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Tekkeitsertok: A shot at an Inuit archery tank

jaazaniah1jaazaniah1 Posts: 5,433 Arc User
Toying around with an archery themed tank. Unfortuntately the toggle forms in archery are not really well suited for tanking. One relies on maintains/distance and the other on crits. I've played with one that uses Weather Shaping, Wind Barrier and Wind Reverberation based on repels, but just finished a Wind tank so wanted something else. Trying one based on knocks. In the PH it seems to work reasonably well. iInally have a use for Eroded Shard ;)

Concept is an Inuit hunting god using a mix of tech and tradtiional weapoms (sort of New Godsish)

Note that R2 in Desperate Shot is there for Frail Armor.

Tekkeitsertok Test 1 - Freeform (Any / Multiple)
v3.45:38

Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)

Talents
Level 1: The Hero (Str: 8, Dex: 8, Con: 8, Int: 8, Ego: 8, Pre: 8, Rec: 6, End: 6)
Level 6: Physical Conditioning (Str: 5, Con: 5)
Level 9: Bodybuilder (Str: 5, End: 5)
Level 12: Boundless Reserves (Con: 5, End: 5)
Level 15: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)

Powers
Level 1: Strafe
Level 1: Desperate Shot (Rank 2, Stim Pack)
Level 6: Sonic Arrow (Rank 2, Rank 3)
Level 8: Defiance (Rank 2, Rank 3)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Resurgence (Rank 2)
Level 17: Vicious Descent (Relentless, Challenge!)
Level 20: Rapid Shots (Rank 2, Concentrated Shots, Challenge!)
Level 23: Energy Wave (Hardened Particle Matrix)
Level 26: Force Control
Level 29: Guard (Rank 2, Rank 3)
Level 32: Impact Force
Level 35: Torrent of Arrows (Challenge!)
Level 38: Backhand Chop
Adv. Points: 36/36

Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Rocket Jump

Specializations
Strength: Swole (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Beacon of Hope (2/3)
Protector: Bulwark (2/2)
Protector: Resolute (3/3)
Mastery: Protector Mastery (1/1)

Devices
Slot 1: Eroded Shard
Slot 2: Tame Warbeast
Slot 3: Primus Spark Shield
Slot 4: Inborn Tenacity
JwLmWoa.png
Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
Project Attalus: Saving the world so you don't have to!

Comments

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    warcanchwarcanch Posts: 1,079 Arc User
    Explosive arrow does lots of knocking.​​
    .

    -=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
    "Okay, you're DEAD, what do you do NEXT?"
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    jaazaniah1jaazaniah1 Posts: 5,433 Arc User
    Yep. I could drop Sonic Arrow, but I want the stun. I could drop Energy Wave, but it's a knock and I just want to use it. I need to keep Torrent of Arrows for wider coverage. Just hard to fit it in.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
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    flowcytoflowcyto Posts: 12,747 Arc User
    Well, Torrent of Arrows is a decent long-range opener, but it's not as good beyond that due to it's frontal cone being only 30-degrees. Overall it's not really a build I'd recommend normally, but it could still work if you're committed to it.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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    jaazaniah1jaazaniah1 Posts: 5,433 Arc User
    Heh, I made a WInd tank work and also an End PSS Force tank. All kinds of tanks can work. They just have to be able to hold aggro and not die ;). I'm mostly trying to figure out what would make a good Toggle Form and EU, considering that most of the time enemies will be right in my face and lots of blocking is involved.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
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    flowcytoflowcyto Posts: 12,747 Arc User
    edited December 2022
    Well, Sparkstrom's toggle is always there for ranged tanks, though it's kinda boring and not fitting of all themes. Stuff that can proc off of block effects can be good, though can also be very set-specific. I guess for Archery there's enough CC-related effects for Manip to be possible (though it's not an ideal form for builds not focused on CC), and Explosive Arrow's Pyre Patch adv can proc Fire's forms and EU (and even on tap). Caltrop's adv could proc Bleed, but its rate is very low, and the Bleed-based forms are melee-focused anyways.

    Regardless, I guess I should have clarified that my not recommending the build was more tied to all the non-Archery powers taken, but even that is kinda understandable when the set's own toggle/form is rng-based and you want to avoid that.
    Post edited by flowcyto on
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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    jaazaniah1jaazaniah1 Posts: 5,433 Arc User
    Just thought I'd post the final version of the archery tank. I switched over to using fire for the form and EU. Using knocks was too much of a pain. Sometimes I thought I had applied a knock, only to see the stacks fall off. Clinging Flames is much more reliable all around. Definitely need more forms across sets that are more tank friendly.

    Tekkeitsertok 4 - Freeform (Tank)
    v3.45:38

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Physical Conditioning (Str: 5, Con: 5)
    Level 9: Bodybuilder (Str: 5, End: 5)
    Level 12: Boundless Reserves (Con: 5, End: 5)
    Level 15: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
    Level 18: Quick Recovery (Con: 5, Rec: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Strafe
    Level 1: Desperate Shot (Frail Armor, Stim Pack)
    Level 6: Straight Shot (Rank 2, Rank 3, Challenge!)
    Level 8: Defiance (Rank 2, Rank 3)
    Level 11: Guard (Rank 2, Rank 3)
    Level 14: Resurgence (Rank 2)
    Level 17: Vicious Descent (Challenge!)
    Level 20: Backhand Chop
    Level 23: Conviction (Rank 2, Rank 3)
    Level 26: Fiery Will
    Level 29: Incendiary Grenade (Rank 2, Scorched Ground, Challenge!)
    Level 32: Thermal Reverberation
    Level 35: Torrent of Arrows (Rank 2, Rank 3, Challenge!)
    Level 38: Sonic Arrow
    Adv. Points: 36/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35: Jet Boots

    Specializations
    Strength: Swole (3/3)
    Strength: Aggression (2/2)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Protector: Fortified Gear (3/3)
    Protector: Beacon of Hope (2/3)
    Protector: Bulwark (2/2)
    Protector: Resolute (3/3)
    Mastery: Protector Mastery (1/1)

    Devices
    Slot 3: Primus Spark Shield
    Slot 4: Inborn Tenacity​​
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
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    flowcytoflowcyto Posts: 12,747 Arc User
    edited March 2023
    Yea, using Fire effects as a universal proc (like w/ Flashfire + TReverb) is an old trick, but its updated version (w/ a Fire toggle/form also added) is a decent fallback for any ranged tank that has issues w/ toggle/forms and EUs overall. It also helps a bit that the effects can deal some extra dmg/threat in the background.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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