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pvp needs an update please

steven198807steven198807 Posts: 0 Arc User
I use to play just before the alert update with my friends, we feel in love with the pvp such as the battle ground with the zombies, it really was fun. I was considering buying some beast heads and archetypes tempest but then the following happened.

Alert update !,it seems pvp is completely dead sense, the ques show no players active, and everyone has to pvp in the center of millennium city which is no Battle Ground game.

I would like to see a pvp update which makes you want to pvp some more, maybe rewards such as custom costume parts (cloths,caps,helmets,body parts such as heads).
No need for pvp gear as in my opinion pvp gear don't work in any mmorpg game, but there has to be rewards.

I do love the new alerts update but it killed pvp, sure there is many players who don't like pvp but that should not mean that no one can do pvp.

Please developers do something about pvp, if its decided that pvp should not receive a update then at-least totally remove it from game.
Post edited by steven198807 on
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Comments

  • zahinderzahinder Posts: 996 Arc User
    edited September 2012
    When On Alert was released, I assumed they just didn't get around to adding questionite rewards for pvp and it'd be changed in short order.

    I have no idea wtf they are doing, now.
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  • secksegaisecksegai Posts: 1,354 Arc User
    edited September 2012
    I use to play just before the alert update with my friends, we feel in love with the pvp such as the battle ground with the zombies, it really was fun. I was considering buying some beast heads and archetypes tempest but then the following happened.

    Alert update !,it seems pvp is completely dead sense, the ques show no players active, and everyone has to pvp in the center of millennium city which is no Battle Ground game.

    I would like to see a pvp update which makes you want to pvp some more, maybe rewards such as custom costume parts (cloths,caps,helmets,body parts such as heads).
    No need for pvp gear as in my opinion pvp gear don't work in any mmorpg game, but there has to be rewards.

    I do love the new alerts update but it killed pvp, sure there is many players who don't like pvp but that should not mean that no one can do pvp.

    Please developers do something about pvp, if its decided that pvp should not receive a update then at-least totally remove it from game.

    The q's pop, just... almost never. The sheer lack of rewards is the main reason so few bother with it now. The turrets in SH have been bugged since On-Alert hit, and after all this time have yet to see a fix. That's what they think of the importance of pvp.
  • chaelkchaelk Posts: 7,746 Arc User
    edited September 2012
    you got alot of people before due to acclaim gear. Now that best gear is available without having to do PvP, you have less people.

    If they won't play it unless bribed, then they are obviously not interested in it
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  • lokikinlokikin Posts: 624 Arc User
    edited September 2012
    I would like to see a pvp update which makes you want to pvp some more, maybe rewards such as custom costume parts (cloths,caps,helmets,body parts such as heads).

    I have no problem with them adding some PvP gear or some other reward...

    But I say NO to special costume pieces...

    The Luchador stuff is bad enough, I don't want to HAVE to PvP just to get a costume piece I may want...

    Just my 2 Local...
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  • nephtnepht Posts: 6,898 Arc User
    edited September 2012
    PvP needs better rewards ...no wait rewards full stop. The Stronghold turrets fixed...better random teaming (if at all possible :/ ) ...gad the list goes on .
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  • ashensnowashensnow Posts: 2,048 Arc User
    edited September 2012
    chaelk wrote: »
    you got alot of people before due to acclaim gear. Now that best gear is available without having to do PvP, you have less people.

    If they won't play it unless bribed, then they are obviously not interested in it

    This would describe the PVE content of the game as well. There is a reason for the inclusion of rewards in this sort of game (unfortunately only the PVE side of things is experiencing that at this time).

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  • secksegaisecksegai Posts: 1,354 Arc User
    edited September 2012
    chaelk wrote: »
    you got alot of people before due to acclaim gear. Now that best gear is available without having to do PvP, you have less people.

    If they won't play it unless bribed, then they are obviously not interested in it

    People need motivation regardless. I do more pvp than q farming now, even though the q farming is easily more rewarding in that respect.

    When there are no worthwhile rewards to doing something, people stop doing it. I stopped doing Grav when it stopped being rewarding and not worth the effort, most people don't bother with pvp because it offers peanuts for the time investment and can easily be a painful experience when pitted against dedicated pvp setups.
  • lawblacklawblack Posts: 79 Arc User
    edited September 2012
    chaelk wrote: »
    you got alot of people before due to acclaim gear. Now that best gear is available without having to do PvP, you have less people.

    If they won't play it unless bribed, then they are obviously not interested in it

    Do you mean people do PvP for better gear than PVE's? Or do you mean that if everybody's got easier access to high level gear (assuming they got a 40th and silver champion recognition), it wouldn't worth to do PvP to get that kind of stuff since easy PVE enable to get it?

