test content
What is the Arc Client?
Install Arc

Release Notes 8/29/2019

kaiserin#0958 kaiserin Posts: 2,684 Cryptic Developer
edited August 2019 in Release Notes
Anniversary
Happy 10th Anniversary! For the next 4 weeks we will be celebrating! Every week will bring new goodies and things to do!
  • Added Retro Defender Chest Wear, Hips Layer and Boots costumes to the event store.
  • New Event Contact: Top Ten. He will have new weekly missions during the anniversary!

Week 1 Highlights:
  • Witchcraft is here to give double XP this week.
  • Gifts and event currency will be dropping from enemies.
  • Top Ten has a mission for you to reconvene with past contacts.
  • Martha Reece is looking for help rescuing cats from trees.
  • Sapphire is putting on a concert every hour. Dance!
  • Weekly Event store: This week Become Devices are available in the event store.




Secret Identity Lockbox
We have a new lockbox out!

New items to this lockbox:
  • Casual Costume Box
  • Power Skating travel power
  • Bladed Fury ultimate power
  • Phonebooth costume transformation
  • Energy Surge costume transformation
  • Run Scared emote



Casual Costume Box can contain the following items:
  • Casual Hair 1
  • Casual Hair 2
  • Casual Glasses
  • Casual Hood 1
  • Casual Hood 2
  • Casual Sweater
  • Casual Shirt 1
  • Casual Shirt 2
  • Casual Jacket 1
  • Casual Jacket 2
  • Casual Belts
  • Casual Pants 1
  • Casual Pants 2
  • Casual Pants 3
  • Casual Pants 4
  • Casual Boots 1
  • Casual Boots 2
  • Casual Sneakers 1
  • Casual Sneakers 2




ZEN Store
New Key Pack:
  • 20 Keys
  • Gauntlet of Power costume
  • Requin Exocet vehicle
  • 25x Nighthawk’s Talons mods
  • 3x Triumphant Recovery
  • 10x Healing Device Plus
  • 10x Energy Surge Plus
Post edited by kaiserin#0958 on
«1

Comments

  • kaiserin#0958 kaiserin Posts: 2,684 Cryptic Developer
    edited August 2019
    Powers
    All players have received a free respec. Free respecs do not stack, so if you already had one this one will not stack on top of it.


    Might Power Changes


    Defiance
    • Now scales with rank and superstats.
    • No longer provides energy when damaged.
    • No longer provides additional stacks with ranks.
    • Can be applied once every 2 seconds (from 4).
    • Removed Force of Will advantage. This effect has been moved to another power.




    Unstoppable
    • Energy return trigger has been changed from 'attempting to knock a target' to 'being knocked by a target'.
    • Changed energy amount from a flat rate into a percentage.
    • Increased damage absorption.
    • Added Hold resistance.





    Reckless
    • Removed offense effect.
    • Now applies Bastion when dealing direct damage, giving you a small shield based on the amount of damage you deal.




    Defensive Combo
    • Moved this power to Tier 0.
    • Added area effect damage.
    • Slightly increased damage and cost.
    • Removed Defiance application. This power now applies a shield effect every hit. This shield effect takes into account your resistances.
    • Removed bonus threat effect.
    • Surge of Strength advantage: Now only refreshes the Defiant buff instead of applying it.
    • New Advantage (2): Chance to Disorient targets.
    • New Advantage (2): Chance to knock down targets on last hit. Chance on primary target increases if affected by Enrage. Last hit becomes a knock upward if target is affected by a hold effect or hold resistance.




    Beatdown
    • Added area effect damage.
    • Slightly increased damage and cost.
    • Removed Stagger effect.
    • Now has a chance to Knock down targets.
    • Blindside Blow: Removed damage bonus effect. Now applies Blindside when finishing this power's combo, which increases the base damage of your next 3 Brick Framework attacks based on the number of Enrage stacks on you but reduces any other attack damage. Also partially refreshes the duration of Demolish.
    • New Advantage (2): Applies Reckless to you on the last hit. Refreshes Reckless if you have 3 stacks.




    Nuclear Shockwave
    • No longer needs to be charged.
    • Reduced radius to 10ft (from 20).
    • Increased target cap to 7 (from 5).
    • Increased damage and cost.
    • Increased cooldown to 30 seconds (from 0).
    • Now has a chance to apply Particle Burn based on rank.
    • Now Knocks back, down or repels targets based on distance from you.
    • Updated visuals.
    • New Advantage (2): Applies Disintegrate to targets.




