Tested the Lvl 60 Mega D, managed to solo it to 2/3 hp. Got caught by its 10k stun follow by another fist groundslam. Rebirth, but HP of Mega D reset. Cannot be bothered to spend another hour trying to whittle down a 4.1 mil HP cosmic with damage resistance that reduce my 15k Critical Unleashed Rage to 5k hits.
On the whole manageable with a good team. But as mentioned if there are too many players attacking it then there may be a need to shorten respawn time. I like this challenge more than the gravitar one. The damage output of the Mega D is reasonably high and requires players to block and heal. The attacks come fast enough to keep players on their toes. There is no ridiculous 80k hits. Let's see the loot table now.
Crafted Transport Powers? Runic Blade?? R7 or higher mods?
Crafted Transport Powers? Runic Blade?? R7 or higher mods?
OMG.. I want a "Auto Ranking" Catalyst that takes your current mod up one level. This will majorly reward the veterans but also (to a lesser extent) help the casual players with lower ranking mods.
I know I'm sitting on Rank 7-8 mods thinking.. MAN there's gotta be an easier way than getting 5 of these and praying my crafting is a success.
Normally I don't rush to comment about something but once I tried out the new and improved cape glide this morning I just couldn't help myself, so here it is.
Fantastic job on the improvements, just can't wait until I get to use it on live now!
Bug: Cape Glide still cannot be selected under the travel powers menu, so you can only use cape glide if you had taken it when it was first released onto the test server a couple of weeks ago.
Bug: Cape flight looks like a white... mass?
How to reproduce: Try using the TP with any female, and it will glitch out completely, its even hard to describe... if you wan't a screenshot I can provide it you want.
I don't have any female characters on the test server to test this out on, but if this bug is universal for females then it really needs fixing quickly before being pushed to live.
LVL60, have fought that when G Crush was around. Yes to 3 Lvl 60 hurray.
Can't wait to get home, can't wait to get home OMG OMG.
Errr wait
This build is scheduled to hit PTS by 8:00pm PST on 9/12/12
HUH?
Is this a September Genius' Joke? 12 September 2012 or 9 December 2012?
the OP said 9/17/12, not 9/12/12 and since they are in america, they put month first for some reason, so yeah, it'll have September 17 in their time zone.
the OP said 9/17/12, not 9/12/12 and since they are in america, they put month first for some reason, so yeah, it'll have September 17 in their time zone.
Normally I don't rush to comment about something but once I tried out the new and improved cape glide this morning I just couldn't help myself, so here it is.
Fantastic job on the improvements, just can't wait until I get to use it on live now!
Bug: Cape Glide still cannot be selected under the travel powers menu, so you can only use cape glide if you had taken it when it was first released onto the test server a couple of weeks ago.
I don't have any female characters on the test server to test this out on, but if this bug is universal for females then it really needs fixing quickly before being pushed to live.
Really? I much prefer the older shape and cape is still clipping at the back and does not display differing colours on inside and outside.
It doesn't do anything Pestilence doesn't do naturally WITH rank 3. There's no reason pestilence users can't use holds. It's also worth noting that the DPS for telepaths vs infernal DPS is lower. I will be testing for general playable numbers of HOW low.. The difference is Telepathy is cast and forget, while pestilence is maintains.. thus infernal's higher numbers.
Except, they completely ruined pesilences holds now. crippling coils used to be almost instant, and it was maintain, and the locust swarm was charge up and fire and hold the target.
for whatever stupid reason, they decided to change crippling coils, which only lasted about 4-5 seconds, so that it doesn't work almost instantly anymore but that you have to maintain for at leat 1 second before it can work. Which i find to be very very ill-thought out, since that was the point of having two types of holds. one which you maintain(and thus being unable to fight as you maintain) or using a charge up and hold giving you a window to get in an attack. I've had to switch to using the locust swarm because i can't stand crippling coils anymore. I can't even use my Supernatural Possession device from bloodmoon, since it has also been ruined and made completely useless because it heals one tick, then stops since it's so easy for anything to break out of the hold
okay, fair enough, i can see why it might be confusing then, i'm guessing you might not be in US then? since you were aware of two types of date formats?
Tested the Lvl 60 Mega D, managed to solo it to 2/3 hp. Got caught by its 10k stun follow by another fist groundslam. Rebirth, but HP of Mega D reset. Cannot be bothered to spend another hour trying to whittle down a 4.1 mil HP cosmic with damage resistance that reduce my 15k Critical Unleashed Rage to 5k hits.