    OMHO, there is some balancing work to do about the current rewards from both acclaims and silver champ'.
    The Malvan stuff was easily got by people who save some acclaims from before the alert's update. But now, new players can't afford them (250.000 is too high a cost), and only PvP veterans, already Malvan equippped, can gain decent numbers of acclaims. The less you win the longer you get it, the more you are losing motivation, the less pvp players there are (that's my analysis, I could be wrong), especially if Malvan gear is perceived as the-best-and-absolutely-needed-for-winning. Down the Malvan gear to 150000 acclaims would be better. Or revising the acclaim reward system would be fine too, especially in team arenas.
    PvP need more accessible and more varied rewards. Why not Questionite Boxes, Drifter bags, or high (6 and 7 level) mods? Besides that, BASH launching with 2 players, balancing the arena teaming by same numbers and preventing unbalanced teams to fight each other.
    PVP also need some new maps, but that is not the priority, on my opinion.

    On the other hand, Silver Champion Recognition needed to get one 40th violet gear is too low (35, for recall). This cost has to be increased between 50 and 100 (though that's not the topic).
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  • roughbearmattachroughbearmattach Posts: 4,785 Arc User
    edited September 2012
    Without awards comparable to Q, PvP is dead. Simple as that.

    I liked using PvP to level up toons to 12 or 15 without doing West Side for the umpteenth time. Now . . . *sigh*
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  • beldinbeldin Posts: 1,708 Arc User
    edited September 2012
    lawblack wrote: »
    PvP need more accessible and more varied rewards. Why not Questionite Boxes, Drifter bags, or high (6 and 7 level) mods? Besides that, BASH launching with 2 players, balancing the arena teaming by same numbers and preventing unbalanced teams to fight each other.
    PVP also need some new maps, but that is not the priority, on my opinion.

    On the other hand, Silver Champion Recognition needed to get one 40th violet gear is too low (35, for recall). This cost has to be increased between 50 and 100 (though that's not the topic).

    Yepp .. maybe even give them T8-9 mods in PvP and reduce Unity missions to only drop t1-t2 mods. Everything to bring PVEers to play ZA again can only be good for the game.

    Silver Champs gear should also be PvP only. Only green gear in should be available in PvE,
    or better reinvent white and yellow gear for PvE.

    Also .. allow full body loot in PvP. Maybe we can even strip costume unlocks from the loosers
    so that we get them and they must buy them again.
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  • lotar295lotar295 Posts: 903 Arc User
    edited September 2012
    beldin wrote: »
    Also .. allow full body loot in PvP. Maybe we can even strip costume unlocks from the loosers
    so that we get them and they must buy them again.

    this,wouldn't be very good for PVP,its a risk that if you die(which is inevitable with night warriors) that you lose something you may have worked hard to get like a perk or extremely hard drop,or even if its something out of the C store,you'd have to buy it again and the other guy gets it for free,if people knew that,they'd stay away from PVP completly.I'd suggest however,adding GOOD stuff to the aclaim store and giving us large quantities of questionite for every time we win,maybe 500 or 1000 Q,and for the good stuff in the aclaim store,bring back power replacers or at least give us the costume unlocks for them,along with some good new costume unlocks.
  • monaahirumonaahiru Posts: 3,088 Arc User
    edited September 2012
    I'm the one of very few having Angel Perk by healing 500,000,000 Damage in PvP and this stupid thing is what they gave me. xD
  • xaogarrentxaogarrent Posts: 632 Arc User
    edited September 2012
    Haven't you heard!? The devs are destroying Imbue!

    There's your update. Enjoy.

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  • serendipitynowserendipitynow Posts: 554 Arc User
    edited September 2012
    This would describe the PVE content of the game as well. There is a reason for the inclusion of rewards in this sort of game (unfortunately only the PVE side of things is experiencing that at this time).

    Not really.

    To get the best gear you dont need to do pvp OR pve (pretty sad state of affairs) You need Q and nemesis points is all - so lvl/grind q with alerts and beat up chairs to get nemesis ambushes is all you NEED to do for best gear.

    BUT lots still pve even though they dont get worthwhile rewards from it, they do it for fun. If people arent interested in doing pvp just for fun, which they clearly arent then thats a clear indication not many people are interested in it.

    Edited : forgot to add a few days unity missions when you get 40 for heroic primaries and youre done - less mods which you get from nodes/alerts/buying (with huge stashes of globals that have little other use) or trading.
  • xaogarrentxaogarrent Posts: 632 Arc User
    edited September 2012
    Not really.

