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Looking for help with a themed build

metalheadbetametalheadbeta Posts: 119 Arc User
I've done some revamping of an older character of mine and I wanted to try and find a ranged DPS build that would fit with the changes, but I was unsuccessful. So I've come to ask myself.

This character was recently injured and provided with extensive cybernetic upgrades which allow her to produce hard-light constructs in combat. I was thinking of some TK ranged powers for the constructs, maybe a couple of PA powers to sell the aesthetic of the costume. If something like that is viable, I would greatly appreciate some assistance in making a build.

Thank you :)

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    flowcytoflowcyto Posts: 12,742 Arc User
    Well, ranged TK is quite self-sufficient, so maybe the tech stuff can be more utility-related. Here's an example build:

    (Unnamed Build) - Freeform (Ranged Damage)
    v3.45:38

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Amazing Stamina (Rec: 5, End: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Accurate (Dex: 5, End: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Kinetic Darts
    Level 1: Telekinetic Strike (Rank 2, Stressed Out)
    Level 6: Mental Discipline
    Level 8: Ego Form (Rank 2, Rank 3)
    Level 11: Telekinetic Barrage (Rank 2, Dazzle) (*or take TK Burst and rank it up)
    Level 14: Telekinetic Reverberation
    Level 17: Resurgence (Rank 2)
    Level 20: Telekinetic Lance (Rank 2, Rank 3)
    Level 23: Conviction (Rank 2, Rank 3)
    Level 26: Toxic Nanites (Rank 2, Rank 3)
    Level 29: Energy Shield (Rank 2)
    Level 32: Mini Mines (Stim Pack)
    Level 35:
    Level 38: Mental Impact (Rank 2)
    Adv. Points: 32/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Combat Training (2/3)
    Dexterity: Gear Utilization (3/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Dexterity Mastery (1/1)

    The Ult can be replaced if you don't have it unlocked, and the open power slot can also be w/e ya want.

    For single-targets, you can alternate between one combo of TK Strike and charged TK Lance. Either TK Barrage or TK Burst can be the main AoE here. Toxic Nanites can add more dmg, while Mini Mines can add another self-heal. Gears mostly for Dex, w/ some Rec and Con (and some cost discount on gear).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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    metalheadbetametalheadbeta Posts: 119 Arc User
    I think this will work perfectly, actually. Thank you, Flow!
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    flowcytoflowcyto Posts: 12,742 Arc User
    No problem. Have fun out there 8)
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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    jaazaniah1jaazaniah1 Posts: 5,431 Arc User
    You could just go all ranged TK and have the Tech/Cybernetic part be handled by appropriate costumes and auras. If you can handle the grind, you could also pick up TK Lance Rain from the OSV store (5000 tokens).​​
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