Looking for some help on a concept of a hero who uses guns and fighting claws to do battle. I am not exactly sure how I want to proceed overall, though I am thinking for concept (if it'll help) besides the weapons is that they are a genetically enhanced/mutant special ops type, so ether some dodging, regeneration, something along those lines for survivability (admittedly it's more I have enough dps toons and would like something different, a tank I guess.)
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I do not suggest this for cosmics, Regeneration is not known for its extreme effectiveness for being the main tank, but in Alerts is more than enough.
Run it in Hybrid for Single player content and when you cannot be the main tank,
Run in Tank mode otherwise.
Main attack is Bullett Ballet it looks awesome and is boosted by FoTT, Warden/Arbiter specs and Warden Mastery.
The challenge/commanding presence advantage might steal (temporarily) the boss from your tank, so be careful. I put them on secondary attacks on purpose, so if you run in"dps" mode you do not apply them.
Pistol Whip triggers Concussion.
Antagonize is good and looks cool. You can change it to another block for theme.
Bullet Hail and Holdout Shot are for Threat and defens (shield&heal).
Endorphin Rush is just a suggestion, could be anything but we are out of Adv. points
Gear wise? Aim for CON and DEX minor REC.
To get the max DPS from it without diminishing returns, and some knck resist, aim for about 70 STR
+Severity in Offense
+Defense in Defense
+Cost Red (or +munitions DMG mod or +Sec Stats) in Utility
Spec Ops - Freeform (Any / Multiple)
v3.44:36
Super Stats
Level 6: Constitution (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Protector (Str: 10, Dex: 10, Con: 10, Rec: 8)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 12: Impresario (Dex: 5, Rec: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Survival Training (Dex: 3, Con: 3, Pre: 3, Rec: 2, End: 2)
Powers
Level 1: Gunslinger
Level 1: Bullet Hail (Wall of Bullets, Challenge!)
Level 6: Holdout Shot (Stim Pack, Nailed to the Ground, Challenge!)
Level 8: Regeneration (Rank 2, Rank 3)
Level 11: Bullet Ballet (Rank 2, Rank 3)
Level 14: Form of the Tempest
Level 17: Dragon's Claws (Rank 2, Dragon Rush)
Level 20: Resurgence (Rank 2, Unchained)
Level 23: Antagonize (Rank 2, Rank 3)
Level 26: Lock N Load
Level 29: Pistol Whip
Level 32: Endorphin Rush
Level 35: Bladed Fury (Rank 2, Rank 3, Commanding Presence)
Level 38: Killer Instinct
Adv. Points: 36/36
Travel Powers
Level 6: Acrobatics (Rank 2)
Level 35:
Specializations
Constitution: Tough (3/3)
Constitution: Resilient (2/2)
Constitution: Deflection (3/3)
Constitution: Adrenaline Rush (2/2)
Warden: Fortified Gear (3/3)
Warden: Slaughter (2/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Arbiter: Enforcer (3/3)
Arbiter: Ruthless (2/2)
Arbiter: Rend (2/2)
Arbiter: Concussion (3/3)
Mastery: Warden Mastery (1/1)
Devices
My Characters
(Unnamed Build) - Freeform (Tank)
v3.44:36
Super Stats
Level 6: Constitution (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Gunslinger
Level 1: Viper's Fangs (Rank 2, Rank 3, Challenge!)
Level 6: Relentless
Level 8: Regeneration (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Submachinegun Burst (Wall of Bullets, Challenge!)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Dragon's Claws (Rank 2, Dragon Rush)
Level 23: Resurgence (Rank 2)
Level 26: Holdout Shot (Stim Pack, Open Wound)
Level 29: Antagonize (Rank 2, Rank 3)
Level 32: Pounce
Level 35: Aggressor
Level 38: Bladed Fury (Rank 2, Commanding Presence)
Adv. Points: 35/36
Travel Powers
Level 6:
Level 35:
Specializations
Constitution: Unyielding (1/2)
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Mastery: Constitution Mastery (1/1)
You can replace the Ult if you don't have it available. The build can also use Invuln or Defiance as the defensive passive instead, but I'll leave that up to you.
VFangs can put up Shredded and Challenge (VF can also cleave when up-close), while charged DC can be the main single-target dmg attack. SMG Burst (or Bullet Hail) can be used as a defensive ranged AoE and Challenge tag, and Open Wound/bleeds from Holdout Shot can help proc Relentless for it. Gears mostly for Con, w/ some Dex and Rec.
- Be safe and have fun, champs - for science!
(Unnamed Build) - Freeform (Any / Multiple)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Protector (Str: 10, Dex: 10, Con: 10, Rec: 8)
Level 6: Physical Conditioning (Str: 5, Con: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Martial Focus (Str: 5, Dex: 5)
Level 21: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Powers
Level 1: Gunslinger
Level 1: Viper's Fangs (Rank 2, Rank 3, Challenge!)
Level 6: Relentless
Level 8: Form of the Tempest
Level 11: Whirling Dragon Strike (Rank 2, Commanding Presence)
Level 14: Dragon Kick (Spectral Dragon Tail, Dragon Rush)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Bullet Ballet (Rank 2, Rank 3, Challenge!)
Level 23: Rocket (Rank 2, Red Hot Fury)
Level 26: Antagonize (Rank 2, Rank 3)
Level 29: Pounce
Level 32: Resurgence (Rank 2)
Level 35: Invulnerability (Rank 2, Rank 3)
Level 38: Fiery Embrace
Adv. Points: 35/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Warden Mastery (1/1)
Devices
- Be safe and have fun, champs - for science!
Yea, it can work. Here's a quick example build:
(Unnamed Build) - Freeform (Tank)
v3.44:36
Super Stats
Level 6: Constitution (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Gunslinger
Level 1: Shred (Rank 2, Penetrating Strikes, Challenge!)
Level 6: Submachinegun Burst (Wall of Bullets, Challenge!)
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Relentless
Level 17: Holdout Shot (Stim Pack, Open Wound)
Level 20: Massacre (Rank 2, Bloody Mess)
Level 23: Resurgence (Rank 2)
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Antagonize (Rank 2, Rank 3)
Level 32: Pounce
Level 35: Aggressor
Level 38: Bladed Fury (Rank 2, Commanding Presence)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Constitution: Unyielding (1/2)
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Slaughter (2/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Mastery: Constitution Mastery (1/1)
For single-targets, Shred can put up Shredded, bleeds, and Challenge, while you can use charged Massacre when energy is high for more burst dmg. Holdout Shot can help you w/ bleeds and extra self-healing, regardless. The rest of the build is just similar to my other one.
- Be safe and have fun, champs - for science!