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Release Notes 4/17/2020

kaiserin#0958 kaiserin Posts: 3,223 Cryptic Developer
edited April 2020 in Release Notes
Lockbox
  • Fixed an issue with the Data Panel, Portal, Weapon Dance and Power Weapon costume transforms account unlock perks. If you completed these yesterday log into a character who has not claimed the perk yet to correct the issue.
  • Fixed an issue where the Phone emote could occasionally play double fx.
  • Fixed a tooltip image display issue for the Spy 2 jacket.



Devices
  • Fixed an issue where the Latent Psi device occasionally applied a no duration confuse.
​​

Comments

  • jonesing4jonesing4 Posts: 803 Arc User
    How many times do we have to unlock those costume transforms to make it account-wide?
  • avianosavianos Posts: 6,200 Arc User
    edited April 2020
    jonesing4 wrote: »
    How many times do we have to unlock those costume transforms to make it account-wide?

    It's 3 Characters for Data Panel Transformation
    and 5 characters for the Portal and Weapon dance Transformation

    You can find the Perk progress under the Lockbox perks​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • mutantmaidsmutantmaids Posts: 119 Arc User
    HOPEFULLY A BUG: The Data Panel transformation still has your character finish in the hunched-over animation like when you're in combat. Is this intended? If it is, it's a pretty ugly way to finish a fancy, neat-looking animation.
  • jaazaniah1jaazaniah1 Posts: 5,557 Arc User
    edited April 2020
    These are other account wide transformations that I know of. Wish there was one for Power Stone, but I didn't see one.

    Perk = Transformation x # needed
    Purple
    Enchanted = Weapon Dance x 5
    Fear My Blade = Power Weapon x 5
    Open the Portal Jump in = Portal x 5
    Overwhelming Power = Overwhelming Power x 5

    Gold
    Going Digital = Data Panel x 3
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • themightyzeniththemightyzenith Posts: 4,612 Arc User
    HOPEFULLY A BUG: The Data Panel transformation still has your character finish in the hunched-over animation like when you're in combat. Is this intended? If it is, it's a pretty ugly way to finish a fancy, neat-looking animation.

    That's such a shame. Real lack of quality control going on.


    zrdRBy8.png
    Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
  • ealford1985ealford1985 Posts: 3,594 Arc User
    > @themightyzenith said:
    > (Quote)
    >
    > That's such a shame. Real lack of quality control going on.

    ————————

    They need a group to come in and test thing before they go live, like a sort of committee. Maybe open to the public to test...like a server maybe.

    Maybe like a Public Test Server.
  • kaiserin#0958 kaiserin Posts: 3,223 Cryptic Developer
    HOPEFULLY A BUG: The Data Panel transformation still has your character finish in the hunched-over animation like when you're in combat. Is this intended? If it is, it's a pretty ugly way to finish a fancy, neat-looking animation.

    This is not a bug. The ending animation is intended to go into this pose.​​
  • jonesing4jonesing4 Posts: 803 Arc User
    avianos wrote: »
    It's 3 Characters for Data Panel Transformation
    and 5 characters for the Portal and Weapon dance Transformation​​
    jaazaniah1 wrote: »
    These are other account wide transformations that I know of.

    Awesome, thanks you two! This was helpful.
  • themightyzeniththemightyzenith Posts: 4,612 Arc User
    edited April 2020

    They need a group to come in and test thing before they go live, like a sort of committee. Maybe open to the public to test...like a server maybe.

    Maybe like a Public Test Server.

    /signed

    Putting things on this "Public Test Server" idea of yours, before they are released on live, seems like a good idea. I'd love to see this happen in CO :+1:

    zrdRBy8.png
    Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
  • jonesing4jonesing4 Posts: 803 Arc User
    This is not a bug. The ending animation is intended to go into this pose.​​

    I think we all wish there had been a different intention.

