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Toku Hero Build

cheelanghocheelangho Posts: 95 Arc User
Hi, its been a long while since ive played this game or posted on the forums, last year i managed to grab the free FF slot and since DNT is on i thought it would be a good time to try a concept ive been wanting to play for a while

The idea is to make a Kamen Rider homage, currently running an infernal build for leveling so it will be retconned when it hits lv 40

I was thinking on going on a melee build DEX/Rec/Con, featuring Bullet Ballet along some Unarmed and/or Single/Dual blades moves; but honestly its been so long since i played i honestly have no idea on what to do, can i have some suggestions please? thanks
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Comments

  • flowcytoflowcyto Posts: 12,742 Arc User
    Okay, well I guess I'll make it a Bullet Ballet-focused build, w/ some MA thrown in:

    (Unnamed Build) - Freeform (Melee Damage)
    v3.45:38

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Amazing Stamina (Rec: 5, End: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Accurate (Dex: 5, End: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Gunslinger
    Level 1: Burst Shot (Taking Names)
    Level 6: Killer Instinct
    Level 8: Form of the Tempest
    Level 11: Unstoppable (Rank 2, Rank 3)
    Level 14: Bullet Ballet (Rank 2, Not Without Incident)
    Level 17: Resurgence (Rank 2)
    Level 20: Lead Tempest (Rank 2, Rank 3)
    Level 23: Dragon Kick (Rank 2, Dragon Rush)
    Level 26: Holdout Shot (Stim Pack)
    Level 29: Parry (Rank 2)
    Level 32: Strike Down (Nailed to the Ground)
    Level 35:
    Level 38:
    Adv. Points: 27/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Mass Destruction (3/3)
    Mastery: Dexterity Mastery (1/1)

    The last 2-3 powers can be w/e ya want.

    Taps of Burst Shot can apply/refresh Furious and the AP debuff, while Bullet Ballet is your main attack. You can also throw charged Dragon Kick in there for Rush's energy and for an AoE stun, while Lead Tempest can help you deal with mobs that are more scattered. You could also trade Dex Mastery for Warden Mastery here, if desired. Gears mostly for Dex, w/ some Rec and Con (and some cost discount on gear).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • bladedragon80bladedragon80 Posts: 146 Arc User
    Hi! I feel the pain of wanting to do a homage.

    To help out, recently with the Sentai Lockbox I started a thread that would be right up your alley with lots of builds on there.

    https://www.arcgames.com/en/forums/championsonline#/discussion/1217502/weirdness-build-request-super-sentai

    Most are DPS with a Tank or two in there, and lots of craziness going on. Which Rider were you wanting to pay homage to out of the that long, long legacy? Seems like you're going for one of the Heisei or Reiwa era with Bullet Ballet.
  • cheelanghocheelangho Posts: 95 Arc User
    Thanks for the responses, as for which Rider im basing my character on, i very very recently got into tokusatsu and im unfamiliar with japanese eras (?), practically ran into some of the older series from early 2000 through a free streaming site in spanish; now my toon's backstory/concept is inspired by Rider G3 from Kamen Rider Agito series in the sense he's the test pilot for a power armor for the police

    Been browsing the builds on the thread bladeddragon80 posted, all of them are great, but i'll probably end up using Flow's build since its really close to what i want - and much more efficient compared to what i had in mind:

    Rider draft - Freeform (Hybrid)
    v3.45:38

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1:
    Level 6:
    Level 9:
    Level 12:
    Level 15:
    Level 18:
    Level 21:

    Powers
    Level 1: Righteous Fists
    Level 1: Blade Tempest
    Level 6: Thunderbolt Lunge
    Level 8: Way of the Warrior
    Level 11: Form of the Tempest
    Level 14: Bullet Ballet
    Level 17: Relentless
    Level 20:
    Level 23:
    Level 26:
    Level 29:
    Level 32:
    Level 35:
    Level 38:
    Adv. Points: 0/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Warden: Fortified Gear (3/3)
    Warden: Slaughter (2/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Modified Gear (2/2)
    Mastery: Warden Mastery (1/1)

