Live build for a few days of soak-testing of the Halloween Event.
On Friday, we will resume testing of the UNTIL Carrier mission and the new vehicles.
Thanks!
-Nis
What would actually make MORE sense, would be no internal cooldown, benefit from resistance, a more subtle buff to their base numbers,but no stacking. At least, from the same caster. In other words, the bubbles exists parallel with each other, so when you take a hit it gets subtracted from both bubble buffs at the same time, preventing two 5K bubbles from becoming a 10K bubble.[/QUOTE]
I'll say again, bubbles should have a bionic shielding like debuff, maybe last 5 seconds for each bubble, then resistances helping shields is a fair trade.
Nooo.. that means I wont be able to be a telepath by Halloween.. It's ok. I just need to write a new RP reason.
Tell Splosions I am anxiously awaiting his graphix
And Here's hoping there's time between now and Friday to address some of the spoken of issues with telepathy
The problem we're dealing with here is people buffing them so drastically that even one shield starts to become half way decent, and then proceeding to DOUBLE that by lobbing another one on top of it. The problem with shields (and also the only thing that makes them viable at all, at the moment) is and always has been stacking. A Bionic like debuff will greatly alter the feel and flow of the powers themselves, and doesn't directly (although it does indirectly) address the issue at hand. It's also a clumsy mechanic that's NEVER been well handled by the UI, and should be avoided if at all possible.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
Yeah, I can't stand that the power tray gives me no indication if I can use Bionic Shielding or not. It can't be that difficult to have the icon display a ticker like every other frickin power with a cooldown. But that's what happens when the mechanic is 'you're debuffed from having bionic shielding'. :rolleyes:
If I'm not mistaken I believe that Bionic Shield was changed from having a cooldown to the current state of the power to allow ease of use for allies, instead of waiting for the cooldown to apply the power to them.
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
Oh? Did someone say time travel? Did someone say Vladic Dracul? Did someone say Victorian London? Did someone say steampunk?
The Doctor on the PDB
Fahrenheit on the PDB
ERRRRRRMAAAHGEEEERRDD...if it is...:3
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Why not just make MR and PF mutually exclusive?
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
Happened during the fight with Zombie Herc, I think it might be the stuns...doing testing now ^^
EDIT: After fighting Goblin, my FoTM seemed to deactivate after "too much dodging" coupled with his holds and zombie attacks, I am still sadly unaware where exactly the cause lies, but my Form is in A7 so far out of normal button tapping, so I maintain it is a bug.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Never been a fan of self debuffing v_v, or nerfing support but from crazy values I have seen it may need to have a soft nerf.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
If you use both bubbles, they should share the same damage against them concurrently. No free 10K of Hit Points
I also agree with Blademaster..
that they should put a small internal cooldown on how often a character can be AFFECTED by a bubble (not how often they can cast one). This is how it works with bionic shielding.
- -
Bubbles will not go away with these changes, but they also wont be a complete replacer for actual defenses anymore.
Perhaps for Protection Field and Mindful Reinforcement there could be bionic shielding style effects, which would be a short amount of time dependant on the shield.
Protection Field: Kinetic Distruption - You have surrounded your ally in a powerful shell of energy, which has distrupted the space around them causing volatile energies to surround them, preventing any further shielding for a short time.
Mindful Reinforcement: Psionic Surge - After focusing that much psychic energy to defend your ally, the residual psychic energy creates a surge of energy which makes it hard to focus stopping you from shielding your allies for a short time.
Both debuffs would last for different amounts of time, Protection Field's debuff would last for 9 seconds and Mindful Reinforcement's Debuff would last for 5 seconds.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
......
......
just make them mutually exclusive. kinda like active O/D.
If you have one up, you can't cast another.
