I have no idea why this hasn't been fixed. You've got people only killing the bots that are the actual targets, and leaving the soldiers behind. Because of the way their respawns are attached to each other, those targets don't respawn. Now the next player to run an OV's screwed if he goes to that spot. Can be even made worse if someone just decides to kill the targets and no soldiers in every spot.
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That's a poor reason to keep it this way.
Same for hopping to another zone.
If someone doesn't notice this BEFORE they've popped their OV, they can't just hop because it turns off their OV and puts them on cooldown for one hour. So, even if they can buy a second OV on that character, they have to wait.
An elegant solution would be to make each of the soldiers ALWAYS grant an OV point. Not the random chance that it currently sits at. This would incentivize clearing the entire group.
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"
Generally, I hope for improvements, and try to support others asking for same. But, I deal with things as they are, too. Often it is through "inaction". IE I don't grind for various drops that would be nice to get, but just live with the gear I already have.
That doesn't mean I don't do Cosmics. At least that scratches the itch plus it gives me tokens with which to purchase what I want ... eventually. However, I think you and others and myself have complained about the grinds for a token that are just too much when the tokens aren't account-wide. Eidolon is the primary example.
The initial part of my post was supposed to be aimed at the Devs. Not a criticism of your comment to the OP.
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"