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FC.31.20190524.6 - High Noon/Misc
High Noon
- Added Heavy Cannon, Cowboy Boots and Spurs costumes to event store.
UI
- Added Mod and Mission item storage.
- Mod storage can store most modifications.
- Mission storage will store mission items.
- The mod storage has 40 slots.
- Increased main inventory and multi-dimensional bag to 40 slots.
- Players who purchase the Premium pack can now use the hue all button on the powers window with an archetype.
Items
- Rank 7, 8 and 9 mods can no longer be sold to vendors.
Missions
- Added daily mission for Andrith Ruins.
PowersBullet Hail/Submachinegun
- Increased target cap on Bullet Hail and Submachine Gun to 5 (from 3). Costs on both powers have gone up due to this.
- Extra Bullets advantage renamed Boogeyman and still grants bonus damage against feared targets.
Assault Rifle
- Increased tap damage. Cost has gone up slightly.
Two Gun Mojo
- Fixed a bug where Two Gun Mojo wasn't gaining a full 30% bonus when within 10ft of the target with the Close the Gap advantage.
Lock N Load
- Removed critical chance effect on this power.
- This power now applies stacks of Furious on you and keeps them active while the power is active.
- Fixed a bug where the breakout damage was not scaling with rank.
Rocket
- Damage and cost increased.
- Cooldown increased to 20 seconds.
- Now requires fully charging the power.
- Target cap increased to 7 (from 5).
- Now knocks down targets.
- Concussive Advantage: Increased knockback distance.
- New Advantage (2): Applies 3 stacks of Furious on you.
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Comments
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Spectre beats Eido in an SG run: VIDEO HERE
Soooo...I've unlocked the Specialist AT but I forget how. Presumably either an Arc or Alienware thing. Now, I've had the character for a while but when I transferred them to PTS I got this:
I did participate in the old AT rotation but I didn't have this character then. I hope this is just PTS weirdness (since I actually have three slots in PTS instead of two) and not something that will hit Live.
-Sterga
Epic Stronghold
Block timing explained
The daily for Andrith Ruins should probably suggest a team instead of making it look like it should be done solo. It's not impossible but not likely for most players.
-Sterga
Will the veteran bag also get this increase?
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
Giving it an advantage that gives Lock n Load x% crit chance per stack of furious ((and removing the new instant furious application from the power)) would be a way to keep the power useful to its set. Ego Surge is a good example.
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╚══.¸Menagerie
The reason why you're here.
These are much needed stuff for the Soldier AT and the AR users. I'll test it later to see how much more dps I can pull off from the AR with the tap damage instead of maintaining.
RIP general crit AO. I can see this being favorable for the Soldier AT and every melee user, however.
This is quite decent as a QoL. More general storage and a tab just for mods. Landscape style is certainly better than portrait style.
I would assume Lock N Load, and the Rocket Furious Adv, was meant to help the Soldier At in maintaining their Furious. The reason why the Soldier AT would want Furious is to maximize the Assault Rifle's dps with the adv, Uncompromising. Uncompromising does more damage than R3 if the user is under the Furious buff.
@Chimerafreek
but why remove the crit on lock and load? all this does is make all the other AO's more attractive, creating a new meta and putting this one out of rotation, furious isn't very good AND, munitions users woudn't really have an incentive to get it because they'll already have some other way to apply furious. If this is for the soldier AT, I'm pretty sure there is other ways you could give it furious. There is kind of a trend going in this game of changing things that don't need to be changed, they're already okay as is.
.
the set that should be getting attention imo is archery. it's pretty bad damage and dps right now.
but again thanks for all the other changes they're nice.
Love all the other changes.
Also, YES! Mod Storage!
And LnL's crit chance will stem from Furious now, huh? Really pushing Furious into this set.
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Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
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-Sterga
- Hey neat, I can stop using Howl.
- Also I remember suggesting this when the Munitions changes were on PTS last time u3u
- Also damage being increased means this might be a viable part of a munitions rotation now.. maybe. The fact that it needs to be fully charged might completely eradicate any possibility of that since the power does less dps when fully charged. Oh and it'll only be ranked to Rank 2 since I need that Furious advantage... hmmm... guess not. Maybe I should keep using Howl instead of getting this new Advantage...
- Target cap increase is neat tho! Wish it came with a radius increase...
My super cool CC build and how to use it.
I don't think so. If anything, I'd say it makes it less attractive to non-munitions characters (Furious or not, the crit chance is reduced, and most people aren't going to take an AO for self-healing). It feels to me like they're trying to nerf it without making it feel like a straight nerf, but I can't see a reason why that would be considered desirable when Ice Sheath is around. Perhaps I'm reading too much into it.
In any case, it seems very bizarre.
