I have discovered the Scorching Impact power. I have some ideas to combine Might and Fire with No quarter, Scorching impact, Fire snake (trail blazer) and other things that can help in close combat. But I want to use mostly Might, not HW (except those that have no quarter, of course). Is it possible?
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Anyways, there are numerous ways you could combine Might and Fire, though you prob want to make Haymaker your main boss attack, regardless. Here's one example build for it:
(Unnamed Build) - Freeform (Melee Damage)
v3.45:38
Super Stats
Level 6: Strength (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 9: Relentless (Str: 5, Rec: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Bodybuilder (Str: 5, End: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)
Powers
Level 1: Clobber
Level 1: Enrage
Level 6: Pulverizer
Level 8: Night Warrior (Rank 2, Rank 3)
Level 11: Demolish (Rank 2, Below the Belt)
Level 14: Arc of Ruin (No Quarter, Wildfire)
Level 17: Resurgence (Rank 2)
Level 20: Haymaker (Rank 2, Rank 3)
Level 23: Pyre (Rank 2, Backdraft)
Level 26: Scorching Impact (Work Up)
Level 29: Endorphin Rush (Rank 2, Rank 3)
Level 32: Fire Snake (Rank 2, Trail Blazer)
Level 35: Fire Shield (Rank 2)
Level 38: Fiery Embrace
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
Not an early leveling build, ofc (you could take Beatdown or Defense Combo if you needed an early attack).
Arc of Ruin can be used as a melee AoE and to put up No Quarter, while Pyre can be used as a wider ranged pbAoE that also can put down a Pyre Patch. For single-target dps, you can charge Demolish to apply and refresh its debuff, tap Arc of Ruin for No Quarter, and use charged Haymaker as your main attack. I added Fire Snake mainly cause you mentioned it before, but it can also be thrown in for a bit of extra DoT dmg in the background. Regardless, it gears mostly for Str, w/ some Rec and Con (and some cost discount on gear).
- Be safe and have fun, champs - for science!
Fire Snake || Trail Blazer || Applies Engulfing Flames; Applies Clinging Flames
Flashfire || rank 2; Fan the Flames || Strong DoT; Refreshes Engulfing Flames; Applies Clinging Flames
Incinerate || rank 3; Burninator || Applies Unstable Accelerant; High damage
Opener || Firesnake
Rotation || Flashfire >> Incinerator x3
and add scorching impact to it. I think knocking back will be useful.
A standard Fire dps build (but w/ Scorching Impact) is def a very different approach to the more Might-based one. But if you want to build and play that way instead then that's fine too.
- Be safe and have fun, champs - for science!
image is just for reference
(Unnamed Build) - Freeform (Melee Damage)
v3.45:38
Super Stats
Level 6: Dexterity (Primary)
Level 10: Endurance (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Amazing Stamina (Rec: 5, End: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Accurate (Dex: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Throw Fire
Level 1: Shred (Rank 2, Penetrating Strikes)
Level 6: Supernatural Power
Level 8: Unstoppable (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Frenzy (Rank 2, Fear Sense)
Level 17: Resurgence (Rank 2)
Level 20: Thrash (Rank 2, Rank 3)
Level 23: Flashfire (Rank 2)
Level 26: Fire Snake (Rank 2, Trail Blazer)
Level 29: Absorb Heat (Rank 2, Rank 3)
Level 32: Pounce (Nailed to the Ground)
Level 35: Fire Shield (Rank 2)
Level 38: Fiery Embrace
Adv. Points: 32/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
Uses Shred to apply and refresh Shredded and Bleed(s), while Thrash is your main single-target filler attack, and Frenzy is your main AoE attack. In either case, you can weave in Flashfire and Firesnake as they become available. I passed on Scorching Impact here, just cause it's pretty costly to use, but you could swap Pounce out for it, if you think you can manage it. You could also use either WotW or NW as the slotted passive here (instead of Unstoppable), if you want. Gears mostly for Dex, w/ some Con and End/Rec (and some cost discount on gear).
- Be safe and have fun, champs - for science!