On the whole manageable with a good team. But as mentioned if there are too many players attacking it then there may be a need to shorten respawn time. I like this challenge more than the gravitar one. The damage output of the Mega D is reasonably high and requires players to block and heal. The attacks come fast enough to keep players on their toes. There is no ridiculous 80k hits. Let's see the loot table now.
Crafted Transport Powers? Runic Blade?? R7 or higher mods?
Wait.... is this another of this "race to be the first team to deal >51% damage to get the reward" or does EVERYONE who contributes get a reward that's not based on top score?
I really hope that since this is a very limited event it's an equal chance drop for all
Really? I much prefer the older shape and cape is still clipping at the back and does not display differing colours on inside and outside.
I thought the old cape glide shapes were nasty and glitchy looking (all of the cape variations, not just the default cape), these new ones look like a properly finished product. Other improvements I like are the transitioning in and out of cape glide, the flapping effect on the cape, the less blury textures and finally the temporary floating effect after switching off cape glide.
I will acknowledge the fact the cape's inner colour/texture scheme does not apply to an active cape glide, and I do think this should be fixed. However I have noticed the clipping issue I was experiencing has been fixed in this patch, at least as far as I can tell.
I just had to reset my power tree meaning I cannot select cape glide as of right now so I really hope this gets fixed in the next PTS patch.
The encounter is too easy to trivialize and far too pattern driven. It needs another moving part.
Consider making the mega destroids summon (flying)Gun Drone swarms with an (flying)Annihilator bot at a random interval, but not before at least half of the preceding swarm has been wiped out. The annihilator could affect the frequency of summons.
Defeated 4 Mega-Ds but says nothing or no drops, mission never reset. >.<
^^This...^^
I has a sad.
Also, 2 hope rating gained for prospect of worthwhile rewards. (Likely to be lost when the rewards are undoubtedly based on the "51% rule" and snake wildlife's 24,000dps pet build farms the mega Ds and locks everyone else out from getting rewards.)
Also, 2 hope rating gained for prospect of worthwhile rewards. (Likely to be lost when the rewards are undoubtedly based on the "51% rule" and snake wildlife's 24,000dps pet build farms the mega Ds and locks everyone else out from getting rewards.)
I understand where your coming from, but i have to disagree.
I can never be in favor of powers that are only useful when you don't need them. That is the same reason that CC as a whole is struggling today.
As for bosses needing to be rebalanced, isn't that why this stuff is on pts? Personally, i think many of the bosses in this game are in need of re-balancing. As a matter of fact, ill bet that boss rebalanceing is going to be a significant part of the lair reviews. For example, i think supper villains need to be rebalanced to take into account Shadow Strike.
Its not feasible to do a large sweeping boss review but we can review them as the opportunity arises (the same approach used for the power system). Mega Destroids are on pts for tweaking, so now is the time to balance them, not balance powers around them at the cost of inter-framework balance and game-play options.
tldr
We cant use Mobs designed without taking new player options into account as an excuse to not introduce new player options and keep game-play stagnant and stale.
Post edited by kaiserin#0958 on
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
Are there meant to be bloodmoon special agents around near superjet telling you about Bloodmoon during Destroid attacks?
Also this is most likely a silly request but can we have the damage toned down by at least 40%, it seems the destroids are ignoring large amounts of resistance, this is understandable since it is meant to be a challenge but it's frustrating as a healer to assist team mates if one attack kills you through MR, Block and Masterful dodge (INT primary SS)
I notice that all champions are buffed to lvl 60. I'd like to request that we also get buffed to around lvl 55? (dmg wise and defense wise ofc). I realise that a great team of FF's can do this but for bad players like myself this isnt easily attainable ...
Another thing I was wondering...could this be a separate instance? For lvl 40's only? Like an entire Ren Cen and DownTown Map Instance to stop lagging in that area or in a zone due to attack.
Otherwise, It seems really cool . But I will forever envy Sapphire's 13k PFF
To expand on the above here are some random examples:
High Rank Mobs being 1 shotted:
1 shot code from COX:
No super villain can go from full health to defeated in one shot from one player. If this is attempted, 10% hp will automatically remain.
Active defenses for NPCs (also from COX):
When a Super Villain reaches below 20% HP it will activate a thematically appropriate Active defense. (like paragon protectors)
High Ranking Mobs Being interrupted: High ranking mobs now have an active offense that grants resistance to interrupts.
