With foxbatcon coming up I have been wanting to try to get the invisible weapons 4 years in a row. I've been wanting to try out this build but its terribly out of date. Any help updating it while still keeping the powers would be great!
http://powerhouse.nullware.com/powerhouse.html?v=11&n&d=11340000000Q3O0B000BA03GH03G600IC00J503QG03GF03DP03IG04EI047G002D04QJ0010gw3T3B3V76
Comments
(Unnamed Build) - Freeform (Any / Multiple)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Wrecker (Str: 10, Dex: 8, Con: 10, Rec: 10)
Level 6: Relentless (Str: 5, Rec: 5)
Level 9: Healthy Mind (Con: 5, Int: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)
Powers
Level 1: Hawk's Talons
Level 1: Night Warrior (Rank 2, Rank 3)
Level 6: Thunderbolt Lunge (Essence Assault, Nailed to the Ground)
Level 8: Guard (Rank 2, Rank 3)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Resurgence (Rank 2)
Level 17: Earth Splitter (Rank 2, Rank 3)
Level 20: Open Palm Strike (Rank 2, Rank 3)
Level 23: Fire Snake (Rank 2, Trail Blazer)
Level 26: Thermal Reverberation
Level 29: Enrage
Level 32: Lock N Load
Level 35: Whirling Dragon Strike (Rank 2, Rank 3)
Level 38: Fiery Embrace
Adv. Points: 36/36
Travel Powers
Level 6: Blazing Speed (Rank 2, Rank 3)
Level 35: Stoic Flight
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Flanking (3/3)
Brawler: Offensive Expertise (2/2)
Mastery: Strength Mastery (1/1)
Devices
There's many ways to mix MA and Fire, and to a degree you don't even necc need to dip into Fire for a 'burning fists' theme these days, since Unarmed has many Chi Flame-related effects baked in for many powers. But if you just wanted to try to recreate the original build out of curiosity, then have at it, I guess. I wouldn't say that it's a very efficient build overall, but it can still be functional.
- Be safe and have fun, champs - for science!
Melee Fire DPS - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Accurate (Dex: 5, End: 5)
Level 15: Impresario (Dex: 5, Rec: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Throw Fire
Level 1: Thundering Kicks (Rank 2, Rank 3)
Level 6: Thunderbolt Lunge (Nailed to the Ground)
Level 8: Fiery Form (Rank 2, Rank 3)
Level 11: Retaliation (Rank 2, Rank 3)
Level 14: One Hundred Hands (Rank 2, Flaming Fists)
Level 17: Incendiary Grenade (Chemical Burn, Scorched Ground)
Level 20: Fire Snake (Rank 2, Trail Blazer)
Level 23: Thermal Reverberation
Level 26: Absorb Heat (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Immolation (Blazing Body)
Level 35: Form of the Tempest
Level 38: Fiery Embrace
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Gear Utilization (3/3)
Dexterity: Brush It Off (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Dexterity Mastery (1/1)
Devices
This revise may not be what you had/have in mind when it comes to theme, but I personally feel that its a "safer" alternative. I've used this particular build myself in-game and found myself enjoying it a lot.
I recommend opening with Incendiary Grenade in order to apply both Clinging Flames and the Crushing Damage debuff thats awarded through the Chemical Burn advantage. This will also kick your Energy Unlock into overdrive since you'll be standing near targets that'll have Clinging Flames applied them, especially given that you're a melee character with this particular build. 100Hands is your main AoE and through the Flaming Fists advantage, you should find yourself with plentiful energy to keep your recycling your attack rotation without any interruption.
Beware of Absorb Heat though if you're to use it as it'll consume the stacks of Clinging Flames you've applied if you ever need to use it. You can always swap this for the typical Conviction though if need be, but with a build such as this, I personally think Absorb Heat is better imo given that you'll be constantly applying the effect anyway as its coming from at least three sources (100Hands, Fire Snake, & IncendGrenade).
This is also my first time giving build advice, so Build Masters please go easy on me! \*-*/
“I put a 'Glitch' in your system!”
