I've looked through the pet guide but did not find this info there. I found it out accidentally while testing the Stage 3 Ebon Summoning. Since he was bugging out I decided to test the Primal summoning to see if it was the Ebon or just the AI for melee in general.
The Ebon summon was dispelled. Okay, guess the circle canceled the Ebon one. I'll just resummon him since Primal .... and Primal was dispelled.
The minute gain in power from stage 1 to stage 2 was outweighed in my mind from the unbinding option. I just like having them with me all the time. Finding out Unbinding ALSO let you summon more than one Ritual summon....
According to the guide the 4 stage 1 ritual summons do a total of 265.5 Dps. The highest Stage 2 summon does... 90. Yup, just 90. None of the abilities they gain come even close to 155.5 dps worth of effect in balance. Health? Nope.
Unbinding could cost 3 points and I would get it, even if it made all 3 only stage 1(My other pets. =P ). 218.5 Dps btw. More than 2x the dps, probably 3x the overall Hp.
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- Be safe and have fun, champs - for science!
They are buggy.
Radiant aoe heal was on now, off now, on now, off now. If it was steady it would be a useful tiny heal.... maybe. Don't know the range of it, only heals 69 every either 3 or 5 seconds. sometimes not working for longer.
Arcane. Didn't see any reduction in damage from r2 to r3. So not working at all.
Primal. Never triggered. I really wanted to see him grow or do more damage when low health. Nada.
Ebon. This one actually worked. Used Axes. Flaming AoE, dunno about the fire path we were swimming.
Could not get the Pets to melee until I took them to Lemuria, I am almost 100% sure the server had to make the entire map on the spot so the bug plagueing every other map I tried wasn't there.
I rather have them a full rework and not have them affected by Aura's and be reliable on their own then how they are now. People suggested also a pet limit you can have, sure full pet masters would suffer but, even for my taste it feels odd when someone uses tech pets with magic and animals, at least more skins would be nice to make it more fitting.
Overall most problems any game and MMO has is pets die to quick and run and stand in every AoE since you rarely can control them in time, FFXIV as example made them not target able by now and removed tank abilities of them, so they just exist as a glorified Dot. I rather would prefer such by now then pets that are useless as soon they start to fight any super villain and up and die on each AoE.
I say most pets need their own category sort of for their costs instead of just increasing energy costs.
- Temporary pets (Summon Shadows, Warlock's Blades or March of the Dead) should not be able to be attacked since they vanish anyway and are a glorified CD already. If they still should be they need a decreased summon time separated from normal pets maybe.
- Magical pets could drain your energy mildly, to maintain them.
- Animal ones pets could reduce or drain your max health, acting like a pack of some sort.
- Other ones could reduce, let say as example, 5-10 of each of your Super stats.
- Mechanical ones I could see as maintaining them and interacting maybe, maybe a repair kit that comes with them just like Night Warrior gives you Stealth and Shadow Strike.
Don't take my examples here for full, just what comes to my mind, feel free to give an own opinion here people.
Also, the Skill Tree Commander I say needs to go and heavily overhauled, since it is way too specific for pets only. Since every other Tree you can make use in some way or another even if not fitting fully.
Spent time thinking this over. Yes days. Only one answer occured to me.
I'd leave and never return if the pets were removed from game. However they make money off some of them so I doubt that would happen.
1. They hit things that shouldn't be hit, and cause wipes of things. Destroyer -> Bait away PGs from red orbs, and cause everyone to die, wasting an hour of everyone's time. Kiga's dogs -> hit them, wake them up, they kill everyone -> wipe. Ape's hearts -> hit them, cause him to endlessly heal.
2. They soak up buffs/heals/auras being the worthless dead weights they are from useful players/tanks. Sometimes the tanks even die during huge heal checks because of some wayward pets standing too close soaking up the heals.
3. They overburden an already overloaded system that's ignoring a fair share of damage strikes against large targets because the server can't keep up.
4. They just all instantly vaporize any time an aoe goes off. And they literally do no meaningful dmg, or much of anything else at all. You're just spending more time replacing them on CD, then they spend actually doing anything. That just makes you a dead weight, if you're sitting there doing nothing but resummoning the whole time.
Take all of this into account, and it's easy to see why people don't want them around.
*tosses a grenade full of confetti and tomato sauce* Hisss!
100% agree.
They're already nerfed.
- The Overlord