Sup, Time for another build (One more build to go after this)
I'm looking to see if I can Combo Might & Telekinesis/Telepathy (What ever is stronger)
Here is the build I have so far, most attacks will be Melee Focused, but Psi powers will be added in for the extra punch of damage and DoT type.
(Unnamed Build) - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6:
Strength (Primary)
Level 10:
Dexterity (Secondary)
Level 15:
Constitution (Secondary)Talents
Level 1:
The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:
Powers
Level 1:
Clobber
Level 1:
Defensive Combo
Level 6:
Unstoppable (Rank 2, Rank 3)
Level 8:
Demolish (Rank 2, Seeing Stars)
Level 11:
Telekinetic Shield (Rank 2, Rank 3)
Level 14:
Shadow of Doubt (Rank 2, Malaise)
Level 17:
Mighty Leap (Here I Am)
Level 20:
Endorphin Rush (Rank 2, Rank 3)
Level 23:
Mental Storm (Rank 2, Rank 3)
Level 26:
Mind Break (Rank 2, Rank 3)
Level 29:
Level 32:
Level 35:
Level 38:
Adv. Points:
30/36Travel Powers
Level 6:
Level 35:
SpecializationsDevices
Not sure what SS/Tal and such I'll need to go for this type of build however.
Psi.
Comments
(Unnamed Build) - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 9: Relentless (Str: 5, Rec: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Bodybuilder (Str: 5, End: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)
Powers
Level 1: Psi Lash
Level 1: Defensive Combo (Rank 2, Rank 3, Pummel)
Level 6: Unstoppable (Rank 2, Rank 3)
Level 8: Enrage
Level 11: Pulverizer
Level 14: Endorphin Rush (Rank 2, Rank 3)
Level 17: Demolish (Rank 2, Below the Belt)
Level 20: Haymaker (Rank 2, Reckless Strikes)
Level 23: Mighty Leap (Rampant)
Level 26: Resurgence (Rank 2)
Level 29: Mental Leech
Level 32: Mental Storm (Rank 2, Rank 3)
Level 35: Telekinetic Shield (Rank 2)
Level 38:
Adv. Points: 31/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
Figured it'd be better to stick w/ some TP powers for utility, since Might can already handle the main dps attacks. Beatdown would be the better combo w/ Might for dps here, but Defense Combo is fine if you want its good dmg shield (or maybe you like its look better, w/e). Haymaker is ofc your main single-target attack, w/ Demolish applying and refreshing its own debuff, and Mighty Leap can put up Reckless to boost Haymaker a bit more. AoE can be done w/ a mix of Defense Combo, MLeech, and MStorm. Gears mostly for Str, w/ some Con and Rec.
- Be safe and have fun, champs - for science!
(Unnamed Build) - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Presence (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 9: Amazing Stamina (Rec: 5, End: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Lasting Impression (Pre: 5, Rec: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Survival Training (Dex: 3, Con: 3, Pre: 3, Rec: 2, End: 2)
Powers
Level 1: Psi Lash
Level 1: Defensive Combo (Rank 2, Rank 3, Pummel)
Level 6: Unstoppable (Rank 2, Rank 3)
Level 8: Mighty Leap (Rampant)
Level 11: Enrage
Level 14: Demolish (Below the Belt)
Level 17: Haymaker (Rank 2, Reckless Strikes)
Level 20: Endorphin Rush (Rank 2, Rank 3)
Level 23: Mindful Reinforcement (Rank 2, Rank 3)
Level 26: Mental Storm (Rank 2)
Level 29: Pulverizer
Level 32: Indestructible (Unchained)
Level 35: Unleashed Rage (Rank 2, Rank 3)
Level 38: Telekinetic Shield (Rank 2)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2)
Level 35:
Specializations
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Rejuvenated (3/3)
Sentinel: Wither (2/2)
Mastery: Sentinel Mastery (1/1)
Devices
My Characters
(Unnamed Build) - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Presence (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 9: Amazing Stamina (Rec: 5, End: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Lasting Impression (Pre: 5, Rec: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Survival Training (Dex: 3, Con: 3, Pre: 3, Rec: 2, End: 2)
Powers
Level 1: Psi Lash
Level 1: Defensive Combo (Rank 2, Rank 3, Pummel)
Level 6: Unstoppable (Rank 2, Rank 3)
Level 8: Pulverizer
Level 11: Telekinetic Shield (Rank 2)
Level 14: Demolish (Rank 2, Below the Belt)
Level 17: Mental Leech
Level 20: Mental Storm (Rank 2, Rank 3)
Level 23: Mindful Reinforcement (Rank 2, Rank 3)
Level 26: Haymaker (Rank 2, Reckless Strikes)
Level 29: Endorphin Rush (Rank 2, Rank 3)
Level 32: Mighty Leap (Rampant)
Level 35: Enrage
Level 38: Resurgence (Rank 2)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2)
Level 35:
Specializations
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Rejuvenated (3/3)
Sentinel: Wither (2/2)
Mastery: Sentinel Mastery (1/1)
Devices
I've gone for the more Supportive Root that superalfgorn provided me, as I already have a Might that is focused on Both DPS & Tanking, so this will be a mix of DPS/Support. (Both of my OCs are quite buff, so they mix and match, One has Psi, One has Stasis)
I've gone for Resruge as I'm far too used to this power, this works all fine?