Melee Fire DPS - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Dexterity (Primary)
Level 10: Endurance (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Amazing Stamina (Rec: 5, End: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Accurate (Dex: 5, End: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Vicious Strikes
Level 1: One Hundred Hands (Rank 2, Flaming Fists)
Level 6: Night Warrior (Rank 2, Rank 3, Silent Running)
Level 8: Form of the Tempest
Level 11: Thermal Reverberation
Level 14: Incendiary Grenade (Chemical Burn, Scorched Ground)
Level 17: Resurgence (Rank 2)
Level 20: Dragon Uppercut (Rank 2, Dragon Rush)
Level 23: Absorb Heat (Rank 2, Rank 3)
Level 26: Smoke Bomb Lunge
Level 29: Fire Snake (Rank 2, Trail Blazer)
Level 32: Immolation (Rank 2, Blazing Body)
Level 35: Fire Shield (Rank 2)
Level 38: Fiery Embrace
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
I swapped TKicks for DU, so you have a better single-target dps option available. The grenade is a bit odd for the theme, but it is very nice for the build mechanically, so I kept it in. 100Hands can be the main AoE filler attack, while charged DU is the main single-target attack, and the Grenade should be used in either case for debuffing and for TReverb (and you can also throw in the Fire Snake, if ya want). Gears mostly for Dex, w/ some Con and End (and some cost discount on gear).
- Be safe and have fun, champs - for science!
Yeah theme wise Grenande is odd, but the other alternatives can be Annihilate with Scorching Blade advantage or Arc of Ruin with either No Quarter and/or Wildfire adv tacked on from the HW tree. I guess in the end it all depends on if you want the attacks to look more "agile" or "super strong". Dragon Attacks also work well too. And with plenty of fire auras and plenty of fire-like in-game making a flame-y punch build shouldn't be too hard to create, visually that is.
“I put a 'Glitch' in your system!”
Flaming Fists Remaster - Freeform (Any / Multiple)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
-OR- Dex for all in damage.
Level 15: Recovery (Secondary)
Talents
change Con to Dex if you go that way.
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Mighty (Str: 8)
Level 9: Enduring (Con: 8)
Level 12: Tireless (Rec: 8)
Level 15: Physical Conditioning (Str: 5, Con: 5)
Level 18: Relentless (Str: 5, Rec: 5)
Level 21: Quick Recovery (Con: 5, Rec: 5)
Powers
Level 1: Clobber
Level 1: Pulverizer
Level 6: Enrage
Level 8: Guard (Rank 2, Rank 3)
-OR- Whatever you want to use. Antagonize is my fav.
Level 11: Night Warrior (Rank 2, Rank 3)
Level 14: Arc of Ruin (No Quarter, Wildfire)
For that stupid buff thing and easy knock down. Or put the Wildfire points elsewhere.
Level 17: Earth Splitter (Rank 2, Rank 3)
Level 20: Open Palm Strike (Rank 2, Rank 3)
-OR- Dragon Uppercut. -OR- Annihilate if you want to actually use a HW. I recommend a baseball bat.
Really don't know how OPS does for damage. It's probably fine if you don't care about being a min/max pro/compensating for something/try-hard player. Or it could be garbage.
Level 23: Vicious Descent (Work Up)
Damage shield and healing. You can use a different lunge and move the points elsewhere though.
Level 26: Endorphin Rush (Rank 2, Rank 3)
I believe this scales with Con, so pick a different heal if you go Dex.
Level 29: Indestructible
-OR- Whatever Active Defense you want. That one in brick probably works too.
Level 32: Aggressor
-OR- That one under martial arts if you went Dex over Con.
Level 35: Devastating Strike (Rank 2, Rank 3)
-Or- Whatever Ultimate you want.
Level 38: Impressive Physique (Rank 2, Rank 3)
-OR- Whatever you want.
Travel Powers
Level 6: Blazing Speed (Rank 2, Rank 3)
Level 35: Flight
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
-OR- Dump Jugg for Overpower if you went Dex.
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Strength Mastery (1/1)
[at]riviania Member since Aug 2009
I'd say that OPS is alright as a single-target attack (it has similar base dmg to BCF, but a longer charge time and no built-in Chi Flame on charge). Not ideal, but you can do okay w/ it, as long as you either work around the KB on trash via building knock resist, or just don't mind it. It also helps that you have a Crushing debuff in there to boost it a bit more.
- Be safe and have fun, champs - for science!
Flaming Fists Remaster - Freeform (Any / Multiple)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Mighty (Str: 8)
Level 9: Enduring (Con: 8)
Level 12: Tireless (Rec: 8)
Level 15: Physical Conditioning (Str: 5, Con: 5)
Level 18: Relentless (Str: 5, Rec: 5)
Level 21: Quick Recovery (Con: 5, Rec: 5)
Powers
Level 1: Clobber
Level 1: Pulverizer
Level 6: Enrage
Level 8: Guard (Rank 2, Rank 3)
-OR- Whatever Block you want.
Level 11: Night Warrior (Rank 2, Rank 3)
Level 14: Arc of Ruin (No Quarter, Wildfire)
Having a knock here is kind of nice for Pulverizer, but not needed. You can just tap if you don't care about disorient.
