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Arachnos Crab Spider

https://paragonwiki.com/wiki/Crab_Spider_Soldier

This what the actual class had in City of Villains and would love to see one re-imagined for Champions.

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    flowcytoflowcyto Posts: 12,746 Arc User
    edited May 2019
    Never played CoX, so I may be off on trying to make a fitting build, though you prob won't be able to do much service to those backpack melee powers regardless. I guess you could substitute a chain power for them, if you want some sort of lashing attack. The Omega Bomb could be like Implosion Engine w/ adv.

    https://aesica.net/co/herocreator.htm?v=32&n=&d=14230OUQbMHG000000710074037F0099038A0ZK5037G008J0CJ609ON017N018O011L007V042WAL2MGB3BIR50000000000&e=

    Super Stats
    Level 6: Intelligence (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Glacier (Dex: 8, Con: 10, Int: 10, End: 10)
    Level 6: Investigator (Int: 5, End: 5)
    Level 9: Boundless Reserves (Con: 5, End: 5)
    Level 12: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 15: Healthy Mind (Con: 5, Int: 5)
    Level 18: Coordinated (Dex: 5, Int: 5)
    Level 21: Acrobat (Dex: 5, Con: 5)

    Powers
    Level 1: Particle Rifle
    Level 1: Pulse Beam Rifle (Rank 2, Rank 3)
    Level 6: Concentration
    Level 8: Targeting Computer (Rank 2, Rank 3)
    Level 11: Submachinegun Burst (Rank 2, Rank 3, Extra Bullets)
    Level 14: Conviction (Rank 2, Rank 3)
    Level 17: Molecular Self-Assembly
    Level 20: Frag Grenade (Cuts and Scrapes, Open Wound)
    Level 23: Iron Chain (Rank 2, Rampant)
    Level 26: Resurgence (Rank 2)
    Level 29: Toxic Nanites (Rank 2)
    Level 32: Lock N Load (Rank 2)
    Level 35: Thundering Return
    Level 38: Implosion Engine (Inverse Polarization Field)
    Adv. Points: 33/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Intelligence: Preparation (2/2)
    Intelligence: Enlightened (3/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Mastery: Intelligence Mastery (1/1)

    Simulating the channelgun will be a mix of SMG for close-up conal AoE, and PBR for longer range single-target dmg. The frag grenade can add some dps on top of either attack, and proc MSA for extra energy. An Active offense like LNL can sub for Aim, while Toxic Nanites seemed fitting for adding some extra venomous dmg to your next attack. I wouldn't normally use Iron Chain here, since it doesn't really jive w/ the rest of the build being ranged- its more just for the theme, but it can CC enemies that get too close, while buffing you briefly. Gears mostly for Int, w/ some Con and Dex.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • Options
    Yeah the backpack melee stuff is hard to do. I mean One Hundred Hands might work from a RP point of view but then you've added a melee attack to things. I guess it depends on what you want in your character.
  • Options
    flowcytoflowcyto Posts: 12,746 Arc User
    edited May 2019
    Iron Chain is technically classed as melee too. You could go for one of the 'Cyclone' powers w/ the Vortex adv (Iron, Vicious, Lacerating, or Bladed) for wide AoE CC, though they're a bit costly to use and you already have a normal AoE here. It seems like CO doesn't really have a good fit for the backpack attacks, so maybe just take w/e you want in that power slot- the build can function fine regardless of that power.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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