I have just returned to the game after a major absence of over 5 years. My character was at the starting point for the desert adventures, and I can go to my hideout, but I cannot leave the hideout for anywhere other than the desert. How do I go to Millennium City and, specifically, wherever it is I go to power up as everything seems to have been reset in my absence?
TIA
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Training still happens in the Power House (giant energy portal with the spinning gear around it), which you can find in the Ren Cen of MC. Hope that helps!
My super cool CC build and how to use it.
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- David Brin, "Those Eyes"
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Next question: can someone explain, or direct me to an explanation of, the modding system?
For background: The only other MMOs I play are STO and SWTOR. In SWTOR, slottable gear comes as either green (basic), blue (medium), and orange. Into orange gear you can slot mods to upgrade your powers. (Again, mods can be green, blue, or purple.) Reverse engineering a piece can yield a similar piece of greater power. In STO, you can take items and shovel upgrades at them. How does the system work in CO? The explanations from Max Planck in Ren Cen start with several assumptions. I actually hate those videos because I can't pause them and ask "But what does XXX mean?" Consequently, the video starts out as "you can upgrade (me: great!) by taking a mod (me: OK) and doing a flartybargle on it (me: wait! What's that?!)
Video continues but is no longer speaking English. Just like in Avengers 1, when Iron Man asks Captain America for the state of the control panel, and Cap replies "It seems to run on electricity".
All help gratefully received.
Oh, and if anyone can tell me how to download and install the loader without going through Arc each time, that would be a bonus.
TIA.
To upgrade mods, click the Fuse button on your inventory window. Shove 5 mods of the same type and rank into the MOD slot, and click Fuse! If successful, 5 mods are turned into 1 mod of higher rank - if failure, then you lose 1 mod of the ones you were trying to fuse. You can add Catalysts to increase the chances of a successful fusing, or prevent mod loss on failure.
When it comes to slotting mods into your gear, first you need a piece of gear that has mod slots. Ctrl-click on the piece of gear to open the slotting UI, then simply start shoving mods into slots. There are 3 kinds of slots:
- Enhancement slots only take Enhancement type mods, they're the ones that look like a NES cartridge with a wire coming out of it.
- Armoring slots only take Armoring type mods, they're the ones that look like a robotic donut.
- Core slots take core mods. There are three types of Core mods, offensive, defensive and utility - each type can only be slotted into the appropriate type of gear.
My super cool CC build and how to use it.