Hi, its been a long while since ive played this game or posted on the forums, last year i managed to grab the free FF slot and since DNT is on i thought it would be a good time to try a concept ive been wanting to play for a while
The idea is to make a Kamen Rider homage, currently running an infernal build for leveling so it will be retconned when it hits lv 40
I was thinking on going on a melee build DEX/Rec/Con, featuring Bullet Ballet along some Unarmed and/or Single/Dual blades moves; but honestly its been so long since i played i honestly have no idea on what to do, can i have some suggestions please? thanks
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(Unnamed Build) - Freeform (Melee Damage)
v3.45:38
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Amazing Stamina (Rec: 5, End: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Accurate (Dex: 5, End: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Gunslinger
Level 1: Burst Shot (Taking Names)
Level 6: Killer Instinct
Level 8: Form of the Tempest
Level 11: Unstoppable (Rank 2, Rank 3)
Level 14: Bullet Ballet (Rank 2, Not Without Incident)
Level 17: Resurgence (Rank 2)
Level 20: Lead Tempest (Rank 2, Rank 3)
Level 23: Dragon Kick (Rank 2, Dragon Rush)
Level 26: Holdout Shot (Stim Pack)
Level 29: Parry (Rank 2)
Level 32: Strike Down (Nailed to the Ground)
Level 35:
Level 38:
Adv. Points: 27/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Dexterity Mastery (1/1)
The last 2-3 powers can be w/e ya want.
Taps of Burst Shot can apply/refresh Furious and the AP debuff, while Bullet Ballet is your main attack. You can also throw charged Dragon Kick in there for Rush's energy and for an AoE stun, while Lead Tempest can help you deal with mobs that are more scattered. You could also trade Dex Mastery for Warden Mastery here, if desired. Gears mostly for Dex, w/ some Rec and Con (and some cost discount on gear).
- Be safe and have fun, champs - for science!
To help out, recently with the Sentai Lockbox I started a thread that would be right up your alley with lots of builds on there.
https://www.arcgames.com/en/forums/championsonline#/discussion/1217502/weirdness-build-request-super-sentai
Most are DPS with a Tank or two in there, and lots of craziness going on. Which Rider were you wanting to pay homage to out of the that long, long legacy? Seems like you're going for one of the Heisei or Reiwa era with Bullet Ballet.
Been browsing the builds on the thread bladeddragon80 posted, all of them are great, but i'll probably end up using Flow's build since its really close to what i want - and much more efficient compared to what i had in mind:
Rider draft - Freeform (Hybrid)
v3.45:38
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1:
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:
Powers
Level 1: Righteous Fists
Level 1: Blade Tempest
Level 6: Thunderbolt Lunge
Level 8: Way of the Warrior
Level 11: Form of the Tempest
Level 14: Bullet Ballet
Level 17: Relentless
Level 20:
Level 23:
Level 26:
Level 29:
Level 32:
Level 35:
Level 38:
Adv. Points: 0/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (3/3)
Warden: Slaughter (2/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Warden Mastery (1/1)
Devices
- Be safe and have fun, champs - for science!
Aesthetics get tricky, however, as you would have to pick between the knife or the baton for what your character uses. The rest is pretty much pulling stuff out and using it.
I'll leave build stuff up to flowcyto. He's the master of it.
I think he'll be better to point out flaws/ideas on this build. It's a tough one wanting to do both melee and ranged.
Rider draft SB Ver - Freeform (Melee Damage)
v3.45:38
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Tireless (Rec: 8)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Amazing Stamina (Rec: 5, End: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Powers
Level 1: Righteous Fists
Level 1: Reaper's Caress (Rank 2, Cleaving Strikes)
Level 6: Thunderbolt Lunge (Nailed to the Ground)
Level 8: Way of the Warrior (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Bullet Ballet (Rank 2, Rank 3)
Level 17: Relentless
Level 20: Dragon Kick (Lashing Dragon Tail, Dragon Rush)
Level 23: Deflect (Rank 2, The Elusive Swordsman)
Level 26: Masterful Dodge
Level 29: Intensity
Level 32: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 35: Reaper's Embrace (Rank 2, No Mercy)
Level 38: Eye of the Storm (Blade Beyond the Veil, Cut To Shreds)
Adv. Points: 36/36
Travel Powers
Level 6: Acrobatics
Level 35: Swinging
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (3/3)
Warden: Slaughter (2/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Warden Mastery (1/1)
Devices
@bladedragon80 thanks for your comments, very appreciated, so NW is the way to go for this build
This is my version of @flowcyto 's build
Rider Draft Muni Ver - Freeform (Melee Damage)
v3.45:38
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Amazing Stamina (Rec: 5, End: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Accurate (Dex: 5, End: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Gunslinger
Level 1: Burst Shot (Taking Names)
Level 6: Killer Instinct
Level 8: Form of the Tempest
