I'm experimenting with a different type of build for Guardsman, my shield-wielding hero. He's loosely based on Captain America, who I see not as a main damage dealer, healer or tank. Rather, he's someone who refuses to yield and inspires his allies to be their best and keep fighting. His only way to actively heal others comes from Gifts of the Storm from BCR. I figured I'd hit BCR, then Conviction. I've got him geared with Distinguished and Onslaught items, and he's extremely survivable with the constant healing and the renewable shields from Defensive Combo.
Guardsman - Freeform (Any / Multiple)
v3.41:33
Super Stats
Level 6:
Presence (Primary)
Level 10:
Dexterity (Secondary)
Level 15:
Constitution (Secondary)Talents
Level 1:
The Hero (Str: 8, Dex: 8, Con: 8, Int: 8, Ego: 8, Pre: 8, Rec: 6, End: 6)
Level 6:
Acrobat (Dex: 5, Con: 5)
Level 9:
Martial Focus (Str: 5, Dex: 5)
Level 12:
Physical Conditioning (Str: 5, Con: 5)
Level 15:
Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 18:
Impressive Physique (Str: 5, Pre: 5)
Level 21:
Shrug It Off (Con: 5, Pre: 5)Powers
Level 1:
Clobber
Level 1:
Defensive Combo (Rank 2, Rank 3)
Level 6:
Retaliation (Rank 2, Rank 3)
Level 8:
Aura of Radiant Protection (Rank 2, Rank 3)
Level 11:
Form of the Tiger
Level 14:
Dragon Kick (Rank 2, Dragon Rush)
Level 17:
Demolish (Rank 2, Rank 3)
Level 20:
Conviction (Rank 2, Rank 3)
Level 23:
Bountiful Chi Resurgence (Gifts of the Storm)
Level 26:
Indestructible
Level 29:
Lock N Load (Rank 2, Rank 3)
Level 32:
Thunderbolt Lunge (Nailed to the Ground)
Level 35:
Chi Manipulation
Level 38:
Resurrection Serum
Adv. Points:
36/36Travel Powers
Level 6:
Athletics (Versatility)
Level 35:
SwingingSpecializations
Presence:
Repurpose (3/3)
Presence:
Dominion (2/2)
Presence:
Moment of Glory (3/3)
Presence:
Force of Will (2/2)
Sentinel:
Torment (2/2)
Sentinel:
Caregiver (3/3)
Sentinel:
Sentinel Aura (3/3)
Sentinel:
Wither (2/2)
Arbiter:
Enforcer (3/3)
Arbiter:
Ruthless (2/2)
Arbiter:
Arbiter Aura (3/3)
Arbiter:
Preservation (2/2)
Mastery:
Arbiter Mastery (1/1)Devices
Comments
- Be safe and have fun, champs - for science!
The poster formerly known as Lightwave!
- Be safe and have fun, champs - for science!
My super cool CC build and how to use it.
- Be safe and have fun, champs - for science!
The poster formerly known as Lightwave!
It heals everyone who hits the target. However, with Arbiter and Defensive Combo you might be looking at being damn near invincible in a lot of circumstances. With Sentinal you would have to interrupt those wonderful shields to apply a stun, which with this build looks like it'd bean fully charged Dragon Kicks. I say stick with Arbiter.
My super cool CC build and how to use it.
The poster formerly known as Lightwave!
- Be safe and have fun, champs - for science!
The poster formerly known as Lightwave!
- Be safe and have fun, champs - for science!
Kinda surprised you didn't include call to battle for the ally shields. Seems pretty thematic here.
- Be safe and have fun, champs - for science!
Currently I'm using this build:
Guardsman - Freeform (Any / Multiple)
v3.41:33
Super Stats
Level 6: Presence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Protector (Str: 10, Dex: 10, Con: 10, Rec: 8)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Martial Focus (Str: 5, Dex: 5)
Level 12: Physical Conditioning (Str: 5, Con: 5)
Level 15: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 18: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 21: Survival Training (Dex: 3, Con: 3, Pre: 3, Rec: 2, End: 2)
Powers
Level 1: Clobber
Level 1: Defensive Combo (Rank 2, Rank 3)
Level 6: Retaliation (Rank 2, Rank 3)
Level 8: Demolish (Rank 2, Rank 3)
Level 11: Form of the Master
Level 14: Dragon Kick (Rank 2, Dragon Rush)
Level 17: Chi Manipulation
Level 20: Iniquity (Rank 2, Rank 3)
Level 23: Unbreakable
Level 26: Lock N Load
Level 29: Bountiful Chi Resurgence (Gifts of the Storm)
Level 32: Conviction (Rank 2, Rank 3)
Level 35: Backhand Chop (Stinging Bee)
Level 38: Aura of Radiant Protection (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Versatility)
Level 35: Swinging
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Torment (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Wither (2/2)
Arbiter: Enforcer (3/3)
Arbiter: Ruthless (2/2)
Arbiter: Rend (2/2)
Arbiter: Honor (2/2)
Arbiter: Preservation (1/2)
Mastery: Sentinel Mastery (1/1)
Devices
Slot 5: Primus Spark Shield
This uses a lot of ideas from the Unarmed/DPS build from the Healer Builds guide post. I'm not in love with Iniquity's animation either, but it's not too bad, and it'd let me do some impressive single-target healing that would benefit from Caregiver, and I can easily spam it three times to proc Honor, while Selfless Ally makes it a free cast.
What IS the deal with AoRP exactly? I've heard it's bugged before but I don't know precisely what the issue is.
The poster formerly known as Lightwave!
Also, is energy okay for you on the current build? I assume you're ditching the combo focus and using DK more w/ Sentinel Mastery, since the Might stuff itself won't proc FotM or Chi Manip.
- Be safe and have fun, champs - for science!
I'm still not sure I'm feeling the build. Tried it at cosmics last night and juggling BCR with Conviction while trying to get attacks in can be a bit tricky. I may end up swapping AoRP for Invulnerability after what you guys have told me, and going with Impressive Physique and Call to Battle after all. I don't love the animations, but the effects are exactly in line with what I'm after for this guy. I think he'd be more effective while also being less complicated to play.
The poster formerly known as Lightwave!
Current build:
Guardsman (support) - Freeform (Any / Multiple)
v3.41:33
Super Stats
Level 6: Presence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1:
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:
Powers
Level 1: Clobber
Level 1: Defensive Combo (Rank 2, Rank 3)
Level 6: Retaliation (Rank 2, Rank 3)
Level 8: Demolish (Rank 2, Rank 3)
Level 11: Form of the Master
Level 14: Dragon Kick (Rank 2, Dragon Rush)
Level 17: Chi Manipulation
Level 20: Bountiful Chi Resurgence (Gifts of the Storm)
Level 23: Lock N Load
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Resurrection Serum
Level 32: Iniquity (Rank 2, Rank 3)
Level 35: Unbreakable (Rank 2)
Level 38: Aura of Radiant Protection (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Versatility)
Level 35: Swinging
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Torment (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Wither (2/2)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Setup (2/2)
Brawler: Flanking (3/3)
Mastery: Sentinel Mastery (1/1)
Devices
The poster formerly known as Lightwave!
- Be safe and have fun, champs - for science!
The poster formerly known as Lightwave!
And ofc AoPM has long been the "jack of all trades" passive.
The poster formerly known as Lightwave!
The poster formerly known as Lightwave!