    Haymaker
    • Lowered bonus damage on knock resistance targets from 0-60% (based on charge time) to a flat 30%.
    • Increased base damage and cost.
    • Removed Enrage effect.
    • Removed Nullifying Punch advantage.
    • New Advantage (2): Increases base damage if affected by Reckless.




    Uppercut
    • Changed charge time to 1.17 seconds (from 1.33). Changed activation time to .83 seconds (from 0.67). This was done to line up the activation time with the animations.
    • Damage and cost has been adjusted for the new activation time.
    • Slightly increased damage and cost.
    • New Advantage (2): Fully charging this power applies Reckless to you. Refreshes Reckless if you have 3 stacks.
    • New Advantage (2): Applies Blindside when fully charged, which increases the base damage of your next Brick Framework attack based on the number of Enrage stacks on you but reduces any other attack damage.




    Kick
    • Madness advantage: Now only refreshes the Defiant buff. Refreshes on tap now.
    • New Advantage (2): Applies an Interrupt effect.
    • New Advantage (2): Refreshes the duration of Demolish.




    Unleashed Rage
    • Now deals Crushing damage.
    • Replaced Fear effect with Disorient.
    • New Advantage (1): Changes damage to Sonic typed.
    • New Advantage (1): Large threat over time bonus.




    Hurl
    • Removed Strong Arm advantage.
    • Removed Snare from base effect.
    • Added knockdown effect.
    • Rubble Trouble advantage: Increased damage. Fixed a bug where it wasn't flagged as ranged damage.
    • New Advantage (2): Disorients target.
    • New Advantage (2): Applies Demolish to target if target is Disoriented.




    Thunderclap
    • Removed Enrage effect.
    • Collateral damage advantage: Increased to 20ft (from 15).
    • New Advantage (2): Knocks back targets.
    • New Advantage (2): Chance to apply Disorient to targets.




    Havoc Stomp
    • Removed Enrage effect.
    • Cooldown increased to 6 seconds (from 0).
    • Knock is guaranteed now when charged or tapped.
    • Slightly increased base damage and cost.
    • New advantage (2): Changes the knock back to a knock to.




    Shockwave
    • Increased Damage and cost.
    • Damage within 10ft is now crushing typed.
    • Power Shift advantage: Now also has a small chance to knock targets to you every hit.
    • Removed Leg Rumbler advantage.
    • New Advantage (2): Chance to apply Reckless.
    • New Advantage (2): Applies Demolish when fully maintained.





    Roomsweeper
    • Removed Enrage effect.
    • Targets are knocked upward if affected by a hold effect or hold resistance.
    • New Advantage (2): Disorients targets.
    • New Advantage (2): Applies Demolish to your primary target.





    Clobber
    • Removed Onslaught advantage.





    Demolish
    • Reduced charge time to 0.83 seconds (from 1.33).
    • Damage and cost has been adjusted for the new charge time.
    • Below the Belt advantage: Changed to knock targets upward. This effect has a short cooldown.
    • New Advantage (2): Fully charging Demolish now applies Despondency to your target, lowering their dodge chance.




    Retaliation
    • Fixed a bug where the Retaliation buff was not lasting for its full duration.
    • This effect will no longer be consumed by dots.
    • Punitive Pummeling Advantage: Increased knock chance to 100%.
    • New Advantage (3): Increases your resistance to damage, hold and knock effects for a short time when taking damage while blocking. This amount starts small but scales the lower your health gets.




    Enrage
    • Removed Endorphin Rush advantage. This effect has been moved to a new power.





    Mighty Leap
    • Bull Rush Advantage: Increased area effect to 10ft (from 7).
    • New Advantage (2): Applies Reckless to you.
    • New Advantage (2): Applies a non-scaling Stun to nearby targets.




    Aggressor
    • Removed enrage effect.
    • Added cost discount effect.
    • New Advantage (2): Chance to Stun targets on all damaging attacks.





    Iron Chain
    • Removed Knock Down on first two attacks to make the Knock Up on the last attack apply more reliably.






    New Power: Impressive Physique
    • Might Framework
    • Maintained Heal
    • Heals nearby allies. Does not heal yourself.
    • Heal scales with your Strength instead of Presence.
    • Shields you while maintaining.
    • Advantage (2): Greatly increases knock resistance while maintaining.
    • Advantage (2): Chance to stun targets while maintaining.