Depending on the mob theme the AO may also give a dmg bonus, crit bonus, heal debuff or whatever. (one of these, not all of them)
I don't know if these specific examples would actually fix the problem, but this is the kind of approach that i would prefer. The mobs in this game arent even as complex as their cox counter part, there's no reason to unnecessarily start dumbing down gameplay yet.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
To expand on the above here are some random examples:
High Rank Mobs being 1 shotted:
1 shot code from COX:
No super villain can go from full health to defeated in one shot from one player. If this is attempted, 10% hp will automatically remain.
Active defenses for NPCs (also from COX):
When a Super Villain reaches below 20% HP it will activate a thematically appropriate Active defense. (like paragon protectors)
High Ranking Mobs Being interrupted: High ranking mobs now have an active offense that grants resistance to interrupts.
Depending on the mob theme the AO may also give a dmg bonus, crit bonus, heal debuff or whatever. (one of these, not all of them)
I don't know if these specific examples would actually fix the problem, but this is the kind of approach that i would prefer. The mobs in this game arent even as complex as their cox counter part, there's no reason to unnecessarily start dumbing down gameplay yet.
As much as I hate buffing NPC's this is a good idea, even though I had tons of fun 1 shotting bosses with SStrike, it doesnt prepare you for later game material, I think 10% auto regen is enough. Master Villains and above should have access to weak versions of AD's IMO.
I do not agree with interrupt resistance however, that is just adding an extra layer of nerf to telepathy. If they all innately had a 15% more than usual resistance then fine but not Active Offensive resistance please.
Not sure if this function is intended but I REALLY hope so. It can save people alot of HP, currently I am only able to interupt Mega D's using Mental Leech, I have done this twice in a row so far, I do have Manipulator so that might be something to do with it.
I love what you did with cape flight, I definitely approve... though....
Bug: Cape flight looks like a white... mass?
How to reproduce: Try using the TP with any female, and it will glitch out completely, its even hard to describe... if you wan't a screenshot I can provide it you want.
These Destroids hit pretty darn hard..I know that not all AT's (lvl 40) will have optimum gear, most AT's who cant hit in range (extreme range) or have some dodge mechanic like Master or Invuln like Invinicible will not stand much of a chance. I'd like to just say this for any AT players who may be doing this event IF the damage isnt toned down.
And What Kontrol said is what I have posted about many times, Active Defensives need to be upped in their defense, Unbreakable doesnt cut it at all...might as well be called Breakable...even as an emergency button it isnt as useful as say Masterful Dodge.
These Mega Ds currently hit harder than Gravitar (yes even with her yellow bubble). This is with an Invul, Laser Knight, 1 stack of Defiant, and a full maintain of Eye of the Storm and dodged around 50% avoidance. And blocking energy wave I still suffer around 4-5 points of damage. Certainly we'll need tanky healers or bubble healers to keep it up. At least when they knock you, you fly far enough that you are out of their range.
The players on the PTS is vastly different than your average player on live, and they may be left in the dust over this. People may complain that this is making the game too easy, but zone enemies should be playable by everyone at least above level 20 who SK up to 40. Keep true boss difficulty in the lairs.
Unless of course you make a massive zone event where different levels can take place at different locations that suit their level or build while collecting on the reward at the end. The closer you get to the mega boss the more difficult the task becomes.
These Mega Ds currently hit harder than Gravitar (yes even with her yellow bubble). . Keep true boss difficulty in the lairs.
Unless of course you make a massive zone event where different levels can take place at different locations that suit their level or build while collecting on the reward at the end. The closer you get to the mega boss the more difficult the task becomes.
more difficult teh better, keep in mind, im getting average of 40-50 G from defeating ONE of the destroids,
call out for a team up to SK up to 40, or jstu work your way to 40. getting to max level in this game is no difficult task. i enjoy the challenge, while yes, his basic attacks hitting for 7K is a little much, i dont think too much tampering needs to happen..
also i wanna be able to test cape glide again...please let us get it again! it is currently not selectable as a travelpower
I must say.. i kind of like the difficulty. It specifically says it's for optimized players.
I know it is alot of fun with a FF telepath >:3 But Optimized here may have a meaning which leans more towards FF than AT players.
I'm just worried about the mass QQing which will go on by AT players, I dont think I will be one of them because I know how tough it is going to be...now only if these telepathy powers were live before this event :rolleyes:
But I'm going to try and stick it to Dr.D with my 7.8k PFF :biggrin:
I'm just worried about the mass QQing which will go on by AT players, I dont think I will be one of them because I know how tough it is going to be...now only if these telepathy powers were live before this event :rolleyes:
This. Will. Definitely. Happen.
