Been thinking about an Iron Fist themed-character, and Final Punch looks like a good signature move for that. Here's the build:
Final Punch DPS - Freeform (Melee Damage)
v3.42:34
Super Stats
Level 6:
Strength (Primary)
Level 10:
Dexterity (Secondary)
Level 15:
Recovery (Secondary)Talents
Level 1:
The Protector (Str: 10, Dex: 10, Con: 10, Rec: 8)
Level 6:
Martial Focus (Str: 5, Dex: 5)
Level 9:
Relentless (Str: 5, Rec: 5)
Level 12:
Impresario (Dex: 5, Rec: 5)
Level 15:
Physical Conditioning (Str: 5, Con: 5)
Level 18:
Acrobat (Dex: 5, Con: 5)
Level 21:
Quick Recovery (Con: 5, Rec: 5)Powers
Level 1:
Vicious Strikes
Level 1:
Chi Manipulation
Level 6:
Parry (Rank 2, Rank 3)
Level 8:
Enrage
Level 11:
Intensity
Level 14:
Indestructible (Rank 2)
Level 17:
Conviction (Rank 2, Rank 3)
Level 20:
Fiery Embrace
Level 23:
Thunderbolt Lunge (Nailed to the Ground)
Level 26:
Thundering Kicks (Rank 2, Demolishing Strikes)
Level 29:
Dragon Uppercut (Rank 2, Rank 3, Ghostly Strikes)
Level 32:
Dragon Kick (Rank 2, Rank 3, Spectral Dragon Tail)
Level 35:
Final Punch (Rank 2, Rank 3)
Level 38:
Way of the Warrior (Rank 2, Rank 3)
Adv. Points:
36/36Travel Powers
Level 6:
Athletics (Rank 2, Rank 3)
Level 35:
SwingingSpecializations
Strength:
Swole (3/3)
Strength:
Physical Peak (3/3)
Strength:
Brutality (2/2)
Strength:
Overpower (2/3)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Focused Strikes (3/3)
Vindicator:
Mass Destruction (2/3)
Brawler:
The Glory of Battle (1/3)
Brawler:
Penetrating Strikes (2/2)
Brawler:
Ruthless (2/2)
Brawler:
Finishing Blow (3/3)
Brawler:
Offensive Expertise (2/2)
Mastery:
Strength Mastery (1/1)
Since Final Punch removes my Enraged stacks, I would like to know if it's worth using it.
@flowcyto any adjustments you would do? I could pick Inexorable Tides to quickly refresh Demolish, but I find Dragon Kick pretty useful in Alerts and solo missions like Death Rattle.
Thanks in advance
Comments
To go over the build quickly: Final Punch isn't really worth it in long fights due to the stack expiry, but you can still use it as advertised- a way to finish off tougher enemies (and have fun sending trash flying to their deaths). Not having your toggle/form fully stacked for trash isn't that important, imo, as long as you have them for the boss fights.
Since it's using Enrage, I may just make all your basic attacks knock, and use Pulverizer, just to have an easier time w/ it.
Final Punch DPS - Freeform (Melee Damage)
v3.42:34
Super Stats
Level 6: Strength (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 9: Relentless (Str: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Amazing Stamina (Rec: 5, End: 5)
Level 18: Physical Conditioning (Str: 5, Con: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Clobber
Level 1: Defensive Combo (Rank 2, Rank 3, Pummel)
Level 6: Unstoppable (Rank 2, Rank 3)
Level 8: Enrage
Level 11: Pulverizer
Level 14: Inexorable Tides (Rank 2, Flowing Strikes)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Dragon Uppercut (Rank 2, Rank 3)
Level 23: Thunderbolt Lunge (Nailed to the Ground)
Level 26: Resurgence (Rank 2)
Level 29: Demolish (Below the Belt)
Level 32: Parry (Rank 2)
Level 35: Fiery Embrace
Level 38: Final Punch (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Swinging (Rank 2)
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
I gave you Defense Combo just as a basic, cheap attack for trash that still works w/ Enrage (and for playing defensively w/ its dmg shield). DU can be your main single-target attack, w/ Demolish to apply its debuff and Inex Tides to refresh that debuff (and also to provide some pbAoE). Although the build has some Might, it also has some MA in there for the theme. Gears mostly for Str, w/ some Con and Rec.
- Be safe and have fun, champs - for science!
Thanks for the feedback, I'll test this at PH