Level 11: Night Warrior (Rank 2, Rank 3)
Level 14: Bullet Ballet (Rank 2, Not Without Incident)
Level 17: Masterful Dodge
Level 20: Lead Tempest (Tread Softly, Maybe I'm Just Better)
Level 23: Dragon Kick (Lashing Dragon Tail, Dragon Rush)
Level 26: Holdout Shot (Stim Pack)
Level 29: Deflect (Rank 2, The Elusive Swordsman)
Level 32: Strike Down (Nailed to the Ground)
Level 35: Dragon Uppercut (Rank 2, Dragon Rush)
Level 38: Intensity
Adv. Points: 33/36
Travel Powers
Level 6: Acrobatics
Level 35: Teleportation
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Dexterity Mastery (1/1)
Devices
Rider draft UA Ver - Freeform (Melee Damage)
v3.45:38
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Tireless (Rec: 8)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Amazing Stamina (Rec: 5, End: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Powers
Level 1: Righteous Fists
Level 1: Thundering Kicks (Rank 2, Floating Lotus Blossom)
Level 6: Night Warrior (Rank 2, Rank 3)
Level 8: Form of the Master
Level 11: Chi Manipulation
Level 14: Dragon Uppercut (Rank 2, Rank 3, Ghostly Strikes)
Level 17: Dragon Kick (Lashing Dragon Tail, Dragon Rush)
Level 20: Masterful Dodge
Level 23: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 26: Deflect (Rank 2, The Elusive Swordsman)
Level 29: Cut Down (Nailed to the Ground)
Level 32: Bullet Ballet (Rank 2, Rank 3)
Level 35:
Level 38:
Adv. Points: 33/36
Travel Powers
Level 6: Athletics
Level 35: Rocket Jump
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (3/3)
Warden: Slaughter (2/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Warden Mastery (1/1)
Devices
Secret Agent - Freeform (Melee Damage)
v3.45:38
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6: Mighty (Str: 8)
Level 9: Agile (Dex: 8)
Level 12: Tireless (Rec: 8)
Level 15: Martial Focus (Str: 5, Dex: 5)
Level 18: Relentless (Str: 5, Rec: 5)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Gunslinger
Level 1: Reaper's Caress (Rank 2, Cleaving Strikes)
Level 6: Steadfast
Level 8: Unstoppable (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Bullet Ballet (Rank 2, Not Without Incident)
Level 17: Strike Down (Nailed to the Ground)
Level 20: Sword Cyclone (Rank 2, Blender)
Level 23: Dragon's Wrath (Rank 2, Tiger's Courage)
Level 26: Thundering Return
Level 29: Resurgence
Level 32: Antagonize (Rank 2, Rank 3)
Level 35: Blinding Light
Level 38: Whirling Dragon Strike (Rank 2, Rank 3)
Adv. Points: 34/36
Travel Powers
Level 6: Power Skating (Rank 2, Rank 3)
Level 35: Phase Out (Rank 2, Rank 3)
Specializations
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Overpower (3/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: Upper Hand (3/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Setup (2/2)
Brawler: Flanking (3/3)
Mastery: Warden Mastery (1/1)
Devices
Slot 1: Gadroon Force Tech
Slot 2: Gunslinger's Legacy
Slot 3: Vehicle Stub
Slot 4: Renaissance Center Transport
Slot 5: Prototype Emergency Orbital Howitzer
Eh, although NW is fine (esp if you want Sneak), WotW and Unstoppable can be very nice here. They still offer a pretty significant boost to non-melee dmg, and the majority of the dmg (at least in my build) is from melee via BB and DK, which WotW/Unstop is very strong for. My main outlier is Lead Tempest (Holdout is mostly used for the heal, Burst Shot is just tapped periodically and isn't big dmg ether way), but that's not a centerpiece of the build, and it'd still be boosted some anyways. Perhaps if you wanted to focus on AoE'ing trash a bit more then NW's higher boost to LT would be good for more mindless farming. But at some point it becomes less of a BB build and more of an LT build, and then maybe you should've just made a standard ranged Muni setup instead (w/ Conc_Chilled Form, Targeting Comp, and the ranged dps role).
- Be safe and have fun, champs - for science!
Here's the updated muni build
Rider Draft Muni Ver - Freeform (Melee Damage)
v3.45:38
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Amazing Stamina (Rec: 5, End: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Accurate (Dex: 5, End: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Gunslinger
Level 1: Burst Shot (Taking Names)
Level 6: Killer Instinct
Level 8: Form of the Tempest
Level 11: Night Warrior (Rank 2, Rank 3)
Level 14: Bullet Ballet (Rank 2, Not Without Incident)
Level 17: Resurgence
Level 20: Lead Tempest (Maybe I'm Just Better)
Level 23: Dragon Kick (Lashing Dragon Tail, Dragon Rush)
Level 26: Holdout Shot (Stim Pack)
Level 29: Deflect (Rank 2, The Elusive Swordsman)
Level 32: Cut Down (Nailed to the Ground)
Level 35: Bullet Hail (Assault, Wall of Bullets)
Level 38: Intensity (Rank 2, Rank 3)
Adv. Points: 35/36
Travel Powers
Level 6: Acrobatics
Level 35: Teleportation
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Dexterity Mastery (1/1)
Devices
Regardless, I'd prob just get normal ranks of LT, and you don't really need the AP refresh adv on BH, since Burst Shot maintains that debuff easily as is. I may also just drop Deflect's Elusive adv, and that can save you 3 adv points for elsewhere (could also take a rank out from the AO, if you need even more free points).
- Be safe and have fun, champs - for science!