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HW Electric Build

ultrashocultrashoc Posts: 41 Arc User
Looking for suggestions for a HW/Electricity build melee w/the aftershock changes.

Comments

  • flowcytoflowcyto Posts: 12,859 Arc User
    edited July 2020
    I'm not really sure it's worth it for the Brimstone changes alone atm, but you could always mix the two sets before, even w/o much innate synergy there. For example:

    (Unnamed Build) - Freeform (Melee Damage)
    v3.43:35

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Endurance (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
    Level 9: Bodybuilder (Str: 5, End: 5)
    Level 12: Amazing Stamina (Rec: 5, End: 5)
    Level 15: Relentless (Str: 5, Rec: 5)
    Level 18: Physical Conditioning (Str: 5, Con: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Bludgeon
    Level 1: Eruption (Magma Burst)
    Level 6: Enrage
    Level 8: Night Warrior (Rank 2, Rank 3)
    Level 11: Arc of Ruin (No Quarter, Wildfire)
    Level 14: Ball Lightning (Rank 2, Triplicity)
    Level 17: Ionic Reverberation
    Level 20: Electrical Siphon (Rank 2, Rank 3)
    Level 23: Sparkstorm (Rank 2, Electric Personality)
    Level 26: Resurgence (Rank 2)
    Level 29: Annihilate (Rank 2, Scorching Blade)
    Level 32: Lightning Strike (Nailed to the Ground)
    Level 35: Electric Shield (Rank 2)
    Level 38:
    Adv. Points: 33/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (1/3)
    Strength: Overpower (2/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Mastery: Strength Mastery (1/1)

    It can be effective despite not having the new changes in it. Keeps Ball Lit and Sparkstorm up while using Annihilate (for single-targets) or charges of Arc (for AoE filler). Eruption can initially put up CF for Annihilate's adv, while taps of Arc can apply and refresh No Quarter and refresh CF. Gears mostly for Str, w/ some Con and End.

    I suppose you could add in Brimstone w/ the new LR adv for Aegis (assuming you'll get some mileage from that, defensively), since the potential pull-in effect isn't that great when you have to be w/in 10ft of the targets as is. You could also take the new CF -> NI adv, if you value the stun, but keep in mind that you need CF to optimize Annihilate here, and you already have some CC in knocks (and you could use something like Brute Strike or Might's TClap for a quick stun instead, and those are more straightforward w/ it).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • ultrashocultrashoc Posts: 41 Arc User
    Thank you Flow. I had hoped the pull-in affect would be greater...so much for that. I may steer away from a stun approach and use this build as is. Much appreciated!
  • flowcytoflowcyto Posts: 12,859 Arc User
    Yea, hopefully they add some more cross-over effects to other HW powers, but the build should be fine as is, for now. Have fun out there 8)
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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