Would love to see Armadillo's signature rolling power (as an attack) become unlockable someday if it's possible. Happy to see more alert bosses being added! Keep it up!
Ooh I really like the addition of bosses to Battle Arena!
Any chance we get an area alike the battle arena to spawn in the cosmics? If so it would be great to also have a "1 damage" variant of them if you're just trying to learn the timing of stuff. (I understand that the battle arena itself is too small for them, probably)
Noteworthy: Armadillo's one handed blast ignores block-Knock-resistance.
https://i.imgur.com/SwobKIA.mp4
Its an interesting gimmick. Roll attacks, PA powers, a handful of knocks, an MA claw ult, and giving Armadillo the ability to use a Tomb attack (appears after the HP goes 2/3) in a hope that your team mate can destroy it.
Updated the Millennium City battle station to be able to spawn the following villains: Armadillo, Black Talon and Mind Slayer.
This option will only appear if you are level 20+.
Ooh! How about we add Cosmics for this so Tanks can practice their build and save some Gs from Retconning?
Battle Station is basically a team instance so Tanks can ask a healer to accompany them.
__________________________________________________________________
Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
- - - - - -
Feel free to visit my websites!^^: DeviantART|FurAffinity| Twitter
I am really liking these "new" bosses being added into alerts! It's a huge breath of fresh air. I hope that some desert and Canada instances are eventually made for alerts as well.
So the current focus this year is adding as many bosses as possible in alerts while revamping their own powers!
Battle Station
Updated the Millennium City battle station to be able to spawn the following villains: Armadillo, Black Talon and Mind Slayer.
This option will only appear if you are level 20+.
Suggestion: In the future please allow all bosses to be accessible from ALL Powerhouses locations and not just MC!
MC is already overcrowed and a lot of us prefer to use PWs with less to no traffic (like Vibora bay and Lemuria)
Overall this is a great addition and something long time requested! It's good for the Power House to get actual useful updates
Their HP can be scaled with Difficulty and Group size as well
Just be awared that when you select agains team of 5 difficulty, the bosses get 1.354.995 HP
Here hoping for Cosmic Holograms too
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
A returning player asks: What is "Millennium City Battle Station"?
The Powerhouse option that teleports you to a special instance where you can set and fight Holograms of enemies (enemies types depending on the PW Location) Their difficulty can be scaled with your choices
It's more efficient to test certain powers again enemies who can fight back
Accesible only via Train Rooms teleporter (the room with Test Dummies)
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
FC.31.20200223.11Patch
Added a perk for unlocking the transformation on 10 characters to unlock it on your account.
BUG: The 10/10 account wide unlock tracker perk for Mystical Smoke (Hocus Pocus) doesn't appear on its respective category!
The Comic Series perk tab is not available by default on new characters and only appears after the perk is completed
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
Added Armadillo as a possible Grab and Burst Alert boss.
Gave the alert version of this boss new attacks. This only affects the Alert version, not the mission version.
This boss can drop his costumes that were once in the Drifter store.
Knowing the already low chances of even getting alert costume parts, may as well say they're vaulted. On the other hand, more alert bosses is always good, though.
Comments
Any chance we get an area alike the battle arena to spawn in the cosmics? If so it would be great to also have a "1 damage" variant of them if you're just trying to learn the timing of stuff. (I understand that the battle arena itself is too small for them, probably)
Noteworthy: Armadillo's one handed blast ignores block-Knock-resistance.
Its an interesting gimmick. Roll attacks, PA powers, a handful of knocks, an MA claw ult, and giving Armadillo the ability to use a Tomb attack (appears after the HP goes 2/3) in a hope that your team mate can destroy it.
Ooh! How about we add Cosmics for this so Tanks can practice their build and save some Gs from Retconning?
Battle Station is basically a team instance so Tanks can ask a healer to accompany them.
__________________________________________________________________
Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
- - - - - -
Feel free to visit my websites!^^:
DeviantART|FurAffinity|
Twitter
Swords and Shields!
Plant Abilities!
Suggestion: In the future please allow all bosses to be accessible from ALL Powerhouses locations and not just MC!
MC is already overcrowed and a lot of us prefer to use PWs with less to no traffic (like Vibora bay and Lemuria)
Overall this is a great addition and something long time requested! It's good for the Power House to get actual useful updates
Their HP can be scaled with Difficulty and Group size as well
Just be awared that when you select agains team of 5 difficulty, the bosses get 1.354.995 HP
Here hoping for Cosmic Holograms too
It's more efficient to test certain powers again enemies who can fight back
Accesible only via Train Rooms teleporter (the room with Test Dummies)
The Comic Series perk tab is not available by default on new characters and only appears after the perk is completed
Arguably, alerts themselves should be looked at and improved in time, but I'll take what blessings I can get.
Eh, false. Smash alerts are really great for G farming, though can get boring fairly quickly. Grab alerts are good for XP farming.
The only most useless alert I would say, is the Burst alert.
And yet alerts pop around the clock. I think you're out of touch.
My super cool CC build and how to use it.
Pyramids can go away
Knowing the already low chances of even getting alert costume parts, may as well say they're vaulted. On the other hand, more alert bosses is always good, though.