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FC.31.20240621.45 - Lockbox

kaiserin#0958 kaiserin Posts: 3,222 Cryptic Developer
edited September 23 in PTS - The Archive
Lockbox
Note: The next lockbox will be released on tuesday, 9/10.
  • Added account perks for Sassy Wink and Swoon emotes.
  • Added Studio Camera and Samba Dance emotes.
  • Added Pearl, Gleaming and Mystic auras.
  • Added Ultimate Pillar of Poz and Ultimate Force Cascade power variant devices.

Powers
Force Cascade
  • Fixed an issue with how the bonus damage on knock immune targets was decided. The change will result in higher damage overall against knock immune targets.


Force Blast
  • Fixed an issue with how the bonus damage on knock immune targets was decided. The change will result in higher damage overall against knock immune targets.


Lockbox
  • Fixed a clipping issue with the Witchcraft Clothing.
  • Fixed an alignment issue with the Sapphire belt.



UI
  • Fixed an issue where the hover tooltip on the character sheet was not working.



Devices
Ultimate Pillar of Poz
  • Power Variant Device
  • 50ft Range
  • Deals magic damage to targets within 25ft of your target.
  • Creates a Enchanted Rune at the targets location, causing enemies standing in the Rune to take additional Magic damage.
  • If you own a Circle power, summons that circle at your location. If you own multiple Circle powers, picks which one to summon based on your current role.


Ultimate Force Cascade
  • Power Variant Device
  • 100ft Range
  • Deals crushing damage in a 10ft cylinder.
  • Deals additional damage if you are affected by a shield effect. Expires that shield.
  • Deals additional damage if any target is affected by a shield effect.
Post edited by kaiserin#0958 on

Comments

  • phasestarphasestar Posts: 127 Arc User
    Lockbox
    Devices
    Ultimate Pillar of Poz
    • Power Variant Device
    • 50ft Range
    • Deals magic damage to targets within 25ft of your target.
    • Creates a Enchanted Rune at the targets location, causing enemies standing in the Rune to take additional Magic damage.
    • If you own a Circle power, summons that circle at your location. If you own multiple Circle powers, picks which one to summon based on your current role.


    Ultimate Force Cascade
    • Power Variant Device
    • 100ft Range
    • Deals crushing damage in a 10ft cylinder.
    • Deals additional damage if you are affected by a shield effect. Expires that shield.
    • Deals additional damage if any target is affected by a shield effect.

    What is the best way to get access to these devices on PTS for testing?
  • gammabreakergammabreaker Posts: 248 Arc User
    Ultimate Pillar of Poz - Melee Role
    Using Ultimate Pillar of Poz in melee role does not summon Circle of Ebon Wrath.




    Circles of Arcane Power, Ebon Wrath, Primal Dominion
    These are currently so intolerant of movement that even rank 1 acrobatics, gear 1 (tapped activation) jump will cause the circle to fade. Similarly a sidestep unreliably retains in the circle even with a travel power active.

    Seen here: kD2AVIV.gif
    Or here, as a clearer mp4: https://i.imgur.com/Ae4fIqn.mp4

    Does it have something to do with server ticks/check/snapshotting not reliably capturing your position in the circle within the 2 second window? The 2 second grace period is wholly unreliable at the moment. With Ultimate Pillar of Poz trying to bring some attention to them, could the recognition window be tweaked to 3~4 seconds?
  • thisiscraftaaathisiscraftaaa Posts: 252 Arc User
    edited September 7
    Circles of Arcane Power, Ebon Wrath, Primal Dominion
    These are currently so intolerant of movement that even rank 1 acrobatics, gear 1 (tapped activation) jump will cause the circle to fade. Similarly a sidestep unreliably retains in the circle even with a travel power active.


    Does it have something to do with server ticks/check/snapshotting not reliably capturing your position in the circle within the 2 second window? The 2 second grace period is wholly unreliable at the moment. With Ultimate Pillar of Poz trying to bring some attention to them, could the recognition window be tweaked to 3~4 seconds?

    They've been like this for years; me and quite a few others reported this way back when they were nerfed to function this way in... what was it, 2016 or 2017?... and we never even got a response that I'm aware of, so it's probably intentional.

    The 2-second grace period doesn't exist. It doesn't exist so hard that Rampage Gravitar's half-second Knock Up from Force Geyser that barely sends you off the ground is consistently-and-always enough to get rid of a circle, as is stepping outside it for more than something like a quarter second. (My headcanon is that it's actually got a 0.2sec time limit, because you can step outside for one or two server ticks but no longer than that, and moving a decimal one spot out of place seems like a CO spaghetti thing to have happen.)

    Meanwhile, the 3-point Advanced Casting adv for all circles is also a lie; it's still mandatory to actually use circles because of how often you'll be knocked out of them but the "10 seconds" stated in the description for it is actually closer to maybe 4 or 5 seconds, just barely enough for, say, a Qwyjibo tank to get knocked away by the yellow BOOM, drop lava JUST outside the circle and step back onto it.
    The fact that the forums refuse to tell you how close you are to the character/post size limit until you attempt to post something that happens to be too big- and the automated spam filter will immediately completely lock you out of posting long-term if you attempt to post or edit posts too close to the character limit- is genuine agony.

    This is my cry for help
  • nbkxsnbkxs Posts: 776 Arc User
    The ultimate rune on the pillar of poz wasn't working either, no dmg buff was observed after testing it a dozen times.
    [NbK]XStorm
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