Does Form of the Swordsman do anything for Heavy Weapons? Initially I thought it might, but since it's crushing damage (instead of slashing damage) I'm guessing there is no bleed so no Focus?
Would Way of the Warrior be the way to go with Heavy Weapons?
0
Answers
Way of the Warrior will work with Heavy Weapons, but Unstoppable is just a bit more optimal with it. Depends on how much you care about having a bit of dodge on your toon vs having more energy generation.
My super cool CC build and how to use it.
I think I'm leaning toward Form of the Tiger or maybe even Enrage. I've run both Unstoppable and Defiance as slotted passives; I might be using them wrong, but I seem to get more from Defiance. It's a FF jack of all trades sort of character; a little hands on from might + a lot of heavy blade + 3 different flavored beams . . . anything that gives back some energy is a plus.
I'm guessing, though, that the 3 diff beams are the hangup in the build. I assume you mean PA's toggles? If so, those won't work well w/ non-PA powers due to lockouts, and most PA stuff won't knock to proc Enrage or Unstoppable's energy. They also are not melee to work w/ FotTiger, nor do they bleed/wound for FotS.
- Be safe and have fun, champs - for science!
My first mistake: trying to recreate an old pen & paper character in CO.
I was going for some Space Ghostesque power bands (multiple beams: heat/ice/force). I went with Fireball, Wall of Ice, and plan on Force Cascade when (if) he makes it to level 32.
https://media.giphy.com/media/4qOOhHrdJ5iuI/source.gif
- Be safe and have fun, champs - for science!
One of the main drawbacks of trying to translate a preexisting character concept into a MMO, the other being that some options just don't exist (i.e. Antman/Atom scale miniaturization or Vision/Martian Manhunter/Flash phasing through walls).
This character was a Jack-of-all-trades/engine of destruction type; wore symbiotic armor that provided a level of invulnerability and heightened strength (tank). He also carried a sentient sword (more tank), and wore bracers that allowed him to fire flame, ice, or plasma/force beams (DPS). His armor would absorb and store a portion of any energy-based attack, so that he could eventually release it in a power orb that detonated with MOAB level force (nigh impossible to simulate).
In the original, the blasters were always secondary. He was primarily a get your hands dirty bashing and slashing type, but the blasters were there to help him get into bash/slash range. The MOAB was a weapon of last resort that would more than likely take him out as well.
Not the easiest to translate into a CO build, but I'm hoping to come up with a PVE build that will at least have the style of the original concept . . . and not be so gimped by it that he's unplayable once he gets to the endgame stuff.
I'm not sure where you could turn to for the MOAB concept. I'd suggest using Energy Wave as a way of your character smashing the power orb into the ground but you would probably want something that hits harder, follow it up with Meltdown maybe (I've no idea what the animation looks like on this one mind).
https://aesica.net/co/herocreator.htm?v=30&n=&d=11340WbAMBPE00000091009D019A03H804H2057G00H90CH700K503HE05ON01FJ091L00JO032jN742iK2MGB20000000000&e=
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Physical Conditioning (Str: 5, Con: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Body and Mind (Str: 5, Int: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Relentless (Str: 5, Rec: 5)
Powers
Level 1: Power Bolts
Level 1: Energy Shield (Rank 2)
Level 6: Invulnerability (Rank 2, Rank 3)
Level 8: Enrage (Endorphin Rush)
Level 11: Eruption (Rank 2, Magma Burst)
Level 14: Molecular Self-Assembly
Level 17: Arc of Ruin (No Quarter, Wildfire)
Level 20: Decimate
Level 23: Conviction (Rank 2, Rank 3)
Level 26: Annihilate (Rank 2, Scorching Blade)
Level 29: Resurgence (Rank 2)
Level 32: Telekinetic Wave (Rank 2, Mental Instability)
Level 35: Thundering Return
Level 38: Unleashed Rage (Rank 2, Rank 3)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
Not an early leveling build (could take a basic attack like Cleave early on and retrain out of it later when attacks like Arc of Ruin are available). Main single-target attack is charged Annihilate, while you add in taps of Arc of Ruin to debuff, and Eruption on cd to put up CFlames and proc MSA. Main AoE filler is in charging Arc of Ruin, while TK Wave can pull enemies in, and the lunge can close gaps and be a cheap & fast MSA proc. If you don't want to knock trash away w/ Annihilate, you can use Arc, TK Wave, and/or Eruption to build up knock immunity first. Its best to use the ult (UR) when you have 8 stacks of Enrage. Gears mostly for Str, w/ some Con and Int.
- Be safe and have fun, champs - for science!
Looking at forms, toggles, passives, etc. . . . I’m wondering how Overdrive would work (instead of Thermal Reverb)? It generates Energy while you have a toggle active, so if you have Enrage on it’s generating energy.
I through Clobber in as my PB; adding Onslaught gives a 15% of adding or refreshing Enrage. Skewer would also add Enrage. Roomsweeper, Annihilate, Arch of Ruin, Vicious Descent and Force Cascade all have Knock (or can get it via advantages) so those can also feed Enrage.
