Eidolon seems to be relatively successful so far. Many runs are wins; some are fails. Such is life. At some times of the day it is difficult to draw in the right mix of roles/player because of low numbers in game. I am a bit worried that a future change back to having to complete the 3 unlocking missions first will drive down interest and participation in the final mission, meaning that it will be even harder to find enough players except and maximum peak population hours.
I am wondering if it might be wise to leave off the 3 unlock entirely missions and just let people get to Eido directly? If the 3 unlock missions are going to be brought back no matter what, maybe give them better rewards so that people who do the unlocks, but fail Eido himself, won't feel like they have wasted a huge amount of time.
I don't have any hard and fast feelings about this, but I have heard some players at Eido worrying about the unlock. So, I thought it worth mentioning here.
People are also wondering when the Qliphothic Essence store will become available.

Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
Project Attalus: Saving the world so you don't have to!
Comments
Epic Stronghold
Block timing explained
Epic Stronghold
Block timing explained
Maybe extending the time all 3 need to be finished would help?
Instead of 2-3 groups needing to complete them at the same time, a group of one MT, one OT, DPS, and heals would be required to knock each OM out in quick succession.
Just a thought...
Epic Stronghold
Block timing explained
> It doesn't terribly matter. If you can't get the forces to unlock, you probably can't beat Eido either (the fail I mentioned was on last stage Eidolon, not on unlocking).
It's not about beating the OM's. It's about the requirements needed to do them.
You just said yourself a couple posts above about needing more tanks to do the OM's than doing the Eido fight itself. Reason being is because of the short timeframe all 3 bosses have to dead at the same time. By extending the timeframe all 3 have to be dead, you'd just need 1 pair of tanks to complete the requirements instead of 2 or 3 separate pairs.
Instead of a synchronized effort, a single large group could just burn them down one after the other within a given time frame.
That way you won't have extra tanks for the Eido fight.
Epic Stronghold
Block timing explained
Epic Stronghold
Block timing explained
My super cool CC build and how to use it.