I was working on my four toons that are based on the Four Horsemen of the Apocalypse and it got me thinking. Would it be possible to put all four horsemen into one toon? As a dual passive. I could just switch horsemen through the costume slots depending on what role I need at the time.
I went straight to the HeroCreator and came up with a build.
Here is the build I came up with along with an explanation on how to incorporate each ability for each horsemen. Let me know what you all think of this build and if it's even possible.
The Horseman - Freeform (Any / Multiple)
v3.44:37
Super Stats
Level 6:
Dexterity (Primary)
Level 10:
Constitution (Secondary)
Level 15:
Intelligence (Secondary)Talents
Level 1:
The Unleashed (Str: 10, Dex: 10, Int: 8, Rec: 10)
Level 6:
Impresario (Dex: 5, Rec: 5)
Level 9:
Quick Recovery (Con: 5, Rec: 5)
Level 12:
Negotiator (Int: 5, Rec: 5)
Level 15:
Acrobat (Dex: 5, Con: 5)
Level 18:
Healthy Mind (Con: 5, Int: 5)
Level 21:
Coordinated (Dex: 5, Int: 5)Powers
Level 1:
Sonic Blaster (Refraction of Sound)
Level 1:
Cleave (Defensive Stance, Rampant)
Level 6:
Eruption (Magma Burst)
Level 8:
Defiance
Level 11:
Void Shift (Nailed to the Ground)
Level 14:
Form of the Tempest
Level 17:
Molecular Self-Assembly
Level 20:
Pestilence (Rank 2, Rank 3)
Level 23:
Soul Vortex (Rank 2, Soul Drain)
Level 26:
Devour Essence (Rank 2, Phlebotomist)
Level 29:
Venomous Breath (Rank 2, Paralytic Bile)
Level 32:
Epidemic (Outbreak)
Level 35:
Eye of the Storm (Rank 2, Blade Beyond the Veil, Challenge!)
Level 38:
Shockwave (Reckless Endangerment, Challenge!)
Adv. Points:
36/36Travel Powers
Level 6:
Cold Front
Level 35:
Shadow WingsSpecializations
Dexterity:
Gear Utilization (3/3)
Dexterity:
Brush It Off (2/2)
Dexterity:
Deadly Aim (3/3)
Dexterity:
Expose Weakness (2/2)
Warden:
Fortified Gear (2/3)
Warden:
Slaughter (3/3)
Warden:
Ruthless (2/2)
Warden:
The Best Defense (3/3)
Sentinel:
Torment (2/2)
Sentinel:
Eternal Spring (2/2)
Sentinel:
Sentinel Aura (3/3)
Sentinel:
Wither (2/2)
Sentinel:
Genesis (1/2)
Mastery:
Sentinel Mastery (1/1)DevicesAll Horsemen
Powers: Sonic Blaster, Form of the Tempest, Molecular Self-Assembly
Pestilence
Role: Ranged
Passive: Pestilence
Powers: Cold Front, Devour Essence, Epidemic, Void Shift
Death
Role: Hybrid
Passive: Defiance
Powers: Shadow Wings, Cold Front, Cleave, Eruption, Void Shift, Soul Vortex
War
Role: Tank
Passive: Defiance
Powers: Cold Front, Void Shift, Eye of the Storm, Shockwave
Famine
Role: Hybrid
Passive: Defiance
Powers: Cold Front, Void Shift, Devour Essence, Venomous Breath
Thanks for any help that I can get.
Comments
(Unnamed Build) - Freeform (Any / Multiple)
v3.44:37
Super Stats
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Negotiator (Int: 5, Rec: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Healthy Mind (Con: 5, Int: 5)
Powers
Level 1: Infernal Bolts
Level 1: Infernal Blast (Rank 2, Rank 3)
Level 6: Venomous Breath (Rank 2, Paralytic Bile)
Level 8: Form of the Tempest
Level 11: Invulnerability (Rank 2, Rank 3)
Level 14: Will-o'-the-Wisp (Guide)
Level 17: Conjuring
Level 20: Resurgence
Level 23: Night Warrior (Rank 2, Rank 3)
Level 26: Cleave (Rank 2, Rank 3)
Level 29: Arc of Ruin (Rank 2, No Quarter)
Level 32: Conviction (Rank 2, Rank 3)
Level 35: Void Shift
Level 38: Ebon Void (Rank 2)
Adv. Points: 34/36
Travel Powers
Level 6: Cold Front (Rank 2)
Level 35: Shadow Wings (Rank 2)
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
All 4 horseman should use the Wisp to roll Conjuring here, while they also all share Conviction, Resurgence, Void Shift, and Ebon Void. Death and War both use Arc of Ruin and Cleave, while War uses the Hybrid role + Invuln and Death uses the Melee DPS role + NW. Pestilence and Famine both use IBlast (or perhaps Lash) and Venom Breath, while Famine uses the Hybrid role + Invuln and Pestilence uses the Ranged dps role + NW. Gears mostly for Dex, w/ some Int and Con (and some cost discount on gear).
- Be safe and have fun, champs - for science!
As for using Sonic Blaster I had the idea of my character being a normal person that turns into each of the four horsemen due to an experiment from a mad scientist. Kind of like multiple personalities with powers. So the only thing he has on him is a Sonic Blaster that he stole from the lab he was held captive in.
Plus I was really hoping to use the Pestilence passive for Pestilence That way he has that disease and decay feel.
It's going to be tricky to accommodate all your parameters, but I guess you can use just Blade Tempest for War, since it can cover both AoE and single-target well (and just use Hybrid + Invuln for him). This will save you on power slots, at least. Pestilence and Famine could also both just use DE and Venom Breath. For example:
(Unnamed Build) - Freeform (Any / Multiple)
v3.44:37
Super Stats
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Negotiator (Int: 5, Rec: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Healthy Mind (Con: 5, Int: 5)
Powers
Level 1: Sonic Blaster
Level 1: Blade Tempest (Rank 2, Rank 3)
Level 6: Form of the Tempest
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Conjuring
Level 14: Will-o'-the-Wisp (Guide)
Level 17: Resurgence (Rank 2)
Level 20: Void Shift
Level 23: Venomous Breath (Rank 2, Paralytic Bile)
Level 26: Devour Essence (Rank 2, Rank 3)
Level 29: Pestilence (Rank 2, Rank 3)
Level 32: Cleave (Rank 2, Rank 3)
Level 35: Conviction (Rank 2, Rank 3)
Level 38: Arc of Ruin (No Quarter)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Slaughter (2/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
I didn't include a block enhancer (to have more room for other powers), cause I figured this build is for casual content. You could drop/replace a different power if you wanted to add back in a block enhancer, though. The build still uses the Wisp universally for Conjuring. Death uses taps of Arc of Ruin to apply No Quarter, and uses Cleave as its main attack. War can get by w/ just using Blade Tempest, since it's both a decently strong cleave attack and also applies Shredded innately. Pestilence and Famine utilize the same basic attacks, but Pestilence can employ its dps passive (instead of Invuln) and a DPS role.
- Be safe and have fun, champs - for science!
I went ahead and put a point in Challenge! on the Blade Tempest ability and made War take the tank role. I feel War should be a tank. I hope that will work.
- Be safe and have fun, champs - for science!