Time to turn off zone, after this goes live. I love challenging fights, the first 2 times I did stone were a blast. However, what I see happening is a lot of QQ, and just like nighthawk, nobody's gonna run it after the first few days.
In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
Comments
On the whole manageable with a good team. But as mentioned if there are too many players attacking it then there may be a need to shorten respawn time. I like this challenge more than the gravitar one. The damage output of the Mega D is reasonably high and requires players to block and heal. The attacks come fast enough to keep players on their toes. There is no ridiculous 80k hits. Let's see the loot table now.
Crafted Transport Powers? Runic Blade?? R7 or higher mods?
OMG.. I want a "Auto Ranking" Catalyst that takes your current mod up one level. This will majorly reward the veterans but also (to a lesser extent) help the casual players with lower ranking mods.
I know I'm sitting on Rank 7-8 mods thinking.. MAN there's gotta be an easier way than getting 5 of these and praying my crafting is a success.
Fantastic job on the improvements, just can't wait until I get to use it on live now!
Bug: Cape Glide still cannot be selected under the travel powers menu, so you can only use cape glide if you had taken it when it was first released onto the test server a couple of weeks ago.
I don't have any female characters on the test server to test this out on, but if this bug is universal for females then it really needs fixing quickly before being pushed to live.
the OP said 9/17/12, not 9/12/12 and since they are in america, they put month first for some reason, so yeah, it'll have September 17 in their time zone.
The post originally said 9/12/12
Really? I much prefer the older shape and cape is still clipping at the back and does not display differing colours on inside and outside.
Except, they completely ruined pesilences holds now. crippling coils used to be almost instant, and it was maintain, and the locust swarm was charge up and fire and hold the target.
for whatever stupid reason, they decided to change crippling coils, which only lasted about 4-5 seconds, so that it doesn't work almost instantly anymore but that you have to maintain for at leat 1 second before it can work. Which i find to be very very ill-thought out, since that was the point of having two types of holds. one which you maintain(and thus being unable to fight as you maintain) or using a charge up and hold giving you a window to get in an attack. I've had to switch to using the locust swarm because i can't stand crippling coils anymore. I can't even use my Supernatural Possession device from bloodmoon, since it has also been ruined and made completely useless because it heals one tick, then stops since it's so easy for anything to break out of the hold
okay, fair enough, i can see why it might be confusing then, i'm guessing you might not be in US then? since you were aware of two types of date formats?
Wait.... is this another of this "race to be the first team to deal >51% damage to get the reward" or does EVERYONE who contributes get a reward that's not based on top score?
I really hope that since this is a very limited event it's an equal chance drop for all
I thought the old cape glide shapes were nasty and glitchy looking (all of the cape variations, not just the default cape), these new ones look like a properly finished product. Other improvements I like are the transitioning in and out of cape glide, the flapping effect on the cape, the less blury textures and finally the temporary floating effect after switching off cape glide.
I will acknowledge the fact the cape's inner colour/texture scheme does not apply to an active cape glide, and I do think this should be fixed. However I have noticed the clipping issue I was experiencing has been fixed in this patch, at least as far as I can tell.
I just had to reset my power tree meaning I cannot select cape glide as of right now so I really hope this gets fixed in the next PTS patch.
Consider making the mega destroids summon (flying)Gun Drone swarms with an (flying)Annihilator bot at a random interval, but not before at least half of the preceding swarm has been wiped out. The annihilator could affect the frequency of summons.
Well played cryptic. Well played...
Snark never dies.
But this is what I was waiting for. Can't wait it coming on live
^^This...^^
I has a sad.
Also, 2 hope rating gained for prospect of worthwhile rewards. (Likely to be lost when the rewards are undoubtedly based on the "51% rule" and snake wildlife's 24,000dps pet build farms the mega Ds and locks everyone else out from getting rewards.)
Snark never dies.
xD
I hope Healer can get points this time.
How about "Sparkly Anniversary Aura"?
you could be "the Dazzler" (a real comic character)
I like cats :cool:.
UGC Campaign: The Coldblooded Scrolls
I can never be in favor of powers that are only useful when you don't need them. That is the same reason that CC as a whole is struggling today.
As for bosses needing to be rebalanced, isn't that why this stuff is on pts? Personally, i think many of the bosses in this game are in need of re-balancing. As a matter of fact, ill bet that boss rebalanceing is going to be a significant part of the lair reviews. For example, i think supper villains need to be rebalanced to take into account Shadow Strike.