    To get the best gear you dont need to do pvp OR pve (pretty sad state of affairs) You need Q and nemesis points is all - so lvl/grind q with alerts and beat up chairs to get nemesis ambushes is all you NEED to do for best gear.

    BUT lots still pve even though they dont get worthwhile rewards from it, they do it for fun. If people arent interested in doing pvp just for fun, which they clearly arent then thats a clear indication not many people are interested in it.

    Wut.

    This is both self contradicting and flat out incorrect. How does... How...

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  • roughbearmattachroughbearmattach Posts: 4,785 Arc User
    edited September 2012
    There are also players that want content which is fun AND has good rewards.
    Don't set up a false dichotomy.

    For me, PvP used to have both, and now it doesn't.
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  • lawblacklawblack Posts: 79 Arc User
    edited October 2012
    Anyway I think all Beldin said:
    beldin wrote: »
    Yepp .. maybe even give them T8-9 mods in PvP and reduce Unity missions to only drop t1-t2 mods. Everything to bring PVEers to play ZA again can only be good for the game.

    Silver Champs gear should also be PvP only. Only green gear in should be available in PvE,
    or better reinvent white and yellow gear for PvE.

    Also .. allow full body loot in PvP. Maybe we can even strip costume unlocks from the loosers
    so that we get them and they must buy them again.

    ...Was sarcasm, so it doesn't need serious answers... I would have liked more constructive answers/objections rather than joke, btw.

    It was just ideas and suggestions. After all, rank 6 mods are available with questionite, so why not with acclaim?

    Remind that the topic is PvP reward/update, not PVE's...
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  • sockmunkeysockmunkey Posts: 864 Arc User
    edited October 2012
    The two main things that are really needed is simply this..

    The hero vendors need an equivalent version of silver champion gear. Equal in terms of stats, cost, and rate of earning with acclaim.

    PVP needs its own Questionite daily mission. Similar to the alerts daily that pays out 2000 a day per character. They could even use the rotating system, so day one might require 3 ZA, day 2 three BASH, ect.
  • nesn00000nesn00000 Posts: 151 Arc User
    edited October 2012
    sockmunkey wrote: »
    The two main things that are really needed is simply this..

    The hero vendors need an equivalent version of silver champion gear. Equal in terms of stats, cost, and rate of earning with acclaim.

    PVP needs its own Questionite daily mission. Similar to the alerts daily that pays out 2000 a day per character. They could even use the rotating system, so day one might require 3 ZA, day 2 three BASH, ect.


    Dead on. This is the very first step. All other deviations are secondary.

    Without motivated players wanting to pvp for rewards there is no motivation from the devs to do anything. We hear time and time again that the reason there is 0 effort put into PVP by the devs is because so few people PVP. This is a flawed perspective because the lack of intrest/player base is a result from the lack of effort made by the Dev team, not the other way around.

    Do what sockmunkey said, exactly. Then come back and measure in 3 months.

    -Xeno
  • agentnx5agentnx5 Posts: 2,026 Arc User
    edited October 2012
    sockmunkey wrote: »
    The two main things that are really needed is simply this..

    The hero vendors need an equivalent version of silver champion gear. Equal in terms of stats, cost, and rate of earning with acclaim.

    PVP needs its own Questionite daily mission. Similar to the alerts daily that pays out 2000 a day per character. They could even use the rotating system, so day one might require 3 ZA, day 2 three BASH, ect.

    This is the answer. I agree strongly. It's simple, and makes sense.


    Beldin's advice is trash in this case, disregard. A joke at least is supposed to be funny.
  • cptvanorcptvanor Posts: 274 Arc User
    edited October 2012
    nesn00000 wrote: »
    This is a flawed perspective because the lack of intrest/player base is a result from the lack of effort made by the Dev team, not the other way around.

    PvP has never had much of a following here, so I don't think that this is really all that true.

    But what Sockmunky said seems to be a fairly small amount of effort for a fairly large payoff for people who like to PvP and so it would be worth it.
  • cptvanorcptvanor Posts: 274 Arc User
    edited October 2012
    agentnx5 wrote: »
    A joke at least is supposed to be funny.

    True, but what Beldin posted isn't that far off from the opinion of many, if not the majority of PvP'ers I've seen in pretty much every MMO I've played. There is at least a vocal group of them who honestly seem to believe that PvP has to have better rewards then PvE.
  • agentnx5agentnx5 Posts: 2,026 Arc User
    edited October 2012
    cptvanor wrote: »
    True, but what Beldin posted isn't that far off from the opinion of many, if not the majority of PvP'ers I've seen in pretty much every MMO I've played. There is at least a vocal group of them who honestly seem to believe that PvP has to have better rewards then PvE.