- Be safe and have fun, champs - for science!
(Unnamed Build) - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 9: Relentless (Str: 5, Rec: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Bodybuilder (Str: 5, End: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)
Powers
Level 1: Clobber
Level 1: Defensive Combo (Rank 2, Rank 3, Pummel)
Level 6: Unstoppable (Rank 2, Rank 3)
Level 8: Pulverizer
Level 11: Telekinetic Shield (Rank 2)
Level 14: Demolish (Rank 2, Below the Belt)
Level 17: Mighty Leap (Rampant)
Level 20: Haymaker (Rank 2, Reckless Strikes)
Level 23: Mental Storm (Rank 2, Rank 3)
Level 26: Mental Leech
Level 29: Endorphin Rush (Rank 2, Rank 3)
Level 32: Resurgence (Rank 2)
Level 35: Enrage
Level 38:
Adv. Points: 31/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
Devices
Build feels alot more manageable with energy and keeping up my attacks, however I did have to remove Psi Lash from the EB, as it was cuaseing a slight issue with constancy.
Last power is gonna be what ever I see fitting, however small qeastion is there any compression of Mental Leach Vs Shadow Of Doute?, besides sheer visual?.
Also, for curiosity sake, how whuold you improve the Support Tree Via Telepathic?
Hurm, might be a good idea actually, kinda makes me think of the power that Amara has from BL3
- Be safe and have fun, champs - for science!
Hurmm ok, cheers then
Edit: By the way, some of the power devices you can get, such as Psionic Surge or Psionic Echoes, I've seen some that are added to the power tray, is this only for certain devices?
- Be safe and have fun, champs - for science!
Edit: Here is the final build, I've gone for Ego Strom, due to fits quite well and handy to Stun people near, stopping them from attacking and super cheep to cast.
(Unnamed Build) - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 9: Relentless (Str: 5, Rec: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Bodybuilder (Str: 5, End: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)
Powers
Level 1: Clobber
Level 1: Defensive Combo (Rank 2, Rank 3, Pummel)
Level 6: Unstoppable (Rank 2, Rank 3)
Level 8: Pulverizer
Level 11: Telekinetic Shield (Rank 2)
Level 14: Demolish (Rank 2, Below the Belt)
Level 17: Mighty Leap (Rampant)
Level 20: Haymaker (Rank 2, Reckless Strikes)
Level 23: Mental Storm (Rank 2, Rank 3)
Level 26: Mental Leech
Level 29: Endorphin Rush (Rank 2, Rank 3)
Level 32: Resurgence (Rank 2)
Level 35: Enrage
Level 38: Ego Storm (Rank 2, Malevolent Manifestation)
Adv. Points: 35/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
Devices
Thanks for the help peps
- Be safe and have fun, champs - for science!
Yeah, seems with the Adv, it runs on its own without consuming too much
I run a melee dps mixing UA and telepathy powers with compassion and a bunch of HoTs. If you're interested in such a thing, i can get into more detail.
Hurmm, go ahead if you can provide the build as well, that be great.
I always wonder about a Melee and Telepathic build, that uses Ghost like Hands, as I been wanting to make a build that is quite close to Amara from BL3
That's the core of what i've been using. I added Endorphin Rush, Resurgence, and Aurora to that. It's not exactly how i envisioned it when i started - in particular, i thought i was going to end up with more ranged than i ultimately did. I may yet take out open palm strike for dimensional collapse. Note that I run in brawler role because BCF is most of my damage.
Lots of things could be tweaked here, especially if you specifically want telepathy you can start with the telepathy eb and not need the darkness lunge. Compassion and all the self heals was because i wanted to be a tanky dps capable of soloing even harder content (and because compassion equally boosts ranged and melee damage - less important once it became clear the primary damage was going to be melee). (Ego form works with all of dimensional, ego, and magical damage, + half boost of all physical damage, so there's a lot of plausible cross-framework choices).
The thing i'm least happy with is Pillar, but i needed a reliable and refreshable source of disorient for the eu to work, and wanted some magical theming. (The healing rune isn't a down-side given the build goals). More telepathy powers wouldn't need such an ugly work around.
But if i was going to start designing an unarmed/telepathy themed character (at level 40), i'd probably start with:
telepathy eb
ego form
tier 1 telepathy power
toggle of choice
block
eu of choice
Resurgence
That gets you to any top tier powers on the next pick while condensing all the basic essentials to the least useful power slots. While making those decisions, primary super stat and stat spread would dictate some of those choices. It could really accomodate any PSS choice or set of super stats. If your ultimate goal is something like BCF, you probably end up running in melee role, because that's where most of your damage comes from.
Note: My character has the most complicated combat rotation i've ever used on a dps character, and it's at the limit of my tolerance for complicated rotations. (Pillar -> leech -> sprites -> open palm full charge -> BCF full charge -> (sprites) -> BCF tap till pillar is up, parenthetical sprites unnecessary if getting AoPM or AoAC, and throw in endorphin rush when it's up). I don't recommend doing exactly what I did.