* - all benefits of Furious are null for Munitions builds since they'll generally already have 3 stacks of Furious all the time anyway. That's my issue with removing the crit and replacing it with Furious, it makes this AO worse for its own power set unless you're using a Munitions build that does not already stack Furious. It's like the opposite of the Ego Surge change.
My super cool CC build and how to use it.
Lock N Load is a munition AO and munition is more focusing around Furious. This change is similar to the Ego Surge and the TK update a while back. Ice Sheath, when Ice get a proper revision, will get change for sure.
Ego Surge was a case of an overperforming AO. It's difficult to call the (soon to be) old LnL an overperformer in the face of Imbue and Ice Sheath.
I also see no particular reason why LnL should be so heavily chained to munitions. In fact, given that it is currently the only AO in the Tech framework, it arguably can't perform its role unless it is a generalist AO. And that's before considering the fact that there isn't anything inherently wrong with abilities translating well between frameworks (so long as the results aren't gamebreaking).
It's possible they're planning to add four more AOs and nerf two others, but such an assumption seems quite suspect to me, given that Power Armor already had a revamp and nothing really changed about it.
This isn't some terrifying change that is going to turn the game on its head; it's just odd. Worst case scenario, more people start using Intensity or Imbue or something. As for ATs...well, if they care about that sort of thing, they should have been grinding questionite to become FFs anyway.
Not sure who this was directed at since it came before the quote o3o if it was directed at me, pray tell what did I miss cause as far as I know: standard damage bonus, standard hold break, power cost discount, and crit chance (now furious), and the 2 smokey barrels advantage.
Also who is Ever?
This is actually the opposite of the Ego Surge change. The Ego Surge change made Ego Surge more useful for TK, and less useful for other power frameworks. This change to LnL makes LnL less useful for Munitions, and more useful for other frameworks by comparison since Munitions will likely already have Furious stacked, but other frameworks won't.
I'm not saying it will become more attractive to other power sets, I'm saying it is now more attractive to other powersets than it is to munitions. You even said so yourself "But if munitions characters are already stacking Furious, then they have no need of it from their AO." so we're actually in agreement on this - I guess you just misunderstood what the focus of my statement was.
This really only nerfs it for munitions. It will remain one of the more attractive AOs for most powersets because it's still 6% extra crit chance, while most AOs give none. For Munitions it now only gives cost discount, and offers the option of Two Smoking Barrels; bonus crit chance is functionally gone for Munitions unless it's a build that doesn't already stack Furious, i.e. Assault Rifle without the Furious-based advantage, which is a build that's already taking a damage hit that won't be made up for with this AO giving it Furious temporarily.
My super cool CC build and how to use it.
Ego Surge was made so that it fit in line with TK while discouraging it usage by everyone in the server. Lock N Load was the go-to general use AO after that change, and now its happening again, but by making it more of a munition and furious user. This pattern will repeat when Imbue and Ice Sheath get look over.
As a PA user, I only use an AO to break out stun because of how using an AO on a PA tend reduce the total DPS of the PA, with the whole disabling power and all. If I were to give an AO to PA, it would be something a long the line where you can use that AO and it doesn't cause all your PA power to stop.
While I do agree the change seem odd, I see why Kaizerin did the change on Lock N Loaded, and it brought in more support for the munition user to get a Furious on demand and remaining on theme. Those that are on AT would probably stay on their AT until they got the money or questionite to change, so this makes it easier on them.
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Block timing explained
The only reason you would take Howl is a) to get Furious up at the start of a fight, and b) to keep it up outside of combat/proc it while travelling to keep your form stacked. AOs have too long of a cooldown to do B, so A is the only functionality this really adds for a munitions build (one could argue that Rocket does it better now, but hey theme). So yes, for Assault rifle builds that don't take Rocket, and who don't want to temporarily run into 50 range to build Furious, this change has a benefit. That's extremely niche compared to Ego Surge's benefit, which benefits all TK builds that use Ego Leech ( which is all of them ). Given how niche that is, it doesn't seem worth it given what had to be given up to get it, especially considering that even those builds had to give up that thing.
This is a really weird change, not because it's a nerf, but because it's a nerf to this powers synergy with its own framework. The fact that it keeps Furious refreshed the whole time doesn't change that at all. Nerfing other AOs also wouldn't change that.
My super cool CC build and how to use it.
20 sec cooldown ?
Ok there goes the RL using character.
Revamp time again.
Whats it with the "Furious" Obsession these days?
*sigh*
Long range builds have lacked a way to apply Furious at long range other than Howl. Rocket now fills that role.
My super cool CC build and how to use it.
just keep taking Imbue o3o
Which will be nerfed to only work decently with Celestial powers when that revamp happens.