Level 17: Earth Splitter (Rank 2, Rank 3)
Really anything that is punchy/crushing and knocks up/down is good for your AoE. CF is just some free damage for your build, but not actually important if you don't want to take Absorb Heat.
Level 20: Open Palm Strike (Rank 2, Rank 3)
-OR- Dragon Uppercut -OR- Annihilate
This is your single target power. Spam full charges. I guess Haymaker would work, but the animation is ew. Anything punchy/crushing and knocks that is a tier 3 power can go here. Just make sure your target is knock immune / will die from the fall if you use a knock back in team content. Most bosses usually are immune anyway.
Level 23: Vicious Descent (Work Up)
-OR- Whatever lunge you want. Reckless can also be applied with Earth Splitter. This is just a nice opener with the small heal over time, but the cooldown is longer than most other lunges. Mighty Leap is also fun, but doesn't have the HoT.
Level 26: Warmth (Rank 2, Rank 3)
-OR- Whatever self heal you want.
Level 29: Indestructible
-OR- Whatever AD you want.
Level 32: Immolation
-OR- Whatever AO you want. This just fits for the flaming part of the build. Cost Discount. Clinging Flames. Not really sure how useful AOs are anymore. I guess you could take whatever you want here.
Level 35: Devastating Strike (Rank 2, Rank 3)
-OR- Whatever Ultimate you want that doesn't require non-Enrage form stacks. In terms of flashy: Whirling Dragon Strike or Bullet Barrage are also pretty. Invisible Weapons skins preferred.
Level 38: Absorb Heat (Rank 2, Rank 3)
-OR- Whatever you want. I don't know if this eats just your Clinging Flames or everyone's. If you apply CF with Earth Splitter and keep Wildfire on Arc of Ruin, you should have at least one stack (does CF stack?) of pity heals for other people.
Impressive Physique can still work with Str/End/Rec. Or a self rez. Or a threat wipe. Entrancing has a fun blow kiss animation or Magician's Dust to throw dirt around.
Adv. Points: 36/36
Travel Powers
-OR- Whatever you want as long as one is R3. Athletics/Acro is cheaper in terms of cost prices.
Level 6: Blazing Speed (Rank 2, Rank 3)
Level 35: Flight
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
If you go Str/End/Rec or Str/Dex/Rec, dump Juggy for Overpower. Well, you can do that even if you take Con if you don't care about defense that much.
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Offensive Expertise (2/2)
Depending on what power you pick for "single target", you could go with Focus Strikes or Mass Destruction instead of Offensive Expertise.
Mastery: Strength Mastery (1/1)
[at]riviania Member since Aug 2009
Afaik, CFlames is one stack, but it can stack more between multiple players, and Absorb Heat only uses your own CF.
- Be safe and have fun, champs - for science!
Flaming Fists Remaster - Freeform (Any / Multiple)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Mighty (Str: 8)
Level 9: Enduring (Con: 8)
Level 12: Tireless (Rec: 8)
Level 15: Physical Conditioning (Str: 5, Con: 5)
Level 18: Relentless (Str: 5, Rec: 5)
Level 21: Quick Recovery (Con: 5, Rec: 5)
Powers
Level 1: Clobber
Level 1: Pulverizer
Level 6: Enrage
Level 8: Guard (Rank 2, Rank 3)
Level 11: Night Warrior (Rank 2, Rank 3)
Level 14: Arc of Ruin (No Quarter, Wildfire)
Level 17: Earth Splitter (Rank 2, Rank 3)
Level 20: Open Palm Strike (Rank 2, Rank 3)
Level 23: Vicious Descent (Work Up)
Level 26: Warmth (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Immolation
Level 35: Bladed Fury (Rank 2, Rank 3)
Level 38: Fiery Embrace
Adv. Points: 34/36
Travel Powers
Level 6: Ninja Leaves (Rank 2, Rank 3)
Level 35: Power Skating
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Strength Mastery (1/1)
I believe Bladed Fury's damage scales with Focus stacks. But it will give you that extra little bit of debuff with shredded and can proc Enrage + Pulverizer. If you like it for theme/fun, might as well keep it. You could put it as the last power after you pick everything else and put points into all of the other stuff in case you change your mind or another cooler looking Ultimate comes out.
I'd probably put the last two points into Vicious Decent > Relentless to pancake enemies. And that procing enrage/pulverize thing, but mostly for pancakes. Or the other travel power if you like to use them both. Or where ever you want.
[at]riviania Member since Aug 2009