    Officially, those people are self-centered idiots, and personally they are not representative of PvP'ers I know. I'll also point out that we tried that in Champions before and it was disastrous, it actually split the community and created a LOT of hate & trolling & exploiting. Smart people would learn from the past and realize balance is important, equal opportunity methods for time & effort invested.

    cptvanor wrote: »
    PvP has never had much of a following here, so I don't think that this is really all that true.

    Logic flaw #1: You assume and imply that all people who PvP, only play PvP.

    Logic flaw #2: Most of the PvP'ers I know who do or have played this game are big spenders. They are a financial backbone of this game, right along with your dedicated RP'ers and Alt-o-holics (and back to #1, some of the people who RP or have lots of Alts also enjoy PvP)


    Even if you despise PvP, it does do something very good for the game: it provides interactive combat that's always new. Freeform PvP is frequently a min/max "flavor of the month" bash party, but Archetype-only PvP is rather fun from what I've experienced.
  • cptvanorcptvanor Posts: 274 Arc User
    edited October 2012
    agentnx5 wrote: »
    Smart people would learn from the past and realize balance is important, equal opportunity methods for time & effort invested.

    To be honest, smart people are a minority... So I don't plan on encountering many of them during the day.

    People who campaign to get the most bang for their buck, in terms of rewards for doing stuff they enjoy, however are much more common. So pretty much anytime I see people talking about rewards for PvP, or Raiding, or PvE or anything of that nature... It's safe to assume they will be looking for the greatest reward possible.

    What Sockmunky said seems to be extremely reasonable. Equal reward for time/effort spent, but IME such a thing will not be acceptable to the PvP crowd, because they have never seemed to be willing to accept rewards equal to what you can get in PvE, because if the reward isn't better, then there's no reason to PvP.

    But as was said above, if the reward has to be better to get people to PvP, then that seems to say that people aren't really interested in PvP'ing, and the only way they'll do it is if you bribe them to do so.

    Now Better is not at all the same as no reward, which seems to be the current case in CO. If you offer nothing then there's of course an issue that needs to be addressed.
  • cptvanorcptvanor Posts: 274 Arc User
    edited October 2012
    agentnx5 wrote: »
    Logic flaw #1: You assume and imply that all people who PvP, only play PvP.

    No I am implying nothing of the sort. What I'm saying is that PvP has never been a very popular part of CO, IME
    Logic flaw #2: Most of the PvP'ers I know who do or have played this game are big spenders

    That's not really meaningful, because that's going to be a fairly small sample size. You can't really say that X% of the total income of CO comes from Y type of player.
    (and back to #1, some of the people who RP or have lots of Alts also enjoy PvP)

    Sure, and I'm all for doing what can be done to improve PvP, as long as doing so doesn't have a huge negative impact on other parts of the game.
  • agentnx5agentnx5 Posts: 2,026 Arc User
    edited October 2012
    cptvanor wrote: »
    What Sockmunky said seems to be extremely reasonable. Equal reward for time/effort spent, but IME such a thing will not be acceptable to the PvP crowd,

    I didn't realize you were the spokesperson for all of the people who play PvP, how discourteous of me! /sarcasm Why don't you take that ego chip off your should, cram it where the sun don't shine, and let people who enjoy PvP speak for themselves? Not trying to be rude here, but do you hear how incredibly arrogant that sounds?

    There are a few bad apples in every bunch. There are always greedy people in the world. But I find it utterly wrong to stereotype a population of people in this way.

    cptvanor wrote: »
    because they have never seemed to be willing to accept rewards equal to what you can get in PvE, because if the reward isn't better, then there's no reason to PvP.

    Because clearly the people who duel every day on a regular basis in the RenCenter ring are doing it for the rewards. Give me a break... :rolleyes:


    Sockmunkey echoed a suggestion that's been floating around in the coPvP channel for sometime now, a reasonable and balanced suggestion. It would encourage people who occasionally like to PvP but see no reason to stop spending their limited time available to be farming Alerts and such just so they play some PvP when there's no reward. It would shift the "average" behavior to giving PvP more of a try.

    That said, it is also wrong to put the "best rewards possible" for gear into one specific area. Just like how having such high levels of XP gained from Smash Alerts is too much and causing many people to stop playing missions and just farm Alerts (which is hurting PvE). The key here is having "equal opportunity".

