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Lockbox
- For the next week the Collector's Lockbox will be running!
- Added the contents of the Secret Identity lockbox to the Collector's Store.
Therakiel's LairBaron Cimetiere
- Fixed an issue where his mobs did not always despawn when reset.
Dogz
- Added a distinct fx for Grenades.
Devices
- Fixed a bug where Call up Dogz Gang War device did not get pet defense boosts.
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Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
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AFAIK, str increases knock resistance continuously, to much more than +300%. (Not sure how you test if the display is accurate, since you still get knocked around like a rag doll no matter how much resistance you have, but i've got one character which claims ~+850% knock resistance from strength).
The existence of the 2nd type of knocks is stupid when knock resistance barely does anything. Either block should work against all knocks, or some level of knock resistance should make you immune to a given knock. (I recommend scaling with knock strength, so maybe 'Resistance = knock strength +200%' is immunity to that knock. Replace 200% with whatever is reasonable).
All mechanics should have counterplay. Especially when it's a mechanic spammed by bog-standard villains.
Epic Stronghold
Block timing explained
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