I can’t seem to find videos of Energy Wave or Meltdown. I was thinking maybe Viscous Descent leading into Unleashed Rage might look good and put a respectable level of damage out.
Forms are toggles, so Enrage is both.
More specifically Overdrive gives you a stack when you use a maintain or a toggle for at least half of its duration. Forms are toggles, but they have infinite duration ( or at least extremely long duration ) so you're never going to get to that halfway point to proc Overdrive. Even if it did proc when you just use a toggle, it would only proc when you initially turn your Form on since that's what use implies, and wouldn't be very useful in that regard.
So, to sum up, Overdrive is only good if your build primarily uses Power Armor toggles, or a lot maintains. Even in the latter there are often better options.
My super cool CC build and how to use it.
Although its good to have your main attacks procing your form/toggle, you don't necessarily need every attack to do that (esp since there's an internal cd on procing a stack of the form). I suggested FotT earlier cause you mentioned elemental blaster style attacks, and most of those would not knock for Enrage, while FotT is a more universal form that can tie together builds using attacks of very different properties, since the only requirement is that they can crit.
That said, it generally would be more efficient to narrow the build down to mostly knock attacks to be able to use Enrage easily (since you can focus on Strength then, and not have to rely on the rng of crits as much). However, that prob means focusing more on the melee aspect w/ a few basic ranged attacks that could ideally knock things towards you for melee follow-ups (most, though not all, Force attacks will knock foes away). TK Wave w/ adv was that for my build; PA's Energy Wave w/ Reverse Polarity is another option (pbAoE instead of a frontal cone like TK Wave, but both are AoE knock-ins). Particle Wave in Laser Sword is similar to TK Wave in that respect, but using a laser sword to send out the wave visually.
Regardless, I generally would avoid ranking up an energy builder (ex. Clobber), since its is very low dps and once you get good gear and high levels you should be working to reduce (or wholly eliminate) the need to use the energy builder.
In case you didn't know already: you can test powers out in the PowerHouse and its various training rooms to see for yourself, since anything newly trained in the PH can be un-trained for free as long as you stay in the PH complex (powers and their advantages are 'fixed' to your build once you go to exit the PH and it gives you a warning that you have to confirm). Meltdown is a locked power, though. Easiest way to get it is prob via the Auction House atm, assuming you have the in-game funds for it. Meltdown is also an ultimate (like UR), so you can't have both it and UR trained at the same time (and you can't train an ult until the character is at least level 35).
(and if you're in the PH, go ahead and train Force Cascade and see how much energy it takes. I think you'll get where I was coming from before :x )
- Be safe and have fun, champs - for science!
Braum (II - Steve Jones) Any / Multiple
v3.27:30
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Quick Recovery (Con: 5, Rec: 5)
Level 9: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 12: Physical Conditioning (Str: 5, Con: 5)
Level 15: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 18: Shooter (Dex: 5, Ego: 5)
Level 21: Jack of All Trades (Str: 2, Dex: 2, Con: 2, Int: 2, Ego: 2, Pre: 2, Rec: 2, End: 2)
Powers
Level 1: Clobber (Onslaught)
Level 1: Cleave
Level 6: Enrage (Rank 2, Rank 3)
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Roomsweeper (Concussive Blow)
Level 14: Fireball
Level 17: Wall of Ice (Rank 2)
Level 20: Annihilate (Rank 2, Rank 3, Accelerated Metabolism)
Level 23: Form of the Tempest (Rank 2)
Level 26: Arc of Ruin (No Quarter, Wildfire)
Level 29: Skewer (Rank 2, Rank 3, Follow Through)
Level 32: Force Cascade
Level 35: Vicious Descent (Relentless)
Level 38: Unleashed Rage (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Guardian: Make It Count (3/3)
Guardian: Ruthless (2/2)
Guardian: Retribution (2/2)
Guardian: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
Devices
Additional Notes:
Might swap Unleashed Rage R3 out with Gravity Driver R3, Implosion Engine R2 w/ IPF, or Meltdown R3.
Thoughts?
Its also mostly redundant to have both Roomsweeper & Arc of Ruin, and both Skewer & Annihilate. I would prob keep Arc, since it doesn't scatter KB like Roomsweeper does, and Annihilate works better w/ Enrage than Skewer. You're also missing an energy unlock (could maybe get away w/o an EU when using Defiance or Unstoppable, but not here). You can keep some ranged attacks for theme, but I wouldn't prioritize using them, as the build doesn't really cater to them regardless. Even then, its possible to include some Fire/Ice/Force stuff that can work w/ the rest of the build better - like Force Snap_Geyser for Force, Pyre w/ Backdraft for Fire, and maybe Ice Burst or Ice's block for Ice. Would also prob include more heals in there, and an Active Defense.