    Devices
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  • flowcytoflowcyto Posts: 12,742 Arc User
    Well, that build doesn't have most of its powers/advs filled out, but the one's listed could still be fine as a start (Shredded wouldn't buff Bullet Ballet's dmg, so you'd still prob want a source for Armor Piercing in there). Good luck w/ the build, either way.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • bladedragon80bladedragon80 Posts: 146 Arc User
    @cheelangho Nice one! Hm. As ideas depending upon how closely you want to emulate G3, you might try the different Munitions than sticking straight up to pistols to emulate the arsenal. It's fine to use in up close use.

    Aesthetics get tricky, however, as you would have to pick between the knife or the baton for what your character uses. The rest is pretty much pulling stuff out and using it.

    I'll leave build stuff up to flowcyto. He's the master of it.
  • bladedragon80bladedragon80 Posts: 146 Arc User
    flowcyto will probably pop up on it, but seriously don't do WotW with as many ranged powers as you have. Night Avenger is better in this case.

    I think he'll be better to point out flaws/ideas on this build. It's a tough one wanting to do both melee and ranged.
  • cheelanghocheelangho Posts: 95 Arc User
    And here's a more fleshed out version of my original build

    Rider draft SB Ver - Freeform (Melee Damage)
    v3.45:38

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Tireless (Rec: 8)
    Level 9: Impresario (Dex: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Amazing Stamina (Rec: 5, End: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)

    Powers
    Level 1: Righteous Fists
    Level 1: Reaper's Caress (Rank 2, Cleaving Strikes)
    Level 6: Thunderbolt Lunge (Nailed to the Ground)
    Level 8: Way of the Warrior (Rank 2, Rank 3)
    Level 11: Form of the Tempest
    Level 14: Bullet Ballet (Rank 2, Rank 3)
    Level 17: Relentless
    Level 20: Dragon Kick (Lashing Dragon Tail, Dragon Rush)
    Level 23: Deflect (Rank 2, The Elusive Swordsman)
    Level 26: Masterful Dodge
    Level 29: Intensity
    Level 32: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
    Level 35: Reaper's Embrace (Rank 2, No Mercy)
    Level 38: Eye of the Storm (Blade Beyond the Veil, Cut To Shreds)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Acrobatics
    Level 35: Swinging

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Warden: Fortified Gear (3/3)
    Warden: Slaughter (2/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Modified Gear (2/2)
    Mastery: Warden Mastery (1/1)

    Devices

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  • cheelanghocheelangho Posts: 95 Arc User
    edited February 2023
    Apparently the comment where i posted this build dissapeared, so i'm posting it again

    @bladedragon80 thanks for your comments, very appreciated, so NW is the way to go for this build

    This is my version of @flowcyto 's build

    Rider Draft Muni Ver - Freeform (Melee Damage)
    v3.45:38

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Amazing Stamina (Rec: 5, End: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Accurate (Dex: 5, End: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Gunslinger
    Level 1: Burst Shot (Taking Names)
    Level 6: Killer Instinct
    Level 8: Form of the Tempest
    Level 11: Night Warrior (Rank 2, Rank 3)
    Level 14: Bullet Ballet (Rank 2, Not Without Incident)
    Level 17: Masterful Dodge
    Level 20: Lead Tempest (Tread Softly, Maybe I'm Just Better)
    Level 23: Dragon Kick (Lashing Dragon Tail, Dragon Rush)
    Level 26: Holdout Shot (Stim Pack)
    Level 29: Deflect (Rank 2, The Elusive Swordsman)
    Level 32: Strike Down (Nailed to the Ground)
    Level 35: Dragon Uppercut (Rank 2, Dragon Rush)
    Level 38: Intensity
    Adv. Points: 33/36

    Travel Powers
    Level 6: Acrobatics
    Level 35: Teleportation

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Mass Destruction (3/3)
    Mastery: Dexterity Mastery (1/1)