    If you want to play alerts a lot. You can do that. (reduce Smash Alert XP somewhat to achieve balance)
    If you want to run missions a lot. You can do that. (increase Mod drop chance to achieve balance)
    If you want to play PvP a lot. You can do that. (implement the suggestion stated by Sockmunkey)
    If you want to play RP a lot. You can do that. (more costume options! leveling doesn't matter)
  • nesn00000nesn00000 Posts: 151 Arc User
    edited October 2012
    Nobody is going to convince anyone that the PVP portions of the Alert pass were left on the white board with as few implementations as possible solely to justify that "something" was done for PVP, be it as little as possible.

    In conclusion Sockmonkey's advice needs to be followed and no longer debated. The simplest solution is the correct one. Finish the On Alert Pass for PVP. ALL other side conversations and distractions are irrelevant.

    -Xeno

    -
  • agentnx5agentnx5 Posts: 2,026 Arc User
    edited October 2012
    cptvanor wrote: »
    No I am implying nothing of the sort. What I'm saying is that PvP has never been a very popular part of CO, IME

    That's not really meaningful, because that's going to be a fairly small sample size. You can't really say that X% of the total income of CO comes from Y type of player.

    If you want to play stats games then you better have some reliable sources and facts to back that up. Even then, as Xeno pointed out earlier interpretations of the data should also be taken into account. Two factors influencing a smaller PvP population size right now are the lack of rewards and that a sizable of the old-time veterans (the type that would just be happy to duel everyday) rage quit with On Alert.

    cptvanor wrote: »
    Sure, and I'm all for doing what can be done to improve PvP, as long as doing so doesn't have a huge negative impact on other parts of the game.

    Um, saying "I'm all for" and then immediately make an exception is contradicting yourself...

    But yes, I'd strongly agree with you that any specific change must be done with considering how it affects the whole. That much I can agree with you on.
  • secksegaisecksegai Posts: 1,354 Arc User
    edited October 2012
    cptvanor wrote: »
    To be honest, smart people are a minority... So I don't plan on encountering many of them during the day.

    People who campaign to get the most bang for their buck, in terms of rewards for doing stuff they enjoy, however are much more common. So pretty much anytime I see people talking about rewards for PvP, or Raiding, or PvE or anything of that nature... It's safe to assume they will be looking for the greatest reward possible.

    What Sockmunky said seems to be extremely reasonable. Equal reward for time/effort spent, but IME such a thing will not be acceptable to the PvP crowd, because they have never seemed to be willing to accept rewards equal to what you can get in PvE, because if the reward isn't better, then there's no reason to PvP.

    But as was said above, if the reward has to be better to get people to PvP, then that seems to say that people aren't really interested in PvP'ing, and the only way they'll do it is if you bribe them to do so.

    Now Better is not at all the same as no reward, which seems to be the current case in CO. If you offer nothing then there's of course an issue that needs to be addressed.

    If this were the case - NO ONE WOULD PVP NOW. AT ALL. Period.

    End capslock.

    There have been folks dueling in ren cen since I started, and let's face it - there's effectively no reward from that but the sheer enjoyment players get out of fighting each other.

    People don't need to be bribed to pvp, but there does need to be an actual incentive for more people to be interested. Malvan gauntlets and the pvp pen currently does absolutely nothing, negating that as a "reward". For the malvan emblem to be worthwhile, it needs an r5 percep core and a heavy investment in INT. The percep cores have to either be bought or gotten through a specific mission which requires a whole arc to be completed and is only possible once per character.

    Suffice it to say, there's no reward in pvp's current state.

    However, if there are those of us who continue to pvp when there is effectively no reward, it should be apparent that claiming "equal" rewards aren't sufficient for the pvp crowd is pretty foolish if people like myself continue to pvp, even though there is no "reward".

    Pvp plays a key role in any major MMO. The entire populace may not enjoy having to compete with other players, but there are plenty that do. One of the biggest driving forces for getting the best gear possible is for use in pvp. R7s and above aren't very meaningful when you can easily get by on r5s in pve for a fraction of the cost.
  • beldinbeldin Posts: 1,708 Arc User
    edited October 2012
    sockmunkey wrote: »
    PVP needs its own Questionite daily mission. Similar to the alerts daily that pays out 2000 a day per character. They could even use the rotating system, so day one might require 3 ZA, day 2 three BASH, ect.

    Not against that .. but .. if we don't want again force PVEers to PvP that must work so that
    only one choice is available, not that you can get 4000 as PvP player if you also do the Alerts
    but only can get 2000 if you don't PvP.