@Scrizz :biggrin:
Numbers from current Bloodmoon test PTS version from my support character Kali in Support role:
Rank 3 Conviction with 8 Compassion stacks: 4256 (tooltip)
Rank 3 MR with 8 Compassion stacks: 6913 (tooltip)
Which makes MR look absolutely amazing in comparison to Conviction since MR has no cooldown of any sort. However since Conviction is an actual heal resists and dodge should be taken into account.
41.2% dodge and 58.7% avoidance (primary defense + base dodge/avoid): ~24.2% mitigation on average
90.7 defense: 21% resistance meaning 1 / (1+0.21) = ~82.6% damage taken or ~17.4% actual mitigation from resistance
Total mitigation: 24.2% + 17.4% = ~41.6% average mitigation or ~58.4% damage taken
Effective hp from Conviction: 4256 / 0.584 = ~7287.67 ... And that's with Aura of Ebon Destruction as a passive. The effective hp from Conviction (and other actual heals) increases greatly with more mitigation. It's also worth noting Conviction costs less energy than MR. Energy may be easy to come by, but it's not negligible.
Knowing that, I would rather see the MR and Prot. Field no longer stack from the same source than see some sort of cooldown or worse, and internal cooldown per target, applied. As the damage in CO from mobs continues to rise I've found it more and more necessary to keep MR up on my low CON, low defense character. Kali can go down very quickly in the Gravitar fight unless MR is up. Unless the intent is that all squishy (low mitigation) characters stat heavily into CON to avoid 1-shots from mob spammy attacks, an internal cooldown or regular cooldown is a bad idea.
Another reason I dislike internal cooldowns more than regular cooldowns is that internal cooldowns are not affected by cooldown redux. It lowers the value of cooldown redux and reduces the viability of builds stacking cooldown redux.
All that said, I'm not unbiased as my proposed change wouldn't affect my current build for Kali in any way... may actually be a buff if the devs decide to bump the shield values if they can no longer stack.
Oh, while I'm dreaming I'd like MR and Prot Field to apply compassion stacks. Currently it's possible to lose compassion stacks due to overzealous use of bubbles.
same with me , was just on the PTS again and it's still an old version.
Uhm....WTF? Does this mean that I'm one ignore or something away from this happening on Live?!? I wasn't even talking to anybody who wasn't on a private channel.
Update: Piece of garbage System! I got chatbanned on PTS and I still am On LIVE. Again, I hadn't spoken a single word to anybody in this game who wasn't a friend in one of the private channels all morning. FIX IT. :mad:
Join Date: Aug 2009 | Title: Devslayer
You're allowed to be a bit biased in this case because you're actually forgetting a few other strengths conviction has over the bubble shields, at least as an aid self power.
In other words, Conviction's case is even better, when you consider that, in addition to benefiting from all forms of mitigation:
-Conviction can also crit. In this age of crit dominance, this is a huge deal.
-And has an activation time of 0. If you've got fast fingers, Conviction has little to no time tax attached to it.
It should also be considered that powers like PF and MR sit on the line between aid ally and aid self powers, and are better compared against something like Bionic, which as I pointed out earlier the numbers look even worse compared against Bionic than they do against Conviction.
...Ssssooo, yeah. People b hatin'.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
Working as designed. And since it has been around forever (and has been complained about just as long), it's plainly obvious that Cryptic has absolutely no intention on removing the power that players have to mute other players.
Yes, it's a piece of trash system. Total piece of trash. But the devs don't care. Or they're not allowed to remove it for some stupid reason. *shrugs*
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I got chat banned when I wasn't even in the game, just on Pidgin, while on forumites, when I had been away from the computer for hours. It can happen any time, anywhere. And like bob said, working as designed.
It sucks dude, I don't even think you could file a ticket for this since the system is working as intended, but I'd try anyway (from the website, not in-game), since I've had very rapid responses with CS tickets lately.