    On the positive side, these are beautiful transforms, and in general this is another solid costume set with lots of useful pieces. I wish all the boots in the last couple of years weren't shaped so weirdly, but I consider this one another success. Keep up the good work, costume guy(s)/girl(s)!
  • mutantmaidsmutantmaids Posts: 119 Arc User
    edited April 2020
    HOPEFULLY A BUG: The Data Panel transformation still has your character finish in the hunched-over animation like when you're in combat. Is this intended? If it is, it's a pretty ugly way to finish a fancy, neat-looking animation.

    This is not a bug. The ending animation is intended to go into this pose.​​

    Thank you for the response. However, this is still an exceptionally jarring, ugly animation to transition to after what looks like a pretty snazzy transformation. Very strange choice.
  • spordeliaspordelia Posts: 477 Arc User
    Spy Hair is eveeerything! :love:
    Is it late for some feedback, tho?

    - I’d *kill* for a couple more variations of this hairstyle , using i.e Middleparted Medium/Long Elegant’s (and Mind Slayer here) as a base/reference. A little straighter and out of the face (the front part is a tad too narrow), just long enough to reach the shoulders, the slightest poof up front, maybe throw in a small hair clip on the top/back as a + accessory?

    BOOE2lU.png

    - The portal transformation looks awesome, imagine visuals and animations like that for teleport devices? Someone suggested a merge w/ themed skins (ex. mysticism/pentagrams, tech and etc) a while ago, that would be really cool.


    Overall, great stuff! :+1:

    giphy.gif
  • spordeliaspordelia Posts: 477 Arc User
    edited April 2020
    Also: please work a little bump-mapping onto this hairstyle (in lieu of some of the texture detail, perhaps)? This is one that’d *really* benefit from having more dimension to it, it’s a great style & design and totally deserves it! :blush:

    Coloring: add some hair strands in there (4th channel), to help with blending colors and creating softer nuances.
    Post edited by spordelia on
  • Please add the Spy Umbrella to the Back category.
  • n8mcdn8mcd Posts: 335 Arc User
    I'm not sure where to post this, but now that the memory leaks have been (mostly?) patched up, could we get some of the textures that lost their transparency and glow channels restored?

    The Skyfox looked a lot nice when it had the wing-lights and hex-mesh screen, and not just a hex-textured sheet of tin and simple black wings.

    The original that I spent my filthy lucre to acquire:

    872c60913247c6fea205e4e1e3f499cf1395930785.jpg

    Versus the sad thing I got when you started downgrading textures and effects to compensate for the memory leaks:

    RVAViLl.png

  • spinnytopspinnytop Posts: 16,467 Arc User
  • n8mcdn8mcd Posts: 335 Arc User
    spinnytop wrote: »
    why did you take the second picture at night? o3o

    The first image is an arc news image, the second I shot during the day, but I have my brightness settings dialed down so that the night is actually dark, not just 'dim'. That doesn't affect the relevant elements of the image, the lack of yellow wing lights and the hex-mesh lacking the transparency. It does detract from the lack of contrast and sheen on the paint, but I would hope the old textures would be restored, so all the and-on changes would be reverted.

  • themightyzeniththemightyzenith Posts: 4,612 Arc User
    n8mcd wrote: »
    I'm not sure where to post this, but now that the memory leaks have been (mostly?) patched up, could we get some of the textures that lost their transparency and glow channels restored?

    The Skyfox looked a lot nice when it had the wing-lights and hex-mesh screen, and not just a hex-textured sheet of tin and simple black wings.

    The original that I spent my filthy lucre to acquire:

    872c60913247c6fea205e4e1e3f499cf1395930785.jpg

    Versus the sad thing I got when you started downgrading textures and effects to compensate for the memory leaks:

    RVAViLl.png

    I would love this to be fixed back to it's original look too :+1:

    zrdRBy8.png
    Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
  • n8mcdn8mcd Posts: 335 Arc User
    This last patch fixed the mesh texture on the wing, but the wing lights and some of the subtle amber hues in the canopy are still lacking, but some progress is better than none!

    Thank you!

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