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Nemesis (more options)

tilartatilarta Posts: 291 Arc User
I thought it would be fun to give my Nemesis minions laser blasters.
?
Unfortunately, that was not an option and the idea of giving them ordinary guns didn’t have the same appeal.

So I want the attack options for the Nemesis minions to have more types for variety.
And maybe skin options too if that is possible.

Also, freeform skill sets for Nemesises.
That’s probably requested often.
I just don’t find them as interesting when they use generic Archetypes.

Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(

Comments

  • dialamxdialamx Posts: 940 Arc User
    I wouldn't keep your hopes up on this. We have been begging and pleading for the Nemesis system to get revamped for the modern CO world, and we've gotten nothing. It hasn't been touched in several years, and there's no sign of it getting any kind of update.
  • kendaricvkendaricv Posts: 8 Arc User
    The Nemesis system definitely needs to be expanded, it is the primary feature that sets CO apart from the competition.

    What I'd love to see is this:

    > CO villain groups available as nemesis minions, e.g. the various gangs of Westside, VIPER, DEMON, etc.

    > The ability to customize our nemesis' weapon(s)

    > Ability to choose an origin type, i.e. mystic/magic, tech/science, mutation

    > Long term: A few variations of the end mission (death ray) based on their origin, i.e. tech/science would get the death ray stuff while magic would get something like a ritual of mass destruction. This would give us at least a bit more variety.
  • dialamxdialamx Posts: 940 Arc User
    kendaricv wrote: »
    The Nemesis system definitely needs to be expanded, it is the primary feature that sets CO apart from the competition.

    What I'd love to see is this:

    > CO villain groups available as nemesis minions, e.g. the various gangs of Westside, VIPER, DEMON, etc.

    > The ability to customize our nemesis' weapon(s)

    > Ability to choose an origin type, i.e. mystic/magic, tech/science, mutation

    > Long term: A few variations of the end mission (death ray) based on their origin, i.e. tech/science would get the death ray stuff while magic would get something like a ritual of mass destruction. This would give us at least a bit more variety.

    And more Personality options
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