Its not feasible to do a large sweeping boss review but we can review them as the opportunity arises (the same approach used for the power system). Mega Destroids are on pts for tweaking, so now is the time to balance them, not balance powers around them at the cost of inter-framework balance and game-play options.
tldr
We cant use Mobs designed without taking new player options into account as an excuse to not introduce new player options and keep game-play stagnant and stale.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
Also this is most likely a silly request but can we have the damage toned down by at least 40%, it seems the destroids are ignoring large amounts of resistance, this is understandable since it is meant to be a challenge but it's frustrating as a healer to assist team mates if one attack kills you through MR, Block and Masterful dodge (INT primary SS)
I notice that all champions are buffed to lvl 60. I'd like to request that we also get buffed to around lvl 55? (dmg wise and defense wise ofc). I realise that a great team of FF's can do this but for bad players like myself this isnt easily attainable ...
Another thing I was wondering...could this be a separate instance? For lvl 40's only? Like an entire Ren Cen and DownTown Map Instance to stop lagging in that area or in a zone due to attack.
Otherwise, It seems really cool . But I will forever envy Sapphire's 13k PFF
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
High Rank Mobs being 1 shotted:
1 shot code from COX:
No super villain can go from full health to defeated in one shot from one player. If this is attempted, 10% hp will automatically remain.
Active defenses for NPCs (also from COX):
When a Super Villain reaches below 20% HP it will activate a thematically appropriate Active defense. (like paragon protectors)
High Ranking Mobs Being interrupted:
High ranking mobs now have an active offense that grants resistance to interrupts.
Depending on the mob theme the AO may also give a dmg bonus, crit bonus, heal debuff or whatever. (one of these, not all of them)
I don't know if these specific examples would actually fix the problem, but this is the kind of approach that i would prefer. The mobs in this game arent even as complex as their cox counter part, there's no reason to unnecessarily start dumbing down gameplay yet.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
As much as I hate buffing NPC's this is a good idea, even though I had tons of fun 1 shotting bosses with SStrike, it doesnt prepare you for later game material, I think 10% auto regen is enough. Master Villains and above should have access to weak versions of AD's IMO.
I do not agree with interrupt resistance however, that is just adding an extra layer of nerf to telepathy. If they all innately had a 15% more than usual resistance then fine but not Active Offensive resistance please.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Yes, please - a screenshot would be most helpful.
Thanks!
And What Kontrol said is what I have posted about many times, Active Defensives need to be upped in their defense, Unbreakable doesnt cut it at all...might as well be called Breakable...even as an emergency button it isnt as useful as say Masterful Dodge.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
The players on the PTS is vastly different than your average player on live, and they may be left in the dust over this. People may complain that this is making the game too easy, but zone enemies should be playable by everyone at least above level 20 who SK up to 40. Keep true boss difficulty in the lairs.
Unless of course you make a massive zone event where different levels can take place at different locations that suit their level or build while collecting on the reward at the end. The closer you get to the mega boss the more difficult the task becomes.
But, if they convert to scaries, how much would we stand to lose in brutality?
more difficult teh better, keep in mind, im getting average of 40-50 G from defeating ONE of the destroids,
call out for a team up to SK up to 40, or jstu work your way to 40. getting to max level in this game is no difficult task. i enjoy the challenge, while yes, his basic attacks hitting for 7K is a little much, i dont think too much tampering needs to happen..
also i wanna be able to test cape glide again...please let us get it again! it is currently not selectable as a travelpower
If this power is spammed, an FX anomaly occurs, causing the arrow to be shown repeatedly from the hand sticking upwards
If you want to reproduce this effect:
Get Taser Arrow and spam on a test dummy
I had it at rank 2 + Aftershock Advantage. I was in the powerhouse Battle Station Area Vsing Purple Gang on Hard 3 man.
Anomaly vanishes after you stop spamming.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
I know it is alot of fun with a FF telepath >:3 But Optimized here may have a meaning which leans more towards FF than AT players.
I'm just worried about the mass QQing which will go on by AT players, I dont think I will be one of them because I know how tough it is going to be...now only if these telepathy powers were live before this event :rolleyes:
But I'm going to try and stick it to Dr.D with my 7.8k PFF :biggrin:
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
This. Will. Definitely. Happen.
Time to turn off zone, after this goes live. I love challenging fights, the first 2 times I did stone were a blast. However, what I see happening is a lot of QQ, and just like nighthawk, nobody's gonna run it after the first few days.
RIP Caine
Even my most optimized live telepath will undoubtably suck. I'm thinking of giving her backhand chop just for this event.
Are you saying Backhand Chop now has an actually use?