Make It Count in Guardian is also of no use there, since you don't have any attacks that are actually classified as Blasts (even if you did, that spec option is pretty weak anyways). I'd prob just use Wardicator specs here (or Warden + Brawler, for more melee dps). Example edit:
https://aesica.net/co/herocreator.htm?v=30&n=Braum (II - Steve Jones)&d=11380WdAFQPE063000H000H204H8049A032D00H90CH700HE05ON01K5035901380G2F05HH032jN742iK2MGB20000000000&e=
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 9: Physical Conditioning (Str: 5, Con: 5)
Level 12: Bodybuilder (Str: 5, End: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Relentless (Str: 5, Rec: 5)
Powers
Level 1: Bludgeon
Level 1: Eruption (Magma Burst)
Level 6: Enrage (Endorphin Rush)
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Thermal Reverberation
Level 14: Arc of Ruin (No Quarter, Wildfire)
Level 17: Decimate
Level 20: Annihilate (Rank 2, Scorching Blade)
Level 23: Resurgence (Rank 2)
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Ice Shield (Rank 2)
Level 32: Force Geyser (Nailed to the Ground)
Level 35: Pyre (Rank 2, Backdraft)
Level 38: Unleashed Rage (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
(if leveling really early on, you can use Cleave instead of Eruption, and then you can re-train out of Cleave in the PH once you can access Arc of Ruin)
Eruption can quickly put up Clinging Flames to proc Thermal Reverb and to optimize Annihilate's dmg. You can also charge Pyre to put down a fire patch to proc TReverb and potentially apply CFlames that way. Once you put up CFlames or put down a fire patch, your main AoE is in charging Arc of Ruin. For single-target dps, lunge in, use Eruption for CFlames, tap Arc to debuff, and charge Annihilate as your main filler- using Arc taps to refresh debuffs.
If you don't want to knock away trash w/ Annihilate, then you can use Arc, Eruption, and/or Pyre instead until the mobs are knock-immune. Force Geyser can attempt to CC from a distance and can ground flying enemies, and you have Ice's block for defense (and to retain some Ice theme). Gears mostly for Str, w/ some Con & End (and some cost discount on gear).
- Be safe and have fun, champs - for science!
A lot of great points here (like not ranking up toggles/forms) that will save me hours of trial and error.
The part that I always wrestle with is effectiveness vs. character concept.
In this case, the character is primarily a frontline, punch throwing, heavy sword wielding tank that also sports a pair of bracers that he can fire heat beams, cold beams, and energy beams from. He also can use a weapon of last resort that sets off a MOAB level blast – not good for ANYONE in the blast radius. His primary weapon being his sword.
I think trying to shoehorn him into CO should probably look like a heavy weapon tank, with a couple (at least 1) bareknuckle attacks and 1 ice beam, 1 fire beam and 1 energy beam (for the character concept and giving some ranged options). The MOAB will probably look like a combo of the lvl 35 power quickly followed by the lvl 38 power . . . not sure which to go with for these, but to do justice to the original concept it needs to a) do as much damage as possible while knocking the snot out of targets, and b) look really cool.
While your edit looks like an effective build; it doesn’t have a bareknuckle attack, and Pyre, Ice Shield and Force Geyser don’t look much like beams. It might be possible to do something cool looking with the invisible weapons skin and Arch of ruin, but I don’t think there’s any way to come up with that.
Braum (II - Steve Jones) Any / Multiple
v3.27:30
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 9: Physical Conditioning (Str: 5, Con: 5)
Level 12: Bodybuilder (Str: 5, End: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Relentless (Str: 5, Rec: 5)
Powers
Level 1: Bludgeon
Level 1: Eruption (Magma Burst)
Level 6: Enrage (Endorphin Rush)
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Thermal Reverberation
Level 14: Arc of Ruin (No Quarter, Wildfire)
Level 17: Resurgence (Rank 2)
Level 20: Incinerate (Burninator, Challenge!)
Level 23: Annihilate (Rank 2, Scorching Blade)
Level 26: Wall of Ice (Rank 2)
Level 29: Conviction (Rank 2, Rank 3)
Level 32: Vicious Descent (Relentless)
Level 35: Force Cascade (Rank 2)
Level 38: Unleashed Rage (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
Devices
Additional Notes:
Might swap Unleashed Rage R3 out with Gravity Driver R3, Implosion Engine R2 w/ IPF, or Meltdown R3.
In my first version, I was running Fireball which was a tolerable visual, but Incinerate looks better. I've been experimenting with using the Challenge to invite mobs that are kiting me to come in close and eat some blade.
Wall of Ice is also a carry over from that first version; not a beam, but an acceptable visual, and it was a useful cc effect in the early lvls. I may change it out for Ice Blast, but lower dps vs cc . . . I might just learn to live with WoI.
I've got him in the lvl 25/26 range at the moment so I haven't loaded up FC yet. I may go for the cheaper FB. I also thought Hand Cannon might look good (+Knock) or Concussor beam, but I haven't found a video of them anyplace yet.
As for the knuckle attack, I could maybe see going with Haymaker R2 with Nullifying Punch . . . but from what I've seen, Annihilate is a much cooler looking visual.
- Be safe and have fun, champs - for science!
I have to echo what flow has suggested, and reccomend you head to the powerhouse to try out combinations & animations. Once you are certain which powers you want to use for each element of your character your build should be relatively simple to round off (I'd hope) .