It went Live. All feedback are trash now.
__________________________________________________________________
Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
- - - - - -
Feel free to visit my websites!^^:
DeviantART|FurAffinity|
Twitter
My super cool CC build and how to use it.
Powers
Assault Rifle
Increased tap damage. Cost has gone up slightly. ;
[Is tap even reliable in DPS?]
Lock N Load
Removed critical chance effect on this power. [ ]
[ why? would that kill the point of using\want it? if not it had for me.]
This power now applies stacks of Furious on you and keeps them active while the power is active.
Fixed a bug where the breakout damage was not scaling with rank.
[ that like giving candy to someone who already have candy like Foxi was saying, and keeping Furious Stacks up isn't
hard if you got good mean to build it back up like SMG/hail of bullets & lead tempest, also Furious is Reset able with shotgun and Burst shot, this will be very pointless for those who get these buffs on the fly already, however other build not so much and it really for them then it is for the AT Soldier/Gunslinger & munition with said Fury Resetters build types, if all i'm getting is a common buff
then should i use this anymore? (i haven used it by few months now and surely not going to go back to it anytime soon) what the Pros about this? other then the fact it give offense, break out of hold, and something that needs just rank 3 to even get full THREE stacks of furious? ]
Rocket
Damage and cost increased. [ ]
Cooldown increased to 20 seconds. [ ]
Now requires fully charging the power.
Target cap increased to 7 (from 5). [ ]
Now knocks down targets. [ ]
Concussive Advantage: Increased knockback distance. [ ]
New Advantage (2): Applies 3 stacks of Furious on you. [ ]
[there Are four things that REALLY BUGS ME here.
1 why is the Cooldown is 20 seconds instead of 7 seconds or just 5-3 seconds? this is not a Ultimate and the damage isn't much of a change some of the damage look like it less then before to be honest [3000-3770 on test dummy on with 8 stacks in PTS]
2 why is the Target cap 7? All Grenade and AOE munitions caps are 3-5, so why do Rocket have Target cap 7 instead of just 10-20? i mean if we going have to wait 20 minutes on each shot that do around 2-3k of damage might aswell be more instead less.
3 why haven't you guys just give the Rocket a Default Knockback damage of 50ft without the need of the Concussive Advantage? it been needing that for a llloooooonnnggg while now.......
4 why isn't it would be 20 second if the New Advantage (2) that give 3 stack of furious on the user is Applied
instead just a being a default 20 seconds CD regardless of choice?
To me this is kinda a nerf, a un-needed kind of nerf any the only thing good about this is the furious stack to
be truly and Franked i really don't care about, but other could make a use for it. but 20 second is just Overkill right out Overkilled of something that don't really knock unless Concussive Adventage is Applied and thats 2 point of Adventage that could had been use in offensive means... Oh well, Anyway for Soldier AT now it be more logical to use a Sniper rifle instead Rocket since it will out DPS it now and stun and fire at 120ft... unless they want to use Rocket as a buffer tool now since there also no point in using LNL. *shrug*
It is excessive. The power cost is too high - the character I was using it on, who is currently level 17, can no longer charge it, which is rather pointless in a power which is supposed to be a ranged snipe opening attack. You'd need a Recovery stat of about 120 to do so (and to show how likely this is, this character has a full set of Q store gear and Rec as a Secondary stat, and only has a Rec of 82). And 20 second cooldown.... really?
Yea, can confirm something like this is going on atm for TGM, where some of the hits are about half the normal base dmg, and for all ranks. Its dropping TGM's performance pretty considerably.
- Be safe and have fun, champs - for science!
I MEAN
can't this be turned into a feature? wielding guns gansta style does not work outside of movies. Just balance the power so that the high rolls hit higher than currently and the low rolls hit lower and have the average DPS equal what 2gm was doing before.
IMMERSION \o/
- Be safe and have fun, champs - for science!
>
> I MEAN
>
> can't this be turned into a feature? wielding guns gansta style does not work outside of movies. Just balance the power so that the high rolls hit higher than currently and the low rolls hit lower and have the average DPS equal what 2gm was doing before.
>
> IMMERSION \o/
In a single 2gm maintain i had a crit for 3800 and another crit for 1100... idk about immersion but it is definitely exciting to watch the numbers lol
╚╗╔╝
╔╝(¯v´¯)
╚══.¸Menagerie
As you can see in the pictures, the Western holsters available will clip into the coattails of no less than four different jacket options.
Proposed fix: -[Belt Accessory: Cross Carry holster (handles point forward)]-
If we create and add a cross carry holster, which is positioned less on the thighs and more toward the center of the hips, the gun handles will be pointing forward through the jacket gap rather than poking through the coattails. Perfect addition to the High Noon event store.