I'm not really sure it's worth it for the Brimstone changes alone atm, but you could always mix the two sets before, even w/o much innate synergy there. For example:
It can be effective despite not having the new changes in it. Keeps Ball Lit and Sparkstorm up while using Annihilate (for single-targets) or charges of Arc (for AoE filler). Eruption can initially put up CF for Annihilate's adv, while taps of Arc can apply and refresh No Quarter and refresh CF. Gears mostly for Str, w/ some Con and End.
I suppose you could add in Brimstone w/ the new LR adv for Aegis (assuming you'll get some mileage from that, defensively), since the potential pull-in effect isn't that great when you have to be w/in 10ft of the targets as is. You could also take the new CF -> NI adv, if you value the stun, but keep in mind that you need CF to optimize Annihilate here, and you already have some CC in knocks (and you could use something like Brute Strike or Might's TClap for a quick stun instead, and those are more straightforward w/ it).
Thank you Flow. I had hoped the pull-in affect would be greater...so much for that. I may steer away from a stun approach and use this build as is. Much appreciated!
Comments
(Unnamed Build) - Freeform (Melee Damage)
v3.43:35
Super Stats
Level 6: Strength (Primary)
Level 10: Endurance (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 9: Bodybuilder (Str: 5, End: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Relentless (Str: 5, Rec: 5)
Level 18: Physical Conditioning (Str: 5, Con: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Bludgeon
Level 1: Eruption (Magma Burst)
Level 6: Enrage
Level 8: Night Warrior (Rank 2, Rank 3)
Level 11: Arc of Ruin (No Quarter, Wildfire)
Level 14: Ball Lightning (Rank 2, Triplicity)
Level 17: Ionic Reverberation
Level 20: Electrical Siphon (Rank 2, Rank 3)
Level 23: Sparkstorm (Rank 2, Electric Personality)
Level 26: Resurgence (Rank 2)
Level 29: Annihilate (Rank 2, Scorching Blade)
Level 32: Lightning Strike (Nailed to the Ground)
Level 35: Electric Shield (Rank 2)
Level 38:
Adv. Points: 33/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
It can be effective despite not having the new changes in it. Keeps Ball Lit and Sparkstorm up while using Annihilate (for single-targets) or charges of Arc (for AoE filler). Eruption can initially put up CF for Annihilate's adv, while taps of Arc can apply and refresh No Quarter and refresh CF. Gears mostly for Str, w/ some Con and End.
I suppose you could add in Brimstone w/ the new LR adv for Aegis (assuming you'll get some mileage from that, defensively), since the potential pull-in effect isn't that great when you have to be w/in 10ft of the targets as is. You could also take the new CF -> NI adv, if you value the stun, but keep in mind that you need CF to optimize Annihilate here, and you already have some CC in knocks (and you could use something like Brute Strike or Might's TClap for a quick stun instead, and those are more straightforward w/ it).
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!