Use this thread to discuss any other changes made in this current PTS cycle.
FC.31.20190108.1
Misc
- Stars purchased from vendors will now automatically be consumed.
- Stars from drops can now be sold to vendors.
- Stars from drops now have a stack cap of 20 (from 999).
- Vikorin now has chance to drop the Vikorin's Headdress device.
- Fixed a bug with the Winter Helper device stating it summons a wildly overlevel Winter Helper. Updated the Winter Helper to act as a Sidekick.
- Fixed a bug where the Ghost Pirate Captain action figure icon was way too big.
FC.31.20190108.4
Misc
- Added a conversion store to the Fixer vendor that will give players who owned the old versions of the Rainbow, Null and Shadow kittens the newer versions.
- Made some changes to the Rocker bracers to address coloring the front and back side.
- Added random loadscreens.
- Kigatilik is no longer festive.
Questionite
- Added Supernatural Transformation costume transformation (+Werewolf emote) to the Questionite store.
FC.31.20190108.8
Performance
- Increased game stability for systems with large amounts of ram.
Misc
- Added wing animation to Supernatural costume transform.
- Updated Cosmic rewards to drop a Cosmic Equipment Kit similar to the Equipment Kits on live. This is replacing the default cosmic rewards (stars, catalysts).
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Comments
Why?
does the tons of stars someone may have result in a overflow of inventory since cap is decreased considerably?
This is a big journey, so far if you're reading this, wish you a good day
or sell them to a vendor
Actually no.
Any stars you currently have stacked remain stacked on PTS, so it seems that the game will not retroactively unstack your stars.
Also as beeze pointed out, you can just vendor them.
Also, we all joke about how useless stars are, so why does anyone care about this change? Just vendor your stars and forget about it.
My super cool CC build and how to use it.
jesus guys i was kidding
don't get riled up over nothing
Also, could you level out the formula so each star grants 3% (as it used to be, if memory serves). Now, 4 stars gives 10%, and 5 stars 15%. I assume there is a formula responsible for both the star loss rate and the lopsided star bonuses, and it would be nice if they were WYSIWYG
No, but you have a vendor that can help you with this issue.
My super cool CC build and how to use it.
However, debugger has this
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UGH! Enough with the cats! Creepy hunting lost its flare long ago. Anyway, it here's a minor suggestion...
Suggestion
Make the Full Star buff relevant.
Because honestly, I don't see a noticeable difference between no star and full star. If a full star gave a huge buff, then peeps wouldn't mind hoarding these stars.
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Right, so as I said: "one more thing as players we have to stay on top of"
Just got to check my inventory every day before playing the game to make sure I don't have a stack of 20 stars so no new slots are filled with more garbage stars. As Ealford1985 said:
This wasn't done for profit. Not all changes to the game are done with profit in mind. In fact, the vast majority of them aren't. In this specific case, money isn't even involved. Nobody is buying stars with zen.
My super cool CC build and how to use it.
How are you encouraging using star drops then? I use them when ever I am missing a star and still have well over 2000 of them saved. So now a stack of stars saved from years of cosmics fights are worth 5g, yay? That is not a good encouragement to use anything at all, in any way or form.
Exactly the fact you can have a large stack of them makes it an easy "I'll just use them when ever I can" item. With small stack sizes I'd start being more careful about when to use one. So this change will do exactly the opposite of what it claims to want to achieve.
I wouldn't but that's because stars don't matter. Even right now on characters that only have 20 or less I pop them like candy cause... well who cares? It doesn't really matter if I have 5 or 0.
If they really want us to care about when we use our stars, they would need to buff their effect. Then I might be like "Okay, I'm not gonna use em for clearing trash, I'll save em for the boss". OR even add a temporary buff that you get when you use a star, in addition to the star thing. NOW I suddenly might care about stars depending on what that buff is.
As is, all this change is gonna do is make me have slightly more resources. I'm not gonna actually spend more time thinking about Stars.
Did you word this poorly? Cause I mean... like Lyn points out, people use stars right now. I use them whenever I'm down even one star cause well why not. They don't stack indefinitely because I'm not using them, they stack indefinitely because I get them more than I get defeated. If you want me to use them more than I use them right now you either have to make the game harder so I get defeated more often, or give me a reason to use them when I have full stars.
My super cool CC build and how to use it.
But I already spend time standing around in rencen near the vendor anyway. I'll just do it then u3u
My super cool CC build and how to use it.
Suggestion: add two random level 40 mobs in rencen.
I'd actually be tempted to suggest removing stars as a consumable totally, and make them auto-open reward boxes -- if something would drop 1 star, it instead automatically grants a star when you collect your reward, if something would drop 3 stars it instead automatically restores your stars.
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Well this is not good about that, they will take more space in the inventory, the way that they are now are better.
Making them Unique Items which stack to 20 would mean that unless I use my 20, I could not obtain any more stars from drops...right?
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FC.31.20190108.8
Increased game stability for systems with large amounts of ram.
Well that's exciting. Not sure how I would test that tho...
My super cool CC build and how to use it.
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Block timing explained
LAA is "app can handle >2GB address space"
"Large amounts of RAM" just means CO can now use up to 4GB RAM+VRAM in stead of being limited to 2GB. Of course 4GB isn't really that huge these days, so it's more "improved stability for any modern configurations" than "large amounts" like >16GB RAM and >8GB VRAM.
If that works out it should be a huge step forward in stability, since almost al CO's crashes are due to CO running out of memory.
This would be difficult to really test on PTS, since memory limits are only really obvious when there are lots of other players using all sorts of costume pieces, using many different powers fightning lots of enemies, etc, etc. It's to bad it wasn't pushed to live last week, since CO runs out of memory during the nightmare (and snake gulch) event very fast. So this week on live would have been a great test.
If we really want to see if this works out the event could be extended a week.
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PLEASE PLEASE PLEAAAAAAAAAAAASE
Make the Cosmic Equipment Kits only drop Single Stat mods. The event Equipment Kits are dropping Dual Stat mods AND Vehicle Mods. Do not nerf Cosmic Rewards by adding those into the pool.
Mine just stays as a big stack u3u
My super cool CC build and how to use it.
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Block timing explained
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