I've done some revamping of an older character of mine and I wanted to try and find a ranged DPS build that would fit with the changes, but I was unsuccessful. So I've come to ask myself.
This character was recently injured and provided with extensive cybernetic upgrades which allow her to produce hard-light constructs in combat. I was thinking of some TK ranged powers for the constructs, maybe a couple of PA powers to sell the aesthetic of the costume. If something like that is viable, I would greatly appreciate some assistance in making a build.
Thank you
Comments
(Unnamed Build) - Freeform (Ranged Damage)
v3.45:38
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Amazing Stamina (Rec: 5, End: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Accurate (Dex: 5, End: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Kinetic Darts
Level 1: Telekinetic Strike (Rank 2, Stressed Out)
Level 6: Mental Discipline
Level 8: Ego Form (Rank 2, Rank 3)
Level 11: Telekinetic Barrage (Rank 2, Dazzle) (*or take TK Burst and rank it up)
Level 14: Telekinetic Reverberation
Level 17: Resurgence (Rank 2)
Level 20: Telekinetic Lance (Rank 2, Rank 3)
Level 23: Conviction (Rank 2, Rank 3)
Level 26: Toxic Nanites (Rank 2, Rank 3)
Level 29: Energy Shield (Rank 2)
Level 32: Mini Mines (Stim Pack)
Level 35:
Level 38: Mental Impact (Rank 2)
Adv. Points: 32/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)
The Ult can be replaced if you don't have it unlocked, and the open power slot can also be w/e ya want.
For single-targets, you can alternate between one combo of TK Strike and charged TK Lance. Either TK Barrage or TK Burst can be the main AoE here. Toxic Nanites can add more dmg, while Mini Mines can add another self-heal. Gears mostly for Dex, w/ some Rec and Con (and some cost discount on gear).
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!