Where: Hyper ball (Anywhere), Aftershock (Series 4, Ellie's Nightmare), and Vibora (Queen City, Mission Delivery of the Dead) (( All bugs present on Live so safely assuming they are also present on the PTS))
Bug Description:
Bug 1: Hyper ball disables any block animation so it makes it difficult to tell if your character is blocking or not.
Bug 2: Aftershock: During Ellie's Nightmare in the long hallway after the first room, Ellie does not go into stealth properly after moving resulting in her getting caught. May also be bugged like that elsewhere in the nightmare, but unable to check due to event aborting upon failure.
Bug 3: Delivery of the Dead: Destroying the crates does not cause zombies to spawn resulting in the mission being not being able to be completed.
6913... vs 7287 speaks for itself don't you think?
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In loving memory of AngelofCaine.
Do note one power has a CD the other doesn't, conversely its been talked about placing shields under Dodge AND resistances, if Kali can give us the theoretical hps if it did, I think we'd have a more complete view.
EDIT: To add, Kali also mentions that MR has no cooldown while Conviction does. So its compareably closer than you imply.
Thanks for complaining about IDF, muchachos. It'll give me more defense and energy than I need. ^_~
What about MR's heal has you not count resists for it?
I was just comparing the bubble from MR to Conviction.
The heal from MR is very nice, but rarely matters. Often when healing the bubble is a band-aid to cover the target before using actual heals. Eight seconds to wait for the heal from MR and not healing the target in the meantime can get said target killed. That and in boss fights MR rarely lasts the full 8 seconds anyway.
Groovy, I'm looking at that power for a build and just wanted to make sure there was nothing wonky about it's mechanics.
Oh, I know, I was just pointing out that if he thought that he was being biased due to build, there's some stuff he hadn't even mentioned that made the comparison even MORE lopsided in Conviction's favor.
Theoretical flat HPS isn't enough. You also have to factor in that Conviction has no activation time and can crit. Energy cost is a factor too. These things get all wonky when you consider that Energy's impact varies from build to build, and Activation Time has a larger impact on your other powers while cooldowns tend to have a larger impact on the power they're on.
Just rolling with averages on the crit part is pretty serious: If we we're to assume, say, 25% crit and 75% severity with the numbers in Kali's post, averaged out to 19% (rounded up), you're already looking at boosting Conviction up to around 5065 points of healing per application.
Then there's, once again, bringing the fact bubble shields are better compared against Bionic Shielding than anything, and trying to compare them against Conviction is at least partial folly. This is largely where the activation time and aid ally part comes in. Mind you, I also think the internal cooldown on Bionic is retarded, but... Y'know.
Ultimately, what you'd probably discover is one of two things:
Conviction would still be a better choice when you're trying to heal yourself and have crit...
Or:
Conviction is actually pretty ****ty in the grand scheme of things, it just fills a niche few other things do. Which is something people who can see exactly why it's become so stupidly popular lately have known all along.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
Since we're comparing powers that have similarities but are still in different categories, here's a fun one: Go to the wiki. Take the highest and lowest numbers in Empathic Healing's range and average them out. Now multiply it by around 4.2 to make it reflect Conviction's energy cost.
Now, IIRC, CO's formula for energy scales linearly, meaning the result you get from this should serve to show that, energy wise, what you're REALLY paying for in Conviction, is its complete lack of an activation time, and maybe that crappy useless HP buff. Because, otherwise, there's nothing to explain why a heal that only effects self and has an 6 second base cooldown is so much weaker point for point.
For those too lazy to follow along with my craziness:
R3 Conviction - 803 HP
R3 Empathic Healing Averaged and multiplied by 4.2 - 1239
The truth is the builds we all use Conviction in, use it because it has 0 activation time and we have the energy to feed it.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
About 4 slot Legion gear...Why "Gloves" (Primary Offense) doesn't have +68 offense?
Breastplate (Primary Defense) and Helmet(Primary Utility) has same efficiency as 3 slot Heroic Gear... I think this is bug.
Also submitted ticket as ID #1,414,651.