    New Power: Call To Battle
    • Might Framework
    • Applies Reckless to nearby allies.
    • Applies Disorient to nearby targets.
    • Advantage (2): Knocks down targets.
    • Advantage (2): Applies Restoration to you.





    New Power: Indestructible
    • Brick Framework Shared Power
    • Active Defense
    • Increases your damage resistance by a large amount.




    New Power: Pulverizer
    • Brick Framework Shared Power
    • Energy Unlock
    • Grants energy over time when you knock a target. This effect can stack up to 3 times. Scales with your Recovery primarily and Endurance.
    • If you are at 3 stacks of this effect, triggering this effect will refresh existing stacks.





    New Power: Endorphin Rush
    • Brick Framework Shared Power
    • Heals you over time when taking or dealing direct damage. Heal scales off of your Recovery and Constitution up to a certain amount.
    • Places other Self Heal over Time powers (like Bountiful Chi Resurgence) on shared cooldown.
    • Advantage (2): Taking damage applies Charged Up to you.





    New Power: Final Punch
    • Brick Framework Ultimate
    • Deals heavy damage to one target that scales with your Enrage stacks. Knocks back your target and nearby targets. Expires all Form stacks on you.
    Post edited by kaiserin#0958 on
  • kaiserin#0958 kaiserin Posts: 2,684 Cryptic Developer
    edited August 2019
    Power Changes


    Circles
    • Fixed a bug where Advanced Casting on Circle of Arcane Power and Ebon Wrath was not working.




    Cleave
    • Defensive Stance advantage: Now only refreshes the Defiant buff.




    Onslaught Gloves of the Defender
    • Updated tooltip to state the correct amount of threat bonus this gear gives.
    • Bastion can only be triggered by direct damage now (from any kind).
    • Capped out Bastion stacks to 10 (from 100). This was done for balance and performance reasons.
    • The shield effect no longer takes into account your damage resistance.
    • Increased amount of shield gained from damage to 6% (from 5).




    Force Shield
    • Force Sheathe advantage: Increased cost to 3 advantage points (from 1).




    Telekinetic Shield
    • Telekinetic Reinforcement advantage: Increased cost to 3 advantage points (from 1).




    Inborn Tenacity Device
    • The low health damage trigger effect can no longer stack and no longer refreshes itself.
    • Increased duration to 10 seconds (from 9)
    • Increased trigger chance to 15% (from 12).




    Howl
    • Adds additional stacks of Furious per rank.
    • Additional ranks no longer reduce the power's cooldown time.





    Ultimate Powers
    • The following Ultimate powers have had their cooldown changed to 60 seconds (from 90):
    • Storm Strike, Crashing Incantation, Showdown, Fire All Weapons, Mental Impact, Gravity Driver, Planar Fracture, Fractal Aegis, Implosion Engine, Whirlpool, Mechanical Monstrosity.





    Active Powers
    • Active Offense and Defense powers now place powers of their type on a 90 second cooldown (from 30). This was done to address balance issues with using active powers back to back.
    • Active Offense powers no longer scale their duration with rank and have a flat duration of 15 seconds.
    • Added Active Power category for the powers list.




    Active Offenses
    • The damage bonus on ranks 2 and 3 have been boosted.




    Master of the Mind/Feral Rage
    • Reduced cooldown to 90 seconds (from 150).




    Imbue
    • Reduced Critical and Severity amount.
    • Updated tooltip to reflect that the amount scales with your health.




    Ice Sheathe
    • The Critical Severity now scales based on the amount of your Chill stacks on your target.




    Masterful Dodge
    • Dodge bonus now scales with rank (from a flat amount every rank).
    • Increased Dot resistance.
    • Removed Unfettered Strikes advantage.
    • New Advantage (2): Greatly increases breakout damage and adds a stack of Knock and Hold resistance.




    Resurgence
    • Added a Regeneration effect to this power.
    • Evanescent Advantage: Renamed to Unchained. Greatly increased breakout damage and now adds a stack of Knock and Hold resistance. Removed Furious effect.




    Unbreakable
    • Updated tooltips as they referenced an unused effect.
    • Removed Better You Than Me advantage.
    • New Advantage (2): Greatly increases breakout damage and adds a stack of Knock and Hold resistance.




