So I really liked the soilder AT playstyle and converted it to a FF.
Super Stats:
Primary: Ego
Secondary: Dexterity and Recovery
Level 1: Steady Shot
Level 1: Submachinegun Burst (Wall of Bullets, Extra Bullets)
Level 6: Holdout Shot (Rank 2, Stim Pack)
Level 8: Targeting Computer (Rank 2, Rank 3)
Level 11: Concentration
Level 14: Gatling Gun (Rank 2, Listen to Reason) OR (Rank 2, Sheer Force)
Level 17: Retaliation (Rank 2)
Level 21: Assault Rifle (Rank 2, Uncompromising)
Level 25: Killer Instinct
Level 30: Lock N Load (Rank 2, Rank 3)
Level 35: Frag Grenade (Cuts and Scrapes)
Level 40: Sniper Rifle (Rank 2, Rank 3)
Specializations:
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Aggression (2/2)
Ego: Follow Through (3/3)
Vindicator: Merciless (3/3)
Vindicator: Rush of Battle (3/3)
Vindicator: Mass Destruction (2/3)
Vindicator: Focused Strikes (2/3)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Surprise Attack (2/2)
Avenger: Relentless Assault (3/3)
Mastery: Ego Mastery (1/1)
I more or less copied one of Criswolf09's Free AT builds but so far the only thing I've changed was the energy builder (sad I know) so to the questions.
1: Can Free Form improve upon this? If so, how?
2: Is there a pirate smg costume? Or I'd settle for some sort of steampunk one I just don't whant sci-fi or modern.
3: Could I possibly fit some 'magic' type attacks in there without really screwing up the flow of the build? Would any of them even be useful?
The AT build itself fits my solo playstyle nicely, so any help or suggestions would be welcome. Only stipulation though is I am not a fan of AR, it sounds petty but I really don't like the look or feel of it.
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Anyways, AR is your main single-target attack there. Unless you are replacing it w/ TGM, then I wouldn't drop it. Most 'magic' attacks won't be as much use to a Muni dps build, though you could get things like block enhancers or other misc stuff like threat wipes, reses, or CC powers from those sets w/o it impacting your Muni attacks that much. Here's an example FF build for it:
https://aesica.net/co/herocreator.htm?v=31&n=&d=15730bNPWQXa00000080008A0m8D0099038E008K05K5038R038H08ON01MG018T038O031L000ckr3BIR2MGB50000000000&e=
Super Stats
Level 6: Ego (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Scourge (Con: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Ascetic (Con: 5, Ego: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Worldly (Ego: 5, Rec: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Daredevil (Ego: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Gunslinger
Level 1: Submachinegun Burst (Wall of Bullets, Extra Bullets)
Level 6: Concentration
Level 8: Targeting Computer (Rank 2, Rank 3)
Level 11: Killer Instinct
Level 14: Gatling Gun (Rank 2, Listen to Reason)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Assault Rifle (Rank 2, Rank 3)
Level 23: Mini Mines (Stim Pack)
Level 26: Resurgence (Rank 2)
Level 29: Eldritch Shield (Rank 2)
Level 32: Sniper Rifle (Rank 2, Rank 3)
Level 35: Lock N Load (Rank 2, Rank 3)
Level 38: Thundering Return
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Ego Mastery (1/1)
Mini Mines can heal you w/o them needing to be tripped, so I threw them in there. Gears mostly for Ego, w/ some Con and Rec.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
If you want a little 100 ft. Magic you could go for Will-o'-the-Wisp w/ Ghost Fire for some Clinging Flames and Fear. Might be more useful than Thundering Return. You could swap in Imbue for LnL and put some of those adv points elsewhere.
Also I noticed Hold Out shot with stim pack was removed, I assume it was just in the original AT build for that whole reason and it being replaced with an actually dedicated healing power made it a waste of points?
Once you get more into advanced building, you probably won't follow those rules as much, due to the different ways you can get benefits from stats. For example, only one of my dps has Con as an SS b/c I find I don't need it for survivability so I pick another stat to help my damage. And since you mentioned taking both Ego and Dex, several of my characters actually have that combo, both for the Ego spec tree and so I can get a small boost to crit while stacking my form. But that's more stuff to consider when you get more comfortable with freeform, and the rules you've given youself shouldn't lead you astray as long as you stack your form.
Epic Stronghold
Block timing explained
In this case, Gatling is prob the only somewhat costly attack; once you get decent gear it shouldn't be too hard to afford things, and then you can allocate more into stats other than Rec/energy. Also, there's other dps setups that can work here too, like taking DEX PSS w/ Chilled Form (instead of Concentration), or INT/Dex/Con_Rec or DEX/Int/Con_Rec with Concentration (Int focus, either way). Usually there's multiple SS options that can fit a powerset's build; mine was just one example.
- Be safe and have fun, champs - for science!
You also want gatling with listen to reason to refresh furious and armor piercing on tap.