Hello all! I am looking to convert my Invincible over to a Support/Off tank build.
This is what I have come up with so far. Any feedback is welcome.
Power Armor - OT/Support - Freeform (Support)
v3.31:32
Super Stats
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Amazing Stamina (Rec: 5, End: 5)
Level 18: Lasting Impression (Pre: 5, Rec: 5)
Level 21: Prodigy (Pre: 5, End: 5)
Powers
Level 1: Power Bolts
Level 1: Concussor Beam (Challenge!)
Level 6: Invulnerability (Rank 2, Rank 3)
Level 8: Chest Laser (Rank 2, Rank 3)
Level 11: Energy Shield (Rank 2, Rank 3)
Level 14: Medical Nanites (Rank 2, Rank 3)
Level 17: Compassion
Level 20: Overdrive
Level 23: Vala's Light (Rank 2, Rank 3)
Level 26: Energy Wave (Reverse Polarity)
Level 29: Iniquity (Rank 2, Rank 3)
Level 32: Bionic Shielding (Rank 2, Rank 3)
Level 35: Unbreakable (Rank 2)
Level 38: Thundering Return
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2)
Level 35: Jet Boots (Rank 2, Rank 3)
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Presence Mastery (1/1)
Devices
Additional Notes:
Gear for PRE and CON.
Comments
I may just focus on one non-Support role w/ the PA toggles- or go w/ a hybrid-dps build, or take the dual passive approach to swap between a dps and a secondary tank. Other general option is to commit to healing/support, but then use a diff set than the PA toggles for attacks. It kinda just depends on what content and goals you have in mind for the build.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
Any / Multiple
v3.32:32
Super Stats
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents
Level 1: The Automaton (Con: 10, Int: 10, Ego: 10, End: 8)
Level 6: Academics (Int: 5, Ego: 5)
Level 9: Negotiator (Int: 5, Rec: 5)
Level 12: Coordinated (Dex: 5, Int: 5)
Level 15: Investigator (Int: 5, End: 5)
Level 18: Indomintable (Ego: 8)
Level 21: Brilliant (Int: 8)
Powers
Level 1: Wrist Bolter
Level 1: Dual Wrist Rocket Barrage (Rank 2, Rank 3)
Level 6: Concentration
Level 8: Overdrive
Level 11: Medical Nanites (Rank 2, Rank 3)
Level 14: Micro Munitions (Rank 2, Rank 3)
Level 17: Shoulder Launcher (Rank 2, Rank 3)
Level 20: Reconstruction Circuits (Rank 2, Rank 3)
Level 23: Hand Cannon (Rank 2, Rank 3)
Level 26: Mini Gun (Rank 2, U-238 Rounds, Infrared Guidance System)
Level 29: Lock N Load (Rank 2, Rank 3)
Level 32: Masterful Dodge (Rank 2)
Level 35: Thundering Return
Level 38: Blinding Light
Adv. Points: 35/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (2/3)
Presence: Selfless Ally (2/2)
Presence: Grandeur (3/3)
Presence: Moment of Glory (3/3)
Sentinel: Eternal Spring (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Rejuvenated (2/3)
Sentry: Fortified Gear (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Persevere (2/2)
Sentry: Reinforce (2/2)
Mastery: Sentry Mastery (1/1)
Devices
It may be a bit off-topic here, but If I were to make a PA build that can fill the role of a healer, I'd just use non-slotted PA for its attacks. The main limit is the lack of tech-based healing options, but as long as you avoid lockout periods that hamper your ability to do your basic role, then you can be gtg:
https://aesica.net/co/herocreator.htm?v=32&n=&d=16430nSOMZUQ0000009100930398057C03K505MF007G00K4037B039J047M009D037U031L002jML0cS20DnO60000000000&e=
Super Stats
Level 6: Presence (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Diplomatic (Int: 5, Pre: 5)
Level 9: Shrug It Off (Con: 5, Pre: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Prodigy (Pre: 5, End: 5)
Level 18: Investigator (Int: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Power Bolts
Level 1: Tactical Missiles (Rank 2, Rank 3)
Level 6: Rocket Punch (Rank 2, Grasping Hand)
Level 8: Medical Nanites (Rank 2, Rank 3)
Level 11: Conviction (Rank 2, Reverence)
Level 14: Compassion
Level 17: Molecular Self-Assembly
Level 20: Iniquity (Rank 2, Rank 3)
Level 23: Bionic Shielding (Rank 2, Rank 3)
Level 26: Binding Shot (Nailed to the Ground)
Level 29: Bolas
Level 32: Energy Shield (Rank 2, Rank 3)
Level 35: Resurrection Serum (Rank 2, Rank 3)
Level 38: Thundering Return
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (2/3)
Presence: Force of Will (1/2)
Presence: Vulnerability (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Wither (2/2)
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Impact (2/2)
Overseer: Trapped (3/3)
Mastery: Sentinel Mastery (1/1)
Uses Tac Missiles for single-target, Rocket Punch for AoE, and can use taps of Bolas and Binding Shot to roll spec-related debuffs for the team (Vuln, Wither, Trapped, Sent Mastery). Without expanded direct healing options, you have to poach spells from other sets/themes, like Iniquity/Conviction (and/or Arcane Vit, BCR w/ Gifts, Vala's Light, Life Essence, Lifedrain, CF + Absorb Heat, Protection Field_MR, etc) and suspend your disbelief a bit, but at least those things can make you more of a complete healer.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!