    Ice Barrier
    • Removed innate root effect. Removed root removal advantage.
    • Replaced healing effect with a Healing Rune. This rune is summon when activating this power and will not vanish if the barriers are destroyed.
    • Fixed a bug where the resistance on this power could scale from other stats.
    • Increased base resistance value to 20% (from 15).
    • New Advantage (2): Greatly increases breakout damage and adds a stack of Knock and Hold resistance.




    Field Surge
    • Removed Power Swell advantage.
    • New Advantage (2): Greatly increases breakout damage and adds a stack of Knock and Hold resistance.





    Power Chord
    • Increased activation period to 0.5 seconds (from 0.3).
    • Damage and cost adjusted based on the change.
    • Maintain damage now scales based on your Enrage stacks.
    • No longer provides a scaling damage bonus while maintaining.
    • Now properly applies Disorient when fully maintained.
    • Increased knock back distance significantly.
    • Changed damage to melee typed.
    • Rock Concert advantage: Exhilarate has been changed to apply a charge speed bonus and energy to nearby players.





    Block
    • Fixed a tooltip error where blocks were only displaying part of the value of the amount of energy they return.
    • Updated Block energy return to apply in 1 amount instead of 2. The amount of energy returned is the same, it's just combined into 1.
    • Fixed a tooltip error where some blocks did not state their additional effects.





    Fissure
    • The heal on this ability is now considered a Rune effect.





    Charged Up
    • Reduced amount of speed each stack gives, but increased the max stack count to 5.




    Versatility
    • This advantage now applies Charged Up instead of Versatility.





    Laughing Zephyr
    • Now applies 2 stacks of Charged up at r1, 3 at r2, and 5 at r3.





    Intensity
    • Rage of the Beast advantage: Now applies 5 stacks of Charged Up on you.





    Lightning Strike
    • Charged Up advantage: Can now stack Charged Up. Also refreshes existing stacks.





    Chill
    • Chill can now stack up to 9 times on a target. Individual players can still only stack up to 3, but the total amount that can be on a target is now 9.





    Wall of Ice
    • Damage from this power is now a short duration dot. Chill provided from this power now counts as the player's Chill stacks.





    Ebon Ruin
    • Fixed a bug where this power had a very small window to block cancel it.





    New Power: Destructive
    • Earth Framework
    • Grants power when applying Stagger to enemies. Scales with Endurance primarily and Recovery.





    New Power: Bladed Fury
    • Martial Arts Shared Ultimate
    • Available in the Secret Identity lockbox.
    • Deals damage to targets around you that scales off of your focus stacks. Knocks down targets and applies Shredded.







    Archetypes

    Behemoth
    Corrected diminishing return values on this archetype.

    New Power Progression:
    • 1 Clobber
    • 1 Defensive Combo
    • 6 Mighty Leap
    • 8 Defiance
    • 11 Thunderclap OR Roomsweeper
    • 14 Enrage
    • 17 Uppercut OR Haymaker
    • 21 Retaliation
    • 25 Pulverizer
    • 30 Havoc Stomp OR Shockwave
    • 35 Indestructible OR Endorphin Rush
    • 40 Call to Battle





    Devastator
    Changed power choices:
    • 35: Aggressor OR Endorphin Rush




    Mountain
    Changed power choices:
    • 25: Destructive
    • 30: Fault Line OR Quicksand
    • 35: Unbreakable
    Post edited by kaiserin#0958 on
  • chaosdrgnz43chaosdrgnz43 Posts: 1,672 Arc User
    tbh I kinda liked "War Cry" better than "Call to Battle and "Brute Force" than "Pulverize". Sad that Impressive Physique didn't have a self-heal adv, but that's just how it goes.

    This lockbox kinda gives the impression that you're lowkey calling us filthy casuals. Which is true in a way.

