Hi Agian!
So I've wanted go back to the orignal roots for my OC and thus being Psi Blades (AKA: Templar) Build however I wanted to add a bit of my own twist to it. Since I've really gotten into Mystic/Magic/Sorcery I've been wanting to add a splah of that love into the build itself. (You can blame Dante from WF for this), anyway onto the build
The build itself is a standard Psi Blade build with the basics of TK Wepon/w Stressed and TK Annih/w Mental Acuity, my AD/Heal are Resruge and Conviction like all of my builds and TK Reve and MD for my EU/From
The Mystic side of the powers are Pill of Poz for the Healing and debuff, Hex of Suffering for another Debuff/w Fear proc, since that effects my Form and I have also gone for CoEW since I've not used Cricle powers for a while and wanted to give it a go, went for the version that gives me more DPS and procs Fear. (Since I am meele, this shuodn't be a problem, sicne I'll be in one spot attacking mobs unless I need to move to another, I cuold go for the Advanced Casting but since Circles are so cheep to cast and have no cooldown, I see no reason to)
If the CoEW doesn't work out I may just dtich the power for Ego Blade Frenzy, why I''ll put the power quite close to the end, for easy swapping if all else fails.
(Unnamed Build) - Freeform (Melee Damage)
v3.45:38
Super Stats
Level 6:
Dexterity (Primary)
Level 10:
Constitution (Secondary)
Level 15:
Recovery (Secondary)Talents
Level 1:
The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6:
Impresario (Dex: 5, Rec: 5)
Level 9:
Acrobat (Dex: 5, Con: 5)
Level 12:
Quick Recovery (Con: 5, Rec: 5)
Level 15:
Martial Focus (Str: 5, Dex: 5)
Level 18:
Relentless (Str: 5, Rec: 5)
Level 21:
Physical Conditioning (Str: 5, Con: 5)Powers
Level 1:
Ego Blade
Level 1:
Ego Weaponry (Rank 2, Stressed Out)
Level 6:
Id Mastery (Rank 2, Rank 3, Id Blades)
Level 8:
Eldritch Shield (Rank 2, Rank 3)
Level 11:
Void Shift
Level 14:
Pillar of Poz (Rank 2, Dilemma)
Level 17:
Circle of Ebon Wrath (Rank 2, Rank 3)
Level 20:
Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 23:
Hex of Suffering (Rank 2, Rune of Terror)
Level 26:
Conviction (Rank 2, Rank 3)
Level 29:
Resurgence (Rank 2)
Level 32:
Telekinetic Reverberation
Level 35:
Mental Discipline
Level 38:
Thundering Return
Adv. Points:
36/36Travel Powers
Level 6:
Power Skating (Rank 2, Rank 3)
Level 35:
Stoic FlightSpecializations
Dexterity:
Combat Training (3/3)
Dexterity:
Gear Utilization (2/3)
Dexterity:
Deadly Aim (3/3)
Dexterity:
Expose Weakness (2/2)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Focused Strikes (3/3)
Vindicator:
Mass Destruction (2/3)
Brawler:
The Glory of Battle (1/3)
Brawler:
Penetrating Strikes (2/2)
Brawler:
Ruthless (2/2)
Brawler:
Finishing Blow (3/3)
Brawler:
Setup (2/2)
Mastery:
Dexterity Mastery (1/1)Devices
Specs/Tals and such are for mostly Dex/Con/Rec but got a slpash of Strength in there, due to it does boost my melee DPS and my Gear already aims on Dex/Con/Rec (with a slpash of Strength)
Let me know if I need to change any
Psi.
Comments
Overall, the build itself is okay for a TK blades + Sorc mix. I may ditch the circle for EBFrenzy (possibly w/ the shield adv), since the circle doesn't add that large of a dmg boost (since it's also subject to DR), is immobile, and comes w/ a pretty heavy self-healing penalty. Another potentially decent option are the Sigils of Destruction, which can add a good bit of extra dps, but that are also pretty easy to destroy (so they may not be good for some content). Also, Flanking is really good in Brawler spec when there's a Tank player around, but ofc if you're playing mostly_all solo then you can stick w/ Finishing Blow instead. You'll prob also want to gear for some cost discount rating here (if you aren't already). You can also choose to get the stun adv on Hex (though that'll lower its dmg vs. R2).
- Be safe and have fun, champs - for science!
Oh whoops, I'll go ahead and change that then to Ego
Hm yeah, I just noticed the heavy self-healing penalty is quite steep, alought if I did want to stick with a "circle" for the mere (dash in, throw circle down and deal damage, then dash out) if I wanted to go with that choice it cuold work, tho I can always go for CoPM for the tanking insted, since I did plan on throwing a Cricle onto my other mystic build and have that use CoPM (or CoEW).
Yup, I mostly do Solo or Duo content, so I'll stick w/ Finishing Blow instead and as for the Stun on Hex, yup, gonna do that, but yes either way, I suppose I can just test them out and see what's what, if CoEW proves to be a death sentence I'll be swapping it.
Thanks for the help as always.
P,S: As for the Mystic build, it's the ranged one that uses Skarn's Bane & Soul Beam, I was thinking to add CoPM over my Ult, since I've found that I am pulled away from my location alot and I'd think that PM will be helpful in resisting such and tanking when so many are at my face.
- Be safe and have fun, champs - for science!
yup gonna slap in dah stun
Opps, yup CoPD, I'll go ahead and throw that in the other build too
This is a differ stat version of the build: Dex is my PSS and will have gear focused on that but rather then Con, I decied to go for Ego in my SS, will this vastly imrpove my overall DPS or is the Ego's innate bonus too small?
Super Stats
Level 6: Dexterity (Primary)
Level 10: Ego (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Psychokinetic (Dex: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Shooter (Dex: 5, Ego: 5)
Level 12: Worldly (Ego: 5, Rec: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Ascetic (Con: 5, Ego: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
- Be safe and have fun, champs - for science!
Hm okay then, I'll just stick with Dex/Con/Rec then, since it's minor at best
Edit: So I did end up dtiching CoEW as while the boost in damage was nice 60%, the 100% Negetive in healing was a bit harsh on the build and it was hard to up-keep over PoZ since PoZ was a single click and forget, so I ended up going back to a old fraocvite power of mine Call to Battle, the Shield is really nice in a pinch /w the extra heal.