    So maybe the daylies should look like :

    Do 3 Burst Alerts OR 3 ZA. A mix should also work, like doing 2 ZA and 1 Burst.
    R607qMf.jpg
  • nephtnepht Posts: 6,898 Arc User
    edited October 2012
    beldin wrote: »
    Not against that .. but .. if we don't want again force PVEers to PvP that must work so that
    only one choice is available, not that you can get 4000 as PvP player if you also do the Alerts
    but only can get 2000 if you don't PvP.

    So maybe the daylies should look like :

    Do 3 Burst Alerts OR 3 ZA. A mix should also work, like doing 2 ZA and 1 Burst.

    How would that force anyone? >_>

    Are Cryptic forcing PvPers to do PvE content for good gear and Q? Your statement works both ways.
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • mrkuntamrkunta Posts: 34 Arc User
    edited October 2012
    nepht wrote: »
    How would that force anyone? >_>

    Are Cryptic forcing PvPers to do PvE content for good gear and Q? Your statement works both ways.

    THIS +100

    abcdefghijklmnop
  • sockmunkeysockmunkey Posts: 864 Arc User
    edited October 2012
    beldin wrote: »
    Not against that .. but .. if we don't want again force PVEers to PvP that must work so that
    only one choice is available, not that you can get 4000 as PvP player if you also do the Alerts
    but only can get 2000 if you don't PvP.

    So maybe the daylies should look like :

    Do 3 Burst Alerts OR 3 ZA. A mix should also work, like doing 2 ZA and 1 Burst.

    This is flawed logic. Its simply another choice, no one is forced to take it.

    I personally don't like doing GRAB dailies. When those dailies come up in the rotation, I skip them. I find running APs, simply for the soul reason for Q, also not worth my time. PVP dailies would simply be one more option.

    I would rather have options, that I might choose to skip, then have no options at all.
  • cptvanorcptvanor Posts: 274 Arc User
    edited October 2012
    agentnx5 wrote: »
    Not trying to be rude here, but do you hear how incredibly arrogant that sounds?

    The hell you're not.

    Perhaps you should try reading the whole statement before deciding to flame me for making a statement that was pretty clearly labeled with IME. Because In My Experience what I said is true.
    Sockmunkey echoed a suggestion that's been floating around in the coPvP channel for sometime now, a reasonable and balanced suggestion.

    And how many times, and in how many ways do I need to say I support that suggestion? Do I perhaps need to sign it in blood for it to be clear?
  • beldinbeldin Posts: 1,708 Arc User
    edited October 2012
    nepht wrote: »
    How would that force anyone? >_>

    Are Cryptic forcing PvPers to do PvE content for good gear and Q? Your statement works both ways.

    And here it starts again. So why not also put Gravitar Stuff to drop in PvP :rolleyes:

    After all this IS a PvE Game. And of course PvPers are forced to play PvE, but since it is
    NOT a PvP game, PvEers should not be forced to PvP.

    Else we can of course make even more PvP dailys .. one for every mode .. and maybe even
    more Q if you do all different PvP dailys at one day, so you can get 10k or more from PvP daily.
    R607qMf.jpg
  • cptvanorcptvanor Posts: 274 Arc User
    edited October 2012
    agentnx5 wrote: »
    If you want to play stats games then you better have some reliable sources and facts to back that up.

    You're the one making claims here about who does what, not me. In fact the only thing I said is that we have no way of knowing how much money comes from a given segment of the player base.

    I fail to see how I could possibly come with stats for "We don't know". Not sure what your issue is, but this is the what 4th or 5th time you've completely miss read what I've said and accused me of saying things I didn't.

    I highly recommend you actually read my posts before you respond, and apparently take off the blinders you're wearing when you read them.
    Um, saying "I'm all for" and then immediately make an exception is contradicting yourself...

    No it is not, it's putting a limitation on it, it's not at all contradicting what said. I'm all for improvements to PvP with in reason.
    There have been folks dueling in ren cen since I started, and let's face it - there's effectively no reward from that but the sheer enjoyment players get out of fighting each other.

    Yes that is clearly true, and your point is?
    People don't need to be bribed to pvp, but there does need to be an actual incentive for more people to be interested.

    I agree, and once again I'm at a loss where I said anything different. If there's no reward then people are less likely to do it.
    Suffice it to say, there's no reward in pvp's current state.

    And so I agree something should be done to fix that issue.
    However, if there are those of us who continue to pvp when there is effectively no reward, it should be apparent that claiming "equal" rewards aren't sufficient for the pvp crowd is pretty foolish if people like myself continue to pvp, even though there is no "reward".