    Also...
    373fpu.jpg
    mfZ37eB.png
    __________________________________________________________________
    Alts:
    Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
    - - - - - -
    Feel free to visit my websites!^^:
    DeviantART|FurAffinity|
    Twitter
  • spinnytopspinnytop Posts: 16,447 Arc User
    Yaaaaaay, the "spam knocks in alerts" update is here! \o/
  • avianosavianos Posts: 5,550 Arc User
    edited August 2019
    Suggestion: Please give Bladed Fury an 1point ADV that makes it scale with ENRAGED stacks instead of Focus

    Since Bestial got such a... that kind of ultimate... we need alternative powers and Bladed Fury fits perfectly Bestial




    Was the Unlocking issues with Skating travel power and Run Scared Emote fixed?​​
    POWERFRAME REVAMPS and BUG FIXES > Recycled Content and Events
    An Introvert guy who use CO to make his characters playable but farms way to much to archieve that
    Playing as EVERYTHING but Superheroes (BUT they are my Heroes) Eternal Silver since 1 February 2011
    Currently playing with 86+ Characters (7 ATs, 79 FFs) Loving all of them, ALTitis for Life but I'm running out of unique FF builds!
  • bluhmanbluhman Posts: 2,408 Arc User
    A fine set of updates. No clue what the actual new anniversary content entails so I guess that'll be a surprise.

    also

    here_we_go_again_anniv.png
    How to block a user with μblock:
    forum.arcgames.com##.Comment:has(.CommentHeader:has-text(username))
    
  • spinnytopspinnytop Posts: 16,447 Arc User
    kaizerin wrote: »
    New Power: Endorphin Rush
    • Brick Framework Shared Power
    • Heals you over time when taking or receiving direct damage. Heal scales off of your Recovery and Constitution up to a certain amount.
    • Places other Self Heal over Time powers (like Bountiful Chi Resurgence) on shared cooldown.
    • Advantage (2): Taking damage applies Charged Up to you.

    I see this typo made it into the release notes. That should be "when taking or dealing direct damage". Taking and receiving mean the same thing in this context .-.
  • redcastle56redcastle56 Posts: 97 Arc User
    Is the Behemoth AT change out with this patch? Or did you take away its energy gain from Defiance, but NOT give it the EU to make up for it?
  • spinnytopspinnytop Posts: 16,447 Arc User
    Is the Behemoth AT change out with this patch? Or did you take away its energy gain from Defiance, but NOT give it the EU to make up for it?

    I'm willing to bet she forgot to post those changes, and that they are definitely included. It would be a disaster otherwise.
  • kaiserin#0958 kaiserin Posts: 2,684 Cryptic Developer
    My bad, knew I forgot to post something.
  • avianosavianos Posts: 5,550 Arc User
    edited August 2019
    bluhman wrote: »
    A fine set of updates. No clue what the actual new anniversary content entails so I guess that'll be a surprise.

    also

    here_we_go_again_anniv.png
    This is Sapphire's Final Form, She ascended after singing for years she becomes a huge mecha of cats at the end!
    Now get ready to add A LOT and i mean A LOT OF TEN-puns
    Why is Caterpie here?
    5e8.gif​​
    POWERFRAME REVAMPS and BUG FIXES > Recycled Content and Events
    An Introvert guy who use CO to make his characters playable but farms way to much to archieve that
    Playing as EVERYTHING but Superheroes (BUT they are my Heroes) Eternal Silver since 1 February 2011
    Currently playing with 86+ Characters (7 ATs, 79 FFs) Loving all of them, ALTitis for Life but I'm running out of unique FF builds!
  • redcastle56redcastle56 Posts: 97 Arc User
    Behemoth 11 lvl choice is wrong. Thunderclap or Demolish, not thunderclap or roomsweeper. (unless you changed it from what was in PTS)
  • nacito#6758 nacito Posts: 896 Arc User
    avianos wrote: »
    Why is Caterpie here?
    5e8.gif

    because hes a CATerpie​​
    Just another reptile lover, known in game as @nacito
    hxTY7Ot.jpg
    This is a big journey, so far if you're reading this, wish you a good day
  • avianosavianos Posts: 5,550 Arc User
    naciiito wrote: »
    because hes a CATerpie
    GOD DAMN ITonion-2.gif​​
    POWERFRAME REVAMPS and BUG FIXES > Recycled Content and Events
    An Introvert guy who use CO to make his characters playable but farms way to much to archieve that
    Playing as EVERYTHING but Superheroes (BUT they are my Heroes) Eternal Silver since 1 February 2011
    Currently playing with 86+ Characters (7 ATs, 79 FFs) Loving all of them, ALTitis for Life but I'm running out of unique FF builds!
  • spinnytopspinnytop Posts: 16,447 Arc User
    edited August 2019
    God damn I just tested out Resurgence and that regeneration it gives is FIERCE, and that's without even having Regeneration passive.
  • jaazaniah1jaazaniah1 Posts: 4,556 Arc User
    edited August 2019
    I always enjoy how the currency sale never mentions CO https://www.arcgames.com/en/games/champions-online/news/detail/11242933

