Circus Malvanum
This event is over. The vendor will stick around for 2 weeks.
Questionite Store
- Added Holoforce and Psionic weapon auras to the Questionite store. These auras replace the material of all of your weapons. You cannot stack more than one material aura at a time, but they can stack with other non-material weapon auras.
- Added Glass and Psi Energy material costumes to the Questionite store.
- Added new perks for collecting special material costumes from the Questionite store.
- Added rarities and adjusted prices of various material costumes based on their new rarities. Old prices were a flat 150,000, they now range from 75,000 to 150,000.
- Added preview images to legacy auras. Removed sound from ones that were playing sound. Lowered price to 50,000 (From 80,000)
Trade Paperback
Extended this event for 1 week.
- Added Cosmic Collar aura to the trade paperback store.
- Added Space weapon aura to the trade paperback store.
VIP Lounge
- Added tailor and account bank.
General Vendors
- Removed Bag and ZEN stores from all general vendors.
- Added a 18 slot bag to the general store where consumables are sold.
- General consumables stores are now just referred to as stores.
Random Drops
- Added bags from the old bag store as random drops from mobs. These drops can be traded.
- Existing bags from the store have had their names, rarities and icons adjusted for now being drops.
Resistance
- Fixed an issue where a portion of the sewer mission could not be completed.
Comments
I will miss the Auras having sound effects.
Not being able to purchase the 22 slot bags except from other players means they will cost more than what they did in the vendor.
I like the idea of bags dropping from mobs IF they still have their exact same vendor value. That adds raw value to mob drops to counter all the mostly worthless lockbox spam. Even if they flood the market. Do they still have their vendor value?
Update: I was informed that they don't have their value (22 slot bag having 11N) and that just sucks super hard.
So, color me a bit jaded at bags being put back into the drop tables.
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"
It's my hope that this change will make Questionite a more valuable resource in its own right, instead of the position where I think it is now. This is absolutely incredible. Thank you.
I'll have to do a sweep of the NPC's on Live to see if they function properly: the Nemesis Vendor in there hasn't been adjusted to reflect the Nemesis Store changes from a while back - you'll see me in the Bug forums later today if so. 😇
Edit: Major Hardcastle is A-OK!
This will make the stores a little less confusing I hope: there's still the occasional straggler unsure of how to obtain Bags and sell off their unused items. I'm skeptical on whether a permanent 18-slot is a sufficient replacement for the formerly purchasable 27-slot, but: I hope these are added to either their own table, or have priority over the overwhelming amount of dual-stat Mods and Vehicle Mods. In any case, if they do not have the same drop-rate as the white-quality [Rock]s do, this is a nice change.
L35+ Supervillain: Chance at 24 slot
L35+ Legendary: Chance at 26 slot
Cosmic: Chance at 28 slot
Adventure Packs, Serial Missions, and capstone mission chains, along with lairs, are sprinkled with Supervillain and Legendary enemies, which would provide (small) added incentive to run them.
On Live, I got a single 24-slot bag to drop so far; I'm not sure if higher exists but I can confirm 24s as a rare alternative to 22s. (so far, I've gotten four 22s and one 24.) I wish this was actually documented or that there was a visible bag loot pool to view somewhere, but...
(Said 24-slot bag was from a Dogz henchman in Vibora Bay, level 38.)
This is my cry for help
Yes, there is very little information in the game. There used to be wikis created by players but CO did nothing to see that they were passed on to new people interested in maintaining them. There is not much help in the game. That's the part of the rant I can follow and sympathize with. However, most everything in the game can be sold. You can sell to players by putting items in the AH or by annoying players by spamming chat. There are some item drops that are quite rare and can fetch a pretty penny. You can also sell stuff to the NPC Karneeki near the power house. Note that the DEVS want you to buy keys and either sell them or open lockboxes directly (some items to keep, others to sell). Short of Life Time Subscription purchases, lockboxes are the only way the game makes money anymore and stays open.
I am disappointed that they changed my bags' vendor values for when I upgrade them to 30 slots in the system. I suppose they foresaw the ease of event farming to get them and didn't want us getting our minute Global back.
If they didn't want Smash to be devalued compared to global drops from random mobs, maybe they should make it so that alerts can pop with only 3 players.
Important Weird thing, This isn't happening to the lvl 40 characters who get the 20+ slotted bags from Endgame content (QWZ and Series)
edit: No this is happening to 40 characters as well
When are you devs going to make a change that is actually useful or fun?