    Then why is it, in every MMO I've played you always have PvP'ers who are upset when the PvP rewards aren't the best in the game? This is true of WoW, SWTOR, CoH, ect... There's always a group of people in the PvP playerbase who will have issues with rewards equal to what you can get in PvE, because according to them, if the PvP reward isn't better then people won't bother PvP'ing.

    Are you going to try and deny that such a statement has never been made before?

    Is that true of everyone who PvP's? No, and I never said it was. I challenge anyone to find where I said such a thing. In fact I made it quite clear if you all would bother to actually read my post, that I know not all PvP'ers feel this way.

    But it is quite clearly true of some of the PvP'ers, and IME it's true of the most vocal of them.
  • nephtnepht Posts: 6,898 Arc User
    edited October 2012
    beldin wrote: »
    And here it starts again. So why not also put Gravitar Stuff to drop in PvP :rolleyes:

    After all this IS a PvE Game. And of course PvPers are forced to play PvE, but since it is
    NOT a PvP game, PvEers should not be forced to PvP.

    Else we can of course make even more PvP dailys .. one for every mode .. and maybe even
    more Q if you do all different PvP dailys at one day, so you can get 10k or more from PvP daily.

    Once again I headdesk.

    If it was a purely PvE game there would be no Duels or Hero games, Like Sockmonkey said more options are a good thing. So you think players that dont like PvE should be FORCED to PvE because YOU say the game isnt a PvP game.

    Having Q in PvP wouldnt force players to PvP. People that do not like PvP would continue with AP's and Alerts and to hell with PvP.

    Those that do like PvP would have a reason to leave the Ren Cen dueling for a moment or so to do some zombeh apoc.
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • sockmunkeysockmunkey Posts: 864 Arc User
    edited October 2012
    beldin wrote: »
    And here it starts again. So why not also put Gravitar Stuff to drop in PvP :rolleyes:

    After all this IS a PvE Game. And of course PvPers are forced to play PvE, but since it is
    NOT a PvP game, PvEers should not be forced to PvP.

    Else we can of course make even more PvP dailys .. one for every mode .. and maybe even
    more Q if you do all different PvP dailys at one day, so you can get 10k or more from PvP daily.

    Truthfully, I'm honestly surprised we don't have a Q PVP daily. There is already precedence set. Considering our Questionite model was all but copied from STOs Dilithium model. And STO has had Dilithium dailies for both PVE and PVP from the very start. With narry a complaint. Obviously the system was working well enough there that they felt it needed to be imported here.

    The real question is, why was it imported only half way?
  • nesn00000nesn00000 Posts: 151 Arc User
    edited October 2012
    Because Crush did as little as he could to Justify that "something" would be done for PVP because he was already on record stating "PVP would not be left out of the On-Alert Pass"

    But when measured by scope and time Crush did as little as possiable for PVP in order to meet the time tables for PVE.

    So for F*cks sake. Please finish the job now.

    -Xeno
  • cptvanorcptvanor Posts: 274 Arc User
    edited October 2012
    sockmunkey wrote: »
    And STO has had Dilithium dailies for both PVE and PVP from the very start. With narry a complaint. Obviously the system was working well enough there that they felt it needed to be imported here.

    I play STO as well from time to time, and I have to agree. Why they took part of what worked just fine there and left the rest out is beyond me.
  • nesn00000nesn00000 Posts: 151 Arc User
    edited October 2012
    beldin wrote: »
    After all this IS a PvE Game. And of course PvPers are forced to play PvE, but since it is NOT a PvP game, PvEers should not be forced to PvP.

    And how did you reach enlightenment? Was it through the hundreds of perks and costume pieces developed for PVP? Or maybe it was measured over the last 3 years of PVP'ers talking about how fun the PVP engine is. Or maybe you reached this conclusion because hero games don't exist in the reality you come from?

    Are you even reading the post? Or are you just plain stupid? Nobody said we would force PVE to PVP, it's the other way around you blathing imbecile. PVPers are being forced to PVE because there are no rewards to PVP.

    Get your head out of your a$$, nobody is attacking your precious PVE content, you can keep it. Pong is more challenging than PVE in this game.

    -
  • nesn00000nesn00000 Posts: 151 Arc User
    edited October 2012
    cptvanor wrote: »
    I play STO as well from time to time, and I have to agree. Why they took part of what worked just fine there and left the rest out is beyond me.

    Because CO has and still is a conduit of resources for STO and it's development. The money we spend in CO does not stay in CO, it goes to STO.

    STO has a full development team,

    CO gets a single WOW wash out.