    I also like how the Secret ID box provides us with Reactor Costume Boxes https://www.arcgames.com/en/games/champions-online/news/detail/11243843-the-secret-identity-lock-box-and-key-pack!
    Post edited by jaazaniah1 on
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • flyingfinnflyingfinn Posts: 8,335 Arc User
    edited August 2019
    ****!!!10
    Allready!!??
    And no time to retcon all that...
    And i got $50 right here, for all those CostumeParts in a bundle.
    CHAMPIONS ONLINE:Join Date: Apr 2008
    And playing by myself since Aug 2009
    Godtier: Lifetime Subscriber
    tumblr_n7qtltG3Dv1rv1ckao1_500.gif
    Get the Forums Enhancement Extension!
  • originaltygeroriginaltyger Posts: 53 Arc User
    edited August 2019
    Casual Hair 2 (The Long one) gives you the Casual Short hair. According to a friend, Casual hair 1 unlocks the Long hair, so they`re just swapped.
    Post edited by originaltyger on
  • garyg07garyg07 Posts: 19 Arc User
    PLEASE STOP BREAKING MY CHARACTERS!!!!
  • ealford1985ealford1985 Posts: 3,582 Arc User
    Must be a weak hero then
  • gentlegiantvexxgentlegiantvexx Posts: 308 Community Moderator
    edited August 2019
    Huzzah on the 10th anniversary!

    Also, there's a tool tip error as Indestructible is reading that it's an Active Offense in it's first descriptions.
  • championsrperchampionsrper Posts: 50 Arc User
    Can we get the extra threat Advantage on Catastrophic Pummeling? Its a super cool power I'd like to use but not having the extra threat on your Ult is unfortunate when just about every other Ult does
  • chaosdrgnz43chaosdrgnz43 Posts: 1,672 Arc User
    Just tried Impressive Physique in Kiga. BK was right. It's pretty underwhelming. You can barely save squishy dps and the shield doesn't really protect you from the storm. You have to use healing items or Resurgence to make up for it.

    Still, I do love the power. I'm gonna try to get Virt gear to make the most of it!
    mfZ37eB.png
    __________________________________________________________________
    Alts:
    Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
    - - - - - -
    Feel free to visit my websites!^^:
    DeviantART|FurAffinity|
    Twitter
  • championsrperchampionsrper Posts: 50 Arc User
    Also I ABSOLUTELY NEED that Power Skating TP as just a regular rollerskating power. Also rollerskates costume.
  • championsrperchampionsrper Posts: 50 Arc User
    I'm also really sad that you removed the Threat bonus from Defensive Combo :( I mean, shields are cool, but I wanted to Aggro! I just wanted the damage and threat to scale better
  • avianosavianos Posts: 5,550 Arc User
    Now that Skating works in PTS, i Absolutely LOVE IT
    We need more Unique travel powers like this
    oGHGdVV.gif
    ​​
    POWERFRAME REVAMPS and BUG FIXES > Recycled Content and Events
    An Introvert guy who use CO to make his characters playable but farms way to much to archieve that
    Playing as EVERYTHING but Superheroes (BUT they are my Heroes) Eternal Silver since 1 February 2011
    Currently playing with 86+ Characters (7 ATs, 79 FFs) Loving all of them, ALTitis for Life but I'm running out of unique FF builds!
  • saruro1994saruro1994 Posts: 9 Arc User
    Well is definitely not getting old the fact that every update here and there you got to fix the same builds to do the same “OLD CONTENT” time and time again for not other parent reason than the sake of it, while things like archery stone powers and what not are keep forgotten and untouch.
    Have a happy 10 anniversary champions.
  • n8mcdn8mcd Posts: 311 Arc User
    Using the single-charge party bombs from the anni-gifts near the cake/stage no longer seem to give the perk 'Dance Party' - I used 5 of them in the area that would give the perk last year to no effect, some on the cake, some on the stage, some on the ground between.