    Devices
    Post edited by cheelangho on
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  • cheelanghocheelangho Posts: 95 Arc User
    And finally another variant, this time with Unarmed powers

    Rider draft UA Ver - Freeform (Melee Damage)
    v3.45:38

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Tireless (Rec: 8)
    Level 9: Impresario (Dex: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Amazing Stamina (Rec: 5, End: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)

    Powers
    Level 1: Righteous Fists
    Level 1: Thundering Kicks (Rank 2, Floating Lotus Blossom)
    Level 6: Night Warrior (Rank 2, Rank 3)
    Level 8: Form of the Master
    Level 11: Chi Manipulation
    Level 14: Dragon Uppercut (Rank 2, Rank 3, Ghostly Strikes)
    Level 17: Dragon Kick (Lashing Dragon Tail, Dragon Rush)
    Level 20: Masterful Dodge
    Level 23: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
    Level 26: Deflect (Rank 2, The Elusive Swordsman)
    Level 29: Cut Down (Nailed to the Ground)
    Level 32: Bullet Ballet (Rank 2, Rank 3)
    Level 35:
    Level 38:
    Adv. Points: 33/36

    Travel Powers
    Level 6: Athletics
    Level 35: Rocket Jump

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Warden: Fortified Gear (3/3)
    Warden: Slaughter (2/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Modified Gear (2/2)
    Mastery: Warden Mastery (1/1)

    Devices
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  • rhymere#3035 rhymere Posts: 486 Arc User
    Heres mine:

    Secret Agent - Freeform (Melee Damage)
    v3.45:38

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
    Level 6: Mighty (Str: 8)
    Level 9: Agile (Dex: 8)
    Level 12: Tireless (Rec: 8)
    Level 15: Martial Focus (Str: 5, Dex: 5)
    Level 18: Relentless (Str: 5, Rec: 5)
    Level 21: Impresario (Dex: 5, Rec: 5)

    Powers
    Level 1: Gunslinger
    Level 1: Reaper's Caress (Rank 2, Cleaving Strikes)
    Level 6: Steadfast
    Level 8: Unstoppable (Rank 2, Rank 3)
    Level 11: Form of the Tempest
    Level 14: Bullet Ballet (Rank 2, Not Without Incident)
    Level 17: Strike Down (Nailed to the Ground)
    Level 20: Sword Cyclone (Rank 2, Blender)
    Level 23: Dragon's Wrath (Rank 2, Tiger's Courage)
    Level 26: Thundering Return
    Level 29: Resurgence
    Level 32: Antagonize (Rank 2, Rank 3)
    Level 35: Blinding Light
    Level 38: Whirling Dragon Strike (Rank 2, Rank 3)
    Adv. Points: 34/36

    Travel Powers
    Level 6: Power Skating (Rank 2, Rank 3)
    Level 35: Phase Out (Rank 2, Rank 3)

    Specializations
    Strength: Physical Peak (3/3)
    Strength: Aggression (2/2)
    Strength: Brutality (2/2)
    Strength: Overpower (3/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: Upper Hand (3/3)
    Brawler: The Glory of Battle (1/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Setup (2/2)
    Brawler: Flanking (3/3)
    Mastery: Warden Mastery (1/1)