    -
  • pion01pion01 Posts: 758 Arc User
    edited October 2012
    nesn00000 wrote: »
    And how did you reach enlightenment? Was it through the hundreds of perks and costume pieces developed for PVP? Or maybe it was measured over the last 3 years of PVP'ers talking about how fun the PVP engine is. Or maybe you reached this conclusion because hero games don't exist in the reality you come from?

    Are you even reading the post? Or are you just plain stupid? Nobody said we would force PVE to PVP, it's the other way around you blathing imbecile. PVPers are being forced to PVE because there are no rewards to PVP.

    Get your head out of your a$$, nobody is attacking your precious PVE content, you can keep it. Pong is more challenging than PVE in this game.

    -

    It may have something to do with the devs actually stating that this isn't a PvP game and that PvP is a secondary concern at best, since from about launch and steadily through. Maybe. I could be wrong.

    But I doubt it.

    *******.
  • sockmunkeysockmunkey Posts: 864 Arc User
    edited October 2012
    I get Beldins claims, I just don't agree with them.

    Beldin feels that PVPers who opt to run both the PVE and PVP daily would have an unfair advantage over PVEs who would only opt for PVE. Therefore getting less Q.

    On the surface it can seem unfair. But its not. The problem isn't math its choices.

    Ideally, there should be enough content, enough dailies that BOTH PVP and PVE can reach their refine cap without ever having to do content they don't want to do. So, the fix is to continue to expand the choices, not reduce them. Giving PVPers their own daily is simply the first step and it honestly needs to happen.
  • nesn00000nesn00000 Posts: 151 Arc User
    edited October 2012
    And if implementing dailies is too large of a scope for something that is not considered a priority, then convert Acclaim to Q and add some gears to the PVP vendor.

    I mean really how hard is that? Considering, THAT WAS THE ORIGINAL PLAN.

    -Xeno
    -
  • cptvanorcptvanor Posts: 274 Arc User
    edited October 2012
    sockmunkey wrote: »
    Ideally, there should be enough content, enough dailies that BOTH PVP and PVE can reach their refine cap without ever having to do content they don't want to do.

    That is the most fair way to do it.

    Ideally if you are going to have PvP in the game, it should be possible to level to max, and have effective gear by doing nothing but PvP the whole way. Other then perhaps a tutorial that you could skip over. That way people who like to PvP can do so, and never touch PvE if they would rather not.

    As long as they're paying the same as is required of PvE players then how they get to max shouldn't matter.
  • cybersoldier1981cybersoldier1981 Posts: 2,501 Arc User
    edited October 2012
    PvP does need some decent rewards, I support this 100%. But to say all PvE gear should be green is the stupidest thing I've ever seen.

    If you want a game that rewards nothing but PvP, go play some mindless trash like Call of Doodie.
  • itsbrou#5396 itsbrou Posts: 1,779 Arc User
    edited October 2012
    An update is desired

    Weekly ladder?

    It isn't fleshed out enough to feel like a sporting event as the lore tells you. If they can just get that basic feel and prestige that comes with competitive play right.
    Brou in Cryptic games.
  • nephtnepht Posts: 6,898 Arc User
    edited October 2012
    nesn00000 wrote: »
    And how did you reach enlightenment? Was it through the hundreds of perks and costume pieces developed for PVP? Or maybe it was measured over the last 3 years of PVP'ers talking about how fun the PVP engine is. Or maybe you reached this conclusion because hero games don't exist in the reality you come from?

    Are you even reading the post? Or are you just plain stupid? Nobody said we would force PVE to PVP, it's the other way around you blathing imbecile. PVPers are being forced to PVE because there are no rewards to PVP.

    Get your head out of your a$$, nobody is attacking your precious PVE content, you can keep it. Pong is more challenging than PVE in this game.

    -

    Have to agree with this I PvP now and then not as much as Xeno or Mal but have played quite a few PvP matches never once seen Beldin. To be honest I have to be the worst gold PvPer ( with the exception of Shev ) out there but I still get what the OP was meaning.
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • ventaniventani Posts: 110 Arc User
    edited October 2012
    nepht wrote: »
    To be honest I have to be the worst gold PvPer ( with the exception of Shev ) out there but I still get what the OP was meaning.

    I made a FOTM build back in the day with a extra retcon I had laying around and lost 12 straight matches with 0 kills. I highly doubt anyone is as inept as I am at PVP*.


    *The 'at PVP' portion of the previous sentence is completely optional.
    ________________________________________________

    Formerly Aeolwind
    Nothing witty, just angst.
    Primus Database of Characters
    40 Count = 6
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