    Also, targeting DJ Madbot with the party bomb does not give the 'D.J.' perk, as it did last year. I did not have enough to test the party-bombing perks on other perk-y targets, but I suspect that whatever change was made that counts the number of affected targets has broken the other target and location based party-bomb perks.
  • guyhumualguyhumual Posts: 2,303 Arc User
    Should the emote's name be changed to "Run in place scared"? Or is it gonna be changed to let your character move about while it's active?
  • ealford1985ealford1985 Posts: 3,582 Arc User
    I was hoping it worked like moonwalk
  • horripilantehorripilante Posts: 207 Arc User
    The Retro Defender Helmet is not avileable on the event store right now.
    Will it be placed there later ?
  • criswolf09criswolf09 Posts: 688 Arc User
    What happened with the Wrecker AT? I thought it was going to be added with this update.
    Useful Guides about Archetypes and General Gameplay of the Game Click Here
  • ogremindesogremindes Posts: 348 Arc User
    Damnit, every time I plan out a Heavy Weapons build something changes that screws it up.

    -Ogre
  • atherrisatherris Posts: 28 Arc User
    Rock Concert advantage on Power Chord doesn't seem to be doing anything at all D:
  • hasukurobihasukurobi Posts: 405 Arc User
    atherris wrote: »
    Rock Concert advantage on Power Chord doesn't seem to be doing anything at all D:

    It is a real shame that they changed it as they did. A charge reduction bonus is nearly useless compared to a flat-out damage buff. I rarely see people use charge attacks fully charged unless they are super fast to charge to begin with.

    Also, did we really need to kill the advantage of the two shields? I mean I know the Dark shield's version is 3 points but it provides stronger defense when fully loaded as far as I know.
  • spinnytopspinnytop Posts: 16,447 Arc User
    I see people doing full charges quite frequently, and the damage bonus got eaten up by diminishing returns so it wasn't really useful. Charge speed bonus is better.
  • xparibaxxparibax Posts: 149 Arc User
    Is... is that the Roller Skating travel power I've been asking for, since on alert hit?? Pleasepleaseplease tell me it is..

  • magpieuk2014magpieuk2014 Posts: 1,254 Arc User
    Happy 10th Anniversary!

    This year we decided to break all your Characters so you can spend even longer in the Powerhouse!

    Don't worry though, you can obtain a free Excel macro from the Event Store (cost 1,000,000 Boffin tokens). to help you work out the optimal Cosmic DPS setup for this week! (May not work next week).

    (I'm joking, sort of).
  • avianosavianos Posts: 5,550 Arc User
    edited August 2019
    criswolf09 wrote: »
    What happened with the Wrecker AT? I thought it was going to be added with this update.

    Next Week
    spinnytop wrote: »
    I see people doing full charges quite frequently, and the damage bonus got eaten up by diminishing returns so it wasn't really useful. Charge speed bonus is better.
    It's true and I can confirm since im using it with adv on 3 support builds
    The offensive buff was hit HARD by DM, it wasn't even worth using​​
    POWERFRAME REVAMPS and BUG FIXES > Recycled Content and Events
    An Introvert guy who use CO to make his characters playable but farms way to much to archieve that
    Playing as EVERYTHING but Superheroes (BUT they are my Heroes) Eternal Silver since 1 February 2011
    Currently playing with 86+ Characters (7 ATs, 79 FFs) Loving all of them, ALTitis for Life but I'm running out of unique FF builds!
  • atherris wrote: »
    Rock Concert advantage on Power Chord doesn't seem to be doing anything at all D:

    What she meant is it literally doesn't work xd, it's bugged.
  • poptartmaniac#8493 poptartmaniac Posts: 246 Arc User
    edited August 2019
    Bug: Ascii Oakley isn't showing any visual effects when hit, some debuffs not showing up on her either.
  • hasukurobihasukurobi Posts: 405 Arc User
    spinnytop wrote: »
    I see people doing full charges quite frequently, and the damage bonus got eaten up by diminishing returns so it wasn't really useful. Charge speed bonus is better.

    On things that have a charge time that this would actually effect? I mean I see full charge moves being used when the charge period is short and even then sparingly mostly but any of the serious ones seem to mostly just get spammed at low charge because they are not worth full charge in my experience.

    The DR thing is valid though. It helps a lot with lower level less Minmaxed characters around you but top level Minmaxed it does nothing much for. Then again, it is not a very valid skill to use in those circumstances anyway.
  • spinnytopspinnytop Posts: 16,447 Arc User
    The great thing about charge speed bonus is that it helps all builds equally, so long as they're using charges, and collectively we benefit more from having our top dpsers have their dps increased by 12% than we do from having the bottom dps increased 20%. Incidentally all Melee builds use charges, often long ones, and that's where a Heavy Weapons toon that might use this power is likely to be hanging out.