    Devices
    Slot 1: Gadroon Force Tech
    Slot 2: Gunslinger's Legacy
    Slot 3: Vehicle Stub
    Slot 4: Renaissance Center Transport
    Slot 5: Prototype Emergency Orbital Howitzer
  • flowcytoflowcyto Posts: 12,742 Arc User
    edited February 2023
    I guess I'll just speak broadly, since there's many variants here. Keep in mind that R1 Masterful Dodge no longer puts you past 100% dodge by itself. I'd prob just use Resurgence instead, but you could do fine w/ BCR/RR and MD ranked enough to get you past 100% dodge when used passively (prob will be R2 MD w/ R3 NW or WotW). And this is w/o having to rely on something like Deflect's adv, which takes some upkeep and will lower your dmg. I also don't think that you'd need >1 source of Rush in a build, and you'd likely still want Burst Shot w/ Furious adv when using Bullet Ballet (and its special adv). Some of these builds also seem to have a bit of extra redundancy in their attacks, but I'm not sure on how they all would be used. I also prob wouldn't get a R1 AO generally, unless you've run out of ideas for an empty power slot.
    flowcyto will probably pop up on it, but seriously don't do WotW with as many ranged powers as you have. Night Avenger is better in this case. (...)
    Eh, although NW is fine (esp if you want Sneak), WotW and Unstoppable can be very nice here. They still offer a pretty significant boost to non-melee dmg, and the majority of the dmg (at least in my build) is from melee via BB and DK, which WotW/Unstop is very strong for. My main outlier is Lead Tempest (Holdout is mostly used for the heal, Burst Shot is just tapped periodically and isn't big dmg ether way), but that's not a centerpiece of the build, and it'd still be boosted some anyways. Perhaps if you wanted to focus on AoE'ing trash a bit more then NW's higher boost to LT would be good for more mindless farming. But at some point it becomes less of a BB build and more of an LT build, and then maybe you should've just made a standard ranged Muni setup instead (w/ Conc_Chilled Form, Targeting Comp, and the ranged dps role).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • cheelanghocheelangho Posts: 95 Arc User
    Thanks for the advice, the original comment where i linked my muni version of the build disappeared and forgot to mention i was considering switching from DU to Bullet Hail with shield+armor piercing adv; as for why i even picked shoryuken on first place it's just because i love the damn punch (and rush was there to fuel DU itself between rotations) :#

    Here's the updated muni build

    Rider Draft Muni Ver - Freeform (Melee Damage)
    v3.45:38

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Amazing Stamina (Rec: 5, End: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Accurate (Dex: 5, End: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Gunslinger
    Level 1: Burst Shot (Taking Names)
    Level 6: Killer Instinct
    Level 8: Form of the Tempest
    Level 11: Night Warrior (Rank 2, Rank 3)
    Level 14: Bullet Ballet (Rank 2, Not Without Incident)
    Level 17: Resurgence
    Level 20: Lead Tempest (Maybe I'm Just Better)
    Level 23: Dragon Kick (Lashing Dragon Tail, Dragon Rush)
    Level 26: Holdout Shot (Stim Pack)
    Level 29: Deflect (Rank 2, The Elusive Swordsman)
    Level 32: Cut Down (Nailed to the Ground)
    Level 35: Bullet Hail (Assault, Wall of Bullets)
    Level 38: Intensity (Rank 2, Rank 3)
    Adv. Points: 35/36

    Travel Powers
    Level 6: Acrobatics
    Level 35: Teleportation

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Mass Destruction (3/3)
    Mastery: Dexterity Mastery (1/1)

    Devices
    SIGNATURE.
  • flowcytoflowcyto Posts: 12,742 Arc User
    edited February 2023
    I see. Well, you can keep DU in there if you like it well enough. DK's AoE and stun are nice, but you technically have close-up AoE (and potential CC) w/ Bullet Ballet + adv anyways (and the adv will always proc w/ Furious up), so you could replace DK w/ R2 DU + Rush. Bullet Hail is also kinda redundant w/ Lead Tempest here. Bullet Hail's dmg shield adv is nice for defensive play, and LT's wider pbAoE is easier to hit trash with, so you could still find reason to keep both, but dropping one to get a free power slot (to, say, add back in DK_DU, or a threat wipe, or a self-rez, or an Ult, or another heal, etc) is also an option.

    Regardless, I'd prob just get normal ranks of LT, and you don't really need the AP refresh adv on BH, since Burst Shot maintains that debuff easily as is. I may also just drop Deflect's Elusive adv, and that can save you 3 adv points for elsewhere (could also take a rank out from the AO, if you need even more free points).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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