    I'm not sure what you mean by charges only being worth using if the charge time is short, or people using charges sparringly. You must be watching different people than I am, because I see lots of fully charged powers, even when the charge time is long. Many of my toons dps using charged attacks, and barring some un-updated sets, using full charges produces better dps - the only toon I have that dpses using taps is my Telepathy CCer, and I can't wait for them to change telepathy to use a maintain or full charges instead. There's no reason to minimize your charges either, since blocks will always interrupt them if you need to suddenly block in the middle of a charge.
  • kaiserin#0958 kaiserin Posts: 2,684 Cryptic Developer
    8/30/2019 Patch:
    Addressed an issue where the Casual hair 1 and 2 unlocks were swapped.
    Addressed an issue where the Casual Jacket 2 costume wasn't unlocking for female characters. These changes are retroactive.
  • mastercontrol7mastercontrol7 Posts: 180 Arc User
    > @spinnytop said:
    > The great thing about charge speed bonus is that it helps all builds equally, so long as they're using charges, and collectively we benefit more from having our top dpsers have their dps increased by 12% than we do from having the bottom dps increased 20%. Incidentally all Melee builds use charges, often long ones, and that's where a Heavy Weapons toon that might use this power is likely to be hanging out.
    >
    > I'm not sure what you mean by charges only being worth using if the charge time is short, or people using charges sparringly. You must be watching different people than I am, because I see lots of fully charged powers, even when the charge time is long. Many of my toons dps using charged attacks, and barring some un-updated sets, using full charges produces better dps - the only toon I have that dpses using taps is my Telepathy CCer, and I can't wait for them to change telepathy to use a maintain or full charges instead. There's no reason to minimize your charges either, since blocks will always interrupt them if you need to suddenly block in the middle of a charge.

    The only people who use fully charged powers are ones at cosmics or being forced to do so, or doing it just out to make sure they get out the max damage, there not much of reason to max out your charge unless you can do this willingly without cool down behind it, if your attacks are must be full charge to fire\used, you at a disadvantage because if you are

    Knocked, it will be cancelled.
    Held, it will be cancelled.
    Interrupted, you already know.

    This will be even worse if we are talking about involving cooldowns if you if hit the 100% mark on your charge and get knocked, held, interrupted, shot\action will fail and you will go in to a cooldown as if it was initiated, me personally I think fully charged to attack is bad thing to put on any power, unless device power e.g psionic accelerator, and lost of DPS, IF you can do 10k with half or 75% of a charge why should I fire defile at full for 13k? Is it that 3k worth that? No, not worth to me anyway, rarely anything hold still in this game, so a fully charged power to fire would be a chore, I do enough of that when I comeback from work.

    Also rocket launcher known as rocket is 20 seconds power and must be fully charged to fire that do if I was to get knocked or held, at the time of it's firing\ 100% charged up, it will be cancelled out go into cooldown and I will have to wait 15-20 seconds to be used just to try to fire again, and this is always going to be a problem regardless if you doing cosmics or not, even if you think the shot is going to be wasted all you have to do is block and your shot is canceled
    And any powered get benefits from a full charge is TK Lance with it semi dependent buffs.
  • mastercontrol7mastercontrol7 Posts: 180 Arc User
    Also, find this on steam
    https://store.steampowered.com/app/9880/Champions_Online/

    Hi-Octane Excitement: Combat is instantaneous and electrifying. No more boring auto attacks and lengthy recharge times


    I want my rocket launcher back too 5-7 seconds again and be able to fire it at any percentage of charge, please

    and you could get rid of the 7target cap it not useful anyway, and make red hot fury turn it into a 20-15 second recharged time modifier.

    Please do this kaiserin.
  • pantagruel01pantagruel01 Posts: 7,028 Arc User
    The only people who use fully charged powers are ones at cosmics or being forced to do so
    Rock Concert is for buffing teammates, so you can assume you're in team content. I use full charges all the time in team content, though when soloing it's mostly only for alpha strikes.
  • mastercontrol7mastercontrol7 Posts: 180 Arc User
    That should also be the same for rain lance too.
Sign In or Register to comment.